Source author record

Dileep Kalathil

Dileep Kalathil appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

ResearcherUnclaimed source record

Catalog footprint

What is connected

23works
13topics
4close collaborators

Actions

Connect this record

Log in to claim

Research graph

See the researcher in context

Open full explorer

Inspect adjacent papers, topics, institutions and collaborators without losing the researcher page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

23 published item(s)

preprint2026arXiv

Adaptive Outer-Loop Control of Quadrotors via Reinforcement Learning

Deep Reinforcement Learning (DRL) for quadrotor flight control typically relies on Domain Randomization (DR) for sim-to-real transfer, resulting in overly conservative policies that struggle with dynamic disturbances. To overcome this, we propose a novel adaptive control architecture that actively perceives and reacts to instantaneous perturbations. First, we train an optimal outer-loop policy, then replace its reliance on ground-truth disturbance data with a Residual Dynamics Predictor (RDP). The RDP estimates the external forces and moments acting on the aircraft in flight online using only the history of states and control actions. For seamless hardware transfer, we introduce a data-efficient linear calibration bridge and an online thrust correction mechanism that align the simulated latent space with reality using mere seconds of flight data. Real-world validations on a Crazyflie micro-quadrotor demonstrate that our adaptive controller significantly outperforms baselines, maintaining precise trajectory tracking under severe uncertainties including mass variations, asymmetric payloads, and dynamic slung loads

preprint2026arXiv

Robust LLM Alignment via Distributionally Robust Direct Preference Optimization

A major challenge in aligning large language models (LLMs) with human preferences is the issue of distribution shift. LLM alignment algorithms rely on static preference datasets, assuming that they accurately represent real-world user preferences. However, user preferences vary significantly across geographical regions, demographics, linguistic patterns, and evolving cultural trends. This preference distribution shift leads to catastrophic alignment failures in many real-world applications. We address this problem using the principled framework of distributionally robust optimization, and develop two novel distributionally robust direct preference optimization (DPO) algorithms, namely, Wasserstein DPO (WDPO) and Kullback-Leibler DPO (KLDPO). We characterize the sample complexity of learning the optimal policy parameters for WDPO and KLDPO. Moreover, we propose scalable gradient descent-style learning algorithms by developing suitable approximations for the challenging minimax loss functions of WDPO and KLDPO. Our empirical experiments using benchmark data sets and LLMs demonstrate the superior performance of WDPO and KLDPO in substantially improving the alignment when there is a preference distribution shift.

preprint2022arXiv

DETERRENT: Detecting Trojans using Reinforcement Learning

Insertion of hardware Trojans (HTs) in integrated circuits is a pernicious threat. Since HTs are activated under rare trigger conditions, detecting them using random logic simulations is infeasible. In this work, we design a reinforcement learning (RL) agent that circumvents the exponential search space and returns a minimal set of patterns that is most likely to detect HTs. Experimental results on a variety of benchmarks demonstrate the efficacy and scalability of our RL agent, which obtains a significant reduction ($169\times$) in the number of test patterns required while maintaining or improving coverage ($95.75\%$) compared to the state-of-the-art techniques.

preprint2022arXiv

Distributed Learning of Neural Lyapunov Functions for Large-Scale Networked Dissipative Systems

This paper considers the problem of characterizing the stability region of a large-scale networked system comprised of dissipative nonlinear subsystems, in a distributed and computationally tractable way. One standard approach to estimate the stability region of a general nonlinear system is to first find a Lyapunov function for the system and characterize its region of attraction as the stability region. However, classical approaches, such as sum-of-squares methods and quadratic approximation, for finding a Lyapunov function either do not scale to large systems or give very conservative estimates for the stability region. In this context, we propose a new distributed learning based approach by exploiting the dissipativity structure of the subsystems. Our approach has two parts: the first part is a distributed approach to learn the storage functions (similar to the Lyapunov functions) for all the subsystems, and the second part is a distributed optimization approach to find the Lyapunov function for the networked system using the learned storage functions of the subsystems. We demonstrate the superior performance of our proposed approach through extensive case studies in microgrid networks.

