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Federico Chiariotti

Federico Chiariotti contributes to research discovery and scholarly infrastructure.

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Published work

17 published item(s)

preprint2026arXiv

Fully Dynamic Rebalancing in Dockless Bike-Sharing Systems via Deep Reinforcement Learning

This paper proposes a fully dynamic Deep Reinforcement Learning (DRL) method for rebalancing dockless bike-sharing systems, overcoming the limitations of periodic, system-wide interventions. We model the service through a graph-based simulator and cast rebalancing as a Markov decision process. A DRL agent routes a single truck in real time, executing localized pick-up, drop-off, and charging actions guided by spatiotemporal criticality scores. Experiments on real-world data show significant reductions in availability failures with a minimal fleet size, while limiting spatial inequality and mobility deserts. Our approach demonstrates the value of learning-based rebalancing for efficient and reliable shared micromobility.

preprint2023arXiv

Semantic and Effective Communication for Remote Control Tasks with Dynamic Feature Compression

The coordination of robotic swarms and the remote wireless control of industrial systems are among the major use cases for 5G and beyond systems: in these cases, the massive amounts of sensory information that needs to be shared over the wireless medium can overload even high-capacity connections. Consequently, solving the effective communication problem by optimizing the transmission strategy to discard irrelevant information can provide a significant advantage, but is often a very complex task. In this work, we consider a prototypal system in which an observer must communicate its sensory data to an actor controlling a task (e.g., a mobile robot in a factory). We then model it as a remote Partially Observable Markov Decision Process (POMDP), considering the effect of adopting semantic and effective communication-oriented solutions on the overall system performance. We split the communication problem by considering an ensemble Vector Quantized Variational Autoencoder (VQ-VAE) encoding, and train a Deep Reinforcement Learning (DRL) agent to dynamically adapt the quantization level, considering both the current state of the environment and the memory of past messages. We tested the proposed approach on the well-known CartPole reference control problem, obtaining a significant performance increase over traditional approaches

preprint2022arXiv

A Perspective on Time towards Wireless 6G

With the advent of 5G technology, the notion of latency got a prominent role in wireless connectivity, serving as a proxy term for addressing the requirements for real-time communication. As wireless systems evolve towards 6G, the ambition to immerse the digital into the physical reality will increase. Besides making the real-time requirements more stringent, this immersion will bring the notions of time, simultaneity, presence, and causality to a new level of complexity. A growing body of research points out that latency is insufficient to parameterize all real-time requirements. Notably, one such requirement that received a significant attention is information freshness, defined through the Age of Information (AoI) and its derivatives. The objective of this article is to investigate the general notion of timing in wireless communication systems and networks and its relation to effective information generation, processing, transmission, and reconstruction at the senders and receivers. We establish a general statistical framework of timing requirements in wireless communication systems, which subsumes both latency and AoI. The framework is made by associating a timing component with the two basic statistical operations, decision and estimation. We first use the framework to present a representative sample of the existing works that deal with timing in wireless communication. Next, it is shown how the framework can be used with different communication models of increasing complexity, starting from the basic Shannon one-way communication model and arriving to communication models for consensus, distributed learning, and inference. Overall, this paper fills an important gap in the literature by providing a systematic treatment of various timing measures in wireless communication and sets the basis for design and optimization for the next-generation real-time systems.

preprint2022arXiv

Beam Aware Stochastic Multihop Routing for Flying Ad-hoc Networks

Routing is a crucial component in the design of Flying Ad-Hoc Networks (FANETs). State of the art routing solutions exploit the position of Unmanned Aerial Vehicles (UAVs) and their mobility information to determine the existence of links between them, but this information is often unreliable, as the topology of FANETs can change quickly and unpredictably. In order to improve the tracking performance, the uncertainty introduced by imperfect measurements and tracking algorithms needs to be accounted for in the routing. Another important element to consider is beamforming, which can reduce interference, but requires accurate channel and position information to work. In this work, we present the Beam Aware Stochastic Multihop Routing for FANETs (BA-SMURF), a Software-Defined Networking (SDN) routing scheme that takes into account the positioning uncertainty and beamforming design to find the most reliable routes in a FANET. Our simulation results show that joint consideration of the beamforming and routing can provide a 5% throughput improvement with respect to the state of the art.

preprint2022arXiv

Joint Scheduling and Coding for Reliable, Latency-bounded Transmission over Parallel Wireless Links

Several novel industrial applications involve human control of vehicles, cranes, or mobile robots through various high-throughput feedback systems, such as Virtual Reality (VR) and tactile/haptic signals. The near real-time interaction between the system and the operator requires strict latency constraints in packet exchange, which is difficult to guarantee over wireless communication links. In this work, we advocate that packet-level coding and packet scheduling over multiple parallel (unreliable) links have the potential to provide reliable, latency-bounded communication for applications with periodic data generation patterns. However, this goal can be reached only through a careful joint design of such mechanisms, whose interactions can be subtle and difficult to predict. In this paper we first discuss these aspects in general terms, and then present a Markov Decision Process (MDP) model that can be used to find a scheme that optimally exploits the multichannel wireless access in order to maximize the fraction of data blocks delivered within deadline. Our illustrative example is then used to show the optimal coding/scheduling strategies under different combinations of wireless links, also showing that the common solution of backing up a high bitrate unreliable mmWave link with a low bitrate more stable sub-6 GHz link can actually be ineffective in the considered scenario

preprint2022arXiv

Query Age of Information: Freshness in Pull-Based Communication

Age of Information (AoI) has become an important concept in communications, as it allows system designers to measure the freshness of the information available to remote monitoring or control processes. However, its definition tacitly assumes that new information is used at any time, which is not always the case: the instants at which information is collected and used are dependent on a certain query process. We propose a model that accounts for the discrete time nature of many monitoring processes, considering a pull-based communication model in which the freshness of information is only important when the receiver generates a query: if the monitoring process is not using the value, the age of the last update is irrelevant. We then define the Age of Information at Query (QAoI), a more general metric that fits the pull-based scenario, and show how its optimization can lead to very different choices from traditional push-based AoI optimization when using a Packet Erasure Channel (PEC) and with limited link availability. Our results show that QAoI-aware optimization can significantly reduce the average and worst-case perceived age for both periodic and stochastic queries.

preprint2022arXiv

Scheduling of Sensor Transmissions Based on Value of Information for Summary Statistics

The optimization of Value of Information (VoI) in sensor networks integrates awareness of the measured process in the communication system. However, most existing scheduling algorithms do not consider the specific needs of monitoring applications, but define VoI as a generic Mean Square Error (MSE) of the whole system state regardless of the relevance of individual components. In this work, we consider different summary statistics, i.e., different functions of the state, which can represent the useful information for a monitoring process, particularly in safety and industrial applications. We propose policies that minimize the estimation error for different summary statistics, showing significant gains by simulation.

preprint2022arXiv

Statistical Characterization of Closed-Loop Latency at the Mobile Edge

The stringent timing and reliability requirements in mission-critical applications require a detailed statistical characterization of the latency. Teleoperation is a representative use case, in which a human operator (HO) remotely controls a robot by exchanging command and feedback signals. We present a framework to analyze the latency of a closed-loop teleoperation system consisting of three entities: HO, robot located in remote environment, and a Base Station (BS) with Mobile edge Computing (MEC) capabilities. A model of each component of the system is used to analyze the closed-loop latency and decide upon the optimal compression strategy. The closed-form expression of the distribution of the closed-loop latency is difficult to estimate, such that suitable upper and lower bounds are obtained. We formulate a non-convex optimization problem to minimize the closed-loop latency. Using the obtained upper and lower bound on the closed-loop latency, a computationally efficient procedure to optimize the closed-loop latency is presented. The simulation results reveal that compression of sensing data is not always beneficial, while system design based on average performance leads to under-provisioning and may cause performance degradation. The applicability of the proposed analysis is much wider than teleoperation, for systems whose latency budget consists of many components.

preprint2022arXiv

Temporal Characterization of VR Traffic for Network Slicing Requirement Definition

Over the past few years, the concept of VR has attracted increasing interest thanks to its extensive industrial and commercial applications. Currently, the 3D models of the virtual scenes are generally stored in the VR visor itself, which operates as a standalone device. However, applications that entail multi-party interactions will likely require the scene to be processed by an external server and then streamed to the visors. However, the stringent Quality of Service (QoS) constraints imposed by VR's interactive nature require Network Slicing (NS) solutions, for which profiling the traffic generated by the VR application is crucial. To this end, we collected more than 4 hours of traces in a real setup and analyzed their temporal correlation. More specifically, we focused on the CBR encoding mode, which should generate more predictable traffic streams. From the collected data, we then distilled two prediction models for future frame size, which can be instrumental in the design of dynamic resource allocation algorithms. Our results show that even the state-of-the-art H.264 CBR mode can have significant fluctuations, which can impact the NS optimization. We then exploited the proposed models to dynamically determine the Service Level Agreement (SLA) parameters in an NS scenario, providing service with the required QoS while minimizing resource usage.

preprint2022arXiv

Temporal Characterization of XR Traffic with Application to Predictive Network Slicing

Over the past few years, eXtended Reality (XR) has attracted increasing interest thanks to its extensive industrial and commercial applications, and its popularity is expected to rise exponentially over the next decade. However, the stringent Quality of Service (QoS) constraints imposed by XR's interactive nature require Network Slicing (NS) solutions to support its use over wireless connections: in this context, quasi-Constant Bit Rate (CBR) encoding is a promising solution, as it can increase the predictability of the stream, making the network resource allocation easier. However, traffic characterization of XR streams is still a largely unexplored subject, particularly with this encoding. In this work, we characterize XR streams from more than 4 hours of traces captured in a real setup, analyzing their temporal correlation and proposing two prediction models for future frame size. Our results show that even the state-of-the-art H.264 CBR mode can have significant frame size fluctuations, which can impact the NS optimization. Our proposed prediction models can be applied to different traces, and even to different contents, achieving very similar performance. We also show the trade-off between network resource efficiency and XR QoS in a simple NS use case.

preprint2021arXiv

A Game-Theoretic and Experimental Analysis of Energy-Depleting Underwater Jamming Attacks

Security aspects in underwater wireless networks have not been widely investigated so far, despite the critical importance of the scenarios in which these networks can be employed. For example, an attack to a military underwater network for enemy targeting or identification can lead to serious consequences. Similarly, environmental monitoring applications such as tsunami prevention are also critical from a public safety point of view. In this work, we assess a scenario in which a malicious node tries to perform a jamming attack, degrading the communication quality of battery-powered underwater nodes. The legitimate transmitter may use packet level coding to increase the chances of correctly delivering packets. Because of the energy limitation of the nodes, the jammer's objective is twofold: disrupting the communication and reducing the lifetime of the victim by making it send more redundancy. We model the jammer and the transmitter as players in a multistage game, deriving the optimal strategies. We evaluate the performance in a model-based scenario and using real experimental data, performing a sensitivity analysis to evaluate the performance of the strategies if the real channel model is different from the one they use.

preprint2021arXiv

A Survey on 360-Degree Video: Coding, Quality of Experience and Streaming

The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same, immersive video presents a set of specific challenges that need to be addressed. In this survey, we present the latest developments in the relevant literature on four of the most important ones: (i) omnidirectional video coding and compression, (ii) subjective and objective Quality of Experience (QoE) and the factors that can affect it, (iii) saliency measurement and Field of View (FoV) prediction, and (iv) the adaptive streaming of immersive 360-degree videos. The final objective of the survey is to provide an overview of the research on all the elements of an immersive video streaming system, giving the reader an understanding of their interplay and performance.

preprint2021arXiv

Distributed Reinforcement Learning for Flexible and Efficient UAV Swarm Control

Over the past few years, the use of swarms of Unmanned Aerial Vehicles (UAVs) in monitoring and remote area surveillance applications has become widespread thanks to the price reduction and the increased capabilities of drones. The drones in the swarm need to cooperatively explore an unknown area, in order to identify and monitor interesting targets, while minimizing their movements. In this work, we propose a distributed Reinforcement Learning (RL) approach that scales to larger swarms without modifications. The proposed framework relies on the possibility for the UAVs to exchange some information through a communication channel, in order to achieve context-awareness and implicitly coordinate the swarm's actions. Our experiments show that the proposed method can yield effective strategies, which are robust to communication channel impairments, and that can easily deal with non-uniform distributions of targets and obstacles. Moreover, when agents are trained in a specific scenario, they can adapt to a new one with minimal additional training. We also show that our approach achieves better performance compared to a computationally intensive look-ahead heuristic.

preprint2021arXiv

Hidden Markov Model-Based Encoding for Time-Correlated IoT Sources

As the use of Internet of Things (IoT) devices for monitoring purposes becomes ubiquitous, the efficiency of sensor communication is a major issue for the modern Internet. Channel coding is less efficient for extremely short packets, and traditional techniques that rely on source compression require extensive signaling or pre-existing knowledge of the source dynamics. In this work, we propose an encoding and decoding scheme that learns source dynamics online using a Hidden Markov Model (HMM), puncturing a short packet code to outperform existing compression-based approaches. Our approach shows significant performance improvements for sources that are highly correlated in time, with no additional complexity on the sender side.

preprint2021arXiv

Peak Age of Information Distribution for Edge Computing with Wireless Links

Age of Information (AoI) is a critical metric for several Internet of Things (IoT) applications, where sensors keep track of the environment by sending updates that need to be as fresh as possible. The development of edge computing solutions has moved the monitoring process closer to the sensor, reducing the communication delays, but the processing time of the edge node needs to be taken into account. Furthermore, a reliable system design in terms of freshness requires the knowledge of the full distribution of the Peak AoI (PAoI), from which the probability of occurrence of rare, but extremely damaging events can be obtained. In this work, we model the communication and computation delay of such a system as two First Come First Serve (FCFS) queues in tandem, analytically deriving the full distribution of the PAoI for the M/M/1 - M/D/1 and the M/M/1 - M/M/1 tandems, which can represent a wide variety of realistic scenarios.

preprint2020arXiv

Combining LoRaWAN and a New 3D Motion Model for Remote UAV Tracking

Over the last few years, the many uses of Unmanned Aerial Vehicles (UAVs) have captured the interest of both the scientific and the industrial communities. A typical scenario consists in the use of UAVs for surveillance or target-search missions over a wide geographical area. In this case, it is fundamental for the command center to accurately estimate and track the trajectories of the UAVs by exploiting their periodic state reports. In this work, we design an ad hoc tracking system that exploits the Long Range Wide Area Network (LoRaWAN) standard for communication and an extended version of the Constant Turn Rate and Acceleration (CTRA) motion model to predict drone movements in a 3D environment. Simulation results on a publicly available dataset show that our system can reliably estimate the position and trajectory of a UAV, significantly outperforming baseline tracking approaches.

preprint2020arXiv

Information Freshness of Updates Sent over LEO Satellite Multi-Hop Networks

Low Earth Orbit (LEO) satellite constellations are bringing the Internet of Things (IoT) to the space arena, also known as non-terrestrial networks. Several IoT satellite applications for tracking ships and cargo can be seen as exemplary cases of intermittent transmission of updates whose main performance parameter is the information freshness. This paper analyzes the Age of Information (AoI) of a satellite network with multiple sources and destinations that are very distant and therefore require several consecutive multi-hop transmissions. A packet erasure channel and different queueing policies are considered. We provide closed-form bounds and tight approximations of the average AoI, as well as an upper bound of the Peak Age of Information (PAoI) distribution as a worst-case metric for the system design. The performance evaluation reveals complex trade-offs among age, load, and packet losses. The optimal operational point is found when the combination of arrival rates and packet losses is such that the system load can ensure fresh information at the receiver; nevertheless, achieving this is highly dependent on the mesh topology. Moreover, the potential of an age-aware scheduling strategy is investigated and the fairness among users discussed. The results show the need to identify the bottleneck nodes for the age, as improving the rate and reliability of those critical links will highly impact on the overall performance. The model is general enough to represent other multi-hop mesh networks.