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Gim Hee Lee

Gim Hee Lee contributes to research discovery and scholarly infrastructure.

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Published work

23 published item(s)

preprint2026arXiv

DegBins: Degradation-Driven Binning for Depth Super-Resolution

Depth super-resolution (DSR) aims to recover a high-resolution (HR) depth map from its low-resolution (LR) counterpart. With color image guidance, this task is typically formulated as learning the residual between HR and LR in a low-dimensional feature space. However, this additive formulation is insufficient to accurately capture the complex relationship between HR and LR, especially under spatially varying degradations. In this paper, we introduce DegBins, a novel DSR framework that leverages degradation-driven binning to adaptively enhance residual modeling. Specifically, DegBins reformulates the regression-based DSR as a hybrid classification-regression problem, where the residual depth is represented as a linear combination of discrete depth bins weighted by their learned probability distribution, yielding more flexible and expressive representations. Furthermore, DegBins models the degradation relationship between HR and LR in a high-dimensional feature space, enabling adaptive bin range adjustment and probability optimization conditioned on local degradation characteristics. To progressively improve reconstruction quality, DegBins adopts a multi-stage refinement scheme, where each stage performs finer-grained bin partitioning and probability updating based on the former estimation. This coarse-to-fine design facilitates more accurate depth recovery, particularly in regions with severe degradations or complex structural variations. Extensive experiments across five benchmarks demonstrate that DegBins consistently outperforms existing state-of-the-art methods in terms of accuracy, robustness, and generalization.

preprint2026arXiv

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked existing approaches. This paper presents AmbiSuR, a framework that explores an intrinsic solution upon Gaussian Splatting for the photometric ambiguity-robust surface 3D reconstruction with high performance. Starting by revisiting the foundation, our investigation uncovers two built-in primitive-wise ambiguities in representation, while revealing an intrinsic potential for ambiguity self-indication in Gaussian Splatting. Stemming from these, a photometric disambiguation is first introduced, constraining ill-posed geometry solution for definite surface formation. Then, we propose an ambiguity indication module that unleashes the self-indication potential to identify and further guide correcting underconstrained reconstructions. Extensive experiments demonstrate our superior surface reconstructions compared to existing methods across various challenging scenarios, excelling in broad compatibility. Project: https://fictionarry.github.io/AmbiSuR-Proj/ .

preprint2026arXiv

TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation

Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects. A key limitation lies in their implicit visual representations, which entangle object appearance, background, and scene layout. This makes policies sensitive to visual variations. Prior work improves transferability through structured intermediate representations that objectify visual content. However, these representations mainly capture scene semantics instead of action-relevant relations. As a result, action prediction remains tied to appearance statistics. We observe that manipulation actions depend on the object-hand-task relational structure, which governs interactions among task requirements, robot states, and object properties. Based on this observation, we propose TriRelVLA, a triadic relational VLA framework for generalizable embodied manipulation. Our approach consists of three components: 1) We construct explicit object-hand-task triadic representations from multimodal inputs as relational primitives. 2) We build a task-grounded relational graph. Task-guided cross-attention forms nodes, and a relation-aware graph transformer models interactions among them. 3) We perform relation-conditioned action generation. The relational structure is compressed into a bottleneck space and projected into the LLM for action prediction. This triadic relational bottleneck reduces reliance on appearance statistics and enables transfer across scenes, objects, and task compositions. We further introduce a real-world robotic dataset for fine-tuning. Experiments show strong performance on fine-tuned tasks and clear gains in cross-scene, cross-object, and cross-task generalization.

preprint2022arXiv

CA-UDA: Class-Aware Unsupervised Domain Adaptation with Optimal Assignment and Pseudo-Label Refinement

