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Grégoire Lambrecht

Grégoire Lambrecht appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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2 published item(s)

preprint2026arXiv

Population-Aware Imitation Learning in Mean-field Games with Common Noise

Mean Field Games (MFGs) provide a powerful framework for modeling the collective behavior of large populations of interacting agents. In this paper, we address the problem of Imitation Learning (IL) in MFGs subject to common noise, where the population distribution evolves stochastically. This stochasticity compels agents to adopt population-aware policies to respond to aggregate shocks. We formulate two distinct learning objectives: recovering a Nash equilibrium and maximizing performance against an expert population. We investigate two imitation proxies: Behavioral Cloning (BC) and Adversarial (ADV) divergence. We then establish finite-sample error bounds showing that minimizing these proxies effectively controls both the policy's exploitability and its performance gap relative to the expert. Furthermore, we propose a numerical framework using generalized Fictitious Play and Deep Learning to compute expert population-aware policies. Through experiments on three environments we demonstrate that standard population-unaware policies fail to capture the equilibrium dynamics. Our results highlight that learning population-aware policies is crucial to avoid being misled by the randomness inherent in common noise.

preprint2025arXiv

Discrete-Time Mean Field Type Games: Probabilistic Setup

We introduce a general probabilistic framework for discrete-time, infinite-horizon discounted Mean Field Type Games (MFTGs) with both global common noise and team-specific common noises. In our model, agents are allowed to use randomized actions, both at the individual level and at the team level. We formalize the concept of Mean Field Markov Games (MFMGs) and establish a connection between closed-loop policies in MFTGs and Markov policies in MFMGs through different layers of randomization. By leveraging recent results on infinite-horizon discounted games with infinite compact state-action spaces, we prove the existence of an optimal closed-loop policy for the original MFTG when the state spaces are at most countable and the action spaces are general Polish spaces. We also present an example satisfying our assumptions, called Mean Field Drift of Intentions, where the dynamics are strongly randomized, and we establish the existence of a Nash equilibrium using our theoretical results.