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Junsong Yuan

Junsong Yuan contributes to research discovery and scholarly infrastructure.

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Published work

27 published item(s)

preprint2026arXiv

Lens Privacy Sealing: A New Benchmark and Method for Physical Privacy-Preserving Action Recognition

RGB camera-based surveillance systems enable human action recognition for public safety and healthcare, yet raise serious privacy concerns. Existing methods rely on post-capture algorithms, which fail to protect privacy during data acquisition. We propose Lens Privacy Sealing (LPS), a simple hardware solution that physically obscures camera lenses with adjustable laminating film, providing pre-sensor privacy protection at minimal cost. Unlike software methods or expensive engineered optics, LPS achieves strong privacy through stochastic multi-layer scattering that is physically irreversible. We introduce the P$^3$AR dataset for privacy-preserving action recognition, featuring both large-scale replay-captured (P$^3$AR-NTU, 114K videos) and real-world collected (P$^3$AR-PKU) subsets with privacy attribute annotations. To handle video degradation from LPS, we propose MSPNet, a single-stage framework incorporating Inter-Frame Noise Suppressor (IFNS) and Cross-Frame Semantic Aggregator (CFSA), enhanced by contrastive language-image pre-training for robust semantic extraction. Extensive experiments demonstrate that MSPNet with IFNS and CFSA nearly doubles action recognition accuracy compared to baseline methods while suppressing identity recognition to low levels. Comprehensive validation shows LPS achieves a superior privacy-utility trade-off compared to state-of-the-art hardware methods, resists reconstruction attacks including PSF inversion and data-driven recovery, and generalizes robustly across optical configurations and challenging environments. Code is available at https://github.com/wangzy01/MSPNet.

preprint2022arXiv

AiATrack: Attention in Attention for Transformer Visual Tracking

Transformer trackers have achieved impressive advancements recently, where the attention mechanism plays an important role. However, the independent correlation computation in the attention mechanism could result in noisy and ambiguous attention weights, which inhibits further performance improvement. To address this issue, we propose an attention in attention (AiA) module, which enhances appropriate correlations and suppresses erroneous ones by seeking consensus among all correlation vectors. Our AiA module can be readily applied to both self-attention blocks and cross-attention blocks to facilitate feature aggregation and information propagation for visual tracking. Moreover, we propose a streamlined Transformer tracking framework, dubbed AiATrack, by introducing efficient feature reuse and target-background embeddings to make full use of temporal references. Experiments show that our tracker achieves state-of-the-art performance on six tracking benchmarks while running at a real-time speed.

preprint2022arXiv

ConsNet: Learning Consistency Graph for Zero-Shot Human-Object Interaction Detection

We consider the problem of Human-Object Interaction (HOI) Detection, which aims to locate and recognize HOI instances in the form of <human, action, object> in images. Most existing works treat HOIs as individual interaction categories, thus can not handle the problem of long-tail distribution and polysemy of action labels. We argue that multi-level consistencies among objects, actions and interactions are strong cues for generating semantic representations of rare or previously unseen HOIs. Leveraging the compositional and relational peculiarities of HOI labels, we propose ConsNet, a knowledge-aware framework that explicitly encodes the relations among objects, actions and interactions into an undirected graph called consistency graph, and exploits Graph Attention Networks (GATs) to propagate knowledge among HOI categories as well as their constituents. Our model takes visual features of candidate human-object pairs and word embeddings of HOI labels as inputs, maps them into visual-semantic joint embedding space and obtains detection results by measuring their similarities. We extensively evaluate our model on the challenging V-COCO and HICO-DET datasets, and results validate that our approach outperforms state-of-the-arts under both fully-supervised and zero-shot settings. Code is available at https://github.com/yeliudev/ConsNet.

preprint2022arXiv

Deformable VisTR: Spatio temporal deformable attention for video instance segmentation

