Researcher profile

Joshua B. Tenenbaum

Joshua B. Tenenbaum contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
54works
0followers
14topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

54 published item(s)

preprint2026arXiv

Medical Model Synthesis Architectures: A Case Study

Medicine is rife with high-stakes uncertainty. Doctors routinely make clinical judgments and decisions that juggle many fundamental unknowns, like predictions about what might be causing a patients' symptoms or decisions about what treatment to try next. Despite increasing interest in developing AI systems that aid or even replace doctors in clinical settings, current systems struggle with calibrated reasoning under uncertainty, and are often deeply opaque about their reasoning. We propose a framework for AI systems that can make practically useful but formally transparent clinical predictions under uncertainty. Given a clinical situation, our framework (MedMSA) uses language models to retrieve relevant prior knowledge, but constructs a formal probabilistic model to support calibrated and verifiable inferences under uncertainty. We show how an initial proof-of-concept of this framework can be used for differential diagnosis, producing an uncertainty-weighted list of potential diagnoses that could explain a patients' symptoms, and discuss future applications and directions for applying this framework more generally for safe clinical collaborations.

preprint2026arXiv

Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a dataset of complex human gameplay with concurrent fMRI recordings, in which participants learn novel video games that require rule discovery, hypothesis revision, and multi-step planning. We jointly evaluate models by their ability to play the games, match human learning behavior, and predict brain activity during the same task, comparing a suite of frontier Large Reasoning Models (LRMs) against model-free and model-based deep reinforcement learning agents and a Bayesian theory-based agent. We find that frontier LRMs most closely match human behavioral patterns during game discovery and predict brain activity an order of magnitude better than both reinforcement learning alternatives across cortical and subcortical regions, with effects robust to permutation controls. Through targeted manipulations, we further show that brain alignment reflects the model's in-context representation of the game state rather than its downstream planning or reasoning. Our results establish LRMs as compelling computational accounts of human learning and decision making in complex, naturalistic environments. Project page with interactive replays: https://botcs.github.io/reason-to-play/

preprint2023arXiv

3D Shape Perception Integrates Intuitive Physics and Analysis-by-Synthesis

Many surface cues support three-dimensional shape perception, but people can sometimes still see shape when these features are missing -- in extreme cases, even when an object is completely occluded, as when covered with a draped cloth. We propose a framework for 3D shape perception that explains perception in both typical and atypical cases as analysis-by-synthesis, or inference in a generative model of image formation: the model integrates intuitive physics to explain how shape can be inferred from deformations it causes to other objects, as in cloth-draping. Behavioral and computational studies comparing this account with several alternatives show that it best matches human observers in both accuracy and response times, and is the only model that correlates significantly with human performance on difficult discriminations. Our results suggest that bottom-up deep neural network models are not fully adequate accounts of human shape perception, and point to how machine vision systems might achieve more human-like robustness.

preprint2023arXiv

Compositional Visual Generation with Composable Diffusion Models

Large text-guided diffusion models, such as DALLE-2, are able to generate stunning photorealistic images given natural language descriptions. While such models are highly flexible, they struggle to understand the composition of certain concepts, such as confusing the attributes of different objects or relations between objects. In this paper, we propose an alternative structured approach for compositional generation using diffusion models. An image is generated by composing a set of diffusion models, with each of them modeling a certain component of the image. To do this, we interpret diffusion models as energy-based models in which the data distributions defined by the energy functions may be explicitly combined. The proposed method can generate scenes at test time that are substantially more complex than those seen in training, composing sentence descriptions, object relations, human facial attributes, and even generalizing to new combinations that are rarely seen in the real world. We further illustrate how our approach may be used to compose pre-trained text-guided diffusion models and generate photorealistic images containing all the details described in the input descriptions, including the binding of certain object attributes that have been shown difficult for DALLE-2. These results point to the effectiveness of the proposed method in promoting structured generalization for visual generation. Project page: https://energy-based-model.github.io/Compositional-Visual-Generation-with-Composable-Diffusion-Models/

preprint2023arXiv

Learning Neural Acoustic Fields

Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect the sound emitted to also exhibit this movement. While recent advances in learned implicit functions have led to increasingly higher quality representations of the visual world, there have not been commensurate advances in learning spatial auditory representations. To address this gap, we introduce Neural Acoustic Fields (NAFs), an implicit representation that captures how sounds propagate in a physical scene. By modeling acoustic propagation in a scene as a linear time-invariant system, NAFs learn to continuously map all emitter and listener location pairs to a neural impulse response function that can then be applied to arbitrary sounds. We demonstrate that the continuous nature of NAFs enables us to render spatial acoustics for a listener at an arbitrary location, and can predict sound propagation at novel locations. We further show that the representation learned by NAFs can help improve visual learning with sparse views. Finally, we show that a representation informative of scene structure emerges during the learning of NAFs.

preprint2023arXiv

NOPA: Neurally-guided Online Probabilistic Assistance for Building Socially Intelligent Home Assistants

In this work, we study how to build socially intelligent robots to assist people in their homes. In particular, we focus on assistance with online goal inference, where robots must simultaneously infer humans' goals and how to help them achieve those goals. Prior assistance methods either lack the adaptivity to adjust helping strategies (i.e., when and how to help) in response to uncertainty about goals or the scalability to conduct fast inference in a large goal space. Our NOPA (Neurally-guided Online Probabilistic Assistance) method addresses both of these challenges. NOPA consists of (1) an online goal inference module combining neural goal proposals with inverse planning and particle filtering for robust inference under uncertainty, and (2) a helping planner that discovers valuable subgoals to help with and is aware of the uncertainty in goal inference. We compare NOPA against multiple baselines in a new embodied AI assistance challenge: Online Watch-And-Help, in which a helper agent needs to simultaneously watch a main agent's action, infer its goal, and help perform a common household task faster in realistic virtual home environments. Experiments show that our helper agent robustly updates its goal inference and adapts its helping plans to the changing level of uncertainty.

