Researcher profile

Jemin Hwangbo

Jemin Hwangbo contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Learning Dynamic Pick-and-Place for a Legged Manipulator

Legged manipulators extend robotic capabilities beyond static manipulation by integrating agile locomotion with versatile arm control. However, achieving precise manipulation while maintaining coordinated locomotion remains a major challenge. This work presents a hierarchical reinforcement learning framework for dynamic pick-and-place tasks using a quadruped equipped with a 6-DOF robotic arm. The framework incorporates an explicit mass estimation module enabling adaptive whole-body control for objects with varying weights. In simulation, the system achieves an 86.05% success rate with payloads up to 2.3 kg. The approach is further validated through real-world experiments across six representative scenarios with controlled variations in object physical properties (size and mass) and task heights. Specifically, within a wide vertical workspace ranging from ground level to 1.1~m-high tabletops, the system demonstrates an average success rate of 73.3% for payloads up to 1.3 kg, with an average execution time of 4.06 s. Unlike prior works that handle lightweight objects and execute pick-and-place motions with slow, piecewise motions, the proposed framework exploits concurrent locomotion and manipulation for dynamic, continuous execution. These results demonstrate the potential of quadrupedal mobile manipulators for adaptive, whole-body pick-and-place with heavier payloads and extended workspaces.

preprint2026arXiv

Learning Quadrupedal Locomotion for a Heavy Hydraulic Robot Using an Actuator Model

The simulation-to-reality (sim-to-real) transfer of large-scale hydraulic robots presents a significant challenge in robotics because of the inherent slow control response and complex fluid dynamics. The complex dynamics result from the multiple interconnected cylinder structure and the difference in fluid rates of the cylinders. These characteristics complicate detailed simulation for all joints, making it unsuitable for reinforcement learning (RL) applications. In this work, we propose an analytical actuator model driven by hydraulic dynamics to represent the complicated actuators. The model predicts joint torques for all 12 actuators in under 1 microsecond, allowing rapid processing in RL environments. We compare our model with neural network-based actuator models and demonstrate the advantages of our model in data-limited scenarios. The locomotion policy trained in RL with our model is deployed on a hydraulic quadruped robot, which is over 300 kg. This work is the first demonstration of a successful transfer of stable and robust command-tracking locomotion with RL on a heavy hydraulic quadruped robot, demonstrating advanced sim-to-real transferability.

preprint2022arXiv

Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotion

In this paper, we propose a locomotion training framework where a control policy and a state estimator are trained concurrently. The framework consists of a policy network which outputs the desired joint positions and a state estimation network which outputs estimates of the robot's states such as the base linear velocity, foot height, and contact probability. We exploit a fast simulation environment to train the networks and the trained networks are transferred to the real robot. The trained policy and state estimator are capable of traversing diverse terrains such as a hill, slippery plate, and bumpy road. We also demonstrate that the learned policy can run at up to 3.75 m/s on normal flat ground and 3.54 m/s on a slippery plate with the coefficient of friction of 0.22.

preprint2022arXiv

D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions

We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences.

preprint2022arXiv

Learning Forward Dynamics Model and Informed Trajectory Sampler for Safe Quadruped Navigation

For autonomous quadruped robot navigation in various complex environments, a typical SOTA system is composed of four main modules -- mapper, global planner, local planner, and command-tracking controller -- in a hierarchical manner. In this paper, we build a robust and safe local planner which is designed to generate a velocity plan to track a coarsely planned path from the global planner. Previous works used waypoint-based methods (e.g. Proportional-Differential control and pure pursuit) which simplify the path tracking problem to local point-goal navigation. However, they suffer from frequent collisions in geometrically complex and narrow environments because of two reasons; the global planner uses a coarse and inaccurate model and the local planner is unable to track the global plan sufficiently well. Currently, deep learning methods are an appealing alternative because they can learn safety and path feasibility from experience more accurately. However, existing deep learning methods are not capable of planning for a long horizon. In this work, we propose a learning-based fully autonomous navigation framework composed of three innovative elements: a learned forward dynamics model (FDM), an online sampling-based model-predictive controller, and an informed trajectory sampler (ITS). Using our framework, a quadruped robot can autonomously navigate in various complex environments without a collision and generate a smoother command plan compared to the baseline method. Furthermore, our method can reactively handle unexpected obstacles on the planned path and avoid them. Project page https://awesomericky.github.io/projects/FDM_ITS_navigation/.

preprint2022arXiv

Learning robust perceptive locomotion for quadrupedal robots in the wild

Legged robots that can operate autonomously in remote and hazardous environments will greatly increase opportunities for exploration into under-explored areas. Exteroceptive perception is crucial for fast and energy-efficient locomotion: perceiving the terrain before making contact with it enables planning and adaptation of the gait ahead of time to maintain speed and stability. However, utilizing exteroceptive perception robustly for locomotion has remained a grand challenge in robotics. Snow, vegetation, and water visually appear as obstacles on which the robot cannot step~-- or are missing altogether due to high reflectance. Additionally, depth perception can degrade due to difficult lighting, dust, fog, reflective or transparent surfaces, sensor occlusion, and more. For this reason, the most robust and general solutions to legged locomotion to date rely solely on proprioception. This severely limits locomotion speed, because the robot has to physically feel out the terrain before adapting its gait accordingly. Here we present a robust and general solution to integrating exteroceptive and proprioceptive perception for legged locomotion. We leverage an attention-based recurrent encoder that integrates proprioceptive and exteroceptive input. The encoder is trained end-to-end and learns to seamlessly combine the different perception modalities without resorting to heuristics. The result is a legged locomotion controller with high robustness and speed. The controller was tested in a variety of challenging natural and urban environments over multiple seasons and completed an hour-long hike in the Alps in the time recommended for human hikers.

preprint2022arXiv

Monte Carlo Tree Search Gait Planner for Non-Gaited Legged System Control

In this work, a non-gaited framework for legged system locomotion is presented. The approach decouples the gait sequence optimization by considering the problem as a decision-making process. The redefined contact sequence problem is solved by utilizing a Monte Carlo Tree Search (MCTS) algorithm that exploits optimization-based simulations to evaluate the best search direction. The proposed scheme has proven to have a good trade-off between exploration and exploitation of the search space compared to the state-of-the-art Mixed-Integer Quadratic Programming (MIQP). The model predictive control (MPC) utilizes the gait generated by the MCTS to optimize the ground reaction forces and future footholds position. The simulation results, performed on a quadruped robot, showed that the proposed framework could generate known periodic gait and adapt the contact sequence to the encountered conditions, including external forces and terrain with unknown and variable properties. When tested on robots with different layouts, the system has also shown its reliability.