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Nimrod Talmon

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Published work

22 published item(s)

preprint2026arXiv

Constitutional Governance in Metric Spaces

Computational social choice and algorithmic decision theory offer rich aggregation theory but no comprehensive process for egalitarian self-governance: aggregation, deliberation, amendment, and consensus are each considered in isolation, with key metric-space aggregators being NP-hard. Here, we propose constitutional governance in metric spaces, integrating these stages into a coherent polynomial-time protocol for constitutional governance. The constitution assigns, per amendable component including itself, a metric space, aggregation rule, and supermajority threshold. Amendments proceed by members voting with their ideal elements, followed by members submitting public proposals carrying supermajority public support under the revealed votes. Public proposals can be sourced from deliberation among members, vote aggregation, or AI mediation. The constitutional rule adopts a supported proposal with positive maximal score, if there is one, else retains the status quo. With Constitutional Consensus, a community can run the constitutional governance protocol on members' personal computing devices (e.g., smartphones), achieving digital sovereignty. We focus on the utility of the generalised median, prove that at majority threshold no misreport weakly dominates sincere voting, and study the compromise gap between best peak and unconstrained optimum. We instantiate the framework to seven canonical settings -- electing officers, setting rates, allocating budgets, ranking priorities, selecting boards, drafting bylaws, and amending the constitution. By unifying metric-space aggregation, reality-aware social choice, supermajority amendment, constitutional consensus, deliberative coalition formation, and AI mediation, this work delivers a comprehensive solution to the constitutional governance of digital communities and organisations.

preprint2022arXiv

Better Collective Decisions via Uncertainty Reduction

We consider an agent community wishing to decide on several binary issues by means of issue-by-issue majority voting. For each issue and each agent, one of the two options is better than the other. However, some of the agents may be confused about some of the issues, in which case they may vote for the option that is objectively worse for them. A benevolent external party wants to help the agents to make better decisions, i.e., select the majority-preferred option for as many issues as possible. This party may have one of the following tools at its disposal: (1) educating some of the agents, so as to enable them to vote correctly on all issues, (2) appointing a subset of highly competent agents to make decisions on behalf of the entire group, or (3) guiding the agents on how to delegate their votes to other agents, in a way that is consistent with the agents' opinions. For each of these tools, we study the complexity of the decision problem faced by this external party, obtaining both NP-hardness results and fixed-parameter tractability results.

preprint2022arXiv

Fault-Tolerant Distributed-Ledger Implementation of Digital Social Contracts

A companion paper defined the notion of digital social contracts, presented a design for a social-contracts programming language, and demonstrated its potential utility via example social contracts. The envisioned setup consists of people with genuine identifiers, which are unique and singular cryptographic key pairs, that operate software agents thus identified on their mobile device. The abstract model of digital social contracts consists of a transition system specifying concurrent, non-deterministic asynchronous agents that operate on a shared ledger by performing digital speech acts, which are cryptographically-signed sequentially-indexed digital actions. Here, we address the distributed-ledger implementation of digital social contracts in the presence of faulty agents: we present a design of a fault-tolerant distributed-ledger transition system and show that it implements the abstract shared-ledger model of digital social contracts, and discuss its resilience to faulty agents. The result is a novel ledger architecture that is distributed with a blockchain-per-person (as opposed to centralized with one blockchain for all), partially-ordered (as opposed to totally-ordered), locally-replicated (as opposed to globally-replicated), asynchronous (as opposed to globally-synchronized), peer-to-peer with each agent being both an actor and a validator (as opposed to having dedicated miners, validators, and clients), environmentally-friendly (as opposed to the environmentally-harmful Proof-of-Work), self-sufficient (as opposed to the energy-hogging Proof-of-Work or capital-hogging Proof-of-Stake) and egalitarian (as opposed to the plutocratic Proof-of-Work and Proof-of-Stake).

