Researcher profile

Minh Hoai

Minh Hoai contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

SwiftPie: Lightning-fast Subject-driven Image Personalization via One step Diffusion

Diffusion models have achieved remarkable success in high-quality image synthesis, sparking interest in image-guided generation tasks such as subject-driven image personalization. Despite their impressive personalization results, existing methods typically rely on computationally intensive fine-tuning, iterative optimization, or multi-step denoising processes, which significantly hinder their deployment and interactive capability in real-time applications. In this work, we present SwiftPie, the first one-step diffusion image personalization tool that enables lightning-fast generation of personalized images. SwiftPie introduces a novel dual-branch identity injection mechanism that effectively integrates subject identity into a one-step diffusion model. In addition, we incorporate a mask-guided rescaling strategy to further enhance subject contextualization within a single diffusion step. Extensive experiments demonstrate that SwiftPie not only delivers superior image personalization speed but also achieves comparable performance with multi-step approaches in both identity fidelity and prompt alignment. This work opens new opportunities for real-time, high-quality personalized image generation, paving the way for interactive visual synthesis.

preprint2023arXiv

Count What You Want: Exemplar Identification and Few-shot Counting of Human Actions in the Wild

This paper addresses the task of counting human actions of interest using sensor data from wearable devices. We propose a novel exemplar-based framework, allowing users to provide exemplars of the actions they want to count by vocalizing predefined sounds ''one'', ''two'', and ''three''. Our method first localizes temporal positions of these utterances from the audio sequence. These positions serve as the basis for identifying exemplars representing the action class of interest. A similarity map is then computed between the exemplars and the entire sensor data sequence, which is further fed into a density estimation module to generate a sequence of estimated density values. Summing these density values provides the final count. To develop and evaluate our approach, we introduce a diverse and realistic dataset consisting of real-world data from 37 subjects and 50 action categories, encompassing both sensor and audio data. The experiments on this dataset demonstrate the viability of the proposed method in counting instances of actions from new classes and subjects that were not part of the training data. On average, the discrepancy between the predicted count and the ground truth value is 7.47, significantly lower than the errors of the frequency-based and transformer-based methods. Our project, code and dataset can be found at https://github.com/cvlab-stonybrook/ExRAC.

preprint2022arXiv

Exemplar Free Class Agnostic Counting

We tackle the task of Class Agnostic Counting, which aims to count objects in a novel object category at test time without any access to labeled training data for that category. All previous class agnostic counting methods cannot work in a fully automated setting, and require computationally expensive test time adaptation. To address these challenges, we propose a visual counter which operates in a fully automated setting and does not require any test time adaptation. Our proposed approach first identifies exemplars from repeating objects in an image, and then counts the repeating objects. We propose a novel region proposal network for identifying the exemplars. After identifying the exemplars, we obtain the corresponding count by using a density estimation based Visual Counter. We evaluate our proposed approach on FSC-147 dataset, and show that it achieves superior performance compared to the existing approaches.

preprint2022arXiv

Few-shot Object Counting and Detection

We tackle a new task of few-shot object counting and detection. Given a few exemplar bounding boxes of a target object class, we seek to count and detect all objects of the target class. This task shares the same supervision as the few-shot object counting but additionally outputs the object bounding boxes along with the total object count. To address this challenging problem, we introduce a novel two-stage training strategy and a novel uncertainty-aware few-shot object detector: Counting-DETR. The former is aimed at generating pseudo ground-truth bounding boxes to train the latter. The latter leverages the pseudo ground-truth provided by the former but takes the necessary steps to account for the imperfection of pseudo ground-truth. To validate the performance of our method on the new task, we introduce two new datasets named FSCD-147 and FSCD-LVIS. Both datasets contain images with complex scenes, multiple object classes per image, and a huge variation in object shapes, sizes, and appearance. Our proposed approach outperforms very strong baselines adapted from few-shot object counting and few-shot object detection with a large margin in both counting and detection metrics. The code and models are available at https://github.com/VinAIResearch/Counting-DETR.

