Researcher profile

Junze Liu

Junze Liu contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

3D Primitives are a Spatial Language for VLMs

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{\textsc{SpatialBabel}}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six \emph{scene-code languages} (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to $5.7\times$ across languages. Second, we propose \textbf{Code-CoT} (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to $+6.4$\% on primitive scenes and real-photo CV-Bench-3D accuracy by $+5.0$\% for VLMs with strong coding capabilities. Third, we propose \textbf{S$^{3}$-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with \emph{no human labels and no teacher model}. Training on primitive images alone, S$^3$-FT improves Qwen3-VL-8B by $+4.6$ to $+8.6$\% on SpatialBabel-Primitive-QA, $+9.7$\% on CV-Bench-2D, and $+17$\% on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.

preprint2026arXiv

LLM Agents Enable User-Governed Personalization Beyond Platform Boundaries

Personalization today is fundamentally platform-centric: services build user representations from the behavioral fragments they observe. Yet no platform can construct a complete picture of the user, as competitive incentives, legal constraints, user privacy concerns, and epistemic limits create persistent data barriers. This paper argues for a shift from platform-centric personalization to user-governed personalization, where only the user can integrate fragmented contexts across platforms and the offline world. The key asymmetry lies in data access: only users can aggregate their own cross-platform and offline information. Large language model (LLM) agents make such integration practically feasible for the first time by enabling reasoning over heterogeneous personal data and transforming users' cross-context information into actionable personalization capabilities. We provide proof-of-concept evidence that users equipped with cross-platform data exports and an off-the-shelf LLM agent can outperform single-platform personalization baselines. We conclude by outlining a research agenda for building scalable user-governed personalization systems.

preprint2020arXiv

Calorimetry with Deep Learning: Particle Simulation and Reconstruction for Collider Physics

Using detailed simulations of calorimeter showers as training data, we investigate the use of deep learning algorithms for the simulation and reconstruction of particles produced in high-energy physics collisions. We train neural networks on shower data at the calorimeter-cell level, and show significant improvements for simulation and reconstruction when using these networks compared to methods which rely on currently-used state-of-the-art algorithms. We define two models: an end-to-end reconstruction network which performs simultaneous particle identification and energy regression of particles when given calorimeter shower data, and a generative network which can provide reasonable modeling of calorimeter showers for different particle types at specified angles and energies. We investigate the optimization of our models with hyperparameter scans. Furthermore, we demonstrate the applicability of the reconstruction model to shower inputs from other detector geometries, specifically ATLAS-like and CMS-like geometries. These networks can serve as fast and computationally light methods for particle shower simulation and reconstruction for current and future experiments at particle colliders.