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Hongyao Tang

Hongyao Tang contributes to research discovery and scholarly infrastructure.

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Published work

9 published item(s)

preprint2026arXiv

ForceFlow: Learning to Feel and Act via Contact-Driven Flow Matching

Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision force feedback and control. Although recent efforts have attempted to integrate force/torque sensing into policies, how to build a simple yet effective framework that achieves robust generalization under multimodal observations remains an open question. In this paper, we propose ForceFlow, a force-aware reactive framework built upon flow matching. For contact-stage policy design, we investigate force signal fusion mechanisms and adopt an asymmetric multimodal fusion architecture that treats force as a global regulatory signal, combined with a joint prediction paradigm that enhances the policy's understanding of instantaneous force and historical information, thereby achieving deep coupling between force and motion. For task-level hierarchical decomposition, we divide manipulation into a vision-dominant approach stage (VLM-based pointing for target localization) and a touch-dominant interaction stage (force-driven contact execution), with a Vision-to-Force (V2F) handover mechanism that explicitly decouples spatial generalization from contact regulation. Experimental results across six real-world contact-rich tasks demonstrate that ForceFlow achieves a 37% success rate improvement over the strong baseline ForceVLA while maintaining significantly lower cost. Moreover, ForceFlow exhibits accurate force signal prediction and demonstrates superior performance in contact force self-regulation and zero-shot out-of-distribution (OOD) generalization.

preprint2022arXiv

HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representation

Discrete-continuous hybrid action space is a natural setting in many practical problems, such as robot control and game AI. However, most previous Reinforcement Learning (RL) works only demonstrate the success in controlling with either discrete or continuous action space, while seldom take into account the hybrid action space. One naive way to address hybrid action RL is to convert the hybrid action space into a unified homogeneous action space by discretization or continualization, so that conventional RL algorithms can be applied. However, this ignores the underlying structure of hybrid action space and also induces the scalability issue and additional approximation difficulties, thus leading to degenerated results. In this paper, we propose Hybrid Action Representation (HyAR) to learn a compact and decodable latent representation space for the original hybrid action space. HyAR constructs the latent space and embeds the dependence between discrete action and continuous parameter via an embedding table and conditional Variantional Auto-Encoder (VAE). To further improve the effectiveness, the action representation is trained to be semantically smooth through unsupervised environmental dynamics prediction. Finally, the agent then learns its policy with conventional DRL algorithms in the learned representation space and interacts with the environment by decoding the hybrid action embeddings to the original action space. We evaluate HyAR in a variety of environments with discrete-continuous action space. The results demonstrate the superiority of HyAR when compared with previous baselines, especially for high-dimensional action spaces.

preprint2022arXiv

PAnDR: Fast Adaptation to New Environments from Offline Experiences via Decoupling Policy and Environment Representations

Deep Reinforcement Learning (DRL) has been a promising solution to many complex decision-making problems. Nevertheless, the notorious weakness in generalization among environments prevent widespread application of DRL agents in real-world scenarios. Although advances have been made recently, most prior works assume sufficient online interaction on training environments, which can be costly in practical cases. To this end, we focus on an offline-training-online-adaptation setting, in which the agent first learns from offline experiences collected in environments with different dynamics and then performs online policy adaptation in environments with new dynamics. In this paper, we propose Policy Adaptation with Decoupled Representations (PAnDR) for fast policy adaptation. In offline training phase, the environment representation and policy representation are learned through contrastive learning and policy recovery, respectively. The representations are further refined by mutual information optimization to make them more decoupled and complete. With learned representations, a Policy-Dynamics Value Function (PDVF) [Raileanu et al., 2020] network is trained to approximate the values for different combinations of policies and environments from offline experiences. In online adaptation phase, with the environment context inferred from few experiences collected in new environments, the policy is optimized by gradient ascent with respect to the PDVF. Our experiments show that PAnDR outperforms existing algorithms in several representative policy adaptation problems.

preprint2021arXiv

Addressing Action Oscillations through Learning Policy Inertia

Deep reinforcement learning (DRL) algorithms have been demonstrated to be effective in a wide range of challenging decision making and control tasks. However, these methods typically suffer from severe action oscillations in particular in discrete action setting, which means that agents select different actions within consecutive steps even though states only slightly differ. This issue is often neglected since the policy is usually evaluated by its cumulative rewards only. Action oscillation strongly affects the user experience and can even cause serious potential security menace especially in real-world domains with the main concern of safety, such as autonomous driving. To this end, we introduce Policy Inertia Controller (PIC) which serves as a generic plug-in framework to off-the-shelf DRL algorithms, to enables adaptive trade-off between the optimality and smoothness of the learned policy in a formal way. We propose Nested Policy Iteration as a general training algorithm for PIC-augmented policy which ensures monotonically non-decreasing updates under some mild conditions. Further, we derive a practical DRL algorithm, namely Nested Soft Actor-Critic. Experiments on a collection of autonomous driving tasks and several Atari games suggest that our approach demonstrates substantial oscillation reduction in comparison to a range of commonly adopted baselines with almost no performance degradation.