Video instance segmentation (VIS) task requires classifying, segmenting, and tracking object instances over all frames in a video clip. Recently, VisTR has been proposed as end-to-end transformer-based VIS framework, while demonstrating state-of-the-art performance. However, VisTR is slow to converge during training, requiring around 1000 GPU hours due to the high computational cost of its transformer attention module. To improve the training efficiency, we propose Deformable VisTR, leveraging spatio-temporal deformable attention module that only attends to a small fixed set of key spatio-temporal sampling points around a reference point. This enables Deformable VisTR to achieve linear computation in the size of spatio-temporal feature maps. Moreover, it can achieve on par performance as the original VisTR with 10$\times$ less GPU training hours. We validate the effectiveness of our method on the Youtube-VIS benchmark. Code is available at https://github.com/skrya/DefVIS.

preprint2022arXiv

Efficient Video Instance Segmentation via Tracklet Query and Proposal

Video Instance Segmentation (VIS) aims to simultaneously classify, segment, and track multiple object instances in videos. Recent clip-level VIS takes a short video clip as input each time showing stronger performance than frame-level VIS (tracking-by-segmentation), as more temporal context from multiple frames is utilized. Yet, most clip-level methods are neither end-to-end learnable nor real-time. These limitations are addressed by the recent VIS transformer (VisTR) which performs VIS end-to-end within a clip. However, VisTR suffers from long training time due to its frame-wise dense attention. In addition, VisTR is not fully end-to-end learnable in multiple video clips as it requires a hand-crafted data association to link instance tracklets between successive clips. This paper proposes EfficientVIS, a fully end-to-end framework with efficient training and inference. At the core are tracklet query and tracklet proposal that associate and segment regions-of-interest (RoIs) across space and time by an iterative query-video interaction. We further propose a correspondence learning that makes tracklets linking between clips end-to-end learnable. Compared to VisTR, EfficientVIS requires 15x fewer training epochs while achieving state-of-the-art accuracy on the YouTube-VIS benchmark. Meanwhile, our method enables whole video instance segmentation in a single end-to-end pass without data association at all.

preprint2022arXiv

Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition

In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skeleton-based action recognition method which has been rarely exploited before. We design a novel correlation-driven joint-bone fusion graph convolutional network (CD-JBF-GCN) as an encoder and use a pose prediction head as a decoder to achieve semi-supervised learning. Specifically, the CD-JBF-GC can explore the motion transmission between the joint stream and the bone stream, so that promoting both streams to learn more discriminative feature representations. The pose prediction based auto-encoder in the self-supervised training stage allows the network to learn motion representation from unlabeled data, which is essential for action recognition. Extensive experiments on two popular datasets, i.e. NTU-RGB+D and Kinetics-Skeleton, demonstrate that our model achieves the state-of-the-art performance for semi-supervised skeleton-based action recognition and is also useful for fully-supervised methods.

preprint2022arXiv

MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video

Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE.

preprint2022arXiv

Motion-driven Visual Tempo Learning for Video-based Action Recognition

Action visual tempo characterizes the dynamics and the temporal scale of an action, which is helpful to distinguish human actions that share high similarities in visual dynamics and appearance. Previous methods capture the visual tempo either by sampling raw videos with multiple rates, which require a costly multi-layer network to handle each rate, or by hierarchically sampling backbone features, which rely heavily on high-level features that miss fine-grained temporal dynamics. In this work, we propose a Temporal Correlation Module (TCM), which can be easily embedded into the current action recognition backbones in a plug-in-and-play manner, to extract action visual tempo from low-level backbone features at single-layer remarkably. Specifically, our TCM contains two main components: a Multi-scale Temporal Dynamics Module (MTDM) and a Temporal Attention Module (TAM). MTDM applies a correlation operation to learn pixel-wise fine-grained temporal dynamics for both fast-tempo and slow-tempo. TAM adaptively emphasizes expressive features and suppresses inessential ones via analyzing the global information across various tempos. Extensive experiments conducted on several action recognition benchmarks, e.g. Something-Something V1 $\&$ V2, Kinetics-400, UCF-101, and HMDB-51, have demonstrated that the proposed TCM is effective to promote the performance of the existing video-based action recognition models for a large margin. The source code is publicly released at https://github.com/yzfly/TCM.

