Researcher profile

Hung-Ting Su

Hung-Ting Su contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
10works
0followers
6topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

10 published item(s)

preprint2026arXiv

Affordance-Guided Coarse-to-Fine Exploration for Base Placement in Open-Vocabulary Mobile Manipulation

In open-vocabulary mobile manipulation (OVMM), task success often hinges on the selection of an appropriate base placement for the robot. Existing approaches typically navigate to proximity-based regions without considering affordances, resulting in frequent manipulation failures. We propose Affordance-Guided Coarse-to-Fine Exploration, a zero-shot framework for base placement that integrates semantic understanding from vision-language models (VLMs) with geometric feasibility through an iterative optimization process. Our method constructs cross-modal representations, namely Affordance RGB and Obstacle Map+, to align semantics with spatial context. This enables reasoning that extends beyond the egocentric limitations of RGB perception. To ensure interaction is guided by task-relevant affordances, we leverage coarse semantic priors from VLMs to guide the search toward task-relevant regions and refine placements with geometric constraints, thereby reducing the risk of convergence to local optima. Evaluated on five diverse open-vocabulary mobile manipulation tasks, our system achieves an 85% success rate, significantly outperforming classical geometric planners and VLM-based methods. This demonstrates the promise of affordance-aware and multimodal reasoning for generalizable, instruction-conditioned planning in OVMM.

preprint2026arXiv

FineBench: Benchmarking and Enhancing Vision-Language Models for Fine-grained Human Activity Understanding

Vision-Language Models (VLMs) have demonstrated remarkable capabilities in general video understanding, yet they often struggle with the fine-grained comprehension crucial for real-world applications requiring nuanced interpretation of human actions and interactions. While some recent human-centric benchmarks evaluate aspects of model behaviour such as fairness/ethics, emotion perception, and broader human-centric metrics, they do not combine long-form videos, very dense QA coverage, and frame-level spatial/temporal grounding at scale. To bridge this gap, we introduce FineBench, a human-centric video question answering (VQA) benchmark specifically designed to assess fine-grained understanding. FineBench comprises 199,420 multiple-choice QA pairs densely annotated across 64 long-form videos (15 minutes each), focusing on detailed person movement, person interaction, and object manipulation, including compositional actions. Our extensive evaluation reveals that while proprietary models like GPT-5 achieve respectable performance, current open-source VLMs significantly underperform, struggling particularly with spatial reasoning in multi-person scenes and distinguishing subtle differences in human movements and interactions. To address these identified weaknesses, we propose FineAgent, a modular framework that enhances VLMs by leveraging a Localizer and a Descriptor. Experiments show that FineAgent consistently improves the performance of various open VLMs on FineBench. FineBench provides a rigorous testbed for future research into fine-grained human-centric video understanding, while FineAgent offers a practical approach to enhance such reasoning in current VLMs.

preprint2026arXiv

SceneFunRI: Reasoning the Invisible for Task-Driven Functional Object Localization

In real-world scenes, target objects may reside in regions that are not visible. While humans can often infer the locations of occluded objects from context and commonsense knowledge, this capability remains a major challenge for vision-language models (VLMs). To address this gap, we introduce SceneFunRI, a benchmark for Reasoning the Invisible. Based on the SceneFun3D dataset, SceneFunRI formulates the task as a 2D spatial reasoning problem via a semi-automatic pipeline and comprises 855 instances. It requires models to infer the locations of invisible functional objects from task instructions and commonsense reasoning. The strongest baseline model (Gemini 3 Flash) only achieves an CAcc@75 of 15.20, an mIoU of 0.74, and a Dist of 28.65. We group our prompting analysis into three categories: Strong Instruction Prompting, Reasoning-based Prompting, and Spatial Process of Elimination (SPoE). These findings indicate that invisible-region reasoning remains an unstable capability in current VLMs, motivating future work on models that more tightly integrate task intent, commonsense priors, spatial grounding, and uncertainty-aware search.

preprint2026arXiv

SPATIOROUTE: Dynamic Prompt Routing for Zero-Shot Spatial Reasoning

Spatial question answering over egocentric video is a challenging task that requires Vision-Language Models (VLMs) to reason about 3D object positions, scene affordances, and directional relationships, particularly in the zero-shot setting where no task-specific fine-tuning is available. We introduce SpatioRoute, a dynamic prompt generation approach that routes each incoming question to a semantically tailored prompt template -- without any additional training, fine-tuning, or 3D sensor input. SpatioRoute operates in two complementary modes: SpatioRoute-R, a rule-based router that deterministically maps question typologies (e.g., What, Is, How, Can, Which) to specialized prompt templates; and SpatioRoute-L, an LLM-driven approach that generates task-specific prompts from the question and situational context alone, with no video input at routing time. We evaluate SpatioRoute on the SQA3D benchmark across VLMs spanning model families. SpatioRoute achieves consistent overall accuracy gains up to 5% over fixed prompt baselines, establishing a new state-of-the-art for zero-shot video-only spatial VQA without requiring 3D point-cloud inputs. As an additional finding, we observe that Chain-of-Thought (CoT) prompting, implemented via the Think it Twice architecture, consistently degrades performance in this setting on Qwen series models, confirming that question-aware routing is more effective than uniform reasoning instructions for spatial video understanding.

preprint2024arXiv

TelTrans: Applying Multi-Type Telecom Data to Transportation Evaluation and Prediction via Multifaceted Graph Modeling

To address the limitations of traffic prediction from location-bound detectors, we present Geographical Cellular Traffic (GCT) flow, a novel data source that leverages the extensive coverage of cellular traffic to capture mobility patterns. Our extensive analysis validates its potential for transportation. Focusing on vehicle-related GCT flow prediction, we propose a graph neural network that integrates multivariate, temporal, and spatial facets for improved accuracy. Experiments reveal our model's superiority over baselines, especially in long-term predictions. We also highlight the potential for GCT flow integration into transportation systems.