preprint2022arXiv

Meta-Learning Online Control for Linear Dynamical Systems

In this paper, we consider the problem of finding a meta-learning online control algorithm that can learn across the tasks when faced with a sequence of $N$ (similar) control tasks. Each task involves controlling a linear dynamical system for a finite horizon of $T$ time steps. The cost function and system noise at each time step are adversarial and unknown to the controller before taking the control action. Meta-learning is a broad approach where the goal is to prescribe an online policy for any new unseen task exploiting the information from other tasks and the similarity between the tasks. We propose a meta-learning online control algorithm for the control setting and characterize its performance by \textit{meta-regret}, the average cumulative regret across the tasks. We show that when the number of tasks are sufficiently large, our proposed approach achieves a meta-regret that is smaller by a factor $D/D^{*}$ compared to an independent-learning online control algorithm which does not perform learning across the tasks, where $D$ is a problem constant and $D^{*}$ is a scalar that decreases with increase in the similarity between tasks. Thus, when the sequence of tasks are similar the regret of the proposed meta-learning online control is significantly lower than that of the naive approaches without meta-learning. We also present experiment results to demonstrate the superior performance achieved by our meta-learning algorithm.

preprint2022arXiv

Policy Optimization for Constrained MDPs with Provable Fast Global Convergence

We address the problem of finding the optimal policy of a constrained Markov decision process (CMDP) using a gradient descent-based algorithm. Previous results have shown that a primal-dual approach can achieve an $\mathcal{O}(1/\sqrt{T})$ global convergence rate for both the optimality gap and the constraint violation. We propose a new algorithm called policy mirror descent-primal dual (PMD-PD) algorithm that can provably achieve a faster $\mathcal{O}(\log(T)/T)$ convergence rate for both the optimality gap and the constraint violation. For the primal (policy) update, the PMD-PD algorithm utilizes a modified value function and performs natural policy gradient steps, which is equivalent to a mirror descent step with appropriate regularization. For the dual update, the PMD-PD algorithm uses modified Lagrange multipliers to ensure a faster convergence rate. We also present two extensions of this approach to the settings with zero constraint violation and sample-based estimation. Experimental results demonstrate the faster convergence rate and the better performance of the PMD-PD algorithm compared with existing policy gradient-based algorithms.

preprint2022arXiv

Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration

A major challenge in real-world reinforcement learning (RL) is the sparsity of reward feedback. Often, what is available is an intuitive but sparse reward function that only indicates whether the task is completed partially or fully. However, the lack of carefully designed, fine grain feedback implies that most existing RL algorithms fail to learn an acceptable policy in a reasonable time frame. This is because of the large number of exploration actions that the policy has to perform before it gets any useful feedback that it can learn from. In this work, we address this challenging problem by developing an algorithm that exploits the offline demonstration data generated by a sub-optimal behavior policy for faster and efficient online RL in such sparse reward settings. The proposed algorithm, which we call the Learning Online with Guidance Offline (LOGO) algorithm, merges a policy improvement step with an additional policy guidance step by using the offline demonstration data. The key idea is that by obtaining guidance from - not imitating - the offline data, LOGO orients its policy in the manner of the sub-optimal policy, while yet being able to learn beyond and approach optimality. We provide a theoretical analysis of our algorithm, and provide a lower bound on the performance improvement in each learning episode. We also extend our algorithm to the even more challenging incomplete observation setting, where the demonstration data contains only a censored version of the true state observation. We demonstrate the superior performance of our algorithm over state-of-the-art approaches on a number of benchmark environments with sparse rewards and censored state. Further, we demonstrate the value of our approach via implementing LOGO on a mobile robot for trajectory tracking and obstacle avoidance, where it shows excellent performance.