preprint2022arXiv

NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field

In this paper, we present an efficient and robust deep learning solution for novel view synthesis of complex scenes. In our approach, a 3D scene is represented as a light field, i.e., a set of rays, each of which has a corresponding color when reaching the image plane. For efficient novel view rendering, we adopt a two-plane parameterization of the light field, where each ray is characterized by a 4D parameter. We then formulate the light field as a 4D function that maps 4D coordinates to corresponding color values. We train a deep fully connected network to optimize this implicit function and memorize the 3D scene. Then, the scene-specific model is used to synthesize novel views. Different from previous light field approaches which require dense view sampling to reliably render novel views, our method can render novel views by sampling rays and querying the color for each ray from the network directly, thus enabling high-quality light field rendering with a sparser set of training images. Per-ray depth can be optionally predicted by the network, thus enabling applications such as auto refocus. Our novel view synthesis results are comparable to the state-of-the-arts, and even superior in some challenging scenes with refraction and reflection. We achieve this while maintaining an interactive frame rate and a small memory footprint.

preprint2022arXiv

Neural Correspondence Field for Object Pose Estimation

We propose a method for estimating the 6DoF pose of a rigid object with an available 3D model from a single RGB image. Unlike classical correspondence-based methods which predict 3D object coordinates at pixels of the input image, the proposed method predicts 3D object coordinates at 3D query points sampled in the camera frustum. The move from pixels to 3D points, which is inspired by recent PIFu-style methods for 3D reconstruction, enables reasoning about the whole object, including its (self-)occluded parts. For a 3D query point associated with a pixel-aligned image feature, we train a fully-connected neural network to predict: (i) the corresponding 3D object coordinates, and (ii) the signed distance to the object surface, with the first defined only for query points in the surface vicinity. We call the mapping realized by this network as Neural Correspondence Field. The object pose is then robustly estimated from the predicted 3D-3D correspondences by the Kabsch-RANSAC algorithm. The proposed method achieves state-of-the-art results on three BOP datasets and is shown superior especially in challenging cases with occlusion. The project website is at: linhuang17.github.io/NCF.

preprint2022arXiv

Optical Flow for Video Super-Resolution: A Survey

Video super-resolution is currently one of the most active research topics in computer vision as it plays an important role in many visual applications. Generally, video super-resolution contains a significant component, i.e., motion compensation, which is used to estimate the displacement between successive video frames for temporal alignment. Optical flow, which can supply dense and sub-pixel motion between consecutive frames, is among the most common ways for this task. To obtain a good understanding of the effect that optical flow acts in video super-resolution, in this work, we conduct a comprehensive review on this subject for the first time. This investigation covers the following major topics: the function of super-resolution (i.e., why we require super-resolution); the concept of video super-resolution (i.e., what is video super-resolution); the description of evaluation metrics (i.e., how (video) superresolution performs); the introduction of optical flow based video super-resolution; the investigation of using optical flow to capture temporal dependency for video super-resolution. Prominently, we give an in-depth study of the deep learning based video super-resolution method, where some representative algorithms are analyzed and compared. Additionally, we highlight some promising research directions and open issues that should be further addressed.

preprint2022arXiv

Two-Stream Consensus Network: Submission to HACS Challenge 2021 Weakly-Supervised Learning Track

This technical report presents our solution to the HACS Temporal Action Localization Challenge 2021, Weakly-Supervised Learning Track. The goal of weakly-supervised temporal action localization is to temporally locate and classify action of interest in untrimmed videos given only video-level labels. We adopt the two-stream consensus network (TSCN) as the main framework in this challenge. The TSCN consists of a two-stream base model training procedure and a pseudo ground truth learning procedure. The base model training encourages the model to predict reliable predictions based on single modality (i.e., RGB or optical flow), based on the fusion of which a pseudo ground truth is generated and in turn used as supervision to train the base models. On the HACS v1.1.1 dataset, without fine-tuning the feature-extraction I3D models, our method achieves 22.20% on the validation set and 21.68% on the testing set in terms of average mAP. Our solution ranked the 2nd in this challenge, and we hope our method can serve as a baseline for future academic research.

