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Kaiqi Huang

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Published work

13 published item(s)

preprint2026arXiv

Repeated Deceptive Path Planning against Learnable Observer

We study the problem of deceptive path planning (DPP), where an agent aims to conceal its true destination from external observers. While existing work assumes static, non-learning observers, real-world adversaries-such as in critical goods transportation or military operations-can adapt by learning from historical trajectories. To address this gap, we introduce Repeated Deceptive Path Planning (RDPP), a new formulation that explicitly models learnable observers. We show that existing DPP methods fail under this setting, as they cannot adapt to evolving adversarial predictions. While incorporating observer previous predictions into updates enables some adaptation, such incremental updates cause accumulative lag that degrades deception. To this end, we propose Deceptive Meta Planning (DeMP), a two-level optimization framework that combines episode-level adaptation, which enables short-term policy adjustment to counter updated observer, and meta-level updates, which leverage cross-episode feedback to capture how observers update their models and accelerate adaptation in future episodes. In this way, DeMP mitigates the accumulation of adaptation lag, enabling sustained deception against a learning observer. Experiments across environments demonstrate that DeMP significantly outperforms existing approaches in RDPP while maintaining competitive path cost. Our results highlight the importance of modeling repeated interactions with learnable adversaries, providing new insights into deception and privacy in multi-agent systems.

preprint2026arXiv

SOM: Structured Opponent Modeling for LLM-based Agents via Structural Causal Model

Accurately predicting opponents' behavior from interactions is a fundamental capability for large language model (LLM)-based agents in multi-agent and game-theoretic environments. Existing approaches often entangle opponent modeling with prediction, relying on implicit contextual reasoning and limiting adaptability in dynamic interactions. To this end, we propose Structured Opponent Modeling (SOM), a two-stage opponent modeling framework that distinctly separates opponent model construction and opponent prediction. At the construction stage, SOM employs a Structural Causal Model (SCM), a graph-based formalism for representing dependencies among variables, to capture directed links between opponents' observations and actions, yielding an explicit and structured opponent representation. At the prediction stage, the LLM performs structured reasoning along clear pathways derived from the SCM, improving both prediction accuracy and stability. Extensive experiments on diverse multi-agent benchmarks demonstrate that SOM consistently outperforms state-of-the-art LLM-based reasoning baselines, enabling more accurate and adaptable strategic decision-making in complex and dynamic multi-agent interactions.

preprint2023arXiv

InsPro: Propagating Instance Query and Proposal for Online Video Instance Segmentation

Video instance segmentation (VIS) aims at segmenting and tracking objects in videos. Prior methods typically generate frame-level or clip-level object instances first and then associate them by either additional tracking heads or complex instance matching algorithms. This explicit instance association approach increases system complexity and fails to fully exploit temporal cues in videos. In this paper, we design a simple, fast and yet effective query-based framework for online VIS. Relying on an instance query and proposal propagation mechanism with several specially developed components, this framework can perform accurate instance association implicitly. Specifically, we generate frame-level object instances based on a set of instance query-proposal pairs propagated from previous frames. This instance query-proposal pair is learned to bind with one specific object across frames through conscientiously developed strategies. When using such a pair to predict an object instance on the current frame, not only the generated instance is automatically associated with its precursors on previous frames, but the model gets a good prior for predicting the same object. In this way, we naturally achieve implicit instance association in parallel with segmentation and elegantly take advantage of temporal clues in videos. To show the effectiveness of our method InsPro, we evaluate it on two popular VIS benchmarks, i.e., YouTube-VIS 2019 and YouTube-VIS 2021. Without bells-and-whistles, our InsPro with ResNet-50 backbone achieves 43.2 AP and 37.6 AP on these two benchmarks respectively, outperforming all other online VIS methods.

preprint2022arXiv

Global Instance Tracking: Locating Target More Like Humans

Target tracking, the essential ability of the human visual system, has been simulated by computer vision tasks. However, existing trackers perform well in austere experimental environments but fail in challenges like occlusion and fast motion. The massive gap indicates that researches only measure tracking performance rather than intelligence. How to scientifically judge the intelligence level of trackers? Distinct from decision-making problems, lacking three requirements (a challenging task, a fair environment, and a scientific evaluation procedure) makes it strenuous to answer the question. In this article, we first propose the global instance tracking (GIT) task, which is supposed to search an arbitrary user-specified instance in a video without any assumptions about camera or motion consistency, to model the human visual tracking ability. Whereafter, we construct a high-quality and large-scale benchmark VideoCube to create a challenging environment. Finally, we design a scientific evaluation procedure using human capabilities as the baseline to judge tracking intelligence. Additionally, we provide an online platform with toolkit and an updated leaderboard. Although the experimental results indicate a definite gap between trackers and humans, we expect to take a step forward to generate authentic human-like trackers. The database, toolkit, evaluation server, and baseline results are available at http://videocube.aitestunion.com.

