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Jiarui Gan

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Published work

4 published item(s)

preprint2026arXiv

Strat-Reasoner: Reinforcing Strategic Reasoning of LLMs in Multi-Agent Games

While Large Language Models (LLMs) excel in certain reasoning tasks, they struggle in multi-agent games where the final outcome depends on the joint strategies of all agents. In multi-agent games, the non-stationarity of other agents brings significant challenges on the evaluation of the reasoning process and the credit assignment over multiple reasoning steps. Existing single-agent reinforcement learning (RL) approaches and their multi-agent extensions fail to address these challenges as they do not incorporate other agents in the reasoning process. In this work, we propose Strat-Reasoner, a novel RL-based framework that improves LLMs' strategic reasoning ability in multi-agent games. We introduce a novel recursive reasoning paradigm where an agent's reasoning also integrates other agents' reasoning processes. To provide effective reward signals for the intermediate reasoning sequences, we employ a centralized Chain-of-Thought (CoT) comparison module to evaluate the reasoning quality. Finally, we compute an accurate hybrid advantage and develop a group-relative RL approach to optimize the LLM policy. Experimental results show that Strat-Reasoner substantially improves strategic abilities of underlying LLMs, achieving 22.1\% average performance improvements across various multi-agent games.

preprint2022arXiv

Admissible Policy Teaching through Reward Design

We study reward design strategies for incentivizing a reinforcement learning agent to adopt a policy from a set of admissible policies. The goal of the reward designer is to modify the underlying reward function cost-efficiently while ensuring that any approximately optimal deterministic policy under the new reward function is admissible and performs well under the original reward function. This problem can be viewed as a dual to the problem of optimal reward poisoning attacks: instead of forcing an agent to adopt a specific policy, the reward designer incentivizes an agent to avoid taking actions that are inadmissible in certain states. Perhaps surprisingly, and in contrast to the problem of optimal reward poisoning attacks, we first show that the reward design problem for admissible policy teaching is computationally challenging, and it is NP-hard to find an approximately optimal reward modification. We then proceed by formulating a surrogate problem whose optimal solution approximates the optimal solution to the reward design problem in our setting, but is more amenable to optimization techniques and analysis. For this surrogate problem, we present characterization results that provide bounds on the value of the optimal solution. Finally, we design a local search algorithm to solve the surrogate problem and showcase its utility using simulation-based experiments.

preprint2022arXiv

Bayesian Persuasion in Sequential Decision-Making

We study a dynamic model of Bayesian persuasion in sequential decision-making settings. An informed principal observes an external parameter of the world and advises an uninformed agent about actions to take over time. The agent takes actions in each time step based on the current state, the principal's advice/signal, and beliefs about the external parameter. The action of the agent updates the state according to a stochastic process. The model arises naturally in many applications, e.g., an app (the principal) can advice the user (the agent) on possible choices between actions based on additional real-time information the app has. We study the problem of designing a signaling strategy from the principal's point of view. We show that the principal has an optimal strategy against a myopic agent, who only optimizes their rewards locally, and the optimal strategy can be computed in polynomial time. In contrast, it is NP-hard to approximate an optimal policy against a far-sighted agent. Further, if the principal has the power to threaten the agent by not providing future signals, then we can efficiently compute a threat-based strategy. This strategy guarantees the principal's payoff as if playing against an agent who is far-sighted but myopic to future signals.

preprint2020arXiv

Optimally Deceiving a Learning Leader in Stackelberg Games

Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm operates by querying the best responses or the payoffs of the follower, who consequently can deceive the algorithm by responding as if his payoffs were much different than what they actually are. For this strategic behavior to be successful, the main challenge faced by the follower is to pinpoint the payoffs that would make the learning algorithm compute a commitment so that best responding to it maximizes the follower's utility, according to his true payoffs. While this problem has been considered before, the related literature only focused on the simplified scenario in which the payoff space is finite, thus leaving the general version of the problem unanswered. In this paper, we fill in this gap, by showing that it is always possible for the follower to compute (near-)optimal payoffs for various scenarios about the learning interaction between leader and follower.