preprint2021arXiv

Forest R-CNN: Large-Vocabulary Long-Tailed Object Detection and Instance Segmentation

Despite the previous success of object analysis, detecting and segmenting a large number of object categories with a long-tailed data distribution remains a challenging problem and is less investigated. For a large-vocabulary classifier, the chance of obtaining noisy logits is much higher, which can easily lead to a wrong recognition. In this paper, we exploit prior knowledge of the relations among object categories to cluster fine-grained classes into coarser parent classes, and construct a classification tree that is responsible for parsing an object instance into a fine-grained category via its parent class. In the classification tree, as the number of parent class nodes are significantly less, their logits are less noisy and can be utilized to suppress the wrong/noisy logits existed in the fine-grained class nodes. As the way to construct the parent class is not unique, we further build multiple trees to form a classification forest where each tree contributes its vote to the fine-grained classification. To alleviate the imbalanced learning caused by the long-tail phenomena, we propose a simple yet effective resampling method, NMS Resampling, to re-balance the data distribution. Our method, termed as Forest R-CNN, can serve as a plug-and-play module being applied to most object recognition models for recognizing more than 1000 categories. Extensive experiments are performed on the large vocabulary dataset LVIS. Compared with the Mask R-CNN baseline, the Forest R-CNN significantly boosts the performance with 11.5% and 3.9% AP improvements on the rare categories and overall categories, respectively. Moreover, we achieve state-of-the-art results on the LVIS dataset. Code is available at https://github.com/JialianW/Forest_RCNN.

preprint2021arXiv

Rethinking Soft Labels for Knowledge Distillation: A Bias-Variance Tradeoff Perspective

Knowledge distillation is an effective approach to leverage a well-trained network or an ensemble of them, named as the teacher, to guide the training of a student network. The outputs from the teacher network are used as soft labels for supervising the training of a new network. Recent studies \citep{muller2019does,yuan2020revisiting} revealed an intriguing property of the soft labels that making labels soft serves as a good regularization to the student network. From the perspective of statistical learning, regularization aims to reduce the variance, however how bias and variance change is not clear for training with soft labels. In this paper, we investigate the bias-variance tradeoff brought by distillation with soft labels. Specifically, we observe that during training the bias-variance tradeoff varies sample-wisely. Further, under the same distillation temperature setting, we observe that the distillation performance is negatively associated with the number of some specific samples, which are named as regularization samples since these samples lead to bias increasing and variance decreasing. Nevertheless, we empirically find that completely filtering out regularization samples also deteriorates distillation performance. Our discoveries inspired us to propose the novel weighted soft labels to help the network adaptively handle the sample-wise bias-variance tradeoff. Experiments on standard evaluation benchmarks validate the effectiveness of our method. Our code is available at \url{https://github.com/bellymonster/Weighted-Soft-Label-Distillation}.

preprint2021arXiv

Revisiting Modified Greedy Algorithm for Monotone Submodular Maximization with a Knapsack Constraint

Monotone submodular maximization with a knapsack constraint is NP-hard. Various approximation algorithms have been devised to address this optimization problem. In this paper, we revisit the widely known modified greedy algorithm. First, we show that this algorithm can achieve an approximation factor of $0.405$, which significantly improves the known factors of $0.357$ given by Wolsey and $(1-1/\mathrm{e})/2\approx 0.316$ given by Khuller et al. More importantly, our analysis closes a gap in Khuller et al.&#39;s proof for the extensively mentioned approximation factor of $(1-1/\sqrt{\mathrm{e}})\approx 0.393$ in the literature to clarify a long-standing misconception on this issue. Second, we enhance the modified greedy algorithm to derive a data-dependent upper bound on the optimum. We empirically demonstrate the tightness of our upper bound with a real-world application. The bound enables us to obtain a data-dependent ratio typically much higher than $0.405$ between the solution value of the modified greedy algorithm and the optimum. It can also be used to significantly improve the efficiency of algorithms such as branch and bound.

