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Jooyeon Kim

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2 published item(s)

preprint2026arXiv

Probing the Impact of Scale on Data-Efficient, Generalist Transformer World Models for Atari

Developing generalist systems that retain human-like data efficiency is a central challenge. While world models (WMs) offer a promising path, existing research often conflates architectural mechanisms with the independent impact of model \emph{scale}. In this work, we use a minimalist transformer world model to analyze scaling behaviors on the Atari 100k benchmark, using fixed offline datasets derived from a presupposed expert policy. Our results reveal that environments fundamentally fall into distinct scaling regimes, even when constrained by identical offline data budgets and model capacities. For individual tasks, some environments naturally allow models to pass the interpolation threshold, yielding monotonic improvements in the overparameterized regime, while others remain trapped in the classical regime, where larger world models degrade fidelity. In the unified setting, i.e., a single transformer trained on a suite of 26 Atari environments, we uncover that joint training stabilizes scaling dynamics, ensuring monotonic gains across all environments, regardless of their distinct inherent scaling regimes. Finally, we demonstrate that improved fidelity translates directly to downstream control, with policies learned entirely within the simulated dynamics achieving a median expert-random-normalized score of 0.770. Our findings suggest that future progress lies as much in precise scaling strategies as in architectural innovation.

preprint2015arXiv

The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their experience and roles that best complement the existing roles on the team. We adopt a mixed-methods approach to explore how users negotiate this dilemma. Using data from \textit{League of Legends}, we define a similarity space to operationalize team design constructs about role proficiency, generality, and congruency. We collect publicly available data from 3.36 million users to test the influence of these constructs on team performance. We also conduct focus groups with novice and elite players to understand how players' team design practices vary with expertise. We find that player proficiency increases team performance more than team congruency. These findings have implications for players, designers, and theorists about how to recommend team designs that jointly prioritize individuals' expertise and teams' compatibility.