preprint2021arXiv

FineNet: Frame Interpolation and Enhancement for Face Video Deblurring

The objective of this work is to deblur face videos. We propose a method that tackles this problem from two directions: (1) enhancing the blurry frames, and (2) treating the blurry frames as missing values and estimate them by interpolation. These approaches are complementary to each other, and their combination outperforms individual ones. We also introduce a novel module that leverages the structure of faces for finding positional offsets between video frames. This module can be integrated into the processing pipelines of both approaches, improving the quality of the final outcome. Experiments on three real and synthetically generated blurry video datasets show that our method outperforms the previous state-of-the-art methods by a large margin in terms of both quantitative and qualitative results.

preprint2020arXiv

Interactive Visual Study of Multiple Attributes Learning Model of X-Ray Scattering Images

Existing interactive visualization tools for deep learning are mostly applied to the training, debugging, and refinement of neural network models working on natural images. However, visual analytics tools are lacking for the specific application of x-ray image classification with multiple structural attributes. In this paper, we present an interactive system for domain scientists to visually study the multiple attributes learning models applied to x-ray scattering images. It allows domain scientists to interactively explore this important type of scientific images in embedded spaces that are defined on the model prediction output, the actual labels, and the discovered feature space of neural networks. Users are allowed to flexibly select instance images, their clusters, and compare them regarding the specified visual representation of attributes. The exploration is guided by the manifestation of model performance related to mutual relationships among attributes, which often affect the learning accuracy and effectiveness. The system thus supports domain scientists to improve the training dataset and model, find questionable attributes labels, and identify outlier images or spurious data clusters. Case studies and scientists feedback demonstrate its functionalities and usefulness.

preprint2020arXiv

Predicting Goal-directed Attention Control Using Inverse-Reinforcement Learning

Understanding how goal states control behavior is a question ripe for interrogation by new methods from machine learning. These methods require large and labeled datasets to train models. To annotate a large-scale image dataset with observed search fixations, we collected 16,184 fixations from people searching for either microwaves or clocks in a dataset of 4,366 images (MS-COCO). We then used this behaviorally-annotated dataset and the machine learning method of Inverse-Reinforcement Learning (IRL) to learn target-specific reward functions and policies for these two target goals. Finally, we used these learned policies to predict the fixations of 60 new behavioral searchers (clock = 30, microwave = 30) in a disjoint test dataset of kitchen scenes depicting both a microwave and a clock (thus controlling for differences in low-level image contrast). We found that the IRL model predicted behavioral search efficiency and fixation-density maps using multiple metrics. Moreover, reward maps from the IRL model revealed target-specific patterns that suggest, not just attention guidance by target features, but also guidance by scene context (e.g., fixations along walls in the search of clocks). Using machine learning and the psychologically-meaningful principle of reward, it is possible to learn the visual features used in goal-directed attention control.

preprint2020arXiv

Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning

Being able to predict human gaze behavior has obvious importance for behavioral vision and for computer vision applications. Most models have mainly focused on predicting free-viewing behavior using saliency maps, but these predictions do not generalize to goal-directed behavior, such as when a person searches for a visual target object. We propose the first inverse reinforcement learning (IRL) model to learn the internal reward function and policy used by humans during visual search. The viewer's internal belief states were modeled as dynamic contextual belief maps of object locations. These maps were learned by IRL and then used to predict behavioral scanpaths for multiple target categories. To train and evaluate our IRL model we created COCO-Search18, which is now the largest dataset of high-quality search fixations in existence. COCO-Search18 has 10 participants searching for each of 18 target-object categories in 6202 images, making about 300,000 goal-directed fixations. When trained and evaluated on COCO-Search18, the IRL model outperformed baseline models in predicting search fixation scanpaths, both in terms of similarity to human search behavior and search efficiency. Finally, reward maps recovered by the IRL model reveal distinctive target-dependent patterns of object prioritization, which we interpret as a learned object context.