preprint2021arXiv

SPAGAN: Shortest Path Graph Attention Network

Graph convolutional networks (GCN) have recently demonstrated their potential in analyzing non-grid structure data that can be represented as graphs. The core idea is to encode the local topology of a graph, via convolutions, into the feature of a center node. In this paper, we propose a novel GCN model, which we term as Shortest Path Graph Attention Network (SPAGAN). Unlike conventional GCN models that carry out node-based attentions within each layer, the proposed SPAGAN conducts path-based attention that explicitly accounts for the influence of a sequence of nodes yielding the minimum cost, or shortest path, between the center node and its higher-order neighbors. SPAGAN therefore allows for a more informative and intact exploration of the graph structure and further {a} more effective aggregation of information from distant neighbors into the center node, as compared to node-based GCN methods. We test SPAGAN on the downstream classification task on several standard datasets, and achieve performances superior to the state of the art. Code is publicly available at https://github.com/ihollywhy/SPAGAN.

preprint2020arXiv

3DV: 3D Dynamic Voxel for Action Recognition in Depth Video

To facilitate depth-based 3D action recognition, 3D dynamic voxel (3DV) is proposed as a novel 3D motion representation. With 3D space voxelization, the key idea of 3DV is to encode 3D motion information within depth video into a regular voxel set (i.e., 3DV) compactly, via temporal rank pooling. Each available 3DV voxel intrinsically involves 3D spatial and motion feature jointly. 3DV is then abstracted as a point set and input into PointNet++ for 3D action recognition, in the end-to-end learning way. The intuition for transferring 3DV into the point set form is that, PointNet++ is lightweight and effective for deep feature learning towards point set. Since 3DV may lose appearance clue, a multi-stream 3D action recognition manner is also proposed to learn motion and appearance feature jointly. To extract richer temporal order information of actions, we also divide the depth video into temporal splits and encode this procedure in 3DV integrally. The extensive experiments on 4 well-established benchmark datasets demonstrate the superiority of our proposition. Impressively, we acquire the accuracy of 82.4% and 93.5% on NTU RGB+D 120 [13] with the cross-subject and crosssetup test setting respectively. 3DV&#39;s code is available at https://github.com/3huo/3DV-Action.

preprint2020arXiv

Campus3D: A Photogrammetry Point Cloud Benchmark for Hierarchical Understanding of Outdoor Scene

Learning on 3D scene-based point cloud has received extensive attention as its promising application in many fields, and well-annotated and multisource datasets can catalyze the development of those data-driven approaches. To facilitate the research of this area, we present a richly-annotated 3D point cloud dataset for multiple outdoor scene understanding tasks and also an effective learning framework for its hierarchical segmentation task. The dataset was generated via the photogrammetric processing on unmanned aerial vehicle (UAV) images of the National University of Singapore (NUS) campus, and has been point-wisely annotated with both hierarchical and instance-based labels. Based on it, we formulate a hierarchical learning problem for 3D point cloud segmentation and propose a measurement evaluating consistency across various hierarchies. To solve this problem, a two-stage method including multi-task (MT) learning and hierarchical ensemble (HE) with consistency consideration is proposed. Experimental results demonstrate the superiority of the proposed method and potential advantages of our hierarchical annotations. In addition, we benchmark results of semantic and instance segmentation, which is accessible online at https://3d.dataset.site with the dataset and all source codes.