preprint2022arXiv

MonoDTR: Monocular 3D Object Detection with Depth-Aware Transformer

Monocular 3D object detection is an important yet challenging task in autonomous driving. Some existing methods leverage depth information from an off-the-shelf depth estimator to assist 3D detection, but suffer from the additional computational burden and achieve limited performance caused by inaccurate depth priors. To alleviate this, we propose MonoDTR, a novel end-to-end depth-aware transformer network for monocular 3D object detection. It mainly consists of two components: (1) the Depth-Aware Feature Enhancement (DFE) module that implicitly learns depth-aware features with auxiliary supervision without requiring extra computation, and (2) the Depth-Aware Transformer (DTR) module that globally integrates context- and depth-aware features. Moreover, different from conventional pixel-wise positional encodings, we introduce a novel depth positional encoding (DPE) to inject depth positional hints into transformers. Our proposed depth-aware modules can be easily plugged into existing image-only monocular 3D object detectors to improve the performance. Extensive experiments on the KITTI dataset demonstrate that our approach outperforms previous state-of-the-art monocular-based methods and achieves real-time detection. Code is available at https://github.com/kuanchihhuang/MonoDTR

preprint2022arXiv

ReDAL: Region-based and Diversity-aware Active Learning for Point Cloud Semantic Segmentation

Despite the success of deep learning on supervised point cloud semantic segmentation, obtaining large-scale point-by-point manual annotations is still a significant challenge. To reduce the huge annotation burden, we propose a Region-based and Diversity-aware Active Learning (ReDAL), a general framework for many deep learning approaches, aiming to automatically select only informative and diverse sub-scene regions for label acquisition. Observing that only a small portion of annotated regions are sufficient for 3D scene understanding with deep learning, we use softmax entropy, color discontinuity, and structural complexity to measure the information of sub-scene regions. A diversity-aware selection algorithm is also developed to avoid redundant annotations resulting from selecting informative but similar regions in a querying batch. Extensive experiments show that our method highly outperforms previous active learning strategies, and we achieve the performance of 90% fully supervised learning, while less than 15% and 5% annotations are required on S3DIS and SemanticKITTI datasets, respectively. Our code is publicly available at https://github.com/tsunghan-wu/ReDAL.

preprint2021arXiv

End-to-End Video Question-Answer Generation with Generator-Pretester Network

We study a novel task, Video Question-Answer Generation (VQAG), for challenging Video Question Answering (Video QA) task in multimedia. Due to expensive data annotation costs, many widely used, large-scale Video QA datasets such as Video-QA, MSVD-QA and MSRVTT-QA are automatically annotated using Caption Question Generation (CapQG) which inputs captions instead of the video itself. As captions neither fully represent a video, nor are they always practically available, it is crucial to generate question-answer pairs based on a video via Video Question-Answer Generation (VQAG). Existing video-to-text (V2T) approaches, despite taking a video as the input, only generate a question alone. In this work, we propose a novel model Generator-Pretester Network that focuses on two components: (1) The Joint Question-Answer Generator (JQAG) which generates a question with its corresponding answer to allow Video Question "Answering" training. (2) The Pretester (PT) verifies a generated question by trying to answer it and checks the pretested answer with both the model's proposed answer and the ground truth answer. We evaluate our system with the only two available large-scale human-annotated Video QA datasets and achieves state-of-the-art question generation performances. Furthermore, using our generated QA pairs only on the Video QA task, we can surpass some supervised baselines. We apply our generated questions to Video QA applications and surpasses some supervised baselines using generated questions only. As a pre-training strategy, we outperform both CapQG and transfer learning approaches when employing semi-supervised (20%) or fully supervised learning with annotated data. These experimental results suggest the novel perspectives for Video QA training.

preprint2020arXiv

Expanding Sparse Guidance for Stereo Matching

The performance of image based stereo estimation suffers from lighting variations, repetitive patterns and homogeneous appearance. Moreover, to achieve good performance, stereo supervision requires sufficient densely-labeled data, which are hard to obtain. In this work, we leverage small amount of data with very sparse but accurate disparity cues from LiDAR to bridge the gap. We propose a novel sparsity expansion technique to expand the sparse cues concerning RGB images for local feature enhancement. The feature enhancement method can be easily applied to any stereo estimation algorithms with cost volume at the test stage. Extensive experiments on stereo datasets demonstrate the effectiveness and robustness across different backbones on domain adaption and self-supervision scenario. Our sparsity expansion method outperforms previous methods in terms of disparity by more than 2 pixel error on KITTI Stereo 2012 and 3 pixel error on KITTI Stereo 2015. Our approach significantly boosts the existing state-of-the-art stereo algorithms with extremely sparse cues.

preprint2020arXiv

Video Question Generation via Cross-Modal Self-Attention Networks Learning

We introduce a novel task, Video Question Generation (Video QG). A Video QG model automatically generates questions given a video clip and its corresponding dialogues. Video QG requires a range of skills -- sentence comprehension, temporal relation, the interplay between vision and language, and the ability to ask meaningful questions. To address this, we propose a novel semantic rich cross-modal self-attention (SRCMSA) network to aggregate the multi-modal and diverse features. To be more precise, we enhance the video frames semantic by integrating the object-level information, and we jointly consider the cross-modal attention for the video question generation task. Excitingly, our proposed model remarkably improves the baseline from 7.58 to 14.48 in the BLEU-4 score on the TVQA dataset. Most of all, we arguably pave a novel path toward understanding the challenging video input and we provide detailed analysis in terms of diversity, which ushers the avenues for future investigations.