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Miguel P. Eckstein

Miguel P. Eckstein appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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Published work

8 published item(s)

preprint2026arXiv

Revealing the Gap in Human and VLM Scene Perception through Counterfactual Semantic Saliency

Evaluating whether large vision-language models (VLMs) align with human perception for high-level semantic scene comprehension remains a challenge. Traditional white-box interpretability methods are inapplicable to closed-source architectures and passive metrics fail to isolate causal features. We introduce Counterfactual Semantic Saliency (CSS). This black-box, model-agnostic framework quantifies the importance of objects by measuring the semantic shift induced by their causal ablation from a scene. To evaluate AI-human semantic alignment, we tested prominent VLMs against a human psychophysics baseline comprising 16,289 valid responses across 307 complex natural scenes and 1,306 high-fidelity counterfactual variants. Our analysis reveals a pervasive scene comprehension gap: models exhibit an overreliance (relative to humans) on large objects (size bias), objects at the center of the image (center bias), and high saliency objects. In contrast, models rely less on people in the scenes than our human participants to describe the images. A model's size bias is a primary driver explaining variations in model-human semantic divergence. Code and data will be available at https://github.com/starsky77/Counterfactual-Semantic-Saliency.

preprint2026arXiv

Why We Look Where We Look: Emergent Human-like Fixations of a Foveated Visual Language Model Maximizing Scene Understanding

When humans view scenes without a specific task (free-viewing), they initially direct their eye movements toward the scene center and then fixate on people, text, objects being gazed at or grasped, and semantically meaningful regions. What these signature fixation patterns reflect and whether they optimize an underlying perceptual task remain unknown. We show that a computational agent with simulated foveation, trained to optimize scene comprehension, exhibits emergent human fixation signature patterns. In contrast, versions of the agent trained to search or classify scenes, or equipped with peripheral vision that was better or worse than human vision, predicted human fixation patterns less accurately. Thus, human free-viewing fixation patterns may emerge as a functional byproduct of optimizing scene comprehension under the biological constraints of foveated vision.

preprint2022arXiv

A deep Q-learning method for optimizing visual search strategies in backgrounds of dynamic noise

Humans process visual information with varying resolution (foveated visual system) and explore images by orienting through eye movements the high-resolution fovea to points of interest. The Bayesian ideal searcher (IS) that employs complete knowledge of task-relevant information optimizes eye movement strategy and achieves the optimal search performance. The IS can be employed as an important tool to evaluate the optimality of human eye movements, and potentially provide guidance to improve human observer visual search strategies. Najemnik and Geisler (2005) derived an IS for backgrounds of spatial 1/f noise. The corresponding template responses follow Gaussian distributions and the optimal search strategy can be analytically determined. However, the computation of the IS can be intractable when considering more realistic and complex backgrounds such as medical images. Modern reinforcement learning methods, successfully applied to obtain optimal policy for a variety of tasks, do not require complete knowledge of the background generating functions and can be potentially applied to anatomical backgrounds. An important first step is to validate the optimality of the reinforcement learning method. In this study, we investigate the ability of a reinforcement learning method that employs Q-network to approximate the IS. We demonstrate that the search strategy corresponding to the Q-network is consistent with the IS search strategy. The findings show the potential of the reinforcement learning with Q-network approach to estimate optimal eye movement planning with real anatomical backgrounds.

preprint2022arXiv

M3L: Language-based Video Editing via Multi-Modal Multi-Level Transformers

Video editing tools are widely used nowadays for digital design. Although the demand for these tools is high, the prior knowledge required makes it difficult for novices to get started. Systems that could follow natural language instructions to perform automatic editing would significantly improve accessibility. This paper introduces the language-based video editing (LBVE) task, which allows the model to edit, guided by text instruction, a source video into a target video. LBVE contains two features: 1) the scenario of the source video is preserved instead of generating a completely different video; 2) the semantic is presented differently in the target video, and all changes are controlled by the given instruction. We propose a Multi-Modal Multi-Level Transformer (M$^3$L) to carry out LBVE. M$^3$L dynamically learns the correspondence between video perception and language semantic at different levels, which benefits both the video understanding and video frame synthesis. We build three new datasets for evaluation, including two diagnostic and one from natural videos with human-labeled text. Extensive experimental results show that M$^3$L is effective for video editing and that LBVE can lead to a new field toward vision-and-language research.

preprint2021arXiv

Medical Image Quality Metrics for Foveated Model Observers

A recently proposed model observer mimics the foveated nature of the human visual system by processing the entire image with varying spatial detail, executing eye movements and scrolling through slices. The model can predict how human search performance changes with signal type and modality (2D vs. 3D), yet its implementation is computationally expensive and time-consuming. Here, we evaluate various image quality metrics using extensions of the classic index of detectability expressions and assess foveated model observers for location-known exactly tasks. We evaluated foveated extensions of a Channelized Hotelling and Non-prewhitening model with an eye filter. The proposed methods involve calculating a model index of detectability (d') for each retinal eccentricity and combining these with a weighting function into a single detectability metric. We assessed different versions of the weighting function that varied in the required measurements of the human observers' search (no measurements, eye movement patterns, and size of the image and median search times). We show that the index of detectability across eccentricities weighted using the eye movement patterns of observers best predicted human performance in 2D vs. 3D search performance for a small microcalcification-like signal and a larger mass-like. The metric with weighting function based on median search times was the second best at predicting human results. The findings provide a set of model observer tools to evaluate image quality in the early stages of imaging system evaluation or design without implementing the more computationally complex foveated search model.

preprint2020arXiv

Foveated Model Observers for Visual Search in 3D Medical Images

Model observers have a long history of success in predicting human observer performance in clinically-relevant detection tasks. New 3D image modalities provide more signal information but vastly increase the search space to be scrutinized. Here, we compared standard linear model observers (ideal observers, non-pre-whitening matched filter with eye filter, and various versions of Channelized Hotelling models) to human performance searching in 3D 1/f$^{2.8}$ filtered noise images and assessed its relationship to the more traditional location known exactly detection tasks and 2D search. We investigated two different signal types that vary in their detectability away from the point of fixation (visual periphery). We show that the influence of 3D search on human performance interacts with the signal's detectability in the visual periphery. Detection performance for signals difficult to detect in the visual periphery deteriorates greatly in 3D search but not in 3D location known exactly and 2D search. Standard model observers do not predict the interaction between 3D search and signal type. A proposed extension of the Channelized Hotelling model (foveated search model) that processes the image with reduced spatial detail away from the point of fixation, explores the image through eye movements, and scrolls across slices can successfully predict the interaction observed in humans and also the types of errors in 3D search. Together, the findings highlight the need for foveated model observers for image quality evaluation with 3D search.

preprint2016arXiv

Can Peripheral Representations Improve Clutter Metrics on Complex Scenes?

Previous studies have proposed image-based clutter measures that correlate with human search times and/or eye movements. However, most models do not take into account the fact that the effects of clutter interact with the foveated nature of the human visual system: visual clutter further from the fovea has an increasing detrimental influence on perception. Here, we introduce a new foveated clutter model to predict the detrimental effects in target search utilizing a forced fixation search task. We use Feature Congestion (Rosenholtz et al.) as our non foveated clutter model, and we stack a peripheral architecture on top of Feature Congestion for our foveated model. We introduce the Peripheral Integration Feature Congestion (PIFC) coefficient, as a fundamental ingredient of our model that modulates clutter as a non-linear gain contingent on eccentricity. We finally show that Foveated Feature Congestion (FFC) clutter scores r(44) = -0.82 correlate better with target detection (hit rate) than regular Feature Congestion r(44) = -0.19 in forced fixation search. Thus, our model allows us to enrich clutter perception research by computing fixation specific clutter maps. A toolbox for creating peripheral architectures: Piranhas: Peripheral Architectures for Natural, Hybrid and Artificial Systems will be made available.

preprint2013arXiv

Mixed Human-Robot Team Surveillance

We study the mixed human-robot team design in a system theoretic setting using the context of a surveillance mission. The three key coupled components of a mixed team design are (i) policies for the human operator, (ii) policies to account for erroneous human decisions, and (iii) policies to control the automaton. In this paper, we survey elements of human decision-making, including evidence aggregation, situational awareness, fatigue, and memory effects. We bring together the models for these elements in human decision-making to develop a single coherent model for human decision-making in a two-alternative choice task. We utilize the developed model to design efficient attention allocation policies for the human operator. We propose an anomaly detection algorithm that utilizes potentially erroneous decision by the operator to ascertain an anomalous region among the set of regions surveilled. Finally, we propose a stochastic vehicle routing policy that surveils an anomalous region with high probability. Our mixed team design relies on the certainty-equivalent receding-horizon control framework.