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Gauri Joshi

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Published work

22 published item(s)

preprint2026arXiv

Emergent and Subliminal Misalignment Through the Lens of Data-Mediated Transfer

Fine-tuning LLMs on narrow harmful datasets can induce Emergent Misalignment (EM), where models exhibit misaligned behavior far beyond the fine-tuning distribution. We argue that emergent misalignment can be better understood as a data-mediated transfer phenomenon: harmful fine-tuning examples do not induce uniform behavioral spillover, but interact with the structural properties of the dataset and the difficulty of the tasks relative to the model. Across our experiments, we find that misalignment appears more readily when fine-tuning and evaluation prompts share similar underlying functional structure, when prompts leave more room for coherent harmful completions, and when the target behavior has been more reliably learned by the model. The training pipeline itself also matters: pretraining composition shapes later misalignment. We further study Subliminal Learning (SL), where misalignment is transmitted by fine-tuning on seemingly benign data generated by a harmful teacher. Moving beyond the standard SFT setting, we for the first time compare this transfer under off-policy and on-policy distillation as well, allowing us to separate the roles of the teacher guidance and the training data distribution in transmitting misalignment. Together, these results argue for a data-centric view: Emergent/subliminal misalignment should not be treated as a simple consequence of isolated harmful fine-tuning examples, but as the result of interactions between fine-tuning data structure, pretraining distributions, and training channels.

preprint2022arXiv

Federated Minimax Optimization: Improved Convergence Analyses and Algorithms

In this paper, we consider nonconvex minimax optimization, which is gaining prominence in many modern machine learning applications such as GANs. Large-scale edge-based collection of training data in these applications calls for communication-efficient distributed optimization algorithms, such as those used in federated learning, to process the data. In this paper, we analyze Local stochastic gradient descent ascent (SGDA), the local-update version of the SGDA algorithm. SGDA is the core algorithm used in minimax optimization, but it is not well-understood in a distributed setting. We prove that Local SGDA has \textit{order-optimal} sample complexity for several classes of nonconvex-concave and nonconvex-nonconcave minimax problems, and also enjoys \textit{linear speedup} with respect to the number of clients. We provide a novel and tighter analysis, which improves the convergence and communication guarantees in the existing literature. For nonconvex-PL and nonconvex-one-point-concave functions, we improve the existing complexity results for centralized minimax problems. Furthermore, we propose a momentum-based local-update algorithm, which has the same convergence guarantees, but outperforms Local SGDA as demonstrated in our experiments.

preprint2022arXiv

FedLite: A Scalable Approach for Federated Learning on Resource-constrained Clients

In classical federated learning, the clients contribute to the overall training by communicating local updates for the underlying model on their private data to a coordinating server. However, updating and communicating the entire model becomes prohibitively expensive when resource-constrained clients collectively aim to train a large machine learning model. Split learning provides a natural solution in such a setting, where only a small part of the model is stored and trained on clients while the remaining large part of the model only stays at the servers. However, the model partitioning employed in split learning introduces a significant amount of communication cost. This paper addresses this issue by compressing the additional communication using a novel clustering scheme accompanied by a gradient correction method. Extensive empirical evaluations on image and text benchmarks show that the proposed method can achieve up to $490\times$ communication cost reduction with minimal drop in accuracy, and enables a desirable performance vs. communication trade-off.

preprint2022arXiv

FedVARP: Tackling the Variance Due to Partial Client Participation in Federated Learning

Data-heterogeneous federated learning (FL) systems suffer from two significant sources of convergence error: 1) client drift error caused by performing multiple local optimization steps at clients, and 2) partial client participation error caused by the fact that only a small subset of the edge clients participate in every training round. We find that among these, only the former has received significant attention in the literature. To remedy this, we propose FedVARP, a novel variance reduction algorithm applied at the server that eliminates error due to partial client participation. To do so, the server simply maintains in memory the most recent update for each client and uses these as surrogate updates for the non-participating clients in every round. Further, to alleviate the memory requirement at the server, we propose a novel clustering-based variance reduction algorithm ClusterFedVARP. Unlike previously proposed methods, both FedVARP and ClusterFedVARP do not require additional computation at clients or communication of additional optimization parameters. Through extensive experiments, we show that FedVARP outperforms state-of-the-art methods, and ClusterFedVARP achieves performance comparable to FedVARP with much less memory requirements.