preprint2023arXiv

Top-Down Synthesis for Library Learning

This paper introduces corpus-guided top-down synthesis as a mechanism for synthesizing library functions that capture common functionality from a corpus of programs in a domain specific language (DSL). The algorithm builds abstractions directly from initial DSL primitives, using syntactic pattern matching of intermediate abstractions to intelligently prune the search space and guide the algorithm towards abstractions that maximally capture shared structures in the corpus. We present an implementation of the approach in a tool called Stitch and evaluate it against the state-of-the-art deductive library learning algorithm from DreamCoder. Our evaluation shows that Stitch is 3-4 orders of magnitude faster and uses 2 orders of magnitude less memory while maintaining comparable or better library quality (as measured by compressivity). We also demonstrate Stitch's scalability on corpora containing hundreds of complex programs that are intractable with prior deductive approaches and show empirically that it is robust to terminating the search procedure early -- further allowing it to scale to challenging datasets by means of early stopping.

preprint2022arXiv

3D Concept Grounding on Neural Fields

In this paper, we address the challenging problem of 3D concept grounding (i.e. segmenting and learning visual concepts) by looking at RGBD images and reasoning about paired questions and answers. Existing visual reasoning approaches typically utilize supervised methods to extract 2D segmentation masks on which concepts are grounded. In contrast, humans are capable of grounding concepts on the underlying 3D representation of images. However, traditionally inferred 3D representations (e.g., point clouds, voxelgrids, and meshes) cannot capture continuous 3D features flexibly, thus making it challenging to ground concepts to 3D regions based on the language description of the object being referred to. To address both issues, we propose to leverage the continuous, differentiable nature of neural fields to segment and learn concepts. Specifically, each 3D coordinate in a scene is represented as a high-dimensional descriptor. Concept grounding can then be performed by computing the similarity between the descriptor vector of a 3D coordinate and the vector embedding of a language concept, which enables segmentations and concept learning to be jointly learned on neural fields in a differentiable fashion. As a result, both 3D semantic and instance segmentations can emerge directly from question answering supervision using a set of defined neural operators on top of neural fields (e.g., filtering and counting). Experimental results show that our proposed framework outperforms unsupervised/language-mediated segmentation models on semantic and instance segmentation tasks, as well as outperforms existing models on the challenging 3D aware visual reasoning tasks. Furthermore, our framework can generalize well to unseen shape categories and real scans.

preprint2022arXiv

Abstract Interpretation for Generalized Heuristic Search in Model-Based Planning

Domain-general model-based planners often derive their generality by constructing search heuristics through the relaxation or abstraction of symbolic world models. We illustrate how abstract interpretation can serve as a unifying framework for these abstraction-based heuristics, extending the reach of heuristic search to richer world models that make use of more complex datatypes and functions (e.g. sets, geometry), and even models with uncertainty and probabilistic effects. These heuristics can also be integrated with learning, allowing agents to jumpstart planning in novel world models via abstraction-derived information that is later refined by experience. This suggests that abstract interpretation can play a key role in building universal reasoning systems.

preprint2022arXiv

Contact Points Discovery for Soft-Body Manipulations with Differentiable Physics

Differentiable physics has recently been shown as a powerful tool for solving soft-body manipulation tasks. However, the differentiable physics solver often gets stuck when the initial contact points of the end effectors are sub-optimal or when performing multi-stage tasks that require contact point switching, which often leads to local minima. To address this challenge, we propose a contact point discovery approach (CPDeform) that guides the stand-alone differentiable physics solver to deform various soft-body plasticines. The key idea of our approach is to integrate optimal transport-based contact points discovery into the differentiable physics solver to overcome the local minima from initial contact points or contact switching. On single-stage tasks, our method can automatically find suitable initial contact points based on transport priorities. On complex multi-stage tasks, we can iteratively switch the contact points of end-effectors based on transport priorities. To evaluate the effectiveness of our method, we introduce PlasticineLab-M that extends the existing differentiable physics benchmark PlasticineLab to seven new challenging multi-stage soft-body manipulation tasks. Extensive experimental results suggest that: 1) on multi-stage tasks that are infeasible for the vanilla differentiable physics solver, our approach discovers contact points that efficiently guide the solver to completion; 2) on tasks where the vanilla solver performs sub-optimally or near-optimally, our contact point discovery method performs better than or on par with the manipulation performance obtained with handcrafted contact points.

preprint2022arXiv

DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Tools

We consider the problem of sequential robotic manipulation of deformable objects using tools. Previous works have shown that differentiable physics simulators provide gradients to the environment state and help trajectory optimization to converge orders of magnitude faster than model-free reinforcement learning algorithms for deformable object manipulation. However, such gradient-based trajectory optimization typically requires access to the full simulator states and can only solve short-horizon, single-skill tasks due to local optima. In this work, we propose a novel framework, named DiffSkill, that uses a differentiable physics simulator for skill abstraction to solve long-horizon deformable object manipulation tasks from sensory observations. In particular, we first obtain short-horizon skills using individual tools from a gradient-based optimizer, using the full state information in a differentiable simulator; we then learn a neural skill abstractor from the demonstration trajectories which takes RGBD images as input. Finally, we plan over the skills by finding the intermediate goals and then solve long-horizon tasks. We show the advantages of our method in a new set of sequential deformable object manipulation tasks compared to previous reinforcement learning algorithms and compared to the trajectory optimizer.

preprint2022arXiv

Drawing out of Distribution with Neuro-Symbolic Generative Models

Learning general-purpose representations from perceptual inputs is a hallmark of human intelligence. For example, people can write out numbers or characters, or even draw doodles, by characterizing these tasks as different instantiations of the same generic underlying process -- compositional arrangements of different forms of pen strokes. Crucially, learning to do one task, say writing, implies reasonable competence at another, say drawing, on account of this shared process. We present Drawing out of Distribution (DooD), a neuro-symbolic generative model of stroke-based drawing that can learn such general-purpose representations. In contrast to prior work, DooD operates directly on images, requires no supervision or expensive test-time inference, and performs unsupervised amortised inference with a symbolic stroke model that better enables both interpretability and generalization. We evaluate DooD on its ability to generalise across both data and tasks. We first perform zero-shot transfer from one dataset (e.g. MNIST) to another (e.g. Quickdraw), across five different datasets, and show that DooD clearly outperforms different baselines. An analysis of the learnt representations further highlights the benefits of adopting a symbolic stroke model. We then adopt a subset of the Omniglot challenge tasks, and evaluate its ability to generate new exemplars (both unconditionally and conditionally), and perform one-shot classification, showing that DooD matches the state of the art. Taken together, we demonstrate that DooD does indeed capture general-purpose representations across both data and task, and takes a further step towards building general and robust concept-learning systems.