preprint2022arXiv

Sample Complexity of Robust Reinforcement Learning with a Generative Model

The Robust Markov Decision Process (RMDP) framework focuses on designing control policies that are robust against the parameter uncertainties due to the mismatches between the simulator model and real-world settings. An RMDP problem is typically formulated as a max-min problem, where the objective is to find the policy that maximizes the value function for the worst possible model that lies in an uncertainty set around a nominal model. The standard robust dynamic programming approach requires the knowledge of the nominal model for computing the optimal robust policy. In this work, we propose a model-based reinforcement learning (RL) algorithm for learning an $ε$-optimal robust policy when the nominal model is unknown. We consider three different forms of uncertainty sets, characterized by the total variation distance, chi-square divergence, and KL divergence. For each of these uncertainty sets, we give a precise characterization of the sample complexity of our proposed algorithm. In addition to the sample complexity results, we also present a formal analytical argument on the benefit of using robust policies. Finally, we demonstrate the performance of our algorithm on two benchmark problems.

preprint2022arXiv

The Impact of Heavy-Duty Vehicle Electrification on Large Power Grids: a Synthetic Texas Case Study

The electrification of heavy-duty vehicles (HDEVs) is a nascent and rapidly emerging avenue for decarbonization of the transportation sector. In this paper, we examine the impacts of increased vehicle electrification on the power grid infrastructure, with particular focus on HDEVs. We utilize a synthetic representation of the 2000-bus Texas transmission grid, and realistic representations of multiple distribution grids in Travis county, Texas, as well as transit data pertaining to HDEVs, to uncover the consequences of HDEV electrification, and expose the limitations imposed by existing electric grid infrastructure. Our analysis reveals that grid-wide voltage problems that are spatiotemporally correlated with the mobility of HDEVs may occur even at modest penetration levels. In fact, we find that as little as 11% of heavy duty vehicles in Texas charging simultaneously can lead to significant voltage violations on the transmission network that compromise grid reliability. Furthermore, we find that just a few dozen EVs charging simultaneously can lead to voltage violations at the distribution level.

preprint2021arXiv

Learning with Safety Constraints: Sample Complexity of Reinforcement Learning for Constrained MDPs

Many physical systems have underlying safety considerations that require that the policy employed ensures the satisfaction of a set of constraints. The analytical formulation usually takes the form of a Constrained Markov Decision Process (CMDP). We focus on the case where the CMDP is unknown, and RL algorithms obtain samples to discover the model and compute an optimal constrained policy. Our goal is to characterize the relationship between safety constraints and the number of samples needed to ensure a desired level of accuracy -- both objective maximization and constraint satisfaction -- in a PAC sense. We explore two classes of RL algorithms, namely, (i) a generative model based approach, wherein samples are taken initially to estimate a model, and (ii) an online approach, wherein the model is updated as samples are obtained. Our main finding is that compared to the best known bounds of the unconstrained regime, the sample complexity of constrained RL algorithms are increased by a factor that is logarithmic in the number of constraints, which suggests that the approach may be easily utilized in real systems.

preprint2021arXiv

Reinforcement Learning for Mean Field Games with Strategic Complementarities

Mean Field Games (MFG) are the class of games with a very large number of agents and the standard equilibrium concept is a Mean Field Equilibrium (MFE). Algorithms for learning MFE in dynamic MFGs are unknown in general. Our focus is on an important subclass that possess a monotonicity property called Strategic Complementarities (MFG-SC). We introduce a natural refinement to the equilibrium concept that we call Trembling-Hand-Perfect MFE (T-MFE), which allows agents to employ a measure of randomization while accounting for the impact of such randomization on their payoffs. We propose a simple algorithm for computing T-MFE under a known model. We also introduce a model-free and a model-based approach to learning T-MFE and provide sample complexities of both algorithms. We also develop a fully online learning scheme that obviates the need for a simulator. Finally, we empirically evaluate the performance of the proposed algorithms via examples motivated by real-world applications.

preprint2021arXiv

Robust Reinforcement Learning using Least Squares Policy Iteration with Provable Performance Guarantees

This paper addresses the problem of model-free reinforcement learning for Robust Markov Decision Process (RMDP) with large state spaces. The goal of the RMDP framework is to find a policy that is robust against the parameter uncertainties due to the mismatch between the simulator model and real-world settings. We first propose the Robust Least Squares Policy Evaluation algorithm, which is a multi-step online model-free learning algorithm for policy evaluation. We prove the convergence of this algorithm using stochastic approximation techniques. We then propose Robust Least Squares Policy Iteration (RLSPI) algorithm for learning the optimal robust policy. We also give a general weighted Euclidean norm bound on the error (closeness to optimality) of the resulting policy. Finally, we demonstrate the performance of our RLSPI algorithm on some standard benchmark problems.