preprint2022arXiv

Heterogeneous Ensemble Knowledge Transfer for Training Large Models in Federated Learning

Federated learning (FL) enables edge-devices to collaboratively learn a model without disclosing their private data to a central aggregating server. Most existing FL algorithms require models of identical architecture to be deployed across the clients and server, making it infeasible to train large models due to clients' limited system resources. In this work, we propose a novel ensemble knowledge transfer method named Fed-ET in which small models (different in architecture) are trained on clients, and used to train a larger model at the server. Unlike in conventional ensemble learning, in FL the ensemble can be trained on clients' highly heterogeneous data. Cognizant of this property, Fed-ET uses a weighted consensus distillation scheme with diversity regularization that efficiently extracts reliable consensus from the ensemble while improving generalization by exploiting the diversity within the ensemble. We show the generalization bound for the ensemble of weighted models trained on heterogeneous datasets that supports the intuition of Fed-ET. Our experiments on image and language tasks show that Fed-ET significantly outperforms other state-of-the-art FL algorithms with fewer communicated parameters, and is also robust against high data-heterogeneity.

preprint2022arXiv

On the Unreasonable Effectiveness of Federated Averaging with Heterogeneous Data

Existing theory predicts that data heterogeneity will degrade the performance of the Federated Averaging (FedAvg) algorithm in federated learning. However, in practice, the simple FedAvg algorithm converges very well. This paper explains the seemingly unreasonable effectiveness of FedAvg that contradicts the previous theoretical predictions. We find that the key assumption of bounded gradient dissimilarity in previous theoretical analyses is too pessimistic to characterize data heterogeneity in practical applications. For a simple quadratic problem, we demonstrate there exist regimes where large gradient dissimilarity does not have any negative impact on the convergence of FedAvg. Motivated by this observation, we propose a new quantity, average drift at optimum, to measure the effects of data heterogeneity, and explicitly use it to present a new theoretical analysis of FedAvg. We show that the average drift at optimum is nearly zero across many real-world federated training tasks, whereas the gradient dissimilarity can be large. And our new analysis suggests FedAvg can have identical convergence rates in homogeneous and heterogeneous data settings, and hence, leads to better understanding of its empirical success.

preprint2022arXiv

Tackling Heterogeneous Traffic in Multi-access Systems via Erasure Coded Servers

Most data generated by modern applications is stored in the cloud, and there is an exponential growth in the volume of jobs to access these data and perform computations using them. The volume of data access or computing jobs can be heterogeneous across different job types and can unpredictably change over time. Cloud service providers cope with this demand heterogeneity and unpredictability by over-provisioning the number of servers hosting each job type. In this paper, we propose the addition of erasure-coded servers that can flexibly serve multiple job types without additional storage cost. We analyze the service capacity region and the response time of such erasure-coded systems and compare them with standard uncoded replication-based systems currently used in the cloud. We show that coding expands the service capacity region, thus enabling the system to handle variability in demand for different data types. Moreover, we characterize the response time of the coded system in various arrival rate regimes. This analysis reveals that adding even a small number of coded servers can significantly reduce the mean response time, with a drastic reduction in regimes where the demand is skewed across different job types.

preprint2021arXiv

A Unified Approach to Translate Classical Bandit Algorithms to the Structured Bandit Setting

We consider a finite-armed structured bandit problem in which mean rewards of different arms are known functions of a common hidden parameter $θ^*$. Since we do not place any restrictions of these functions, the problem setting subsumes several previously studied frameworks that assume linear or invertible reward functions. We propose a novel approach to gradually estimate the hidden $θ^*$ and use the estimate together with the mean reward functions to substantially reduce exploration of sub-optimal arms. This approach enables us to fundamentally generalize any classic bandit algorithm including UCB and Thompson Sampling to the structured bandit setting. We prove via regret analysis that our proposed UCB-C algorithm (structured bandit versions of UCB) pulls only a subset of the sub-optimal arms $O(\log T)$ times while the other sub-optimal arms (referred to as non-competitive arms) are pulled $O(1)$ times. As a result, in cases where all sub-optimal arms are non-competitive, which can happen in many practical scenarios, the proposed algorithms achieve bounded regret. We also conduct simulations on the Movielens recommendations dataset to demonstrate the improvement of the proposed algorithms over existing structured bandit algorithms.

preprint2021arXiv

Adaptive Quantization of Model Updates for Communication-Efficient Federated Learning

Communication of model updates between client nodes and the central aggregating server is a major bottleneck in federated learning, especially in bandwidth-limited settings and high-dimensional models. Gradient quantization is an effective way of reducing the number of bits required to communicate each model update, albeit at the cost of having a higher error floor due to the higher variance of the stochastic gradients. In this work, we propose an adaptive quantization strategy called AdaQuantFL that aims to achieve communication efficiency as well as a low error floor by changing the number of quantization levels during the course of training. Experiments on training deep neural networks show that our method can converge in much fewer communicated bits as compared to fixed quantization level setups, with little or no impact on training and test accuracy.

preprint2021arXiv

Advances and Open Problems in Federated Learning

Federated learning (FL) is a machine learning setting where many clients (e.g. mobile devices or whole organizations) collaboratively train a model under the orchestration of a central server (e.g. service provider), while keeping the training data decentralized. FL embodies the principles of focused data collection and minimization, and can mitigate many of the systemic privacy risks and costs resulting from traditional, centralized machine learning and data science approaches. Motivated by the explosive growth in FL research, this paper discusses recent advances and presents an extensive collection of open problems and challenges.

preprint2020arXiv

Machine Learning on Volatile Instances

Due to the massive size of the neural network models and training datasets used in machine learning today, it is imperative to distribute stochastic gradient descent (SGD) by splitting up tasks such as gradient evaluation across multiple worker nodes. However, running distributed SGD can be prohibitively expensive because it may require specialized computing resources such as GPUs for extended periods of time. We propose cost-effective strategies to exploit volatile cloud instances that are cheaper than standard instances, but may be interrupted by higher priority workloads. To the best of our knowledge, this work is the first to quantify how variations in the number of active worker nodes (as a result of preemption) affects SGD convergence and the time to train the model. By understanding these trade-offs between preemption probability of the instances, accuracy, and training time, we are able to derive practical strategies for configuring distributed SGD jobs on volatile instances such as Amazon EC2 spot instances and other preemptible cloud instances. Experimental results show that our strategies achieve good training performance at substantially lower cost.

preprint2020arXiv

Overlap Local-SGD: An Algorithmic Approach to Hide Communication Delays in Distributed SGD

Distributed stochastic gradient descent (SGD) is essential for scaling the machine learning algorithms to a large number of computing nodes. However, the infrastructures variability such as high communication delay or random node slowdown greatly impedes the performance of distributed SGD algorithm, especially in a wireless system or sensor networks. In this paper, we propose an algorithmic approach named Overlap-Local-SGD (and its momentum variant) to overlap the communication and computation so as to speedup the distributed training procedure. The approach can help to mitigate the straggler effects as well. We achieve this by adding an anchor model on each node. After multiple local updates, locally trained models will be pulled back towards the synchronized anchor model rather than communicating with others. Experimental results of training a deep neural network on CIFAR-10 dataset demonstrate the effectiveness of Overlap-Local-SGD. We also provide a convergence guarantee for the proposed algorithm under non-convex objective functions.

preprint2020arXiv

Probabilistic Neighbourhood Component Analysis: Sample Efficient Uncertainty Estimation in Deep Learning

While Deep Neural Networks (DNNs) achieve state-of-the-art accuracy in various applications, they often fall short in accurately estimating their predictive uncertainty and, in turn, fail to recognize when these predictions may be wrong. Several uncertainty-aware models, such as Bayesian Neural Network (BNNs) and Deep Ensembles have been proposed in the literature for quantifying predictive uncertainty. However, research in this area has been largely confined to the big data regime. In this work, we show that the uncertainty estimation capability of state-of-the-art BNNs and Deep Ensemble models degrades significantly when the amount of training data is small. To address the issue of accurate uncertainty estimation in the small-data regime, we propose a probabilistic generalization of the popular sample-efficient non-parametric kNN approach. Our approach enables deep kNN classifier to accurately quantify underlying uncertainties in its prediction. We demonstrate the usefulness of the proposed approach by achieving superior uncertainty quantification as compared to state-of-the-art on a real-world application of COVID-19 diagnosis from chest X-Rays. Our code is available at https://github.com/ankurmallick/sample-efficient-uq

preprint2020arXiv

Slow and Stale Gradients Can Win the Race

Distributed Stochastic Gradient Descent (SGD) when run in a synchronous manner, suffers from delays in runtime as it waits for the slowest workers (stragglers). Asynchronous methods can alleviate stragglers, but cause gradient staleness that can adversely affect the convergence error. In this work, we present a novel theoretical characterization of the speedup offered by asynchronous methods by analyzing the trade-off between the error in the trained model and the actual training runtime(wallclock time). The main novelty in our work is that our runtime analysis considers random straggling delays, which helps us design and compare distributed SGD algorithms that strike a balance between straggling and staleness. We also provide a new error convergence analysis of asynchronous SGD variants without bounded or exponential delay assumptions. Finally, based on our theoretical characterization of the error-runtime trade-off, we propose a method of gradually varying synchronicity in distributed SGD and demonstrate its performance on CIFAR10 dataset.

preprint2020arXiv

Tackling the Objective Inconsistency Problem in Heterogeneous Federated Optimization

In federated optimization, heterogeneity in the clients' local datasets and computation speeds results in large variations in the number of local updates performed by each client in each communication round. Naive weighted aggregation of such models causes objective inconsistency, that is, the global model converges to a stationary point of a mismatched objective function which can be arbitrarily different from the true objective. This paper provides a general framework to analyze the convergence of federated heterogeneous optimization algorithms. It subsumes previously proposed methods such as FedAvg and FedProx and provides the first principled understanding of the solution bias and the convergence slowdown due to objective inconsistency. Using insights from this analysis, we propose FedNova, a normalized averaging method that eliminates objective inconsistency while preserving fast error convergence.

preprint2015arXiv

Efficient Replication of Queued Tasks for Latency Reduction in Cloud Systems

In cloud computing systems, assigning a job to multiple servers and waiting for the earliest copy to finish is an effective method to combat the variability in response time of individual servers. Although adding redundant replicas always reduces service time, the total computing time spent per job may be higher, thus increasing waiting time in queue. The total time spent per job is also proportional to the cost of computing resources. We analyze how different redundancy strategies, for eg. number of replicas, and the time when they are issued and canceled, affect the latency and computing cost. We get the insight that the log-concavity of the service time distribution is a key factor in determining whether adding redundancy reduces latency and cost. If the service distribution is log-convex, then adding maximum redundancy reduces both latency and cost. And if it is log-concave, then having fewer replicas and canceling the redundant requests early is more effective.

preprint2015arXiv

On Throughput-Smoothness Trade-offs in Streaming Communication

Unlike traditional file transfer where only total delay matters, streaming applications impose delay constraints on each packet and require them to be in order. To achieve fast in-order packet decoding, we have to compromise on the throughput. We study this trade-off between throughput and smoothness in packet decoding. We first consider a point-to-point streaming and analyze how the trade-off is affected by the frequency of block-wise feedback, whereby the source receives full channel state feedback at periodic intervals. We show that frequent feedback can drastically improve the throughput-smoothness trade-off. Then we consider the problem of multicasting a packet stream to two users. For both point-to-point and multicast streaming, we propose a spectrum of coding schemes that span different throughput-smoothness tradeoffs. One can choose an appropriate coding scheme from these, depending upon the delay-sensitivity and bandwidth limitations of the application. This work introduces a novel style of analysis using renewal processes and Markov chains to analyze coding schemes.

