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Kimin Lee

Kimin Lee contributes to research discovery and scholarly infrastructure.

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Published work

11 published item(s)

preprint2026arXiv

Q-Flow: Stable and Expressive Reinforcement Learning with Flow-Based Policy

There is growing interest in utilizing flow-based models as decision-making policies in reinforcement learning due to their high expressive capacity. However, effectively leveraging this expressivity for value maximization remains challenging, as naive gradient-based optimization requires backpropagating through numerical solvers and often leads to instability. Existing approaches typically address this issue by restricting the expressive capacity of flow-based policies, resulting in a trade-off between optimization stability and representational flexibility. To resolve this, we introduce Q-Flow, a framework that leverages the deterministic nature of flow dynamics to explicitly propagate terminal trajectory value to intermediate latent states along the policy-induced flow. This formulation enables stable policy optimization using intermediate value gradients without unrolling the numerical solver, effectively bridging the gap between stability and expressivity. We evaluate Q-Flow in the offline learning setting on the challenging OGBench suite, where it consistently outperforms state-of-the-art baselines by an average of 10.6 percentage points, while also enabling stable online adaptation within the same framework.

preprint2026arXiv

WarmPrior: Straightening Flow-Matching Policies with Temporal Priors

Generative policies based on diffusion and flow matching have become a dominant paradigm for visuomotor robotic control. We show that replacing the standard Gaussian source distribution with WarmPrior, a simple temporally grounded prior constructed from readily available recent action history, consistently improves success rates on robotic manipulation tasks. We trace this gain to markedly straighter probability paths, echoing the effect of optimal-transport couplings in Rectified Flow. Beyond standard behavior cloning, WarmPrior also reshapes the exploration distribution in prior-space reinforcement learning, improving both sample efficiency and final performance. Collectively, these results identify the source distribution as an important and underexplored design axis in generative robot control.

preprint2025arXiv

Adversarial Reinforcement Learning Framework for ESP Cheater Simulation

Extra-Sensory Perception (ESP) cheats, which reveal hidden in-game information such as enemy locations, are difficult to detect because their effects are not directly observable in player behavior. The lack of observable evidence makes it difficult to collect reliably labeled data, which is essential for training effective anti-cheat systems. Furthermore, cheaters often adapt their behavior by limiting or disguising their cheat usage, which further complicates detection and detector development. To address these challenges, we propose a simulation framework for controlled modeling of ESP cheaters, non-cheaters, and trajectory-based detectors. We model cheaters and non-cheaters as reinforcement learning agents with different levels of observability, while detectors classify their behavioral trajectories. Next, we formulate the interaction between the cheater and the detector as an adversarial game, allowing both players to co-adapt over time. To reflect realistic cheater strategies, we introduce a structured cheater model that dynamically switches between cheating and non-cheating behaviors based on detection risk. Experiments demonstrate that our framework successfully simulates adaptive cheater behaviors that strategically balance reward optimization and detection evasion. This work provides a controllable and extensible platform for studying adaptive cheating behaviors and developing effective cheat detectors.

preprint2022arXiv

Reinforcement Learning with Action-Free Pre-Training from Videos

Recent unsupervised pre-training methods have shown to be effective on language and vision domains by learning useful representations for multiple downstream tasks. In this paper, we investigate if such unsupervised pre-training methods can also be effective for vision-based reinforcement learning (RL). To this end, we introduce a framework that learns representations useful for understanding the dynamics via generative pre-training on videos. Our framework consists of two phases: we pre-train an action-free latent video prediction model, and then utilize the pre-trained representations for efficiently learning action-conditional world models on unseen environments. To incorporate additional action inputs during fine-tuning, we introduce a new architecture that stacks an action-conditional latent prediction model on top of the pre-trained action-free prediction model. Moreover, for better exploration, we propose a video-based intrinsic bonus that leverages pre-trained representations. We demonstrate that our framework significantly improves both final performances and sample-efficiency of vision-based RL in a variety of manipulation and locomotion tasks. Code is available at https://github.com/younggyoseo/apv.

preprint2022arXiv

Reward Uncertainty for Exploration in Preference-based Reinforcement Learning

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL methods are able to learn a more flexible reward model based on human preferences by actively incorporating human feedback, i.e. teacher's preferences between two clips of behaviors. However, poor feedback-efficiency still remains a problem in current preference-based RL algorithms, as tailored human feedback is very expensive. To handle this issue, previous methods have mainly focused on improving query selection and policy initialization. At the same time, recent exploration methods have proven to be a recipe for improving sample-efficiency in RL. We present an exploration method specifically for preference-based RL algorithms. Our main idea is to design an intrinsic reward by measuring the novelty based on learned reward. Specifically, we utilize disagreement across ensemble of learned reward models. Our intuition is that disagreement in learned reward model reflects uncertainty in tailored human feedback and could be useful for exploration. Our experiments show that exploration bonus from uncertainty in learned reward improves both feedback- and sample-efficiency of preference-based RL algorithms on complex robot manipulation tasks from MetaWorld benchmarks, compared with other existing exploration methods that measure the novelty of state visitation.

preprint2022arXiv

SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning

Preference-based reinforcement learning (RL) has shown potential for teaching agents to perform the target tasks without a costly, pre-defined reward function by learning the reward with a supervisor's preference between the two agent behaviors. However, preference-based learning often requires a large amount of human feedback, making it difficult to apply this approach to various applications. This data-efficiency problem, on the other hand, has been typically addressed by using unlabeled samples or data augmentation techniques in the context of supervised learning. Motivated by the recent success of these approaches, we present SURF, a semi-supervised reward learning framework that utilizes a large amount of unlabeled samples with data augmentation. In order to leverage unlabeled samples for reward learning, we infer pseudo-labels of the unlabeled samples based on the confidence of the preference predictor. To further improve the label-efficiency of reward learning, we introduce a new data augmentation that temporally crops consecutive subsequences from the original behaviors. Our experiments demonstrate that our approach significantly improves the feedback-efficiency of the state-of-the-art preference-based method on a variety of locomotion and robotic manipulation tasks.

preprint2022arXiv

Towards More Generalizable One-shot Visual Imitation Learning

A general-purpose robot should be able to master a wide range of tasks and quickly learn a novel one by leveraging past experiences. One-shot imitation learning (OSIL) approaches this goal by training an agent with (pairs of) expert demonstrations, such that at test time, it can directly execute a new task from just one demonstration. However, so far this framework has been limited to training on many variations of one task, and testing on other unseen but similar variations of the same task. In this work, we push for a higher level of generalization ability by investigating a more ambitious multi-task setup. We introduce a diverse suite of vision-based robot manipulation tasks, consisting of 7 tasks, a total of 61 variations, and a continuum of instances within each variation. For consistency and comparison purposes, we first train and evaluate single-task agents (as done in prior few-shot imitation work). We then study the multi-task setting, where multi-task training is followed by (i) one-shot imitation on variations within the training tasks, (ii) one-shot imitation on new tasks, and (iii) fine-tuning on new tasks. Prior state-of-the-art, while performing well within some single tasks, struggles in these harder multi-task settings. To address these limitations, we propose MOSAIC (Multi-task One-Shot Imitation with self-Attention and Contrastive learning), which integrates a self-attention model architecture and a temporal contrastive module to enable better task disambiguation and more robust representation learning. Our experiments show that MOSAIC outperforms prior state of the art in learning efficiency, final performance, and learns a multi-task policy with promising generalization ability via fine-tuning on novel tasks.

preprint2020arXiv

Context-aware Dynamics Model for Generalization in Model-Based Reinforcement Learning

Model-based reinforcement learning (RL) enjoys several benefits, such as data-efficiency and planning, by learning a model of the environment's dynamics. However, learning a global model that can generalize across different dynamics is a challenging task. To tackle this problem, we decompose the task of learning a global dynamics model into two stages: (a) learning a context latent vector that captures the local dynamics, then (b) predicting the next state conditioned on it. In order to encode dynamics-specific information into the context latent vector, we introduce a novel loss function that encourages the context latent vector to be useful for predicting both forward and backward dynamics. The proposed method achieves superior generalization ability across various simulated robotics and control tasks, compared to existing RL schemes.

preprint2020arXiv

Dynamics Generalization via Information Bottleneck in Deep Reinforcement Learning

Despite the significant progress of deep reinforcement learning (RL) in solving sequential decision making problems, RL agents often overfit to training environments and struggle to adapt to new, unseen environments. This prevents robust applications of RL in real world situations, where system dynamics may deviate wildly from the training settings. In this work, our primary contribution is to propose an information theoretic regularization objective and an annealing-based optimization method to achieve better generalization ability in RL agents. We demonstrate the extreme generalization benefits of our approach in different domains ranging from maze navigation to robotic tasks; for the first time, we show that agents can generalize to test parameters more than 10 standard deviations away from the training parameter distribution. This work provides a principled way to improve generalization in RL by gradually removing information that is redundant for task-solving; it opens doors for the systematic study of generalization from training to extremely different testing settings, focusing on the established connections between information theory and machine learning.

preprint2020arXiv

Network Randomization: A Simple Technique for Generalization in Deep Reinforcement Learning

Deep reinforcement learning (RL) agents often fail to generalize to unseen environments (yet semantically similar to trained agents), particularly when they are trained on high-dimensional state spaces, such as images. In this paper, we propose a simple technique to improve a generalization ability of deep RL agents by introducing a randomized (convolutional) neural network that randomly perturbs input observations. It enables trained agents to adapt to new domains by learning robust features invariant across varied and randomized environments. Furthermore, we consider an inference method based on the Monte Carlo approximation to reduce the variance induced by this randomization. We demonstrate the superiority of our method across 2D CoinRun, 3D DeepMind Lab exploration and 3D robotics control tasks: it significantly outperforms various regularization and data augmentation methods for the same purpose.

preprint2020arXiv

Regularizing Class-wise Predictions via Self-knowledge Distillation

Deep neural networks with millions of parameters may suffer from poor generalization due to overfitting. To mitigate the issue, we propose a new regularization method that penalizes the predictive distribution between similar samples. In particular, we distill the predictive distribution between different samples of the same label during training. This results in regularizing the dark knowledge (i.e., the knowledge on wrong predictions) of a single network (i.e., a self-knowledge distillation) by forcing it to produce more meaningful and consistent predictions in a class-wise manner. Consequently, it mitigates overconfident predictions and reduces intra-class variations. Our experimental results on various image classification tasks demonstrate that the simple yet powerful method can significantly improve not only the generalization ability but also the calibration performance of modern convolutional neural networks.