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Jia Feng

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2 published item(s)

preprint2026arXiv

Enhancing the Code Reasoning Capabilities of LLMs via Consistency-based Reinforcement Learning

Code reasoning refers to the task of predicting the output of a program given its source code and specific inputs. It can measure the reasoning capability of large language models (LLMs) and also benefit downstream tasks such as code generation and mathematical reasoning. Existing work has verified the effectiveness of reinforcement learning on the task. However, these methods design rewards solely based on final outputs or coarse-grained signals, and neglect the inherent consistency of the stepwise reasoning process in the task. Therefore, these methods often result in sparse reward or reward hacking, which limits the full play of enhanced learning capabilities. To alleviate these issues, we propose CodeThinker, a consistency-driven reinforcement learning framework for code reasoning. Specifically, CodeThinker has three key components: (1) a stepwise reasoning-aware model training module, which utilizes a consistency tracing paradigm as a template to synthesize training data that captures the stepwise reasoning process; (2) a dynamic beam sampling strategy, which aims to improve the quality of sampled outputs under a fixed sampling budget; and (3) a consistency reward mechanism that can effectively alleviate reward hacking. Experiments on three popular benchmarks show that CodeThinker achieves state-of-the-art performance across multiple LLMs. For instance, it outperforms the strongest baseline by 4.3% in accuracy when deployed on Qwen2.5-Coder-7B-Instruct. We also validate the effectiveness of CodeThinker on downstream tasks. Results show that, without additional training, CodeThinker obtains average accuracy gains of 5.33 and 3.11 percentage points on mathematical reasoning and code reasoning tasks covering 17 programming languages, respectively.

preprint2014arXiv

Effects of Crowding Perception on Self-organized Pedestrian Flows Using Adaptive Agent-based Model

Pedestrian behavior has much more complicated characteristics in a dense crowd and thus attracts the widespread interest of scientists and engineers. However, even successful modeling approaches such as pedestrian models based on particle systems are still not fully considered the perceptive mechanism underlying collective pedestrian behavior. This paper extends a behavioral heuristics-based pedestrian model to an adaptive agent-based model, which explicitly considers the crowding effect of neighboring individuals and perception anisotropy on the representation of a pedestrians visual information. The adaptive agents with crowding perception are constructed to investigate complex, selforganized collective dynamics of pedestrian motion. The proposed model simulates selforganized pedestrian flows in good quantitative agreement with empirical data. The selforganized phenomena include lane formation in bidirectional flow and fundamental diagrams of unidirectional flow. Simulation results show that the emergence of lane formation in bidirectional flow can be well reproduced. To investigate this further, increasing view distance has a significant effect on reducing the number of lanes, increasing lane width, and stabilizing the self-organized lanes. The paper also discusses phase transitions of fundamental diagrams of pedestrian crowds with unidirectional flow. It is found that the heterogeneity of how pedestrians perceive crowding in the population has a remarkable impact on the flow quality, which results in the buildup of congestion and rapidly decreases the efficiency of pedestrian flows. It also indicates that the concept of heterogeneity may be used to explain the instability of phase transitions.