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Erkut Erdem

Erkut Erdem contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Beyond Gaussian Bottlenecks: Topologically Aligned Encoding of Vision-Transformer Feature Spaces

Modern visual world modeling systems increasingly rely on high-capacity architectures and large-scale data to produce plausible motion, yet they often fail to preserve underlying 3D geometry or physically consistent camera dynamics. A key limitation lies not only in model capacity, but in the latent representations used to encode geometric structure. We propose S$^2$VAE, a geometry-first latent learning framework that focuses on compressing and representing the latent 3D state of a scene, including camera motion, depth, and point-level structure, rather than modeling appearance alone. Building on representations from a Visual Geometry Grounded Transformer (VGGT), we introduce a novel type of variational autoencoder using a product of Power Spherical latent distributions, explicitly enforcing hyperspherical structure in the bottleneck to preserve directional and geometric semantics under strong compression. Across depth estimation, camera pose recovery, and point cloud reconstruction, we show that geometry-aligned hyperspherical latents consistently outperform conventional Gaussian bottlenecks, particularly in high-compression regimes. Our results highlight latent geometry as a first-class design choice for physically grounded visual and world models.

preprint2022arXiv

CRAFT: A Benchmark for Causal Reasoning About Forces and inTeractions

Humans are able to perceive, understand and reason about causal events. Developing models with similar physical and causal understanding capabilities is a long-standing goal of artificial intelligence. As a step towards this direction, we introduce CRAFT, a new video question answering dataset that requires causal reasoning about physical forces and object interactions. It contains 58K video and question pairs that are generated from 10K videos from 20 different virtual environments, containing various objects in motion that interact with each other and the scene. Two question categories in CRAFT include previously studied descriptive and counterfactual questions. Additionally, inspired by the Force Dynamics Theory in cognitive linguistics, we introduce a new causal question category that involves understanding the causal interactions between objects through notions like cause, enable, and prevent. Our results show that even though the questions in CRAFT are easy for humans, the tested baseline models, including existing state-of-the-art methods, do not yet deal with the challenges posed in our benchmark.

preprint2022arXiv

Modulating Bottom-Up and Top-Down Visual Processing via Language-Conditional Filters

How to best integrate linguistic and perceptual processing in multi-modal tasks that involve language and vision is an important open problem. In this work, we argue that the common practice of using language in a top-down manner, to direct visual attention over high-level visual features, may not be optimal. We hypothesize that the use of language to also condition the bottom-up processing from pixels to high-level features can provide benefits to the overall performance. To support our claim, we propose a U-Net-based model and perform experiments on two language-vision dense-prediction tasks: referring expression segmentation and language-guided image colorization. We compare results where either one or both of the top-down and bottom-up visual branches are conditioned on language. Our experiments reveal that using language to control the filters for bottom-up visual processing in addition to top-down attention leads to better results on both tasks and achieves competitive performance. Our linguistic analysis suggests that bottom-up conditioning improves segmentation of objects especially when input text refers to low-level visual concepts. Code is available at https://github.com/ilkerkesen/bvpr.

preprint2021arXiv

A Gated Fusion Network for Dynamic Saliency Prediction

Predicting saliency in videos is a challenging problem due to complex modeling of interactions between spatial and temporal information, especially when ever-changing, dynamic nature of videos is considered. Recently, researchers have proposed large-scale datasets and models that take advantage of deep learning as a way to understand what's important for video saliency. These approaches, however, learn to combine spatial and temporal features in a static manner and do not adapt themselves much to the changes in the video content. In this paper, we introduce Gated Fusion Network for dynamic saliency (GFSalNet), the first deep saliency model capable of making predictions in a dynamic way via gated fusion mechanism. Moreover, our model also exploits spatial and channel-wise attention within a multi-scale architecture that further allows for highly accurate predictions. We evaluate the proposed approach on a number of datasets, and our experimental analysis demonstrates that it outperforms or is highly competitive with the state of the art. Importantly, we show that it has a good generalization ability, and moreover, exploits temporal information more effectively via its adaptive fusion scheme.

preprint2020arXiv

Belief Regulated Dual Propagation Nets for Learning Action Effects on Groups of Articulated Objects

In recent years, graph neural networks have been successfully applied for learning the dynamics of complex and partially observable physical systems. However, their use in the robotics domain is, to date, still limited. In this paper, we introduce Belief Regulated Dual Propagation Networks (BRDPN), a general-purpose learnable physics engine, which enables a robot to predict the effects of its actions in scenes containing groups of articulated multi-part objects. Specifically, our framework extends recently proposed propagation networks (PropNets) and consists of two complementary components, a physics predictor and a belief regulator. While the former predicts the future states of the object(s) manipulated by the robot, the latter constantly corrects the robot's knowledge regarding the objects and their relations. Our results showed that after training in a simulator, the robot can reliably predict the consequences of its actions in object trajectory level and exploit its own interaction experience to correct its belief about the state of the environment, enabling better predictions in partially observable environments. Furthermore, the trained model was transferred to the real world and verified in predicting trajectories of pushed interacting objects whose joint relations were initially unknown. We compared BRDPN against PropNets, and showed that BRDPN performs consistently well. Moreover, BRDPN can adapt its physic predictions, since the relations can be predicted online.

preprint2020arXiv

Burst Denoising of Dark Images

Capturing images under extremely low-light conditions poses significant challenges for the standard camera pipeline. Images become too dark and too noisy, which makes traditional image enhancement techniques almost impossible to apply. Very recently, researchers have shown promising results using learning based approaches. Motivated by these ideas, in this paper, we propose a deep learning framework for obtaining clean and colorful RGB images from extremely dark raw images. The backbone of our framework is a novel coarse-to-fine network architecture that generates high-quality outputs in a progressive manner. The coarse network predicts a low-resolution, denoised raw image, which is then fed to the fine network to recover fine-scale details and realistic textures. To further reduce noise and improve color accuracy, we extend this network to a permutation invariant structure so that it takes a burst of low-light images as input and merges information from multiple images at the feature-level. Our experiments demonstrate that the proposed approach leads to perceptually more pleasing results than state-of-the-art methods by producing much sharper and higher quality images.