preprint2022arXiv

PanopticDepth: A Unified Framework for Depth-aware Panoptic Segmentation

This paper presents a unified framework for depth-aware panoptic segmentation (DPS), which aims to reconstruct 3D scene with instance-level semantics from one single image. Prior works address this problem by simply adding a dense depth regression head to panoptic segmentation (PS) networks, resulting in two independent task branches. This neglects the mutually-beneficial relations between these two tasks, thus failing to exploit handy instance-level semantic cues to boost depth accuracy while also producing sub-optimal depth maps. To overcome these limitations, we propose a unified framework for the DPS task by applying a dynamic convolution technique to both the PS and depth prediction tasks. Specifically, instead of predicting depth for all pixels at a time, we generate instance-specific kernels to predict depth and segmentation masks for each instance. Moreover, leveraging the instance-wise depth estimation scheme, we add additional instance-level depth cues to assist with supervising the depth learning via a new depth loss. Extensive experiments on Cityscapes-DPS and SemKITTI-DPS show the effectiveness and promise of our method. We hope our unified solution to DPS can lead a new paradigm in this area. Code is available at https://github.com/NaiyuGao/PanopticDepth.

preprint2022arXiv

RACA: Relation-Aware Credit Assignment for Ad-Hoc Cooperation in Multi-Agent Deep Reinforcement Learning

In recent years, reinforcement learning has faced several challenges in the multi-agent domain, such as the credit assignment issue. Value function factorization emerges as a promising way to handle the credit assignment issue under the centralized training with decentralized execution (CTDE) paradigm. However, existing value function factorization methods cannot deal with ad-hoc cooperation, that is, adapting to new configurations of teammates at test time. Specifically, these methods do not explicitly utilize the relationship between agents and cannot adapt to different sizes of inputs. To address these limitations, we propose a novel method, called Relation-Aware Credit Assignment (RACA), which achieves zero-shot generalization in ad-hoc cooperation scenarios. RACA takes advantage of a graph-based relation encoder to encode the topological structure between agents. Furthermore, RACA utilizes an attention-based observation abstraction mechanism that can generalize to an arbitrary number of teammates with a fixed number of parameters. Experiments demonstrate that our method outperforms baseline methods on the StarCraftII micromanagement benchmark and ad-hoc cooperation scenarios.

preprint2020arXiv

Rethinking of Pedestrian Attribute Recognition: Realistic Datasets with Efficient Method

Despite various methods are proposed to make progress in pedestrian attribute recognition, a crucial problem on existing datasets is often neglected, namely, a large number of identical pedestrian identities in train and test set, which is not consistent with practical application. Thus, images of the same pedestrian identity in train set and test set are extremely similar, leading to overestimated performance of state-of-the-art methods on existing datasets. To address this problem, we propose two realistic datasets PETA\textsubscript{$zs$} and RAPv2\textsubscript{$zs$} following zero-shot setting of pedestrian identities based on PETA and RAPv2 datasets. Furthermore, compared to our strong baseline method, we have observed that recent state-of-the-art methods can not make performance improvement on PETA, RAPv2, PETA\textsubscript{$zs$} and RAPv2\textsubscript{$zs$}. Thus, through solving the inherent attribute imbalance in pedestrian attribute recognition, an efficient method is proposed to further improve the performance. Experiments on existing and proposed datasets verify the superiority of our method by achieving state-of-the-art performance.

preprint2016arXiv

A Large-scale Distributed Video Parsing and Evaluation Platform

Visual surveillance systems have become one of the largest data sources of Big Visual Data in real world. However, existing systems for video analysis still lack the ability to handle the problems of scalability, expansibility and error-prone, though great advances have been achieved in a number of visual recognition tasks and surveillance applications, e.g., pedestrian/vehicle detection, people/vehicle counting. Moreover, few algorithms explore the specific values/characteristics in large-scale surveillance videos. To address these problems in large-scale video analysis, we develop a scalable video parsing and evaluation platform through combining some advanced techniques for Big Data processing, including Spark Streaming, Kafka and Hadoop Distributed Filesystem (HDFS). Also, a Web User Interface is designed in the system, to collect users' degrees of satisfaction on the recognition tasks so as to evaluate the performance of the whole system. Furthermore, the highly extensible platform running on the long-term surveillance videos makes it possible to develop more intelligent incremental algorithms to enhance the performance of various visual recognition tasks.