preprint2020arXiv

Context-Integrated and Feature-Refined Network for Lightweight Object Parsing

Semantic segmentation for lightweight object parsing is a very challenging task, because both accuracy and efficiency (e.g., execution speed, memory footprint or computational complexity) should all be taken into account. However, most previous works pay too much attention to one-sided perspective, either accuracy or speed, and ignore others, which poses a great limitation to actual demands of intelligent devices. To tackle this dilemma, we propose a novel lightweight architecture named Context-Integrated and Feature-Refined Network (CIFReNet). The core components of CIFReNet are the Long-skip Refinement Module (LRM) and the Multi-scale Context Integration Module (MCIM). The LRM is designed to ease the propagation of spatial information between low-level and high-level stages. Furthermore, channel attention mechanism is introduced into the process of long-skip learning to boost the quality of low-level feature refinement. Meanwhile, the MCIM consists of three cascaded Dense Semantic Pyramid (DSP) blocks with image-level features, which is presented to encode multiple context information and enlarge the field of view. Specifically, the proposed DSP block exploits a dense feature sampling strategy to enhance the information representations without significantly increasing the computation cost. Comprehensive experiments are conducted on three benchmark datasets for object parsing including Cityscapes, CamVid, and Helen. As indicated, the proposed method reaches a better trade-off between accuracy and efficiency compared with the other state-of-the-art methods.

preprint2020arXiv

Deep Reinforcement Learning with Label Embedding Reward for Supervised Image Hashing

Deep hashing has shown promising results in image retrieval and recognition. Despite its success, most existing deep hashing approaches are rather similar: either multi-layer perceptron or CNN is applied to extract image feature, followed by different binarization activation functions such as sigmoid, tanh or autoencoder to generate binary code. In this work, we introduce a novel decision-making approach for deep supervised hashing. We formulate the hashing problem as travelling across the vertices in the binary code space, and learn a deep Q-network with a novel label embedding reward defined by Bose-Chaudhuri-Hocquenghem (BCH) codes to explore the best path. Extensive experiments and analysis on the CIFAR-10 and NUS-WIDE dataset show that our approach outperforms state-of-the-art supervised hashing methods under various code lengths.

preprint2020arXiv

Image Co-skeletonization via Co-segmentation

Recent advances in the joint processing of images have certainly shown its advantages over individual processing. Different from the existing works geared towards co-segmentation or co-localization, in this paper, we explore a new joint processing topic: image co-skeletonization, which is defined as joint skeleton extraction of objects in an image collection. Object skeletonization in a single natural image is a challenging problem because there is hardly any prior knowledge about the object. Therefore, we resort to the idea of object co-skeletonization, hoping that the commonness prior that exists across the images may help, just as it does for other joint processing problems such as co-segmentation. We observe that the skeleton can provide good scribbles for segmentation, and skeletonization, in turn, needs good segmentation. Therefore, we propose a coupled framework for co-skeletonization and co-segmentation tasks so that they are well informed by each other, and benefit each other synergistically. Since it is a new problem, we also construct a benchmark dataset by annotating nearly 1.8k images spread across 38 categories. Extensive experiments demonstrate that the proposed method achieves promising results in all the three possible scenarios of joint-processing: weakly-supervised, supervised, and unsupervised.

preprint2020arXiv

Kervolutional Neural Networks

Convolutional neural networks (CNNs) have enabled the state-of-the-art performance in many computer vision tasks. However, little effort has been devoted to establishing convolution in non-linear space. Existing works mainly leverage on the activation layers, which can only provide point-wise non-linearity. To solve this problem, a new operation, kervolution (kernel convolution), is introduced to approximate complex behaviors of human perception systems leveraging on the kernel trick. It generalizes convolution, enhances the model capacity, and captures higher order interactions of features, via patch-wise kernel functions, but without introducing additional parameters. Extensive experiments show that kervolutional neural networks (KNN) achieve higher accuracy and faster convergence than baseline CNN.

preprint2020arXiv

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS&#39;19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS&#39;19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

preprint2020arXiv

Structure-Aware Human-Action Generation

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat skeleton nodes/joints as pixels of images without considering the rich inter-frame and intra-frame structure information, leading to potential distorted actions. Graph convolutional networks (GCNs) is a promising way to leverage structure information to learn structure representations. However, directly adopting GCNs to tackle such continuous action sequences both in spatial and temporal spaces is challenging as the action graph could be huge. To overcome this issue, we propose a variant of GCNs to leverage the powerful self-attention mechanism to adaptively sparsify a complete action graph in the temporal space. Our method could dynamically attend to important past frames and construct a sparse graph to apply in the GCN framework, well-capturing the structure information in action sequences. Extensive experimental results demonstrate the superiority of our method on two standard human action datasets compared with existing methods.

preprint2020arXiv

Temporal Distinct Representation Learning for Action Recognition

Motivated by the previous success of Two-Dimensional Convolutional Neural Network (2D CNN) on image recognition, researchers endeavor to leverage it to characterize videos. However, one limitation of applying 2D CNN to analyze videos is that different frames of a video share the same 2D CNN kernels, which may result in repeated and redundant information utilization, especially in the spatial semantics extraction process, hence neglecting the critical variations among frames. In this paper, we attempt to tackle this issue through two ways. 1) Design a sequential channel filtering mechanism, i.e., Progressive Enhancement Module (PEM), to excite the discriminative channels of features from different frames step by step, and thus avoid repeated information extraction. 2) Create a Temporal Diversity Loss (TD Loss) to force the kernels to concentrate on and capture the variations among frames rather than the image regions with similar appearance. Our method is evaluated on benchmark temporal reasoning datasets Something-Something V1 and V2, and it achieves visible improvements over the best competitor by 2.4% and 1.3%, respectively. Besides, performance improvements over the 2D-CNN-based state-of-the-arts on the large-scale dataset Kinetics are also witnessed.

preprint2020arXiv

Temporal Pulses Driven Spiking Neural Network for Fast Object Recognition in Autonomous Driving

Accurate real-time object recognition from sensory data has long been a crucial and challenging task for autonomous driving. Even though deep neural networks (DNNs) have been successfully applied in this area, most existing methods still heavily rely on the pre-processing of the pulse signals derived from LiDAR sensors, and therefore introduce additional computational overhead and considerable latency. In this paper, we propose an approach to address the object recognition problem directly with raw temporal pulses utilizing the spiking neural network (SNN). Being evaluated on various datasets (including Sim LiDAR, KITTI and DVS-barrel) derived from LiDAR and dynamic vision sensor (DVS), our proposed method has shown comparable performance as the state-of-the-art methods, while achieving remarkable time efficiency. It highlights the SNN&#39;s great potentials in autonomous driving and related applications. To the best of our knowledge, this is the first attempt to use SNN to directly perform object recognition on raw temporal pulses.

preprint2020arXiv

Towards Understanding the Adversarial Vulnerability of Skeleton-based Action Recognition

Skeleton-based action recognition has attracted increasing attention due to its strong adaptability to dynamic circumstances and potential for broad applications such as autonomous and anonymous surveillance. With the help of deep learning techniques, it has also witnessed substantial progress and currently achieved around 90\% accuracy in benign environment. On the other hand, research on the vulnerability of skeleton-based action recognition under different adversarial settings remains scant, which may raise security concerns about deploying such techniques into real-world systems. However, filling this research gap is challenging due to the unique physical constraints of skeletons and human actions. In this paper, we attempt to conduct a thorough study towards understanding the adversarial vulnerability of skeleton-based action recognition. We first formulate generation of adversarial skeleton actions as a constrained optimization problem by representing or approximating the physiological and physical constraints with mathematical formulations. Since the primal optimization problem with equality constraints is intractable, we propose to solve it by optimizing its unconstrained dual problem using ADMM. We then specify an efficient plug-in defense, inspired by recent theories and empirical observations, against the adversarial skeleton actions. Extensive evaluations demonstrate the effectiveness of the attack and defense method under different settings.