preprint2022arXiv

Fine-Grained Liquid Democracy for Cumulative Ballots

We investigate efficient ways for the incorporation of liquid democracy into election settings in which voters submit cumulative ballots, i.e., when each voter is assigned a virtual coin that she can then distribute as she wishes among the available election options. In particular, we are interested in fine-grained liquid democracy, meaning that voters are able to designate a partial coin to a set of election options and delegate the decision on how to further split this partial coin among those election options to another voter of her choice. The fact that we wish such delegations to be transitive -- combined with our aim at fully respecting such delegations -- means that inconsistencies and cycles can occur, thus we set to find computationally-efficient ways of resolving voter delegations. To this aim we develop a theory based fixed-point theorems and mathematical programming techniques and we show that for various variants of definitions regarding how to resolve such transitive delegations, there is always a feasible resolution; and we identify under which conditions such solutions are efficiently computable.

preprint2022arXiv

Foundations for Grassroots Democratic Metaverse

While the physical lives of many of us are in democracies (one person, one vote - e.g., the EU and the US), our digital lives are mostly in autocracies (one person, all votes - e.g., Facebook). Cryptocurrencies promise liberation but stop short, at plutocracy (one coin, one vote). What would it take for us to live our digital lives in a digital democracy? This paper offers a vision, a theoretical framework, and an architecture for a grassroots network of autonomous, people-owned, people-operated, and people-governed digital communities, namely a grassroots democratic metaverse. It also charts a roadmap towards realizing it, and identifies unexplored territory for further research.

preprint2022arXiv

Proportional Ranking in Primary Elections: A Case Study

Many democratic political parties hold primary elections, which nicely reflects their democratic nature and promote, among other things, the democratic value of inclusiveness. However, the methods currently used for holding such primary elections may not be the most suitable, especially if some form of proportional ranking is desired. In this paper, we compare different algorithmic methods for holding primaries (i.e., different aggregation methods for voters' ballots), by evaluating the degree of proportional ranking that is achieved by each of them using real-world data. In particular, we compare six different algorithms by analyzing real-world data from a recent primary election conducted by the Israeli Democratit party. Technically, we analyze unique voter data and evaluate the proportionality achieved by means of cluster analysis, aiming at pinpointing the representation that is granted to different voter groups under each of the algorithmic methods considered. Our finding suggest that, contrary to the most-prominent primaries algorithm used (i.e., Approval), other methods such as Sequential Proportional Approval or Phragmen can bring about better proportional ranking and thus may be better suited for primary elections in practice.

preprint2022arXiv

Sybil-Resilient Coin Minting

We describe a distributed coin minting protocol that mints one coin per time unit for each member in a digital community. The protocol assumes that community members use a trust-graph to determine the genuineness of digital identities, and that doing so bounds the number of sybils (fake or duplicate identities) in the community, but does not completely eliminate them. The main goal of the protocol is to be resilient to the sybils that penetrate the community, in the sense that, in the long run, only genuine identities mint coins. The protocol accepts that sybils penetrate the community from time to time (by gaining enough trust within the trust-graph), yet assumes that every sybil is eventually exposed. Since coins minted by a sybil will most probably circulate by the time it is exposed, the protocol puts the responsibility for introducing a sybil onto its trusting neighbours and confiscates subsequent coins minted by them, until the coins minted by that sybil are accounted for. In particular, the protocol confiscates two coins for each coin minted by the sybil: one to recover what was wrongly minted and one as a fine for introducing the sybil in the first place. We argue that this approach constitutes a mechanism to deter the introduction of sybils into the community and to incentivize sybil hunting (using part of the confiscated money as a reward).