preprint2022arXiv

DURableVS: Data-efficient Unsupervised Recalibrating Visual Servoing via online learning in a structured generative model

Visual servoing enables robotic systems to perform accurate closed-loop control, which is required in many applications. However, existing methods either require precise calibration of the robot kinematic model and cameras or use neural architectures that require large amounts of data to train. In this work, we present a method for unsupervised learning of visual servoing that does not require any prior calibration and is extremely data-efficient. Our key insight is that visual servoing does not depend on identifying the veridical kinematic and camera parameters, but instead only on an accurate generative model of image feature observations from the joint positions of the robot. We demonstrate that with our model architecture and learning algorithm, we can consistently learn accurate models from less than 50 training samples (which amounts to less than 1 min of unsupervised data collection), and that such data-efficient learning is not possible with standard neural architectures. Further, we show that by using the generative model in the loop and learning online, we can enable a robotic system to recover from calibration errors and to detect and quickly adapt to possibly unexpected changes in the robot-camera system (e.g. bumped camera, new objects).

preprint2022arXiv

FALCON: Fast Visual Concept Learning by Integrating Images, Linguistic descriptions, and Conceptual Relations

We present a meta-learning framework for learning new visual concepts quickly, from just one or a few examples, guided by multiple naturally occurring data streams: simultaneously looking at images, reading sentences that describe the objects in the scene, and interpreting supplemental sentences that relate the novel concept with other concepts. The learned concepts support downstream applications, such as answering questions by reasoning about unseen images. Our model, namely FALCON, represents individual visual concepts, such as colors and shapes, as axis-aligned boxes in a high-dimensional space (the "box embedding space"). Given an input image and its paired sentence, our model first resolves the referential expression in the sentence and associates the novel concept with particular objects in the scene. Next, our model interprets supplemental sentences to relate the novel concept with other known concepts, such as "X has property Y" or "X is a kind of Y". Finally, it infers an optimal box embedding for the novel concept that jointly 1) maximizes the likelihood of the observed instances in the image, and 2) satisfies the relationships between the novel concepts and the known ones. We demonstrate the effectiveness of our model on both synthetic and real-world datasets.

preprint2022arXiv

Finding Fallen Objects Via Asynchronous Audio-Visual Integration

The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in which to study multi-modal object localization in 3D virtual environments. An object is dropped somewhere in a room. An embodied robot agent, equipped with a camera and microphone, must determine what object has been dropped -- and where -- by combining audio and visual signals with knowledge of the underlying physics. To study this problem, we have generated a large-scale dataset -- the Fallen Objects dataset -- that includes 8000 instances of 30 physical object categories in 64 rooms. The dataset uses the ThreeDWorld platform which can simulate physics-based impact sounds and complex physical interactions between objects in a photorealistic setting. As a first step toward addressing this challenge, we develop a set of embodied agent baselines, based on imitation learning, reinforcement learning, and modular planning, and perform an in-depth analysis of the challenge of this new task.

preprint2022arXiv

Fixing Malfunctional Objects With Learned Physical Simulation and Functional Prediction

This paper studies the problem of fixing malfunctional 3D objects. While previous works focus on building passive perception models to learn the functionality from static 3D objects, we argue that functionality is reckoned with respect to the physical interactions between the object and the user. Given a malfunctional object, humans can perform mental simulations to reason about its functionality and figure out how to fix it. Inspired by this, we propose FixIt, a dataset that contains about 5k poorly-designed 3D physical objects paired with choices to fix them. To mimic humans' mental simulation process, we present FixNet, a novel framework that seamlessly incorporates perception and physical dynamics. Specifically, FixNet consists of a perception module to extract the structured representation from the 3D point cloud, a physical dynamics prediction module to simulate the results of interactions on 3D objects, and a functionality prediction module to evaluate the functionality and choose the correct fix. Experimental results show that our framework outperforms baseline models by a large margin, and can generalize well to objects with similar interaction types.

preprint2022arXiv

Hybrid Memoised Wake-Sleep: Approximate Inference at the Discrete-Continuous Interface

Modeling complex phenomena typically involves the use of both discrete and continuous variables. Such a setting applies across a wide range of problems, from identifying trends in time-series data to performing effective compositional scene understanding in images. Here, we propose Hybrid Memoised Wake-Sleep (HMWS), an algorithm for effective inference in such hybrid discrete-continuous models. Prior approaches to learning suffer as they need to perform repeated expensive inner-loop discrete inference. We build on a recent approach, Memoised Wake-Sleep (MWS), which alleviates part of the problem by memoising discrete variables, and extend it to allow for a principled and effective way to handle continuous variables by learning a separate recognition model used for importance-sampling based approximate inference and marginalization. We evaluate HMWS in the GP-kernel learning and 3D scene understanding domains, and show that it outperforms current state-of-the-art inference methods.

preprint2022arXiv

Identifying concept libraries from language about object structure

Our understanding of the visual world goes beyond naming objects, encompassing our ability to parse objects into meaningful parts, attributes, and relations. In this work, we leverage natural language descriptions for a diverse set of 2K procedurally generated objects to identify the parts people use and the principles leading these parts to be favored over others. We formalize our problem as search over a space of program libraries that contain different part concepts, using tools from machine translation to evaluate how well programs expressed in each library align to human language. By combining naturalistic language at scale with structured program representations, we discover a fundamental information-theoretic tradeoff governing the part concepts people name: people favor a lexicon that allows concise descriptions of each object, while also minimizing the size of the lexicon itself.