preprint2016arXiv

A Multi-task Deep Network for Person Re-identification

Person re-identification (ReID) focuses on identifying people across different scenes in video surveillance, which is usually formulated as a binary classification task or a ranking task in current person ReID approaches. In this paper, we take both tasks into account and propose a multi-task deep network (MTDnet) that makes use of their own advantages and jointly optimize the two tasks simultaneously for person ReID. To the best of our knowledge, we are the first to integrate both tasks in one network to solve the person ReID. We show that our proposed architecture significantly boosts the performance. Furthermore, deep architecture in general requires a sufficient dataset for training, which is usually not met in person ReID. To cope with this situation, we further extend the MTDnet and propose a cross-domain architecture that is capable of using an auxiliary set to assist training on small target sets. In the experiments, our approach outperforms most of existing person ReID algorithms on representative datasets including CUHK03, CUHK01, VIPeR, iLIDS and PRID2011, which clearly demonstrates the effectiveness of the proposed approach.

preprint2016arXiv

A Richly Annotated Dataset for Pedestrian Attribute Recognition

In this paper, we aim to improve the dataset foundation for pedestrian attribute recognition in real surveillance scenarios. Recognition of human attributes, such as gender, and clothes types, has great prospects in real applications. However, the development of suitable benchmark datasets for attribute recognition remains lagged behind. Existing human attribute datasets are collected from various sources or an integration of pedestrian re-identification datasets. Such heterogeneous collection poses a big challenge on developing high quality fine-grained attribute recognition algorithms. Furthermore, human attribute recognition are generally severely affected by environmental or contextual factors, such as viewpoints, occlusions and body parts, while existing attribute datasets barely care about them. To tackle these problems, we build a Richly Annotated Pedestrian (RAP) dataset from real multi-camera surveillance scenarios with long term collection, where data samples are annotated with not only fine-grained human attributes but also environmental and contextual factors. RAP has in total 41,585 pedestrian samples, each of which is annotated with 72 attributes as well as viewpoints, occlusions, body parts information. To our knowledge, the RAP dataset is the largest pedestrian attribute dataset, which is expected to greatly promote the study of large-scale attribute recognition systems. Furthermore, we empirically analyze the effects of different environmental and contextual factors on pedestrian attribute recognition. Experimental results demonstrate that viewpoints, occlusions and body parts information could assist attribute recognition a lot in real applications.

preprint2016arXiv

An equalised global graphical model-based approach for multi-camera object tracking

Non-overlapping multi-camera visual object tracking typically consists of two steps: single camera object tracking and inter-camera object tracking. Most of tracking methods focus on single camera object tracking, which happens in the same scene, while for real surveillance scenes, inter-camera object tracking is needed and single camera tracking methods can not work effectively. In this paper, we try to improve the overall multi-camera object tracking performance by a global graph model with an improved similarity metric. Our method treats the similarities of single camera tracking and inter-camera tracking differently and obtains the optimization in a global graph model. The results show that our method can work better even in the condition of poor single camera object tracking.

preprint2016arXiv

Weakly-supervised Learning of Mid-level Features for Pedestrian Attribute Recognition and Localization

State-of-the-art methods treat pedestrian attribute recognition as a multi-label image classification problem. The location information of person attributes is usually eliminated or simply encoded in the rigid splitting of whole body in previous work. In this paper, we formulate the task in a weakly-supervised attribute localization framework. Based on GoogLeNet, firstly, a set of mid-level attribute features are discovered by novelly designed detection layers, where a max-pooling based weakly-supervised object detection technique is used to train these layers with only image-level labels without the need of bounding box annotations of pedestrian attributes. Secondly, attribute labels are predicted by regression of the detection response magnitudes. Finally, the locations and rough shapes of pedestrian attributes can be inferred by performing clustering on a fusion of activation maps of the detection layers, where the fusion weights are estimated as the correlation strengths between each attribute and its relevant mid-level features. Extensive experiments are performed on the two currently largest pedestrian attribute datasets, i.e. the PETA dataset and the RAP dataset. Results show that the proposed method has achieved competitive performance on attribute recognition, compared to other state-of-the-art methods. Moreover, the results of attribute localization are visualized to understand the characteristics of the proposed method.

preprint2010arXiv

Translation-Invariant Representation for Cumulative Foot Pressure Images

Human can be distinguished by different limb movements and unique ground reaction force. Cumulative foot pressure image is a 2-D cumulative ground reaction force during one gait cycle. Although it contains pressure spatial distribution information and pressure temporal distribution information, it suffers from several problems including different shoes and noise, when putting it into practice as a new biometric for pedestrian identification. In this paper, we propose a hierarchical translation-invariant representation for cumulative foot pressure images, inspired by the success of Convolutional deep belief network for digital classification. Key contribution in our approach is discriminative hierarchical sparse coding scheme which helps to learn useful discriminative high-level visual features. Based on the feature representation of cumulative foot pressure images, we develop a pedestrian recognition system which is invariant to three different shoes and slight local shape change. Experiments are conducted on a proposed open dataset that contains more than 2800 cumulative foot pressure images from 118 subjects. Evaluations suggest the effectiveness of the proposed method and the potential of cumulative foot pressure images as a biometric.