preprint2014arXiv

Efficient Task Replication for Fast Response Times in Parallel Computation

One typical use case of large-scale distributed computing in data centers is to decompose a computation job into many independent tasks and run them in parallel on different machines, sometimes known as the "embarrassingly parallel" computation. For this type of computation, one challenge is that the time to execute a task for each machine is inherently variable, and the overall response time is constrained by the execution time of the slowest machine. To address this issue, system designers introduce task replication, which sends the same task to multiple machines, and obtains result from the machine that finishes first. While task replication reduces response time, it usually increases resource usage. In this work, we propose a theoretical framework to analyze the trade-off between response time and resource usage. We show that, while in general, there is a tension between response time and resource usage, there exist scenarios where replicating tasks judiciously reduces completion time and resource usage simultaneously. Given the execution time distribution for machines, we investigate the conditions for a scheduling policy to achieve optimal performance trade-off, and propose efficient algorithms to search for optimal or near-optimal scheduling policies. Our analysis gives insights on when and why replication helps, which can be used to guide scheduler design in large-scale distributed computing systems.

preprint2014arXiv

The Effect of Block-wise Feedback on the Throughput-Delay Trade-off in Streaming

Unlike traditional file transfer where only total delay matters, streaming applications impose delay constraints on each packet and require them to be in order. To achieve fast in-order packet decoding, we have to compromise on the throughput. We study this trade-off between throughput and in-order decoding delay, and in particular how it is affected by the frequency of block-wise feedback to the source. When there is immediate feedback, we can achieve the optimal throughput and delay simultaneously. But as the feedback delay increases, we have to compromise on at least one of these metrics. We present a spectrum of coding schemes that span different points on the throughput-delay trade-off. Depending upon the delay-sensitivity and bandwidth limitations of the application, one can choose an appropriate operating point on this trade-off.

preprint2014arXiv

Throughput-Smoothness Trade-offs in Multicasting of an Ordered Packet Stream

An increasing number of streaming applications need packets to be strictly in-order at the receiver. This paper provides a framework for analyzing in-order packet delivery in such applications. We consider the problem of multicasting an ordered stream of packets to two users over independent erasure channels with instantaneous feedback to the source. Depending upon the channel erasures, a packet which is in-order for one user, may be redundant for the other. Thus there is an inter-dependence between throughput and the smoothness of in-order packet delivery to the two users. We use a Markov chain model of packet decoding to analyze these throughput-smoothness trade-offs of the users, and propose coding schemes that can span different points on each trade-off.

preprint2013arXiv

On the Delay-Storage Trade-off in Content Download from Coded Distributed Storage Systems

In this paper we study how coding in distributed storage reduces expected download time, in addition to providing reliability against disk failures. The expected download time is reduced because when a content file is encoded to add redundancy and distributed across multiple disks, reading only a subset of the disks is sufficient to reconstruct the content. For the same total storage used, coding exploits the diversity in storage better than simple replication, and hence gives faster download. We use a novel fork-join queuing framework to model multiple users requesting the content simultaneously, and derive bounds on the expected download time. Our system model and results are a novel generalization of the fork-join system that is studied in queueing theory literature. Our results demonstrate the fundamental trade-off between the expected download time and the amount of storage space. This trade-off can be used for design of the amount of redundancy required to meet the delay constraints on content delivery.

preprint2012arXiv

Coding for Fast Content Download

We study the fundamental trade-off between storage and content download time. We show that the download time can be significantly reduced by dividing the content into chunks, encoding it to add redundancy and then distributing it across multiple disks. We determine the download time for two content access models - the fountain and fork-join models that involve simultaneous content access, and individual access from enqueued user requests respectively. For the fountain model we explicitly characterize the download time, while in the fork-join model we derive the upper and lower bounds. Our results show that coding reduces download time, through the diversity of distributing the data across more disks, even for the total storage used.