preprint2022arXiv

Incorporating Rich Social Interactions Into MDPs

Much of what we do as humans is engage socially with other agents, a skill that robots must also eventually possess. We demonstrate that a rich theory of social interactions originating from microsociology and economics can be formalized by extending a nested MDP where agents reason about arbitrary functions of each other's hidden rewards. This extended Social MDP allows us to encode the five basic interactions that underlie microsociology: cooperation, conflict, coercion, competition, and exchange. The result is a robotic agent capable of executing social interactions zero-shot in new environments; like humans it can engage socially in novel ways even without a single example of that social interaction. Moreover, the judgments of these Social MDPs align closely with those of humans when considering which social interaction is taking place in an environment. This method both sheds light on the nature of social interactions, by providing concrete mathematical definitions, and brings rich social interactions into a mathematical framework that has proven to be natural for robotics, MDPs.

preprint2022arXiv

Learning Iterative Reasoning through Energy Minimization

Deep learning has excelled on complex pattern recognition tasks such as image classification and object recognition. However, it struggles with tasks requiring nontrivial reasoning, such as algorithmic computation. Humans are able to solve such tasks through iterative reasoning -- spending more time thinking about harder tasks. Most existing neural networks, however, exhibit a fixed computational budget controlled by the neural network architecture, preventing additional computational processing on harder tasks. In this work, we present a new framework for iterative reasoning with neural networks. We train a neural network to parameterize an energy landscape over all outputs, and implement each step of the iterative reasoning as an energy minimization step to find a minimal energy solution. By formulating reasoning as an energy minimization problem, for harder problems that lead to more complex energy landscapes, we may then adjust our underlying computational budget by running a more complex optimization procedure. We empirically illustrate that our iterative reasoning approach can solve more accurate and generalizable algorithmic reasoning tasks in both graph and continuous domains. Finally, we illustrate that our approach can recursively solve algorithmic problems requiring nested reasoning

preprint2022arXiv

Learning Neuro-Symbolic Relational Transition Models for Bilevel Planning

In robotic domains, learning and planning are complicated by continuous state spaces, continuous action spaces, and long task horizons. In this work, we address these challenges with Neuro-Symbolic Relational Transition Models (NSRTs), a novel class of models that are data-efficient to learn, compatible with powerful robotic planning methods, and generalizable over objects. NSRTs have both symbolic and neural components, enabling a bilevel planning scheme where symbolic AI planning in an outer loop guides continuous planning with neural models in an inner loop. Experiments in four robotic planning domains show that NSRTs can be learned after only tens or hundreds of training episodes, and then used for fast planning in new tasks that require up to 60 actions and involve many more objects than were seen during training. Video: https://tinyurl.com/chitnis-nsrts

preprint2022arXiv

Leveraging Language to Learn Program Abstractions and Search Heuristics

Inductive program synthesis, or inferring programs from examples of desired behavior, offers a general paradigm for building interpretable, robust, and generalizable machine learning systems. Effective program synthesis depends on two key ingredients: a strong library of functions from which to build programs, and an efficient search strategy for finding programs that solve a given task. We introduce LAPS (Language for Abstraction and Program Search), a technique for using natural language annotations to guide joint learning of libraries and neurally-guided search models for synthesis. When integrated into a state-of-the-art library learning system (DreamCoder), LAPS produces higher-quality libraries and improves search efficiency and generalization on three domains -- string editing, image composition, and abstract reasoning about scenes -- even when no natural language hints are available at test time.

preprint2022arXiv

Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering

Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial intelligence. Emerging 3D-structured neural scene representations are a promising approach to 3D scene understanding. In this work, we propose a novel neural scene representation, Light Field Networks or LFNs, which represent both geometry and appearance of the underlying 3D scene in a 360-degree, four-dimensional light field parameterized via a neural implicit representation. Rendering a ray from an LFN requires only a single network evaluation, as opposed to hundreds of evaluations per ray for ray-marching or volumetric based renderers in 3D-structured neural scene representations. In the setting of simple scenes, we leverage meta-learning to learn a prior over LFNs that enables multi-view consistent light field reconstruction from as little as a single image observation. This results in dramatic reductions in time and memory complexity, and enables real-time rendering. The cost of storing a 360-degree light field via an LFN is two orders of magnitude lower than conventional methods such as the Lumigraph. Utilizing the analytical differentiability of neural implicit representations and a novel parameterization of light space, we further demonstrate the extraction of sparse depth maps from LFNs.

preprint2022arXiv

Linking Emergent and Natural Languages via Corpus Transfer

The study of language emergence aims to understand how human languages are shaped by perceptual grounding and communicative intent. Computational approaches to emergent communication (EC) predominantly consider referential games in limited domains and analyze the learned protocol within the game framework. As a result, it remains unclear how the emergent languages from these settings connect to natural languages or provide benefits in real-world language processing tasks, where statistical models trained on large text corpora dominate. In this work, we propose a novel way to establish such a link by corpus transfer, i.e. pretraining on a corpus of emergent language for downstream natural language tasks, which is in contrast to prior work that directly transfers speaker and listener parameters. Our approach showcases non-trivial transfer benefits for two different tasks -- language modeling and image captioning. For example, in a low-resource setup (modeling 2 million natural language tokens), pre-training on an emergent language corpus with just 2 million tokens reduces model perplexity by $24.6\%$ on average across ten natural languages. We also introduce a novel metric to predict the transferability of an emergent language by translating emergent messages to natural language captions grounded on the same images. We find that our translation-based metric highly correlates with the downstream performance on modeling natural languages (for instance $ρ=0.83$ on Hebrew), while topographic similarity, a popular metric in previous work, shows surprisingly low correlation ($ρ=0.003$), hinting that simple properties like attribute disentanglement from synthetic domains might not capture the full complexities of natural language. Our findings also indicate potential benefits of moving language emergence forward with natural language resources and models.

preprint2022arXiv

Physion: Evaluating Physical Prediction from Vision in Humans and Machines

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.

