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Ferat Sahin

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Published work

3 published item(s)

preprint2026arXiv

Intrinsic Vicarious Conditioning for Deep Reinforcement Learning

Advancements in reinforcement learning have produced a variety of complex and useful intrinsic driving forces; crucially, these drivers operate under a direct conditioning paradigm. This form of conditioning limits our agents' capacity by restricting how they learn from the environment as well as from others. Off-policy or learn-by-example methods can learn from demonstrators' representations, but they require access to the demonstrating agent's policies or their reward functions. Our work overcomes this direct sampling limitation by introducing vicarious conditioning as an intrinsic reward mechanism. We draw from psychological and biological literature to provide a foundation for vicarious conditioning and use memory-based methods to implement its four steps: attention, retention, reproduction, and reinforcement. Crucially, our vicarious conditioning paradigms support low-shot learning and do not require the demonstrator agent's policy nor its reward functions. We evaluate our approach in the MiniWorld Sidewalk environment, one of the few public environments that features a non-descriptive terminal condition (no reward provided upon agent death), and extend it to Box2D's CarRacing environment. Our results across both environments demonstrate that vicarious conditioning enables longer episode lengths by discouraging the agent from non-descriptive terminal conditions and guiding the agent toward desirable states. Overall, this work emulates a cognitively-plausible learning paradigm better suited to problems such as single-life learning or continual learning.

preprint2022arXiv

Learning Multi-step Robotic Manipulation Policies from Visual Observation of Scene and Q-value Predictions of Previous Action

In this work, we focus on multi-step manipulation tasks that involve long-horizon planning and considers progress reversal. Such tasks interlace high-level reasoning that consists of the expected states that can be attained to achieve an overall task and low-level reasoning that decides what actions will yield these states. We propose a sample efficient Previous Action Conditioned Robotic Manipulation Network (PAC-RoManNet) to learn the action-value functions and predict manipulation action candidates from visual observation of the scene and action-value predictions of the previous action. We define a Task Progress based Gaussian (TPG) reward function that computes the reward based on actions that lead to successful motion primitives and progress towards the overall task goal. To balance the ratio of exploration/exploitation, we introduce a Loss Adjusted Exploration (LAE) policy that determines actions from the action candidates according to the Boltzmann distribution of loss estimates. We demonstrate the effectiveness of our approach by training PAC-RoManNet to learn several challenging multi-step robotic manipulation tasks in both simulation and real-world. Experimental results show that our method outperforms the existing methods and achieves state-of-the-art performance in terms of success rate and action efficiency. The ablation studies show that TPG and LAE are especially beneficial for tasks like multiple block stacking. Additional experiments on Ravens-10 benchmark tasks suggest good generalizability of the proposed PAC-RoManNet.

preprint2020arXiv

Robotic Grasping using Deep Reinforcement Learning

In this work, we present a deep reinforcement learning based method to solve the problem of robotic grasping using visio-motor feedback. The use of a deep learning based approach reduces the complexity caused by the use of hand-designed features. Our method uses an off-policy reinforcement learning framework to learn the grasping policy. We use the double deep Q-learning framework along with a novel Grasp-Q-Network to output grasp probabilities used to learn grasps that maximize the pick success. We propose a visual servoing mechanism that uses a multi-view camera setup that observes the scene which contains the objects of interest. We performed experiments using a Baxter Gazebo simulated environment as well as on the actual robot. The results show that our proposed method outperforms the baseline Q-learning framework and increases grasping accuracy by adapting a multi-view model in comparison to a single-view model.