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Lingyue Fu

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3 published item(s)

preprint2026arXiv

AdvKT: An Adversarial Multi-Step Training Framework for Knowledge Tracing

Knowledge Tracing (KT) monitors students' knowledge states and simulates their responses to question sequences. Existing KT models typically follow a single-step training paradigm, which leads to discrepancies with the multi-step inference process required in real-world simulations, resulting in significant error accumulation. This accumulation of error, coupled with the issue of data sparsity, can substantially degrade the performance of recommendation models in the intelligent tutoring systems. To address these challenges, we propose a novel Adversarial Multi-Step Training Framework for Knowledge Tracing (AdvKT), which, for the first time, focuses on the multi-step KT task. More specifically, AdvKT leverages adversarial learning paradigm involving a generator and a discriminator. The generator mimics high-reward responses, effectively reducing error accumulation across multiple steps, while the discriminator provides feedback to generate synthetic data. Additionally, we design specialized data augmentation techniques to enrich the training data with realistic variations, ensuring that the model generalizes well even in scenarios with sparse data. Experiments conducted on four real-world datasets demonstrate the superiority of AdvKT over existing KT models, showcasing its ability to address both error accumulation and data sparsity issues effectively.

preprint2026arXiv

CoreCodeBench: Decoupling Code Intelligence via Fine-Grained Repository-Level Tasks

The evaluation of Large Language Models (LLMs) for software engineering has shifted towards complex, repository-level tasks. However, existing benchmarks predominantly rely on coarse-grained pass rates that treat programming proficiency as a monolithic capability, obscuring specific cognitive bottlenecks. Furthermore, the static nature of these benchmarks renders them vulnerable to data contamination and performance saturation. To address these limitations, we introduce CoreCodeBench, a configurable repository-level benchmark designed to dissect coding capabilities through atomized tasks. Leveraging our automated framework, CorePipe, we extract and transform Python repositories into a comprehensive suite of tasks that isolate distinct cognitive demands within identical code contexts. Unlike static evaluations, CoreCodeBench supports controllable difficulty scaling to prevent saturation and ensures superior data quality. It achieves a 78.55% validity yield, significantly surpassing the 31.7% retention rate of SWE-bench-Verified. Extensive experiments with state-of-the-art LLMs reveal a significant capability misalignment, evidenced by distinct ranking shifts across cognitive dimensions. This indicates that coding proficiency is non-monolithic, as strength in one aspect does not necessarily translate to others. These findings underscore the necessity of our fine-grained taxonomy in diagnosing model deficiencies and offer a sustainable, rigorous framework for evolving code intelligence. The code for CorePipe is available at https://github.com/AGI-Eval-Official/CoreCodeBench, and the data for CoreCodeBench can be accessed at https://huggingface.co/collections/tubehhh/corecodebench-68256d2faabf4b1610a08caa.

preprint2026arXiv

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.