preprint2022arXiv

Prompting Decision Transformer for Few-Shot Policy Generalization

Humans can leverage prior experience and learn novel tasks from a handful of demonstrations. In contrast to offline meta-reinforcement learning, which aims to achieve quick adaptation through better algorithm design, we investigate the effect of architecture inductive bias on the few-shot learning capability. We propose a Prompt-based Decision Transformer (Prompt-DT), which leverages the sequential modeling ability of the Transformer architecture and the prompt framework to achieve few-shot adaptation in offline RL. We design the trajectory prompt, which contains segments of the few-shot demonstrations, and encodes task-specific information to guide policy generation. Our experiments in five MuJoCo control benchmarks show that Prompt-DT is a strong few-shot learner without any extra finetuning on unseen target tasks. Prompt-DT outperforms its variants and strong meta offline RL baselines by a large margin with a trajectory prompt containing only a few timesteps. Prompt-DT is also robust to prompt length changes and can generalize to out-of-distribution (OOD) environments.

preprint2022arXiv

RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimation

This work considers identifying parameters characterizing a physical system's dynamic motion directly from a video whose rendering configurations are inaccessible. Existing solutions require massive training data or lack generalizability to unknown rendering configurations. We propose a novel approach that marries domain randomization and differentiable rendering gradients to address this problem. Our core idea is to train a rendering-invariant state-prediction (RISP) network that transforms image differences into state differences independent of rendering configurations, e.g., lighting, shadows, or material reflectance. To train this predictor, we formulate a new loss on rendering variances using gradients from differentiable rendering. Moreover, we present an efficient, second-order method to compute the gradients of this loss, allowing it to be integrated seamlessly into modern deep learning frameworks. We evaluate our method in rigid-body and deformable-body simulation environments using four tasks: state estimation, system identification, imitation learning, and visuomotor control. We further demonstrate the efficacy of our approach on a real-world example: inferring the state and action sequences of a quadrotor from a video of its motion sequences. Compared with existing methods, our approach achieves significantly lower reconstruction errors and has better generalizability among unknown rendering configurations.

preprint2022arXiv

Robust Change Detection Based on Neural Descriptor Fields

The ability to reason about changes in the environment is crucial for robots operating over extended periods of time. Agents are expected to capture changes during operation so that actions can be followed to ensure a smooth progression of the working session. However, varying viewing angles and accumulated localization errors make it easy for robots to falsely detect changes in the surrounding world due to low observation overlap and drifted object associations. In this paper, based on the recently proposed category-level Neural Descriptor Fields (NDFs), we develop an object-level online change detection approach that is robust to partially overlapping observations and noisy localization results. Utilizing the shape completion capability and SE(3)-equivariance of NDFs, we represent objects with compact shape codes encoding full object shapes from partial observations. The objects are then organized in a spatial tree structure based on object centers recovered from NDFs for fast queries of object neighborhoods. By associating objects via shape code similarity and comparing local object-neighbor spatial layout, our proposed approach demonstrates robustness to low observation overlap and localization noises. We conduct experiments on both synthetic and real-world sequences and achieve improved change detection results compared to multiple baseline methods. Project webpage: https://yilundu.github.io/ndf_change

preprint2022arXiv

Solving the Baby Intuitions Benchmark with a Hierarchically Bayesian Theory of Mind

To facilitate the development of new models to bridge the gap between machine and human social intelligence, the recently proposed Baby Intuitions Benchmark (arXiv:2102.11938) provides a suite of tasks designed to evaluate commonsense reasoning about agents' goals and actions that even young infants exhibit. Here we present a principled Bayesian solution to this benchmark, based on a hierarchically Bayesian Theory of Mind (HBToM). By including hierarchical priors on agent goals and dispositions, inference over our HBToM model enables few-shot learning of the efficiency and preferences of an agent, which can then be used in commonsense plausibility judgements about subsequent agent behavior. This approach achieves near-perfect accuracy on most benchmark tasks, outperforming deep learning and imitation learning baselines while producing interpretable human-like inferences, demonstrating the advantages of structured Bayesian models of human social cognition.

preprint2022arXiv

Structured, flexible, and robust: benchmarking and improving large language models towards more human-like behavior in out-of-distribution reasoning tasks

Human language offers a powerful window into our thoughts -- we tell stories, give explanations, and express our beliefs and goals through words. Abundant evidence also suggests that language plays a developmental role in structuring our learning. Here, we ask: how much of human-like thinking can be captured by learning statistical patterns in language alone? We first contribute a new challenge benchmark for comparing humans and distributional large language models (LLMs). Our benchmark contains two problem-solving domains (planning and explanation generation) and is designed to require generalization to new, out-of-distribution problems expressed in language. We find that humans are far more robust than LLMs on this benchmark. Next, we propose a hybrid Parse-and-Solve model, which augments distributional LLMs with a structured symbolic reasoning module. We find that this model shows more robust adaptation to out-of-distribution planning problems, demonstrating the promise of hybrid AI models for more human-like reasoning.

preprint2022arXiv

Unsupervised Segmentation in Real-World Images via Spelke Object Inference

Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.

preprint2021arXiv

Data-Efficient Learning for Complex and Real-Time Physical Problem Solving using Augmented Simulation

Humans quickly solve tasks in novel systems with complex dynamics, without requiring much interaction. While deep reinforcement learning algorithms have achieved tremendous success in many complex tasks, these algorithms need a large number of samples to learn meaningful policies. In this paper, we present a task for navigating a marble to the center of a circular maze. While this system is very intuitive and easy for humans to solve, it can be very difficult and inefficient for standard reinforcement learning algorithms to learn meaningful policies. We present a model that learns to move a marble in the complex environment within minutes of interacting with the real system. Learning consists of initializing a physics engine with parameters estimated using data from the real system. The error in the physics engine is then corrected using Gaussian process regression, which is used to model the residual between real observations and physics engine simulations. The physics engine augmented with the residual model is then used to control the marble in the maze environment using a model-predictive feedback over a receding horizon. To the best of our knowledge, this is the first time that a hybrid model consisting of a full physics engine along with a statistical function approximator has been used to control a complex physical system in real-time using nonlinear model-predictive control (NMPC).

