Researcher profile

Manling Li

Manling Li contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies

Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures. Since existing VLA models rely predominantly on successful demonstrations for training, they lack an explicit awareness of failure during these critical phases. To address this, we propose DreamAvoid, a critical-phase test-time dreaming framework that enables VLA models to anticipate and avoid failures. We also introduce an autonomous boundary learning paradigm to refine the system's understanding of the subtle boundary between success and failure. Specifically, we (1) utilize a Dream Trigger to determine whether the execution has entered a critical phase, (2) sample multiple candidate action chunks from the VLA via an Action Proposer, and (3) employ a Dream Evaluator, jointly trained on mixed data (success, failure, and boundary cases), to "dream" the short-horizon futures corresponding to the candidate actions, evaluate their values, and select the optimal action. We conduct extensive evaluations on real-world manipulation tasks and simulation benchmarks. The results demonstrate that DreamAvoid can effectively avoid failures, thereby improving the overall task success rate. Our code is available at https://github.com/XianzheFan/DreamAvoid.

preprint2026arXiv

ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop

Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.

preprint2026arXiv

Interactive Evaluation Requires a Design Science

AI evaluation is undergoing a structural change. Large language models (LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit assumptions from response-centered benchmarks (e.g., fixed inputs, isolated outputs, and outcome judgments that can be made from a single response). The field has begun to build interactive benchmarks, but the resulting landscape is fragmented: benchmarks differ in what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This position paper argues that interactive evaluation should be treated as a principled evaluation paradigm, not merely a new family of agent benchmarks. Simply adopting previous evaluation paradigms does not suffice. We define evaluation as an autonomous mapping from evidence to judgments, and show that interactive evaluation changes both sides of this mapping: the evidence becomes interaction-generated trajectories, while the evaluation procedure must assess process, recoverability, coordination, robustness, and system-level performance. Building on this definition, we propose a two-axis taxonomy, derive design principles and reporting standards, examine representative scenarios, and analyze how longstanding evaluation challenges reappear at the trajectory level.

preprint2022arXiv

CLIP-Event: Connecting Text and Images with Event Structures

Vision-language (V+L) pretraining models have achieved great success in supporting multimedia applications by understanding the alignments between images and text. While existing vision-language pretraining models primarily focus on understanding objects in images or entities in text, they often ignore the alignment at the level of events and their argument structures. In this work, we propose a contrastive learning framework to enforce vision-language pretraining models to comprehend events and associated argument (participant) roles. To achieve this, we take advantage of text information extraction technologies to obtain event structural knowledge, and utilize multiple prompt functions to contrast difficult negative descriptions by manipulating event structures. We also design an event graph alignment loss based on optimal transport to capture event argument structures. In addition, we collect a large event-rich dataset (106,875 images) for pretraining, which provides a more challenging image retrieval benchmark to assess the understanding of complicated lengthy sentences. Experiments show that our zero-shot CLIP-Event outperforms the state-of-the-art supervised model in argument extraction on Multimedia Event Extraction, achieving more than 5% absolute F-score gain in event extraction, as well as significant improvements on a variety of downstream tasks under zero-shot settings.

preprint2022arXiv

MuMuQA: Multimedia Multi-Hop News Question Answering via Cross-Media Knowledge Extraction and Grounding

Recently, there has been an increasing interest in building question answering (QA) models that reason across multiple modalities, such as text and images. However, QA using images is often limited to just picking the answer from a pre-defined set of options. In addition, images in the real world, especially in news, have objects that are co-referential to the text, with complementary information from both modalities. In this paper, we present a new QA evaluation benchmark with 1,384 questions over news articles that require cross-media grounding of objects in images onto text. Specifically, the task involves multi-hop questions that require reasoning over image-caption pairs to identify the grounded visual object being referred to and then predicting a span from the news body text to answer the question. In addition, we introduce a novel multimedia data augmentation framework, based on cross-media knowledge extraction and synthetic question-answer generation, to automatically augment data that can provide weak supervision for this task. We evaluate both pipeline-based and end-to-end pretraining-based multimedia QA models on our benchmark, and show that they achieve promising performance, while considerably lagging behind human performance hence leaving large room for future work on this challenging new task.

preprint2022arXiv

Rethinking Task Sampling for Few-shot Vision-Language Transfer Learning

Despite achieving state-of-the-art zero-shot performance, existing vision-language models still fall short of few-shot transfer ability on domain-specific problems. Classical fine-tuning often fails to prevent highly expressive models from exploiting spurious correlations. Although model-agnostic meta-learning (MAML) presents as a natural alternative for few-shot transfer learning, the expensive computation due to implicit second-order optimization limits its use on large-scale vision-language models such as CLIP. While much literature has been devoted to exploring alternative optimization strategies, we identify another essential aspect towards effective few-shot transfer learning, task sampling, which is previously only be viewed as part of data pre-processing in MAML. To show the impact of task sampling, we propose a simple algorithm, Model-Agnostic Multitask Fine-tuning (MAMF), which differentiates classical fine-tuning only on uniformly sampling multiple tasks. Despite its simplicity, we show that MAMF consistently outperforms classical fine-tuning on five few-shot vision-language classification tasks. We further show that the effectiveness of the bi-level optimization in MAML is highly sensitive to the zero-shot performance of a task in the context of few-shot vision-language classification. The goal of this paper is to provide new insights on what makes few-shot learning work, and encourage more research into investigating better task sampling strategies.

preprint2022arXiv

The Future is not One-dimensional: Complex Event Schema Induction by Graph Modeling for Event Prediction

Event schemas encode knowledge of stereotypical structures of events and their connections. As events unfold, schemas are crucial to act as a scaffolding. Previous work on event schema induction focuses either on atomic events or linear temporal event sequences, ignoring the interplay between events via arguments and argument relations. We introduce a new concept of Temporal Complex Event Schema: a graph-based schema representation that encompasses events, arguments, temporal connections and argument relations. In addition, we propose a Temporal Event Graph Model that predicts event instances following the temporal complex event schema. To build and evaluate such schemas, we release a new schema learning corpus containing 6,399 documents accompanied with event graphs, and we have manually constructed gold-standard schemas. Intrinsic evaluations based on schema matching and instance graph perplexity, prove the superior quality of our probabilistic graph schema library compared to linear representations. Extrinsic evaluation on schema-guided future event prediction further demonstrates the predictive power of our event graph model, significantly outperforming human schemas and baselines by more than 23.8% on HITS@1.

preprint2020arXiv

Cross-media Structured Common Space for Multimedia Event Extraction

We introduce a new task, MultiMedia Event Extraction (M2E2), which aims to extract events and their arguments from multimedia documents. We develop the first benchmark and collect a dataset of 245 multimedia news articles with extensively annotated events and arguments. We propose a novel method, Weakly Aligned Structured Embedding (WASE), that encodes structured representations of semantic information from textual and visual data into a common embedding space. The structures are aligned across modalities by employing a weakly supervised training strategy, which enables exploiting available resources without explicit cross-media annotation. Compared to uni-modal state-of-the-art methods, our approach achieves 4.0% and 9.8% absolute F-score gains on text event argument role labeling and visual event extraction. Compared to state-of-the-art multimedia unstructured representations, we achieve 8.3% and 5.0% absolute F-score gains on multimedia event extraction and argument role labeling, respectively. By utilizing images, we extract 21.4% more event mentions than traditional text-only methods.