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Jen-Hao Rick Chang

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Published work

4 published item(s)

preprint2026arXiv

Velox: Learning Representations of 4D Geometry and Appearance

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.

preprint2022arXiv

Style Equalization: Unsupervised Learning of Controllable Generative Sequence Models

Controllable generative sequence models with the capability to extract and replicate the style of specific examples enable many applications, including narrating audiobooks in different voices, auto-completing and auto-correcting written handwriting, and generating missing training samples for downstream recognition tasks. However, under an unsupervised-style setting, typical training algorithms for controllable sequence generative models suffer from the training-inference mismatch, where the same sample is used as content and style input during training but unpaired samples are given during inference. In this paper, we tackle the training-inference mismatch encountered during unsupervised learning of controllable generative sequence models. The proposed method is simple yet effective, where we use a style transformation module to transfer target style information into an unrelated style input. This method enables training using unpaired content and style samples and thereby mitigate the training-inference mismatch. We apply style equalization to text-to-speech and text-to-handwriting synthesis on three datasets. We conduct thorough evaluation, including both quantitative and qualitative user studies. Our results show that by mitigating the training-inference mismatch with the proposed style equalization, we achieve style replication scores comparable to real data in our user studies.

preprint2021arXiv

SapAugment: Learning A Sample Adaptive Policy for Data Augmentation

Data augmentation methods usually apply the same augmentation (or a mix of them) to all the training samples. For example, to perturb data with noise, the noise is sampled from a Normal distribution with a fixed standard deviation, for all samples. We hypothesize that a hard sample with high training loss already provides strong training signal to update the model parameters and should be perturbed with mild or no augmentation. Perturbing a hard sample with a strong augmentation may also make it too hard to learn from. Furthermore, a sample with low training loss should be perturbed by a stronger augmentation to provide more robustness to a variety of conditions. To formalize these intuitions, we propose a novel method to learn a Sample-Adaptive Policy for Augmentation -- SapAugment. Our policy adapts the augmentation parameters based on the training loss of the data samples. In the example of Gaussian noise, a hard sample will be perturbed with a low variance noise and an easy sample with a high variance noise. Furthermore, the proposed method combines multiple augmentation methods into a methodical policy learning framework and obviates hand-crafting augmentation parameters by trial-and-error. We apply our method on an automatic speech recognition (ASR) task, and combine existing and novel augmentations using the proposed framework. We show substantial improvement, up to 21% relative reduction in word error rate on LibriSpeech dataset, over the state-of-the-art speech augmentation method.

preprint2020arXiv

Towards Occlusion-Aware Multifocal Displays

The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience. Multifocal displays, one of the classic approaches to satisfy the accommodation cue, place virtual content at multiple focal planes, each at a di erent depth. However, the content on focal planes close to the eye do not occlude those farther away; this deteriorates the occlusion cue as well as reduces contrast at depth discontinuities due to leakage of the defocus blur. This paper enables occlusion-aware multifocal displays using a novel ConeTilt operator that provides an additional degree of freedom -- tilting the light cone emitted at each pixel of the display panel. We show that, for scenes with relatively simple occlusion con gurations, tilting the light cones provides the same e ect as physical occlusion. We demonstrate that ConeTilt can be easily implemented by a phase-only spatial light modulator. Using a lab prototype, we show results that demonstrate the presence of occlusion cues and the increased contrast of the display at depth edges.