preprint2021arXiv

Proportionality in Committee Selection with Negative Feelings

We study a class of elections in which the input format is trichotomous and allows voters to elicit their negative feelings explicitly. In particular, we study multiwinner elections with a special proclivity to elect proportionally representative committees. That is, we design various axioms to deal with negative feelings and suggest some structures to these preferences that allow better preference aggregation rules. We propose two different classes of axioms designed to aggregate trichotomous preferences more efficiently. We propose trichotomous versions of some well known multiwinner voting rules and report their satisfiability of our axioms. Hence, with reports of our simulations as evidence, we build upon the social optimality of our proportionality based axioms to evaluate the quality of voting rules for electing a proportionally representative committee with trichotomous ballots as inputs.

preprint2020arXiv

A Consensus Protocol for e-Democracy

Given that Proof-of-Work (PoW) and Proof-of-Stake (PoS) are plutocratic, and other common consensus protocols are mostly permission-based, we look for a consensus protocol that will suit the needs of e-Democracy. In particular, what we need is a distributed ledger that will record and, to the possible extent, execute the public will. We propose a combination of any given permission-based protocol together with a trust graph between the nodes, which supplies the required permission for new nodes. As a result, the consensus protocol reaches consensus at every iteration between a known list of agents and then updates this list between iterations. This paper is based on prior work that shows the conditions under which a community can grow while maintaining a bounded number of byzantines. It combines a permission-based consensus protocol (such as pBFT) with a community expansion algorithm (such as the one in the prior work) to arrive at a consensus protocol in which the set of agents can change in time, while being sybil-resilient.

preprint2020arXiv

Digital Social Contracts: A Foundation for an Egalitarian and Just Digital Society

Almost two centuries ago Pierre-Joseph Proudhon proposed social contracts -- voluntary agreements among free people -- as a foundation from which an egalitarian and just society can emerge. A \emph{digital social contract} is the novel incarnation of this concept for the digital age: a voluntary agreement between people that is specified, undertaken, and fulfilled in the digital realm. It embodies the notion of "code-is-law" in its purest form, in that a digital social contract is in fact a program -- code in a social contracts programming language, which specifies the digital actions parties to the social contract may take; and the parties to the contract are entrusted, equally, with the task of ensuring that each party abides by the contract. Parties to a social contract are identified via their public keys, and the one and only type of action a party to a digital social contract may take is a "digital speech act" -- signing an utterance with her private key and sending it to the other parties to the contract. Here, we present a formal definition of a digital social contract as agents that communicate asynchronously via crypto-speech acts, where the output of each agent is the input of all the other agents. We outline an abstract design for a social contracts programming language and show, via programming examples, that key application areas, including social community; simple sharing-economy applications; egalitarian currency networks; and democratic community governance, can all be expressed elegantly and efficiently as digital social contracts.

preprint2020arXiv

Egalitarian and Just Digital Currency Networks

Cryptocurrencies are a digital medium of exchange with decentralized control that renders the community operating the cryptocurrency its sovereign. Leading cryptocurrencies use proof-of-work or proof-of-stake to reach consensus, thus are inherently plutocratic. This plutocracy is reflected not only in control over execution, but also in the distribution of new wealth, giving rise to ``rich get richer'' phenomena. Here, we explore the possibility of an alternative digital currency that is egalitarian in control and just in the distribution of created wealth. Such currencies can form and grow in grassroots and sybil-resilient way. A single currency community can achieve distributive justice by egalitarian coin minting, whereby each member mints one coin at every time step. Egalitarian minting results, in the limit, in the dilution of any inherited assets and in each member having an equal share of the minted currency, adjusted by the relative productivity of the members. Our main theorem shows that a currency network, where agents can be members of more than one currency community, can achieve distributive justice globally across the network by joint egalitarian minting, whereby each agent mints one coin in only one community at each timestep. Specifically, we show that a sufficiently large intersection between two communities -- relative to the gap in their productivity -- will cause the exchange rates between their currencies to converge to 1:1, resulting in global distributive justice.

