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Jaehong Yoon

Jaehong Yoon contributes to research discovery and scholarly infrastructure.

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Published work

10 published item(s)

preprint2026arXiv

Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.

preprint2026arXiv

EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding

Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.

preprint2026arXiv

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

preprint2026arXiv

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.

preprint2023arXiv

Bitwidth Heterogeneous Federated Learning with Progressive Weight Dequantization

In practical federated learning scenarios, the participating devices may have different bitwidths for computation and memory storage by design. However, despite the progress made in device-heterogeneous federated learning scenarios, the heterogeneity in the bitwidth specifications in the hardware has been mostly overlooked. We introduce a pragmatic FL scenario with bitwidth heterogeneity across the participating devices, dubbed as Bitwidth Heterogeneous Federated Learning (BHFL). BHFL brings in a new challenge, that the aggregation of model parameters with different bitwidths could result in severe performance degeneration, especially for high-bitwidth models. To tackle this problem, we propose ProWD framework, which has a trainable weight dequantizer at the central server that progressively reconstructs the low-bitwidth weights into higher bitwidth weights, and finally into full-precision weights. ProWD further selectively aggregates the model parameters to maximize the compatibility across bit-heterogeneous weights. We validate ProWD against relevant FL baselines on the benchmark datasets, using clients with varying bitwidths. Our ProWD largely outperforms the baseline FL algorithms as well as naive approaches (e.g. grouped averaging) under the proposed BHFL scenario.

preprint2022arXiv

BiTAT: Neural Network Binarization with Task-dependent Aggregated Transformation

Neural network quantization aims to transform high-precision weights and activations of a given neural network into low-precision weights/activations for reduced memory usage and computation, while preserving the performance of the original model. However, extreme quantization (1-bit weight/1-bit activations) of compactly-designed backbone architectures (e.g., MobileNets) often used for edge-device deployments results in severe performance degeneration. This paper proposes a novel Quantization-Aware Training (QAT) method that can effectively alleviate performance degeneration even with extreme quantization by focusing on the inter-weight dependencies, between the weights within each layer and across consecutive layers. To minimize the quantization impact of each weight on others, we perform an orthonormal transformation of the weights at each layer by training an input-dependent correlation matrix and importance vector, such that each weight is disentangled from the others. Then, we quantize the weights based on their importance to minimize the loss of the information from the original weights/activations. We further perform progressive layer-wise quantization from the bottom layer to the top, so that quantization at each layer reflects the quantized distributions of weights and activations at previous layers. We validate the effectiveness of our method on various benchmark datasets against strong neural quantization baselines, demonstrating that it alleviates the performance degeneration on ImageNet and successfully preserves the full-precision model performance on CIFAR-100 with compact backbone networks.

preprint2022arXiv

Online Coreset Selection for Rehearsal-based Continual Learning

A dataset is a shred of crucial evidence to describe a task. However, each data point in the dataset does not have the same potential, as some of the data points can be more representative or informative than others. This unequal importance among the data points may have a large impact in rehearsal-based continual learning, where we store a subset of the training examples (coreset) to be replayed later to alleviate catastrophic forgetting. In continual learning, the quality of the samples stored in the coreset directly affects the model's effectiveness and efficiency. The coreset selection problem becomes even more important under realistic settings, such as imbalanced continual learning or noisy data scenarios. To tackle this problem, we propose Online Coreset Selection (OCS), a simple yet effective method that selects the most representative and informative coreset at each iteration and trains them in an online manner. Our proposed method maximizes the model's adaptation to a current dataset while selecting high-affinity samples to past tasks, which directly inhibits catastrophic forgetting. We validate the effectiveness of our coreset selection mechanism over various standard, imbalanced, and noisy datasets against strong continual learning baselines, demonstrating that it improves task adaptation and prevents catastrophic forgetting in a sample-efficient manner.

preprint2022arXiv

Representational Continuity for Unsupervised Continual Learning

Continual learning (CL) aims to learn a sequence of tasks without forgetting the previously acquired knowledge. However, recent CL advances are restricted to supervised continual learning (SCL) scenarios. Consequently, they are not scalable to real-world applications where the data distribution is often biased and unannotated. In this work, we focus on unsupervised continual learning (UCL), where we learn the feature representations on an unlabelled sequence of tasks and show that reliance on annotated data is not necessary for continual learning. We conduct a systematic study analyzing the learned feature representations and show that unsupervised visual representations are surprisingly more robust to catastrophic forgetting, consistently achieve better performance, and generalize better to out-of-distribution tasks than SCL. Furthermore, we find that UCL achieves a smoother loss landscape through qualitative analysis of the learned representations and learns meaningful feature representations. Additionally, we propose Lifelong Unsupervised Mixup (LUMP), a simple yet effective technique that interpolates between the current task and previous tasks' instances to alleviate catastrophic forgetting for unsupervised representations.

preprint2020arXiv

Rapid Structural Pruning of Neural Networks with Set-based Task-Adaptive Meta-Pruning

As deep neural networks are growing in size and being increasingly deployed to more resource-limited devices, there has been a recent surge of interest in network pruning methods, which aim to remove less important weights or activations of a given network. A common limitation of most existing pruning techniques, is that they require pre-training of the network at least once before pruning, and thus we can benefit from reduction in memory and computation only at the inference time. However, reducing the training cost of neural networks with rapid structural pruning may be beneficial either to minimize monetary cost with cloud computing or to enable on-device learning on a resource-limited device. Recently introduced random-weight pruning approaches can eliminate the needs of pretraining, but they often obtain suboptimal performance over conventional pruning techniques and also does not allow for faster training since they perform unstructured pruning. To overcome their limitations, we propose Set-based Task-Adaptive Meta Pruning (STAMP), which task-adaptively prunes a network pretrained on a large reference dataset by generating a pruning mask on it as a function of the target dataset. To ensure maximum performance improvements on the target task, we meta-learn the mask generator over different subsets of the reference dataset, such that it can generalize well to any unseen datasets within a few gradient steps of training. We validate STAMP against recent advanced pruning methods on benchmark datasets, on which it not only obtains significantly improved compression rates over the baselines at similar accuracy, but also orders of magnitude faster training speed.

preprint2020arXiv

Scalable and Order-robust Continual Learning with Additive Parameter Decomposition

While recent continual learning methods largely alleviate the catastrophic problem on toy-sized datasets, some issues remain to be tackled to apply them to real-world problem domains. First, a continual learning model should effectively handle catastrophic forgetting and be efficient to train even with a large number of tasks. Secondly, it needs to tackle the problem of order-sensitivity, where the performance of the tasks largely varies based on the order of the task arrival sequence, as it may cause serious problems where fairness plays a critical role (e.g. medical diagnosis). To tackle these practical challenges, we propose a novel continual learning method that is scalable as well as order-robust, which instead of learning a completely shared set of weights, represents the parameters for each task as a sum of task-shared and sparse task-adaptive parameters. With our Additive Parameter Decomposition (APD), the task-adaptive parameters for earlier tasks remain mostly unaffected, where we update them only to reflect the changes made to the task-shared parameters. This decomposition of parameters effectively prevents catastrophic forgetting and order-sensitivity, while being computation- and memory-efficient. Further, we can achieve even better scalability with APD using hierarchical knowledge consolidation, which clusters the task-adaptive parameters to obtain hierarchically shared parameters. We validate our network with APD, APD-Net, on multiple benchmark datasets against state-of-the-art continual learning methods, which it largely outperforms in accuracy, scalability, and order-robustness.