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Ke Gu

Ke Gu contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

GeoR-Bench: Evaluating Geoscience Visual Reasoning

Geoscience intelligence is expected to understand, reason about, and predict earth system changes to support human decision-making in critical domains such as disaster response, climate adaptation and environmental protection. Although current research has shown promising progress on specific geoscience tasks, such as remote sensing interpretation, geographic question-answering, existing benchmarks remain largely task-specific which failing to capture the open-ended real world geoscience problems. As a result, it remains unclear how far current AI systems are from achieving genuine geoscience intelligence. To address this gap, we present \textbf{GeoR-Bench}, a \underline{Bench}mark for evaluating \underline{Geo}science visual \underline{R}easoning through reasoning informed visual editing tasks. GeoR-Bench contains 440 curated samples spanning 6 geoscience categories and 24 task types, covering earth observation imagery and structured scientific representations such as maps and diagrams. We evaluate outputs along three dimensions, including reasoning, consistency, and quality. Benchmark results of 21 closed- and open-source multimodal models reveal that geoscience reasoning remains a critical bottleneck. The highest-performing model achieves 42.7\% overall strict accuracy, while the best open-source models only get 10.3\%. Notably, the visual consistency and image quality of the outputs frequently surpass their scientific accuracy. Ultimately, these findings indicate that current models generate superficially plausible results but fail to capture underlying earth science processes.

preprint2022arXiv

Utility-Oriented Underwater Image Quality Assessment Based on Transfer Learning

The widespread image applications have greatly promoted the vision-based tasks, in which the Image Quality Assessment (IQA) technique has become an increasingly significant issue. For user enjoyment in multimedia systems, the IQA exploits image fidelity and aesthetics to characterize user experience; while for other tasks such as popular object recognition, there exists a low correlation between utilities and perceptions. In such cases, the fidelity-based and aesthetics-based IQA methods cannot be directly applied. To address this issue, this paper proposes a utility-oriented IQA in object recognition. In particular, we initialize our research in the scenario of underwater fish detection, which is a critical task that has not yet been perfectly addressed. Based on this task, we build an Underwater Image Utility Database (UIUD) and a learning-based Underwater Image Utility Measure (UIUM). Inspired by the top-down design of fidelity-based IQA, we exploit the deep models of object recognition and transfer their features to our UIUM. Experiments validate that the proposed transfer-learning-based UIUM achieves promising performance in the recognition task. We envision our research provides insights to bridge the researches of IQA and computer vision.

preprint2020arXiv

AQPDBJUT Dataset: Picture-Based PM Monitoring in the Campus of BJUT

Ensuring the students in good physical levels is imperative for their future health. In recent years, the continually growing concentration of Particulate Matter (PM) has done increasingly serious harm to student health. Hence, it is highly required to prevent and control PM concentrations in the campus. As the source of PM prevention and control, developing a good model for PM monitoring is extremely urgent and has posed a big challenge. It has been found in prior works that photobased methods are available for PM monitoring. To verify the effectiveness of existing PM monitoring methods in the campus, we establish a new dataset which includes 1,500 photos collected in the Beijing University of Technology. Experiments show that stated-of-the-art methods are far from ideal for PM monitoring in the campus.

preprint2020arXiv

AQPDCITY Dataset: Picture-Based PM Monitoring in the Urban Area of Big Cities

Since Particulate Matters (PMs) are closely related to people's living and health, it has become one of the most important indicator of air quality monitoring around the world. But the existing sensor-based methods for PM monitoring have remarkable disadvantages, such as low-density monitoring stations and high-requirement monitoring conditions. It is highly desired to devise a method that can obtain the PM concentration at any location for the following air quality control in time. The prior works indicate that the PM concentration can be monitored by using ubiquitous photos. To further investigate such issue, we gathered 1,500 photos in big cities to establish a new AQPDCITY dataset. Experiments conducted to check nine state-of-the-art methods on this dataset show that the performance of those above methods perform poorly in the AQPDCITY dataset.

preprint2020arXiv

Toward Better Understanding of Saliency Prediction in Augmented 360 Degree Videos

Augmented reality (AR) overlays digital content onto the reality. In AR system, correct and precise estimations of user's visual fixations and head movements can enhance the quality of experience by allocating more computation resources on the areas of interest. However, there is inadequate research about understanding the visual exploration of users when using an AR system or modeling AR visual attention. To bridge the gap between the saliency prediction on real-world scene and on scene augmented by virtual information, we construct the ARVR saliency dataset with 12 diverse videos viewed by 20 people. The virtual reality (VR) technique is employed to simulate the real-world. Annotations of object recognition and tracking as augmented contents are blended into the omnidirectional videos. The saliency annotations of head and eye movements for both original and augmented videos are collected and together constitute the ARVR dataset. We also design a model which is capable of solving the saliency prediction problem in AR. Local block images are extracted to simulate the viewport and offset the projection distortion. Conspicuous visual cues in local viewports are extracted to constitute the spatial features. The optical flow information is estimated as the important temporal feature. We also consider the interplay between virtual information and reality. The composition of the augmentation information is distinguished, and the joint effects of adversarial augmentation and complementary augmentation are estimated. We generate a graph by taking each block image as one node. Both the visual saliency mechanism and the characteristics of viewing behaviors are considered in the computation of edge weights on the graph which are interpreted as Markov chains. The fraction of the visual attention that is diverted to each block image is estimated through equilibrium distribution on of this chain.