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Dong Wen

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Published work

4 published item(s)

preprint2026arXiv

GCCM: Enhancing Generative Graph Prediction via Contrastive Consistency Model

Conditional generative models, particularly diffusion-based methods, have recently been applied to graph prediction by modeling the target as a conditional distribution given the input graph, yielding competitive results compared to deterministic predictor. However, existing diffusion-based prediction methods typically require expensive iterative denoising at inference and often suffer from unstable sampling, which motivates recent efforts to reduce inference denoising steps and enable stable sampling via techniques such as consistency training. Despite this progress, we find that existing consistency training methods for graph prediction could potentially fall into a shortcut solution: the model may attempt to satisfy the self-consistency constraint by ignoring the noisy target (i.e., assigning it negligible weight), ultimately collapsing into a purely deterministic predictor. To mitigate such shortcut solution, we propose GCCM, a graph contrastive consistency model that goes beyond isolated pairwise matching between the same target at different noise levels by introducing negative pairs into a contrastive consistency objective. This adds an additional separation requirement, making the shortcut solution no longer trivially sufficient to satisfy the proposed objective. Moreover, we apply feature perturbation to the input node/edge features to break identical conditioning on the input graph, so that the shortcut no longer yields the same predictions across noise levels and becomes less attractive. Extensive experiments on benchmark datasets demonstrate that GCCM mitigates the shortcut solution and yields consistent performance improvements in graph prediction compared to deterministic predictors.

preprint2020arXiv

Efficient Matrix Factorization on Heterogeneous CPU-GPU Systems

Matrix Factorization (MF) has been widely applied in machine learning and data mining. A large number of algorithms have been studied to factorize matrices. Among them, stochastic gradient descent (SGD) is a commonly used method. Heterogeneous systems with multi-core CPUs and GPUs have become more and more promising recently due to the prevalence of GPUs in general-purpose data-parallel applications. Due to the large computational cost of MF, we aim to improve the efficiency of SGD-based MF computation by utilizing the massive parallel processing power of heterogeneous multiprocessors. The main challenge in parallel SGD algorithms on heterogeneous CPU-GPU systems lies in the granularity of the matrix division and the strategy to assign tasks. We design a novel strategy to divide the matrix into a set of blocks by considering two aspects. First, we observe that the matrix should be divided nonuniformly, and relatively large blocks should be assigned to GPUs to saturate the computing power of GPUs. In addition to exploiting the characteristics of hardware, the workloads assigned to two types of hardware should be balanced. Aiming at the final division strategy, we design a cost model tailored for our problem to accurately estimate the performance of hardware on different data sizes. A dynamic scheduling policy is also used to further balance workloads in practice. Extensive experiments show that our proposed algorithm achieves high efficiency with a high quality of training quality.

preprint2020arXiv

Graph3S: A Simple, Speedy and Scalable Distributed Graph Processing System

Graph is a ubiquitous structure in many domains. The rapidly increasing data volume calls for efficient and scalable graph data processing. In recent years, designing distributed graph processing systems has been an increasingly important area to fulfil the demands of processing big graphs in a distributed environment. Though a variety of distributed graph processing systems have been developed, very little attention has been paid to achieving a good combinational system performance in terms of usage simplicity, efficiency and scalability. To contribute to the study of distributed graph processing system, this work tries to fill this gap by designing a simple, speedy and scalable system. Our observation is that enforcing the communication flexibility of a system leads to the gains of both system efficiency and scalability as well as simple usage. We realize our idea in a system Graph3S and conduct extensive experiments with diverse algorithms over big graphs from different domains to test its performance. The results show that, besides simple usage, our system has outstanding performance over various graph algorithms and can even reach up to two orders of magnitude speedup over existing in-memory systems when applying to some algorithms. Also, its scalability is competitive to disk-based systems and even better when less machines are used.

preprint2015arXiv

I/O Efficient Core Graph Decomposition at Web Scale

Core decomposition is a fundamental graph problem with a large number of applications. Most existing approaches for core decomposition assume that the graph is kept in memory of a machine. Nevertheless, many real-world graphs are big and may not reside in memory. In the literature, there is only one work for I/O efficient core decomposition that avoids loading the whole graph in memory. However, this approach is not scalable to handle big graphs because it cannot bound the memory size and may load most parts of the graph in memory. In addition, this approach can hardly handle graph updates. In this paper, we study I/O efficient core decomposition following a semi-external model, which only allows node information to be loaded in memory. This model works well in many web-scale graphs. We propose a semi-external algorithm and two optimized algorithms for I/O efficient core decomposition using very simple structures and data access model. To handle dynamic graph updates, we show that our algorithm can be naturally extended to handle edge deletion. We also propose an I/O efficient core maintenance algorithm to handle edge insertion, and an improved algorithm to further reduce I/O and CPU cost by investigating some new graph properties. We conduct extensive experiments on 12 real large graphs. Our optimal algorithm significantly outperform the existing I/O efficient algorithm in terms of both processing time and memory consumption. In many memory-resident graphs, our algorithms for both core decomposition and maintenance can even outperform the in-memory algorithm due to the simple structures and data access model used. Our algorithms are very scalable to handle web-scale graphs. As an example, we are the first to handle a web graph with 978.5 million nodes and 42.6 billion edges using less than 4.2 GB memory.