preprint2021arXiv

Learning with AMIGo: Adversarially Motivated Intrinsic Goals

A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new skills with little or no reward by using various forms of intrinsic motivation. We propose AMIGo, a novel agent incorporating -- as form of meta-learning -- a goal-generating teacher that proposes Adversarially Motivated Intrinsic Goals to train a goal-conditioned "student" policy in the absence of (or alongside) environment reward. Specifically, through a simple but effective "constructively adversarial" objective, the teacher learns to propose increasingly challenging -- yet achievable -- goals that allow the student to learn general skills for acting in a new environment, independent of the task to be solved. We show that our method generates a natural curriculum of self-proposed goals which ultimately allows the agent to solve challenging procedurally-generated tasks where other forms of intrinsic motivation and state-of-the-art RL methods fail.

preprint2020arXiv

Accurate Vision-based Manipulation through Contact Reasoning

Planning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and, in environments that are only partially observable, executing contact-based tasks often suffers from low accuracy. We present an approach that addresses these two challenges for the problem of vision-based manipulation. First, we propose to disentangle contact from motion optimization. Thereby, we improve planning efficiency by focusing computation on promising contact locations. Second, we use a hybrid approach for perception and state estimation that combines neural networks with a physically meaningful state representation. In simulation and real-world experiments on the task of planar pushing, we show that our method is more efficient and achieves a higher manipulation accuracy than previous vision-based approaches.

preprint2020arXiv

CLEVRER: CoLlision Events for Video REpresentation and Reasoning

The ability to reason about temporal and causal events from videos lies at the core of human intelligence. Most video reasoning benchmarks, however, focus on pattern recognition from complex visual and language input, instead of on causal structure. We study the complementary problem, exploring the temporal and causal structures behind videos of objects with simple visual appearance. To this end, we introduce the CoLlision Events for Video REpresentation and Reasoning (CLEVRER), a diagnostic video dataset for systematic evaluation of computational models on a wide range of reasoning tasks. Motivated by the theory of human casual judgment, CLEVRER includes four types of questions: descriptive (e.g., "what color"), explanatory ("what is responsible for"), predictive ("what will happen next"), and counterfactual ("what if"). We evaluate various state-of-the-art models for visual reasoning on our benchmark. While these models thrive on the perception-based task (descriptive), they perform poorly on the causal tasks (explanatory, predictive and counterfactual), suggesting that a principled approach for causal reasoning should incorporate the capability of both perceiving complex visual and language inputs, and understanding the underlying dynamics and causal relations. We also study an oracle model that explicitly combines these components via symbolic representations.

preprint2020arXiv

Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sense

Recent progress in deep learning is essentially based on a "big data for small tasks" paradigm, under which massive amounts of data are used to train a classifier for a single narrow task. In this paper, we call for a shift that flips this paradigm upside down. Specifically, we propose a "small data for big tasks" paradigm, wherein a single artificial intelligence (AI) system is challenged to develop "common sense", enabling it to solve a wide range of tasks with little training data. We illustrate the potential power of this new paradigm by reviewing models of common sense that synthesize recent breakthroughs in both machine and human vision. We identify functionality, physics, intent, causality, and utility (FPICU) as the five core domains of cognitive AI with humanlike common sense. When taken as a unified concept, FPICU is concerned with the questions of "why" and "how", beyond the dominant "what" and "where" framework for understanding vision. They are invisible in terms of pixels but nevertheless drive the creation, maintenance, and development of visual scenes. We therefore coin them the "dark matter" of vision. Just as our universe cannot be understood by merely studying observable matter, we argue that vision cannot be understood without studying FPICU. We demonstrate the power of this perspective to develop cognitive AI systems with humanlike common sense by showing how to observe and apply FPICU with little training data to solve a wide range of challenging tasks, including tool use, planning, utility inference, and social learning. In summary, we argue that the next generation of AI must embrace "dark" humanlike common sense for solving novel tasks.

preprint2020arXiv

DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learning

Expert problem-solving is driven by powerful languages for thinking about problems and their solutions. Acquiring expertise means learning these languages -- systems of concepts, alongside the skills to use them. We present DreamCoder, a system that learns to solve problems by writing programs. It builds expertise by creating programming languages for expressing domain concepts, together with neural networks to guide the search for programs within these languages. A ``wake-sleep'' learning algorithm alternately extends the language with new symbolic abstractions and trains the neural network on imagined and replayed problems. DreamCoder solves both classic inductive programming tasks and creative tasks such as drawing pictures and building scenes. It rediscovers the basics of modern functional programming, vector algebra and classical physics, including Newton's and Coulomb's laws. Concepts are built compositionally from those learned earlier, yielding multi-layered symbolic representations that are interpretable and transferrable to new tasks, while still growing scalably and flexibly with experience.

preprint2020arXiv

DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs

A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processes, one over the real states and the other over the future optimal trajectories, and combine the merits of these two parts in a new model named the DualSMC network. In particular, we first introduce an adversarial particle filter that leverages the adversarial relationship between its internal components. Based on the filtering results, we then propose a planning algorithm that extends the previous SMC planning approach [Piche et al., 2018] to continuous POMDPs with an uncertainty-dependent policy. Crucially, not only can DualSMC handle complex observations such as image input but also it remains highly interpretable. It is shown to be effective in three continuous POMDP domains: the floor positioning domain, the 3D light-dark navigation domain, and a modified Reacher domain.

preprint2020arXiv

End-to-End Optimization of Scene Layout

We propose an end-to-end variational generative model for scene layout synthesis conditioned on scene graphs. Unlike unconditional scene layout generation, we use scene graphs as an abstract but general representation to guide the synthesis of diverse scene layouts that satisfy relationships included in the scene graph. This gives rise to more flexible control over the synthesis process, allowing various forms of inputs such as scene layouts extracted from sentences or inferred from a single color image. Using our conditional layout synthesizer, we can generate various layouts that share the same structure of the input example. In addition to this conditional generation design, we also integrate a differentiable rendering module that enables layout refinement using only 2D projections of the scene. Given a depth and a semantics map, the differentiable rendering module enables optimizing over the synthesized layout to fit the given input in an analysis-by-synthesis fashion. Experiments suggest that our model achieves higher accuracy and diversity in conditional scene synthesis and allows exemplar-based scene generation from various input forms.