Recent works on unsupervised domain adaptation (UDA) focus on the selection of good pseudo-labels as surrogates for the missing labels in the target data. However, source domain bias that deteriorates the pseudo-labels can still exist since the shared network of the source and target domains are typically used for the pseudo-label selections. The suboptimal feature space source-to-target domain alignment can also result in unsatisfactory performance. In this paper, we propose CA-UDA to improve the quality of the pseudo-labels and UDA results with optimal assignment, a pseudo-label refinement strategy and class-aware domain alignment. We use an auxiliary network to mitigate the source domain bias for pseudo-label refinement. Our intuition is that the underlying semantics in the target domain can be fully exploited to help refine the pseudo-labels that are inferred from the source features under domain shift. Furthermore, our optimal assignment can optimally align features in the source-to-target domains and our class-aware domain alignment can simultaneously close the domain gap while preserving the classification decision boundaries. Extensive experiments on several benchmark datasets show that our method can achieve state-of-the-art performance in the image classification task.

preprint2022arXiv

Feature Representation Learning for Unsupervised Cross-domain Image Retrieval

Current supervised cross-domain image retrieval methods can achieve excellent performance. However, the cost of data collection and labeling imposes an intractable barrier to practical deployment in real applications. In this paper, we investigate the unsupervised cross-domain image retrieval task, where class labels and pairing annotations are no longer a prerequisite for training. This is an extremely challenging task because there is no supervision for both in-domain feature representation learning and cross-domain alignment. We address both challenges by introducing: 1) a new cluster-wise contrastive learning mechanism to help extract class semantic-aware features, and 2) a novel distance-of-distance loss to effectively measure and minimize the domain discrepancy without any external supervision. Experiments on the Office-Home and DomainNet datasets consistently show the superior image retrieval accuracies of our framework over state-of-the-art approaches. Our source code can be found at https://github.com/conghuihu/UCDIR.

preprint2022arXiv

FILTRA: Rethinking Steerable CNN by Filter Transform

Steerable CNN imposes the prior knowledge of transformation invariance or equivariance in the network architecture to enhance the the network robustness on geometry transformation of data and reduce overfitting. It has been an intuitive and widely used technique to construct a steerable filter by augmenting a filter with its transformed copies in the past decades, which is named as filter transform in this paper. Recently, the problem of steerable CNN has been studied from aspect of group representation theory, which reveals the function space structure of a steerable kernel function. However, it is not yet clear on how this theory is related to the filter transform technique. In this paper, we show that kernel constructed by filter transform can also be interpreted in the group representation theory. This interpretation help complete the puzzle of steerable CNN theory and provides a novel and simple approach to implement steerable convolution operators. Experiments are executed on multiple datasets to verify the feasibility of the proposed approach.

preprint2022arXiv

Minimal Neural Atlas: Parameterizing Complex Surfaces with Minimal Charts and Distortion

Explicit neural surface representations allow for exact and efficient extraction of the encoded surface at arbitrary precision, as well as analytic derivation of differential geometric properties such as surface normal and curvature. Such desirable properties, which are absent in its implicit counterpart, makes it ideal for various applications in computer vision, graphics and robotics. However, SOTA works are limited in terms of the topology it can effectively describe, distortion it introduces to reconstruct complex surfaces and model efficiency. In this work, we present Minimal Neural Atlas, a novel atlas-based explicit neural surface representation. At its core is a fully learnable parametric domain, given by an implicit probabilistic occupancy field defined on an open square of the parametric space. In contrast, prior works generally predefine the parametric domain. The added flexibility enables charts to admit arbitrary topology and boundary. Thus, our representation can learn a minimal atlas of 3 charts with distortion-minimal parameterization for surfaces of arbitrary topology, including closed and open surfaces with arbitrary connected components. Our experiments support the hypotheses and show that our reconstructions are more accurate in terms of the overall geometry, due to the separation of concerns on topology and geometry.

preprint2022arXiv

Novel Class Discovery in Semantic Segmentation

We introduce a new setting of Novel Class Discovery in Semantic Segmentation (NCDSS), which aims at segmenting unlabeled images containing new classes given prior knowledge from a labeled set of disjoint classes. In contrast to existing approaches that look at novel class discovery in image classification, we focus on the more challenging semantic segmentation. In NCDSS, we need to distinguish the objects and background, and to handle the existence of multiple classes within an image, which increases the difficulty in using the unlabeled data. To tackle this new setting, we leverage the labeled base data and a saliency model to coarsely cluster novel classes for model training in our basic framework. Additionally, we propose the Entropy-based Uncertainty Modeling and Self-training (EUMS) framework to overcome noisy pseudo-labels, further improving the model performance on the novel classes. Our EUMS utilizes an entropy ranking technique and a dynamic reassignment to distill clean labels, thereby making full use of the noisy data via self-supervised learning. We build the NCDSS benchmark on the PASCAL-5$^i$ dataset and COCO-20$^i$ dataset. Extensive experiments demonstrate the feasibility of the basic framework (achieving an average mIoU of 49.81% on PASCAL-5$^i$) and the effectiveness of EUMS framework (outperforming the basic framework by 9.28% mIoU on PASCAL-5$^i$).

preprint2022arXiv

REGTR: End-to-end Point Cloud Correspondences with Transformers

Despite recent success in incorporating learning into point cloud registration, many works focus on learning feature descriptors and continue to rely on nearest-neighbor feature matching and outlier filtering through RANSAC to obtain the final set of correspondences for pose estimation. In this work, we conjecture that attention mechanisms can replace the role of explicit feature matching and RANSAC, and thus propose an end-to-end framework to directly predict the final set of correspondences. We use a network architecture consisting primarily of transformer layers containing self and cross attentions, and train it to predict the probability each point lies in the overlapping region and its corresponding position in the other point cloud. The required rigid transformation can then be estimated directly from the predicted correspondences without further post-processing. Despite its simplicity, our approach achieves state-of-the-art performance on 3DMatch and ModelNet benchmarks. Our source code can be found at https://github.com/yewzijian/RegTR .

preprint2022arXiv

Rethinking IoU-based Optimization for Single-stage 3D Object Detection

Since Intersection-over-Union (IoU) based optimization maintains the consistency of the final IoU prediction metric and losses, it has been widely used in both regression and classification branches of single-stage 2D object detectors. Recently, several 3D object detection methods adopt IoU-based optimization and directly replace the 2D IoU with 3D IoU. However, such a direct computation in 3D is very costly due to the complex implementation and inefficient backward operations. Moreover, 3D IoU-based optimization is sub-optimal as it is sensitive to rotation and thus can cause training instability and detection performance deterioration. In this paper, we propose a novel Rotation-Decoupled IoU (RDIoU) method that can mitigate the rotation-sensitivity issue, and produce more efficient optimization objectives compared with 3D IoU during the training stage. Specifically, our RDIoU simplifies the complex interactions of regression parameters by decoupling the rotation variable as an independent term, yet preserving the geometry of 3D IoU. By incorporating RDIoU into both the regression and classification branches, the network is encouraged to learn more precise bounding boxes and concurrently overcome the misalignment issue between classification and regression. Extensive experiments on the benchmark KITTI and Waymo Open Dataset validate that our RDIoU method can bring substantial improvement for the single-stage 3D object detection.

preprint2022arXiv

Style-Hallucinated Dual Consistency Learning for Domain Generalized Semantic Segmentation

In this paper, we study the task of synthetic-to-real domain generalized semantic segmentation, which aims to learn a model that is robust to unseen real-world scenes using only synthetic data. The large domain shift between synthetic and real-world data, including the limited source environmental variations and the large distribution gap between synthetic and real-world data, significantly hinders the model performance on unseen real-world scenes. In this work, we propose the Style-HAllucinated Dual consistEncy learning (SHADE) framework to handle such domain shift. Specifically, SHADE is constructed based on two consistency constraints, Style Consistency (SC) and Retrospection Consistency (RC). SC enriches the source situations and encourages the model to learn consistent representation across style-diversified samples. RC leverages real-world knowledge to prevent the model from overfitting to synthetic data and thus largely keeps the representation consistent between the synthetic and real-world models. Furthermore, we present a novel style hallucination module (SHM) to generate style-diversified samples that are essential to consistency learning. SHM selects basis styles from the source distribution, enabling the model to dynamically generate diverse and realistic samples during training. Experiments show that our SHADE yields significant improvement and outperforms state-of-the-art methods by 5.05% and 8.35% on the average mIoU of three real-world datasets on single- and multi-source settings, respectively.

preprint2022arXiv

VRAG: Region Attention Graphs for Content-Based Video Retrieval

Content-based Video Retrieval (CBVR) is used on media-sharing platforms for applications such as video recommendation and filtering. To manage databases that scale to billions of videos, video-level approaches that use fixed-size embeddings are preferred due to their efficiency. In this paper, we introduce Video Region Attention Graph Networks (VRAG) that improves the state-of-the-art of video-level methods. We represent videos at a finer granularity via region-level features and encode video spatio-temporal dynamics through region-level relations. Our VRAG captures the relationships between regions based on their semantic content via self-attention and the permutation invariant aggregation of Graph Convolution. In addition, we show that the performance gap between video-level and frame-level methods can be reduced by segmenting videos into shots and using shot embeddings for video retrieval. We evaluate our VRAG over several video retrieval tasks and achieve a new state-of-the-art for video-level retrieval. Furthermore, our shot-level VRAG shows higher retrieval precision than other existing video-level methods, and closer performance to frame-level methods at faster evaluation speeds. Finally, our code will be made publicly available.

preprint2022arXiv

Weakly Supervised Learning of Keypoints for 6D Object Pose Estimation

State-of-the-art approaches for 6D object pose estimation require large amounts of labeled data to train the deep networks. However, the acquisition of 6D object pose annotations is tedious and labor-intensive in large quantity. To alleviate this problem, we propose a weakly supervised 6D object pose estimation approach based on 2D keypoint detection. Our method trains only on image pairs with known relative transformations between their viewpoints. Specifically, we assign a set of arbitrarily chosen 3D keypoints to represent each unknown target 3D object and learn a network to detect their 2D projections that comply with the relative camera viewpoints. During inference, our network first infers the 2D keypoints from the query image and a given labeled reference image. We then use these 2D keypoints and the arbitrarily chosen 3D keypoints retained from training to infer the 6D object pose. Extensive experiments demonstrate that our approach achieves comparable performance with state-of-the-art fully supervised approaches.

preprint2020arXiv

Cascaded Refinement Network for Point Cloud Completion

Point clouds are often sparse and incomplete. Existing shape completion methods are incapable of generating details of objects or learning the complex point distributions. To this end, we propose a cascaded refinement network together with a coarse-to-fine strategy to synthesize the detailed object shapes. Considering the local details of partial input with the global shape information together, we can preserve the existing details in the incomplete point set and generate the missing parts with high fidelity. We also design a patch discriminator that guarantees every local area has the same pattern with the ground truth to learn the complicated point distribution. Quantitative and qualitative experiments on different datasets show that our method achieves superior results compared to existing state-of-the-art approaches on the 3D point cloud completion task. Our source code is available at https://github.com/xiaogangw/cascaded-point-completion.git.