preprint2020arXiv

Multi-Party Campaigning

We study a social choice setting of manipulation in elections and extend the usual model in two major ways: first, instead of considering a single manipulating agent, in our setting there are several, possibly competing ones; second, instead of evaluating an election after the first manipulative action, we allow several back-and-forth rounds to take place. We show that in certain situations, such as in elections with only a few candidates, optimal strategies for each of the manipulating agents can be computed efficiently. Our algorithmic results rely on formulating the problem of finding an optimal strategy as sentences of Presburger arithmetic that are short and only involve small coefficients, which we show is fixed-parameter tractable -- indeed, one of our contributions is a general result regarding fixed-parameter tractability of Presburger arithmetic that might be useful in other settings. Following our general theorem, we design quite general algorithms; in particular, we describe how to design efficient algorithms for various settings, including settings in which we model diffusion of opinions in a social network, complex budgeting schemes available to the manipulating agents, and various realistic restrictions on adversary actions.

preprint2020arXiv

Participatory Budgeting with Cumulative Votes

In participatory budgeting we are given a set of projects---each with a cost, an available budget, and a set of voters who in some form express their preferences over the projects. The goal is to select---based on voter preferences---a subset of projects whose total cost does not exceed the budget. We propose several aggregation methods based on the idea of cumulative votes, e.g., for the setting when each voter is given one coin and she specifies how this coin should be split among the projects. We compare our aggregation methods based on (1) axiomatic properties, and (2) computer simulations. We identify one method, Minimal Transfers over Costs, that demonstrates particularly desirable behavior. In particular, it significantly improves on existing methods, satisfies a strong notion of proportionality, and, thus, is promising to be used in practice.

preprint2016arXiv

Breaching the Privacy of Israel's Paper Ballot Voting System

An election is a process through which citizens in liberal democracies select their governing bodies, usually through voting. For elections to be truly honest, people must be able to vote freely without being subject to coercion; that is why voting is usually done in a private manner. In this paper we analyze the security offered by a paper-ballot voting system that is used in Israel, as well as in several other countries around the world. we provide an algorithm which, based on publicly available information, breaks the privacy of the voters participating in such elections. Simulations based on real data collected in Israel show that our algorithm performs well, and can correctly recover the vote of up to 96% of the voters.

preprint2016arXiv

Multiwinner Analogues of Plurality Rule: Axiomatic and Algorithmic Perspectives

We characterize the class of committee scoring rules that satisfy the fixed-majority criterion. In some sense, the committee scoring rules in this class are multiwinner analogues of the single-winner Plurality rule, which is uniquely characterized as the only single-winner scoring rule that satisfies the simple majority criterion. We define top-$k$-counting committee scoring rules and show that the fixed majority consistent rules are a subclass of the top-$k$-counting rules. We give necessary and sufficient conditions for a top-$k$-counting rule to satisfy the fixed-majority criterion. We find that, for most of the rules in our new class, the complexity of winner determination is high (that is, the problem of computing the winners is NP-hard), but we also show examples of rules with polynomial-time winner determination procedures. For some of the computationally hard rules, we provide either exact FPT algorithms or approximate polynomial-time algorithms.

preprint2016arXiv

Precedence-constrained scheduling problems parameterized by partial order width

Negatively answering a question posed by Mnich and Wiese (Math. Program. 154(1-2):533-562), we show that P2|prec,$p_j{\in}\{1,2\}$|$C_{\max}$, the problem of finding a non-preemptive minimum-makespan schedule for precedence-constrained jobs of lengths 1 and 2 on two parallel identical machines, is W[2]-hard parameterized by the width of the partial order giving the precedence constraints. To this end, we show that Shuffle Product, the problem of deciding whether a given word can be obtained by interleaving the letters of $k$ other given words, is W[2]-hard parameterized by $k$, thus additionally answering a question posed by Rizzi and Vialette (CSR 2013). Finally, refining a geometric algorithm due to Servakh (Diskretn. Anal. Issled. Oper. 7(1):75-82), we show that the more general Resource-Constrained Project Scheduling problem is fixed-parameter tractable parameterized by the partial order width combined with the maximum allowed difference between the earliest possible and factual starting time of a job.

