Researcher profile

Mikkel Baun Kjærgaard

Mikkel Baun Kjærgaard contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Hierarchical adaptive control for real-time dynamic inference at the edge

Industrial systems increasingly depend on Machine Learning (ML), and operate on heterogeneous nodes that must satisfy tight latency, energy, and memory constraints. Dynamic ML models, which reconfigure their computational footprint at runtime, promise high energy efficiency and lower average latency for modest accuracy tradeoffs; however, their deployment is complex due to the additional hyperparameters they rely on. These hyperparameters, controlling the accuracy versus average latency tradeoff, are often tuned on a calibration dataset that must match the test time distribution, an assumption that rarely holds in real-world scenarios, leading to suboptimal operational conditions, possibly below static models. We propose a two-tier adaptive architecture that co-optimizes model and system decisions. At the global level, a scheduler configures and deploys, for each edge node, a cascade of classifiers composed of lightweight specialized models and a generalist fallback, satisfying latency and memory constraints. At the node level, a local controller tracks data drifts and hardware resources, enabling or disabling specialized predictors (SP) to preserve high energy efficiency and avoid latency-constraint violations under varying conditions. This design allows longer operating times without forcing a global redeployment step, and enables efficient execution in case of an unreachable remote global controller. We evaluate the approach on two datasets under controlled distribution mismatch scenarios, showing average per-inference reductions of latency up to 2.45x and energy up to 2.86x, with less than 4% accuracy drop compared to static baselines. Our contributions are:(1) a budgeted SP-cascade formulation that preserves worst-case latency constraints;(2) a hierarchical controller that maintains efficiency under data and resource changes; and (3) an experimental evaluation on embedded hardware.

preprint2026arXiv

Using Mobile AR for Rapid Feasibility Analysis for Deployment of Robots: A Usability Study with Non-Expert Users

Automating a production line with robotic arms is a complex, demanding task that requires not only substantial resources but also a deep understanding of the automated processes and available technologies and tools. Expert integrators must consider factors such as placement, payload, and robot reach requirements to determine the feasibility of automation. Ideally, such considerations are based on a detailed digital simulation developed before any hardware is deployed. However, this process is often time-consuming and challenging. To simplify these processes, we introduce a much simpler method for the feasibility analysis of robotic arms' reachability, designed for non-experts. We implement this method through a mobile, sensing-based prototype tool. The two-step experimental evaluation included the expert user study results, which helped us identify the difficulty levels of various deployment scenarios and refine the initial prototype. The results of the subsequent quantitative study with 22 non-expert participants utilizing both scenarios indicate that users could complete both simple and complex feasibility analyses in under ten minutes, exhibiting similar cognitive loads and high engagement. Overall, the results suggest that the tool was well-received and rated as highly usable, thereby showing a new path for changing the ease of feasibility analysis for automation.

preprint2022arXiv

Designing Internet of Behaviors Systems

The Internet of Behaviors (IoB) puts human behavior at the core of engineering intelligent connected systems. IoB links the digital world to human behavior to establish human-driven design, development, and adaptation processes. This paper defines the novel concept by an IoB model based on a collective effort interacting with software engineers, human-computer interaction scientists, social scientists, and cognitive science communities. The model for IoB is created based on an exploratory study that synthesizes state-of-the-art analysis and experts interviews. The architecture of a real industry 4.0 manufacturing infrastructure helps to explain the IoB model and it's application. The conceptual model was used to successfully implement a socio-technical infrastructure for a crowd monitoring and queue management system for the Uffizi Galleries, Florence, Italy. The experiment, which started in the fall of 2016 and was operational in the fall of 2018, used a data-driven approach to feed the system with real-time sensory data. It also incorporated prediction models on visitors' mobility behavior. The system's main objective was to capture human behavior, model it, and build a mechanism that considers changes, adapts in real-time, and continuously learns from repetitive behaviors. In addition to the conceptual model and the real-life evaluation, this paper provides recommendations from experts and gives future directions for IoB to become a significant technological advancement in the coming few years.

preprint2010arXiv

Indoor Positioning with Radio Location Fingerprinting

An increasingly important requirement for many novel applications is sensing the positions of people, equipment, etc. GPS technology has proven itself as a successfull technology for positioning in outdoor environments but indoor no technology has yet gained a similar wide-scale adoption. A promising indoor positioning technique is radio-based location fingerprinting, having the major advantage of exploiting already existing radio infrastructures, like IEEE 802.11, which avoids extra deployment costs and effort. The research goal of this thesis is to address the limitations of current indoor location fingerprinting systems. In particular the aim is to advance location fingerprinting techniques for the challenges of handling heterogeneous clients, scalability to many clients, and interference between communication and positioning. The wireless clients used for location fingerprinting are heterogeneous even when only considering clients for the same technology. Heterogeneity is a challenge for location fingerprinting because it severely decreases the precision of location fingerprinting. To support many clients location fingerprinting has to address how to scale estimate calculation, measurement distribution, and distribution of position estimates. This is a challenge because of the number of calculations involved and the frequency of measurements and position updates. Positioning using location fingerprinting requires the measurement of, for instance, signal strength for nearby base stations. However, many wireless communication technologies block communication while collecting such measurements. This interference is a challenge because it is not desirable that positioning disables communication. An additional goal is to improve the conceptual foundation of location fingerprinting. A better foundation will aid researchers to better survey and design location fingerprinting systems.