preprint2020arXiv

HDNet: Human Depth Estimation for Multi-Person Camera-Space Localization

Current works on multi-person 3D pose estimation mainly focus on the estimation of the 3D joint locations relative to the root joint and ignore the absolute locations of each pose. In this paper, we propose the Human Depth Estimation Network (HDNet), an end-to-end framework for absolute root joint localization in the camera coordinate space. Our HDNet first estimates the 2D human pose with heatmaps of the joints. These estimated heatmaps serve as attention masks for pooling features from image regions corresponding to the target person. A skeleton-based Graph Neural Network (GNN) is utilized to propagate features among joints. We formulate the target depth regression as a bin index estimation problem, which can be transformed with a soft-argmax operation from the classification output of our HDNet. We evaluate our HDNet on the root joint localization and root-relative 3D pose estimation tasks with two benchmark datasets, i.e., Human3.6M and MuPoTS-3D. The experimental results show that we outperform the previous state-of-the-art consistently under multiple evaluation metrics. Our source code is available at: https://github.com/jiahaoLjh/HumanDepth.

preprint2020arXiv

Identifying through Flows for Recovering Latent Representations

Identifiability, or recovery of the true latent representations from which the observed data originates, is de facto a fundamental goal of representation learning. Yet, most deep generative models do not address the question of identifiability, and thus fail to deliver on the promise of the recovery of the true latent sources that generate the observations. Recent work proposed identifiable generative modelling using variational autoencoders (iVAE) with a theory of identifiability. Due to the intractablity of KL divergence between variational approximate posterior and the true posterior, however, iVAE has to maximize the evidence lower bound (ELBO) of the marginal likelihood, leading to suboptimal solutions in both theory and practice. In contrast, we propose an identifiable framework for estimating latent representations using a flow-based model (iFlow). Our approach directly maximizes the marginal likelihood, allowing for theoretical guarantees on identifiability, thereby dispensing with variational approximations. We derive its optimization objective in analytical form, making it possible to train iFlow in an end-to-end manner. Simulations on synthetic data validate the correctness and effectiveness of our proposed method and demonstrate its practical advantages over other existing methods.

preprint2020arXiv

Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View Geometry

Epipolar constraints are at the core of feature matching and depth estimation in current multi-person multi-camera 3D human pose estimation methods. Despite the satisfactory performance of this formulation in sparser crowd scenes, its effectiveness is frequently challenged under denser crowd circumstances mainly due to two sources of ambiguity. The first is the mismatch of human joints resulting from the simple cues provided by the Euclidean distances between joints and epipolar lines. The second is the lack of robustness from the naive formulation of the problem as a least squares minimization. In this paper, we depart from the multi-person 3D pose estimation formulation, and instead reformulate it as crowd pose estimation. Our method consists of two key components: a graph model for fast cross-view matching, and a maximum a posteriori (MAP) estimator for the reconstruction of the 3D human poses. We demonstrate the effectiveness and superiority of our proposed method on four benchmark datasets.

preprint2020arXiv

Relative Pose Estimation of Calibrated Cameras with Known $\mathrm{SE}(3)$ Invariants

The $\mathrm{SE}(3)$ invariants of a pose include its rotation angle and screw translation. In this paper, we present a complete comprehensive study of the relative pose estimation problem for a calibrated camera constrained by known $\mathrm{SE}(3)$ invariant, which involves 5 minimal problems in total. These problems reduces the minimal number of point pairs for relative pose estimation and improves the estimation efficiency and robustness. The $\mathrm{SE}(3)$ invariant constraints can come from extra sensor measurements or motion assumption. Different from conventional relative pose estimation with extra constraints, no extrinsic calibration is required to transform the constraints to the camera frame. This advantage comes from the invariance of $\mathrm{SE}(3)$ invariants cross different coordinate systems on a rigid body and makes the solvers more convenient and flexible in practical applications. Besides proposing the concept of relative pose estimation constrained by $\mathrm{SE}(3)$ invariants, we present a comprehensive study of existing polynomial formulations for relative pose estimation and discover their relationship. Different formulations are carefully chosen for each proposed problems to achieve best efficiency. Experiments on synthetic and real data shows performance improvement compared to conventional relative pose estimation methods.