preprint2016arXiv

Teams in Online Scheduling Polls: Game-Theoretic Aspects

Consider an important meeting to be held in a team-based organization. Taking availability constraints into account, an online scheduling poll is being used in order to decide upon the exact time of the meeting. Decisions are to be taken during the meeting, therefore each team would like to maximize its relative attendance in the meeting (i.e., the proportional number of its participating team members). We introduce a corresponding game, where each team can declare (in the scheduling poll) a lower total availability, in order to improve its relative attendance---the pay-off. We are especially interested in situations where teams can form coalitions. We provide an efficient algorithm that, given a coalition, finds an optimal way for each team in a coalition to improve its pay-off. In contrast, we show that deciding whether such a coalition exists is NP-hard. We also study the existence of Nash equilibria: Finding Nash equilibria for various small sizes of teams and coalitions can be done in polynomial time while it is coNP-hard if the coalition size is unbounded.

preprint2015arXiv

The Complexity of Finding Effectors

The NP-hard EFFECTORS problem on directed graphs is motivated by applications in network mining, particularly concerning the analysis of probabilistic information-propagation processes in social networks. In the corresponding model the arcs carry probabilities and there is a probabilistic diffusion process activating nodes by neighboring activated nodes with probabilities as specified by the arcs. The point is to explain a given network activation state as well as possible by using a minimum number of "effector nodes"; these are selected before the activation process starts. We correct, complement, and extend previous work from the data mining community by a more thorough computational complexity analysis of EFFECTORS, identifying both tractable and intractable cases. To this end, we also exploit a parameterization measuring the "degree of randomness" (the number of "really" probabilistic arcs) which might prove useful for analyzing other probabilistic network diffusion problems as well.

preprint2014arXiv

Combinatorial Voter Control in Elections

Voter control problems model situations such as an external agent trying to affect the result of an election by adding voters, for example by convincing some voters to vote who would otherwise not attend the election. Traditionally, voters are added one at a time, with the goal of making a distinguished alternative win by adding a minimum number of voters. In this paper, we initiate the study of combinatorial variants of control by adding voters: In our setting, when we choose to add a voter~$v$, we also have to add a whole bundle $κ(v)$ of voters associated with $v$. We study the computational complexity of this problem for two of the most basic voting rules, namely the Plurality rule and the Condorcet rule.

preprint2012arXiv

Selection in the Presence of Memory Faults, with Applications to In-place Resilient Sorting

The selection problem, where one wishes to locate the $k^{th}$ smallest element in an unsorted array of size $n$, is one of the basic problems studied in computer science. The main focus of this work is designing algorithms for solving the selection problem in the presence of memory faults. These can happen as the result of cosmic rays, alpha particles, or hardware failures. Specifically, the computational model assumed here is a faulty variant of the RAM model (abbreviated as FRAM), which was introduced by Finocchi and Italiano. In this model, the content of memory cells might get corrupted adversarially during the execution, and the algorithm is given an upper bound $δ$ on the number of corruptions that may occur. The main contribution of this work is a deterministic resilient selection algorithm with optimal O(n) worst-case running time. Interestingly, the running time does not depend on the number of faults, and the algorithm does not need to know $δ$. The aforementioned resilient selection algorithm can be used to improve the complexity bounds for resilient $k$-d trees developed by Gieseke, Moruz and Vahrenhold. Specifically, the time complexity for constructing a $k$-d tree is improved from $O(n\log^2 n + δ^2)$ to $O(n \log n)$. Besides the deterministic algorithm, a randomized resilient selection algorithm is developed, which is simpler than the deterministic one, and has $O(n + α)$ expected time complexity and O(1) space complexity (i.e., is in-place). This algorithm is used to develop the first resilient sorting algorithm that is in-place and achieves optimal $O(n\log n + αδ)$ expected running time.