preprint2021arXiv

Foresee then Evaluate: Decomposing Value Estimation with Latent Future Prediction

Value function is the central notion of Reinforcement Learning (RL). Value estimation, especially with function approximation, can be challenging since it involves the stochasticity of environmental dynamics and reward signals that can be sparse and delayed in some cases. A typical model-free RL algorithm usually estimates the values of a policy by Temporal Difference (TD) or Monte Carlo (MC) algorithms directly from rewards, without explicitly taking dynamics into consideration. In this paper, we propose Value Decomposition with Future Prediction (VDFP), providing an explicit two-step understanding of the value estimation process: 1) first foresee the latent future, 2) and then evaluate it. We analytically decompose the value function into a latent future dynamics part and a policy-independent trajectory return part, inducing a way to model latent dynamics and returns separately in value estimation. Further, we derive a practical deep RL algorithm, consisting of a convolutional model to learn compact trajectory representation from past experiences, a conditional variational auto-encoder to predict the latent future dynamics and a convex return model that evaluates trajectory representation. In experiments, we empirically demonstrate the effectiveness of our approach for both off-policy and on-policy RL in several OpenAI Gym continuous control tasks as well as a few challenging variants with delayed reward.

preprint2020arXiv

KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal Knowledge

Reinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Taking this inspiration, we propose knowledge guided policy network (KoGuN), a novel framework that combines human prior suboptimal knowledge with reinforcement learning. Our framework consists of a fuzzy rule controller to represent human knowledge and a refine module to fine-tune suboptimal prior knowledge. The proposed framework is end-to-end and can be combined with existing policy-based reinforcement learning algorithm. We conduct experiments on both discrete and continuous control tasks. The empirical results show that our approach, which combines human suboptimal knowledge and RL, achieves significant improvement on learning efficiency of flat RL algorithms, even with very low-performance human prior knowledge.

preprint2020arXiv

MGHRL: Meta Goal-generation for Hierarchical Reinforcement Learning

Most meta reinforcement learning (meta-RL) methods learn to adapt to new tasks by directly optimizing the parameters of policies over primitive action space. Such algorithms work well in tasks with relatively slight difference. However, when the task distribution becomes wider, it would be quite inefficient to directly learn such a meta-policy. In this paper, we propose a new meta-RL algorithm called Meta Goal-generation for Hierarchical RL (MGHRL). Instead of directly generating policies over primitive action space for new tasks, MGHRL learns to generate high-level meta strategies over subgoals given past experience and leaves the rest of how to achieve subgoals as independent RL subtasks. Our empirical results on several challenging simulated robotics environments show that our method enables more efficient and generalized meta-learning from past experience.

preprint2020arXiv

Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm. During centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level's benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system's global Q-values into individual agents' Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.

preprint2020arXiv

Qatten: A General Framework for Cooperative Multiagent Reinforcement Learning

In many real-world tasks, multiple agents must learn to coordinate with each other given their private observations and limited communication ability. Deep multiagent reinforcement learning (Deep-MARL) algorithms have shown superior performance in such challenging settings. One representative class of work is multiagent value decomposition, which decomposes the global shared multiagent Q-value $Q_{tot}$ into individual Q-values $Q^{i}$ to guide individuals' behaviors, i.e. VDN imposing an additive formation and QMIX adopting a monotonic assumption using an implicit mixing method. However, most of the previous efforts impose certain assumptions between $Q_{tot}$ and $Q^{i}$ and lack theoretical groundings. Besides, they do not explicitly consider the agent-level impact of individuals to the whole system when transforming individual $Q^{i}$s into $Q_{tot}$. In this paper, we theoretically derive a general formula of $Q_{tot}$ in terms of $Q^{i}$, based on which we can naturally implement a multi-head attention formation to approximate $Q_{tot}$, resulting in not only a refined representation of $Q_{tot}$ with an agent-level attention mechanism, but also a tractable maximization algorithm of decentralized policies. Extensive experiments demonstrate that our method outperforms state-of-the-art MARL methods on the widely adopted StarCraft benchmark across different scenarios, and attention analysis is further conducted with valuable insights.