preprint2020arXiv

Robust 6D Object Pose Estimation by Learning RGB-D Features

Accurate 6D object pose estimation is fundamental to robotic manipulation and grasping. Previous methods follow a local optimization approach which minimizes the distance between closest point pairs to handle the rotation ambiguity of symmetric objects. In this work, we propose a novel discrete-continuous formulation for rotation regression to resolve this local-optimum problem. We uniformly sample rotation anchors in SO(3), and predict a constrained deviation from each anchor to the target, as well as uncertainty scores for selecting the best prediction. Additionally, the object location is detected by aggregating point-wise vectors pointing to the 3D center. Experiments on two benchmarks: LINEMOD and YCB-Video, show that the proposed method outperforms state-of-the-art approaches. Our code is available at https://github.com/mentian/object-posenet.

preprint2020arXiv

Shape Prior Deformation for Categorical 6D Object Pose and Size Estimation

We present a novel learning approach to recover the 6D poses and sizes of unseen object instances from an RGB-D image. To handle the intra-class shape variation, we propose a deep network to reconstruct the 3D object model by explicitly modeling the deformation from a pre-learned categorical shape prior. Additionally, our network infers the dense correspondences between the depth observation of the object instance and the reconstructed 3D model to jointly estimate the 6D object pose and size. We design an autoencoder that trains on a collection of object models and compute the mean latent embedding for each category to learn the categorical shape priors. Extensive experiments on both synthetic and real-world datasets demonstrate that our approach significantly outperforms the state of the art. Our code is available at https://github.com/mentian/object-deformnet.

preprint2020arXiv

Weakly Supervised Generative Network for Multiple 3D Human Pose Hypotheses

3D human pose estimation from a single image is an inverse problem due to the inherent ambiguity of the missing depth. Several previous works addressed the inverse problem by generating multiple hypotheses. However, these works are strongly supervised and require ground truth 2D-to-3D correspondences which can be difficult to obtain. In this paper, we propose a weakly supervised deep generative network to address the inverse problem and circumvent the need for ground truth 2D-to-3D correspondences. To this end, we design our network to model a proposal distribution which we use to approximate the unknown multi-modal target posterior distribution. We achieve the approximation by minimizing the KL divergence between the proposal and target distributions, and this leads to a 2D reprojection error and a prior loss term that can be weakly supervised. Furthermore, we determine the most probable solution as the conditional mode of the samples using the mean-shift algorithm. We evaluate our method on three benchmark datasets -- Human3.6M, MPII and MPI-INF-3DHP. Experimental results show that our approach is capable of generating multiple feasible hypotheses and achieves state-of-the-art results compared to existing weakly supervised approaches. Our source code is available at the project website.

preprint2020arXiv

Weakly Supervised Semantic Point Cloud Segmentation:Towards 10X Fewer Labels

Point cloud analysis has received much attention recently; and segmentation is one of the most important tasks. The success of existing approaches is attributed to deep network design and large amount of labelled training data, where the latter is assumed to be always available. However, obtaining 3d point cloud segmentation labels is often very costly in practice. In this work, we propose a weakly supervised point cloud segmentation approach which requires only a tiny fraction of points to be labelled in the training stage. This is made possible by learning gradient approximation and exploitation of additional spatial and color smoothness constraints. Experiments are done on three public datasets with different degrees of weak supervision. In particular, our proposed method can produce results that are close to and sometimes even better than its fully supervised counterpart with 10$\times$ fewer labels.

preprint2018arXiv

3DFeat-Net: Weakly Supervised Local 3D Features for Point Cloud Registration

In this paper, we propose the 3DFeat-Net which learns both 3D feature detector and descriptor for point cloud matching using weak supervision. Unlike many existing works, we do not require manual annotation of matching point clusters. Instead, we leverage on alignment and attention mechanisms to learn feature correspondences from GPS/INS tagged 3D point clouds without explicitly specifying them. We create training and benchmark outdoor Lidar datasets, and experiments show that 3DFeat-Net obtains state-of-the-art performance on these gravity-aligned datasets.