preprint2020arXiv

Entity Abstraction in Visual Model-Based Reinforcement Learning

This paper tests the hypothesis that modeling a scene in terms of entities and their local interactions, as opposed to modeling the scene globally, provides a significant benefit in generalizing to physical tasks in a combinatorial space the learner has not encountered before. We present object-centric perception, prediction, and planning (OP3), which to the best of our knowledge is the first fully probabilistic entity-centric dynamic latent variable framework for model-based reinforcement learning that acquires entity representations from raw visual observations without supervision and uses them to predict and plan. OP3 enforces entity-abstraction -- symmetric processing of each entity representation with the same locally-scoped function -- which enables it to scale to model different numbers and configurations of objects from those in training. Our approach to solving the key technical challenge of grounding these entity representations to actual objects in the environment is to frame this variable binding problem as an inference problem, and we develop an interactive inference algorithm that uses temporal continuity and interactive feedback to bind information about object properties to the entity variables. On block-stacking tasks, OP3 generalizes to novel block configurations and more objects than observed during training, outperforming an oracle model that assumes access to object supervision and achieving two to three times better accuracy than a state-of-the-art video prediction model that does not exhibit entity abstraction.

preprint2020arXiv

Foley Music: Learning to Generate Music from Videos

In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music generator: body keypoints from videos and MIDI events from audio recordings. We then formulate music generation from videos as a motion-to-MIDI translation problem. We present a Graph$-$Transformer framework that can accurately predict MIDI event sequences in accordance with the body movements. The MIDI event can then be converted to realistic music using an off-the-shelf music synthesizer tool. We demonstrate the effectiveness of our models on videos containing a variety of music performances. Experimental results show that our model outperforms several existing systems in generating music that is pleasant to listen to. More importantly, the MIDI representations are fully interpretable and transparent, thus enabling us to perform music editing flexibly. We encourage the readers to watch the demo video with audio turned on to experience the results.

preprint2020arXiv

Learning abstract structure for drawing by efficient motor program induction

Humans flexibly solve new problems that differ qualitatively from those they were trained on. This ability to generalize is supported by learned concepts that capture structure common across different problems. Here we develop a naturalistic drawing task to study how humans rapidly acquire structured prior knowledge. The task requires drawing visual objects that share underlying structure, based on a set of composable geometric rules. We show that people spontaneously learn abstract drawing procedures that support generalization, and propose a model of how learners can discover these reusable drawing programs. Trained in the same setting as humans, and constrained to produce efficient motor actions, this model discovers new drawing routines that transfer to test objects and resemble learned features of human sequences. These results suggest that two principles guiding motor program induction in the model - abstraction (general programs that ignore object-specific details) and compositionality (recombining previously learned programs) - are key for explaining how humans learn structured internal representations that guide flexible reasoning and learning.

preprint2020arXiv

Learning Physical Graph Representations from Visual Scenes

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.

preprint2020arXiv

Learning to learn generative programs with Memoised Wake-Sleep

We study a class of neuro-symbolic generative models in which neural networks are used both for inference and as priors over symbolic, data-generating programs. As generative models, these programs capture compositional structures in a naturally explainable form. To tackle the challenge of performing program induction as an 'inner-loop' to learning, we propose the Memoised Wake-Sleep (MWS) algorithm, which extends Wake Sleep by explicitly storing and reusing the best programs discovered by the inference network throughout training. We use MWS to learn accurate, explainable models in three challenging domains: stroke-based character modelling, cellular automata, and few-shot learning in a novel dataset of real-world string concepts.

preprint2020arXiv

Look, Listen, and Act: Towards Audio-Visual Embodied Navigation

A crucial ability of mobile intelligent agents is to integrate the evidence from multiple sensory inputs in an environment and to make a sequence of actions to reach their goals. In this paper, we attempt to approach the problem of Audio-Visual Embodied Navigation, the task of planning the shortest path from a random starting location in a scene to the sound source in an indoor environment, given only raw egocentric visual and audio sensory data. To accomplish this task, the agent is required to learn from various modalities, i.e. relating the audio signal to the visual environment. Here we describe an approach to audio-visual embodied navigation that takes advantage of both visual and audio pieces of evidence. Our solution is based on three key ideas: a visual perception mapper module that constructs its spatial memory of the environment, a sound perception module that infers the relative location of the sound source from the agent, and a dynamic path planner that plans a sequence of actions based on the audio-visual observations and the spatial memory of the environment to navigate toward the goal. Experimental results on a newly collected Visual-Audio-Room dataset using the simulated multi-modal environment demonstrate the effectiveness of our approach over several competitive baselines.

preprint2020arXiv

Music Gesture for Visual Sound Separation

Recent deep learning approaches have achieved impressive performance on visual sound separation tasks. However, these approaches are mostly built on appearance and optical flow like motion feature representations, which exhibit limited abilities to find the correlations between audio signals and visual points, especially when separating multiple instruments of the same types, such as multiple violins in a scene. To address this, we propose "Music Gesture," a keypoint-based structured representation to explicitly model the body and finger movements of musicians when they perform music. We first adopt a context-aware graph network to integrate visual semantic context with body dynamics, and then apply an audio-visual fusion model to associate body movements with the corresponding audio signals. Experimental results on three music performance datasets show: 1) strong improvements upon benchmark metrics for hetero-musical separation tasks (i.e. different instruments); 2) new ability for effective homo-musical separation for piano, flute, and trumpet duets, which to our best knowledge has never been achieved with alternative methods. Project page: http://music-gesture.csail.mit.edu.

