Researcher profile

Khoi Nguyen

Khoi Nguyen contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

SwiftPie: Lightning-fast Subject-driven Image Personalization via One step Diffusion

Diffusion models have achieved remarkable success in high-quality image synthesis, sparking interest in image-guided generation tasks such as subject-driven image personalization. Despite their impressive personalization results, existing methods typically rely on computationally intensive fine-tuning, iterative optimization, or multi-step denoising processes, which significantly hinder their deployment and interactive capability in real-time applications. In this work, we present SwiftPie, the first one-step diffusion image personalization tool that enables lightning-fast generation of personalized images. SwiftPie introduces a novel dual-branch identity injection mechanism that effectively integrates subject identity into a one-step diffusion model. In addition, we incorporate a mask-guided rescaling strategy to further enhance subject contextualization within a single diffusion step. Extensive experiments demonstrate that SwiftPie not only delivers superior image personalization speed but also achieves comparable performance with multi-step approaches in both identity fidelity and prompt alignment. This work opens new opportunities for real-time, high-quality personalized image generation, paving the way for interactive visual synthesis.

preprint2022arXiv

Few-shot Object Counting and Detection

We tackle a new task of few-shot object counting and detection. Given a few exemplar bounding boxes of a target object class, we seek to count and detect all objects of the target class. This task shares the same supervision as the few-shot object counting but additionally outputs the object bounding boxes along with the total object count. To address this challenging problem, we introduce a novel two-stage training strategy and a novel uncertainty-aware few-shot object detector: Counting-DETR. The former is aimed at generating pseudo ground-truth bounding boxes to train the latter. The latter leverages the pseudo ground-truth provided by the former but takes the necessary steps to account for the imperfection of pseudo ground-truth. To validate the performance of our method on the new task, we introduce two new datasets named FSCD-147 and FSCD-LVIS. Both datasets contain images with complex scenes, multiple object classes per image, and a huge variation in object shapes, sizes, and appearance. Our proposed approach outperforms very strong baselines adapted from few-shot object counting and few-shot object detection with a large margin in both counting and detection metrics. The code and models are available at https://github.com/VinAIResearch/Counting-DETR.

preprint2022arXiv

Geodesic-Former: a Geodesic-Guided Few-shot 3D Point Cloud Instance Segmenter

This paper introduces a new problem in 3D point cloud: few-shot instance segmentation. Given a few annotated point clouds exemplified a target class, our goal is to segment all instances of this target class in a query point cloud. This problem has a wide range of practical applications where point-wise instance segmentation annotation is prohibitively expensive to collect. To address this problem, we present Geodesic-Former -- the first geodesic-guided transformer for 3D point cloud instance segmentation. The key idea is to leverage the geodesic distance to tackle the density imbalance of LiDAR 3D point clouds. The LiDAR 3D point clouds are dense near the object surface and sparse or empty elsewhere making the Euclidean distance less effective to distinguish different objects. The geodesic distance, on the other hand, is more suitable since it encodes the scene's geometry which can be used as a guiding signal for the attention mechanism in a transformer decoder to generate kernels representing distinct features of instances. These kernels are then used in a dynamic convolution to obtain the final instance masks. To evaluate Geodesic-Former on the new task, we propose new splits of the two common 3D point cloud instance segmentation datasets: ScannetV2 and S3DIS. Geodesic-Former consistently outperforms strong baselines adapted from state-of-the-art 3D point cloud instance segmentation approaches with a significant margin. Code is available at https://github.com/VinAIResearch/GeoFormer.

preprint2022arXiv

iFS-RCNN: An Incremental Few-shot Instance Segmenter

This paper addresses incremental few-shot instance segmentation, where a few examples of new object classes arrive when access to training examples of old classes is not available anymore, and the goal is to perform well on both old and new classes. We make two contributions by extending the common Mask-RCNN framework in its second stage -- namely, we specify a new object class classifier based on the probit function and a new uncertainty-guided bounding-box predictor. The former leverages Bayesian learning to address a paucity of training examples of new classes. The latter learns not only to predict object bounding boxes but also to estimate the uncertainty of the prediction as guidance for bounding box refinement. We also specify two new loss functions in terms of the estimated object-class distribution and bounding-box uncertainty. Our contributions produce significant performance gains on the COCO dataset over the state of the art -- specifically, the gain of +6 on the new classes and +16 on the old classes in the AP instance segmentation metric. Furthermore, we are the first to evaluate the incremental few-shot setting on the more challenging LVIS dataset.

preprint2022arXiv

Inductive and Transductive Few-Shot Video Classification via Appearance and Temporal Alignments

We present a novel method for few-shot video classification, which performs appearance and temporal alignments. In particular, given a pair of query and support videos, we conduct appearance alignment via frame-level feature matching to achieve the appearance similarity score between the videos, while utilizing temporal order-preserving priors for obtaining the temporal similarity score between the videos. Moreover, we introduce a few-shot video classification framework that leverages the above appearance and temporal similarity scores across multiple steps, namely prototype-based training and testing as well as inductive and transductive prototype refinement. To the best of our knowledge, our work is the first to explore transductive few-shot video classification. Extensive experiments on both Kinetics and Something-Something V2 datasets show that both appearance and temporal alignments are crucial for datasets with temporal order sensitivity such as Something-Something V2. Our approach achieves similar or better results than previous methods on both datasets. Our code is available at https://github.com/VinAIResearch/fsvc-ata.

preprint2022arXiv

POODLE: Improving Few-shot Learning via Penalizing Out-of-Distribution Samples

In this work, we propose to use out-of-distribution samples, i.e., unlabeled samples coming from outside the target classes, to improve few-shot learning. Specifically, we exploit the easily available out-of-distribution samples to drive the classifier to avoid irrelevant features by maximizing the distance from prototypes to out-of-distribution samples while minimizing that of in-distribution samples (i.e., support, query data). Our approach is simple to implement, agnostic to feature extractors, lightweight without any additional cost for pre-training, and applicable to both inductive and transductive settings. Extensive experiments on various standard benchmarks demonstrate that the proposed method consistently improves the performance of pretrained networks with different architectures.