Researcher profile

Henrik I. Christensen

Henrik I. Christensen contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Randomness is sometimes necessary for coordination

Full parameter sharing is standard in cooperative multi-agent reinforcement learning (MARL) for homogeneous agents. Under permutation-symmetric observations, however, a shared deterministic policy outputs identical action distributions for every agent, making role differentiation impossible. This failure can theoretically be resolved using symmetry breaking among anonymous identical processors, which requires randomness. We propose Diamond Attention, a cross-attention architecture in which each agent samples a scalar random number per timestep, inducing a transient rank ordering that masks lower-ranked peers from agent-to-agent attention while leaving task attention fully unmasked. This realizes a random-bit coordination protocol in a single broadcast round, and the set-based attention enables zero-shot deployment to teams of different sizes. We evaluate across three regimes that isolate when structured randomness matters. On the perfectly symmetric XOR game, our method achieves $1.0$ success while all deterministic baselines plateau near $0.5$. On control coordination tasks, a policy trained on $N=4$ generalizes zero-shot to $N \in [2,8]$. On SMACLite cross-scenario transfer, we achieve zero-shot transfer where standard baselines cannot transfer due to structural limitations. Furthermore, replacing the structured mask with standard dropout-based randomness results in a 0\% win rate, confirming that protocol-space structure, not stochastic noise, is the operative ingredient. https://anonymous.4open.science/r/randomness-137A/

preprint2023arXiv

Robust Human Identity Anonymization using Pose Estimation

Many outdoor autonomous mobile platforms require more human identity anonymized data to power their data-driven algorithms. The human identity anonymization should be robust so that less manual intervention is needed, which remains a challenge for current face detection and anonymization systems. In this paper, we propose to use the skeleton generated from the state-of-the-art human pose estimation model to help localize human heads. We develop criteria to evaluate the performance and compare it with the face detection approach. We demonstrate that the proposed algorithm can reduce missed faces and thus better protect the identity information for the pedestrians. We also develop a confidence-based fusion method to further improve the performance.

preprint2022arXiv

Role of reward shaping in object-goal navigation

Deep reinforcement learning approaches have been a popular method for visual navigation tasks in the computer vision and robotics community of late. In most cases, the reward function has a binary structure, i.e., a large positive reward is provided when the agent reaches goal state, and a negative step penalty is assigned for every other state in the environment. A sparse signal like this makes the learning process challenging, specially in big environments, where a large number of sequential actions need to be taken to reach the target. We introduce a reward shaping mechanism which gradually adjusts the reward signal based on distance to the goal. Detailed experiments conducted using the AI2-THOR simulation environment demonstrate the efficacy of the proposed approach for object-goal navigation tasks.

preprint2022arXiv

TridentNet: A Conditional Generative Model for Dynamic Trajectory Generation

In recent years, various state of the art autonomous vehicle systems and architectures have been introduced. These methods include planners that depend on high-definition (HD) maps and models that learn an autonomous agent's controls in an end-to-end fashion. While end-to-end models are geared towards solving the scalability constraints from HD maps, they do not generalize for different vehicles and sensor configurations. To address these shortcomings, we introduce an approach that leverages lightweight map representations, explicitly enforcing geometric constraints, and learns feasible trajectories using a conditional generative model. Additional contributions include a new dataset that is used to verify our proposed models quantitatively. The results indicate low relative errors that can potentially translate to traversable trajectories. The dataset created as part of this work has been made available online.

preprint2022arXiv

TridentNetV2: Lightweight Graphical Global Plan Representations for Dynamic Trajectory Generation

We present a framework for dynamic trajectory generation for autonomous navigation, which does not rely on HD maps as the underlying representation. High Definition (HD) maps have become a key component in most autonomous driving frameworks, which include complete road network information annotated at a centimeter-level that include traversable waypoints, lane information, and traffic signals. Instead, the presented approach models the distributions of feasible ego-centric trajectories in real-time given a nominal graph-based global plan and a lightweight scene representation. By embedding contextual information, such as crosswalks, stop signs, and traffic signals, our approach achieves low errors across multiple urban navigation datasets that include diverse intersection maneuvers, while maintaining real-time performance and reducing network complexity. Underlying datasets introduced are available online.

preprint2020arXiv

Autonomous Vehicle Benchmarking using Unbiased Metrics

With the recent development of autonomous vehicle technology, there have been active efforts on the deployment of this technology at different scales that include urban and highway driving. While many of the prototypes showcased have been shown to operate under specific cases, little effort has been made to better understand their shortcomings and generalizability to new areas. Distance, uptime and number of manual disengagements performed during autonomous driving provide a high-level idea on the performance of an autonomous system but without proper data normalization, testing location information, and the number of vehicles involved in testing, the disengagement reports alone do not fully encompass system performance and robustness. Thus, in this study a complete set of metrics are applied for benchmarking autonomous vehicle systems in a variety of scenarios that can be extended for comparison with human drivers and other autonomous vehicle systems. These metrics have been used to benchmark UC San Diego's autonomous vehicle platforms during early deployments for micro-transit and autonomous mail delivery applications.

preprint2020arXiv

Looking at the right stuff: Guided semantic-gaze for autonomous driving

In recent years, predicting driver's focus of attention has been a very active area of research in the autonomous driving community. Unfortunately, existing state-of-the-art techniques achieve this by relying only on human gaze information, thereby ignoring scene semantics. We propose a novel Semantics Augmented GazE (SAGE) detection approach that captures driving specific contextual information, in addition to the raw gaze. Such a combined attention mechanism serves as a powerful tool to focus on the relevant regions in an image frame in order to make driving both safe and efficient. Using this, we design a complete saliency prediction framework - SAGE-Net, which modifies the initial prediction from SAGE by taking into account vital aspects such as distance to objects (depth), ego vehicle speed, and pedestrian crossing intent. Exhaustive experiments conducted through four popular saliency algorithms show that on $\mathbf{49/56\text{ }(87.5\%)}$ cases - considering both the overall dataset and crucial driving scenarios, SAGE outperforms existing techniques without any additional computational overhead during the training process. The augmented dataset along with the relevant code are available as part of the supplementary material.