preprint2020arXiv

Noisy Agents: Self-supervised Exploration by Predicting Auditory Events

Humans integrate multiple sensory modalities (e.g. visual and audio) to build a causal understanding of the physical world. In this work, we propose a novel type of intrinsic motivation for Reinforcement Learning (RL) that encourages the agent to understand the causal effect of its actions through auditory event prediction. First, we allow the agent to collect a small amount of acoustic data and use K-means to discover underlying auditory event clusters. We then train a neural network to predict the auditory events and use the prediction errors as intrinsic rewards to guide RL exploration. Experimental results on Atari games show that our new intrinsic motivation significantly outperforms several state-of-the-art baselines. We further visualize our noisy agents' behavior in a physics environment and demonstrate that our newly designed intrinsic reward leads to the emergence of physical interaction behaviors (e.g. contact with objects).

preprint2020arXiv

On the Units of GANs (Extended Abstract)

Generative Adversarial Networks (GANs) have achieved impressive results for many real-world applications. As an active research topic, many GAN variants have emerged with improvements in sample quality and training stability. However, visualization and understanding of GANs is largely missing. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to concepts with a segmentation-based network dissection method. We quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. Finally, we examine the contextual relationship between these units and their surrounding by inserting the discovered concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in the scene. We will open source our interactive tools to help researchers and practitioners better understand their models.

preprint2020arXiv

Perspective Plane Program Induction from a Single Image

We study the inverse graphics problem of inferring a holistic representation for natural images. Given an input image, our goal is to induce a neuro-symbolic, program-like representation that jointly models camera poses, object locations, and global scene structures. Such high-level, holistic scene representations further facilitate low-level image manipulation tasks such as inpainting. We formulate this problem as jointly finding the camera pose and scene structure that best describe the input image. The benefits of such joint inference are two-fold: scene regularity serves as a new cue for perspective correction, and in turn, correct perspective correction leads to a simplified scene structure, similar to how the correct shape leads to the most regular texture in shape from texture. Our proposed framework, Perspective Plane Program Induction (P3I), combines search-based and gradient-based algorithms to efficiently solve the problem. P3I outperforms a set of baselines on a collection of Internet images, across tasks including camera pose estimation, global structure inference, and down-stream image manipulation tasks.

preprint2020arXiv

Rethinking Few-Shot Image Classification: a Good Embedding Is All You Need?

The focus of recent meta-learning research has been on the development of learning algorithms that can quickly adapt to test time tasks with limited data and low computational cost. Few-shot learning is widely used as one of the standard benchmarks in meta-learning. In this work, we show that a simple baseline: learning a supervised or self-supervised representation on the meta-training set, followed by training a linear classifier on top of this representation, outperforms state-of-the-art few-shot learning methods. An additional boost can be achieved through the use of self-distillation. This demonstrates that using a good learned embedding model can be more effective than sophisticated meta-learning algorithms. We believe that our findings motivate a rethinking of few-shot image classification benchmarks and the associated role of meta-learning algorithms. Code is available at: http://github.com/WangYueFt/rfs/.

preprint2020arXiv

Too many cooks: Bayesian inference for coordinating multi-agent collaboration

Collaboration requires agents to coordinate their behavior on the fly, sometimes cooperating to solve a single task together and other times dividing it up into sub-tasks to work on in parallel. Underlying the human ability to collaborate is theory-of-mind, the ability to infer the hidden mental states that drive others to act. Here, we develop Bayesian Delegation, a decentralized multi-agent learning mechanism with these abilities. Bayesian Delegation enables agents to rapidly infer the hidden intentions of others by inverse planning. We test Bayesian Delegation in a suite of multi-agent Markov decision processes inspired by cooking problems. On these tasks, agents with Bayesian Delegation coordinate both their high-level plans (e.g. what sub-task they should work on) and their low-level actions (e.g. avoiding getting in each other's way). In a self-play evaluation, Bayesian Delegation outperforms alternative algorithms. Bayesian Delegation is also a capable ad-hoc collaborator and successfully coordinates with other agent types even in the absence of prior experience. Finally, in a behavioral experiment, we show that Bayesian Delegation makes inferences similar to human observers about the intent of others. Together, these results demonstrate the power of Bayesian Delegation for decentralized multi-agent collaboration.

preprint2020arXiv

Visual Concept-Metaconcept Learning

Humans reason with concepts and metaconcepts: we recognize red and green from visual input; we also understand that they describe the same property of objects (i.e., the color). In this paper, we propose the visual concept-metaconcept learner (VCML) for joint learning of concepts and metaconcepts from images and associated question-answer pairs. The key is to exploit the bidirectional connection between visual concepts and metaconcepts. Visual representations provide grounding cues for predicting relations between unseen pairs of concepts. Knowing that red and green describe the same property of objects, we generalize to the fact that cube and sphere also describe the same property of objects, since they both categorize the shape of objects. Meanwhile, knowledge about metaconcepts empowers visual concept learning from limited, noisy, and even biased data. From just a few examples of purple cubes we can understand a new color purple, which resembles the hue of the cubes instead of the shape of them. Evaluation on both synthetic and real-world datasets validates our claims.

preprint2020arXiv

Visual Grounding of Learned Physical Models

Humans intuitively recognize objects' physical properties and predict their motion, even when the objects are engaged in complicated interactions. The abilities to perform physical reasoning and to adapt to new environments, while intrinsic to humans, remain challenging to state-of-the-art computational models. In this work, we present a neural model that simultaneously reasons about physics and makes future predictions based on visual and dynamics priors. The visual prior predicts a particle-based representation of the system from visual observations. An inference module operates on those particles, predicting and refining estimates of particle locations, object states, and physical parameters, subject to the constraints imposed by the dynamics prior, which we refer to as visual grounding. We demonstrate the effectiveness of our method in environments involving rigid objects, deformable materials, and fluids. Experiments show that our model can infer the physical properties within a few observations, which allows the model to quickly adapt to unseen scenarios and make accurate predictions into the future.

preprint2018arXiv

Modeling human intuitions about liquid flow with particle-based simulation

Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids--splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring--despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a "game engine in the head", drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people's predictions about how liquids flow among complex solid obstacles, and was significantly better than two alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people's predictions varied as a function of the liquids' properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics.