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Farshad Arvin

Farshad Arvin contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Exploring the Potentials of Spiking Neural Networks for Image Deraining

Biologically plausible and energy-efficient frameworks such as Spiking Neural Networks (SNNs) have not been sufficiently explored in low-level vision tasks. Taking image deraining as an example, this study addresses the representation of the inherent high-pass characteristics of spiking neurons, specifically in image deraining and innovatively proposes the Visual LIF (VLIF) neuron, overcoming the obstacle of lacking spatial contextual understanding present in traditional spiking neurons. To tackle the limitation of frequency-domain saturation inherent in conventional spiking neurons, we leverage the proposed VLIF to introduce the Spiking Decomposition and Enhancement Module and the lightweight Spiking Multi-scale Unit for hierarchical multi-scale representation learning. Extensive experiments across five benchmark deraining datasets demonstrate that our approach significantly outperforms state-of-the-art SNN-based deraining methods, achieving this superior performance with only 13\% of their energy consumption. These findings establish a solid foundation for deploying SNNs in high-performance, energy-efficient low-level vision tasks.

preprint2026arXiv

UIESNN: A Scale-Aware Spiking Network for Underwater Image Enhancement

Underwater image enhancement (UIE) is a practically important yet underexplored application of spiking neural networks (SNNs), where the dominant degradations are large-scale and low-frequency, such as wavelength-dependent colour casts and scattering-induced veiling. Existing SNN restoration designs rely on locally bounded spiking perception, which can limit global correction and lead to saturated or inconsistent representations. To address these challenges, we propose a scale-aware SNN framework for UIE named UIESNN. At its core is a Multi-scale Pooling LIF Block (MPLB) that injects hierarchical multi-scale pooling responses into membrane dynamics, thereby enlarging the effective receptive field while preserving fine-grained details and inducing heterogeneous scale-dependent activations. Building on MPLB, we design a spiking residual architecture that integrates frequency decomposition and attention-based refinement in a fully spike-driven pipeline. Extensive experiments on the EUVP and LSUI benchmarks demonstrate that UIESNN achieves state-of-the-art performance among SNN-based methods, delivering improved colour fidelity and spatial coherence with competitive energy cost.

preprint2022arXiv

Federated Reinforcement Learning for Collective Navigation of Robotic Swarms

The recent advancement of Deep Reinforcement Learning (DRL) contributed to robotics by allowing automatic controller design. The automatic controller design is a crucial approach for designing swarm robotic systems, which require more complex controllers than a single robot system to lead a desired collective behaviour. Although the DRL-based controller design method showed its effectiveness, the reliance on the central training server is a critical problem in real-world environments where robot-server communication is unstable or limited. We propose a novel Federated Learning (FL) based DRL training strategy (FLDDPG) for use in swarm robotic applications. Through the comparison with baseline strategies under a limited communication bandwidth scenario, it is shown that the FLDDPG method resulted in higher robustness and generalisation ability into a different environment and real robots, while the baseline strategies suffer from the limitation of communication bandwidth. This result suggests that the proposed method can benefit swarm robotic systems operating in environments with limited communication bandwidth, e.g., in high-radiation, underwater, or subterranean environments.

preprint2021arXiv

Accelerated Sim-to-Real Deep Reinforcement Learning: Learning Collision Avoidance from Human Player

This paper presents a sensor-level mapless collision avoidance algorithm for use in mobile robots that map raw sensor data to linear and angular velocities and navigate in an unknown environment without a map. An efficient training strategy is proposed to allow a robot to learn from both human experience data and self-exploratory data. A game format simulation framework is designed to allow the human player to tele-operate the mobile robot to a goal and human action is also scored using the reward function. Both human player data and self-playing data are sampled using prioritized experience replay algorithm. The proposed algorithm and training strategy have been evaluated in two different experimental configurations: \textit{Environment 1}, a simulated cluttered environment, and \textit{Environment 2}, a simulated corridor environment, to investigate the performance. It was demonstrated that the proposed method achieved the same level of reward using only 16\% of the training steps required by the standard Deep Deterministic Policy Gradient (DDPG) method in Environment 1 and 20\% of that in Environment 2. In the evaluation of 20 random missions, the proposed method achieved no collision in less than 2~h and 2.5~h of training time in the two Gazebo environments respectively. The method also generated smoother trajectories than DDPG. The proposed method has also been implemented on a real robot in the real-world environment for performance evaluation. We can confirm that the trained model with the simulation software can be directly applied into the real-world scenario without further fine-tuning, further demonstrating its higher robustness than DDPG. The video and code are available: https://youtu.be/BmwxevgsdGc https://github.com/hanlinniu/turtlebot3_ddpg_collision_avoidance