preprint2020arXiv

A Vision-Based Control Method for Autonomous Landing of Vertical Flight Aircraft On a Moving Platform Without Using GPS

The paper discusses a novel vision-based estimation and control approach to enable fully autonomous tracking and landing of vertical take-off and landing (VTOL) capable unmanned aerial vehicles (UAVs) on moving platforms without relying on a GPS signal. A unique feature of the present method is that it accomplishes this task without tracking the landing pad itself; however, by utilizing a standardized visual cue installed normal to the landing pad and parallel to the pilot's/vehicle's line of sight. A computer vision system using a single monocular camera is developed to detect the visual cue and then accurately estimate the heading of the UAV and its relative distances in all three directions to the landing pad. Through comparison with a Vicon-based motion capture system, the capability of the present vision system to measure distances in real-time within an accuracy of less than a centimeter and heading within a degree with the right visual cue, is demonstrated. A gain-scheduled proportional integral derivative (PID) control system is integrated with the vision system and then implemented on a quad-rotor-UAV dynamic model in a realistic simulation program called Gazebo. Extensive simulations are conducted to demonstrate the ability of the controller to achieve robust tracking and landing on platforms moving in arbitrary trajectories. Repeated flight tests, using both stationary and moving platforms are successfully conducted with less than 5 centimeters of landing error.

preprint2020arXiv

Creation of Synthetic Networked PMU Data: A Generative Adversarial Network Approach

This paper introduces a machine learning-based approach to synthetically creating realistic phasor measurement unit (PMU) data streams of multiple transient types. In contrast to the existing literature of transient simulation-based data generation methods, we propose a generative adversarial network (GAN) based approach to learning directly from the historical data and simultaneously reproduce multiple PMU data streams. The synthetic PMU data streams reflect meaningful dynamic characteristics which observe first principles such as Kirchhoff's laws. The efficacy of this approach is demonstrated by numerical studies on the IEEE 39-bus system. We validate the fidelity and flexibility of the synthetic data via statistical resemblance and modal analysis approaches. Finally we illustrate a practical application scenario for the usage of the synthetic PMU data, i.e. leverage the synthetic data to improve the performance of the event classification algorithms.

preprint2020arXiv

D2C 2.0: Decoupled Data-Based Approach for Learning to Control Stochastic Nonlinear Systems via Model-Free ILQR

In this paper, we propose a structured linear parameterization of a feedback policy to solve the model-free stochastic optimal control problem. This parametrization is corroborated by a decoupling principle that is shown to be near-optimal under a small noise assumption, both in theory and by empirical analyses. Further, we incorporate a model-free version of the Iterative Linear Quadratic Regulator (ILQR) in a sample-efficient manner into our framework. Simulations on systems over a range of complexities reveal that the resulting algorithm is able to harness the superior second-order convergence properties of ILQR. As a result, it is fast and is scalable to a wide variety of higher dimensional systems. Comparisons are made with a state-of-the-art reinforcement learning algorithm, the Deep Deterministic Policy Gradient (DDPG) technique, in order to demonstrate the significant merits of our approach in terms of training-efficiency.

preprint2020arXiv

Learning to Cache and Caching to Learn: Regret Analysis of Caching Algorithms

Crucial performance metrics of a caching algorithm include its ability to quickly and accurately learn a popularity distribution of requests. However, a majority of work on analytical performance analysis focuses on hit probability after an asymptotically large time has elapsed. We consider an online learning viewpoint, and characterize the "regret" in terms of the finite time difference between the hits achieved by a candidate caching algorithm with respect to a genie-aided scheme that places the most popular items in the cache. We first consider the Full Observation regime wherein all requests are seen by the cache. We show that the Least Frequently Used (LFU) algorithm is able to achieve order optimal regret, which is matched by an efficient counting algorithm design that we call LFU-Lite. We then consider the Partial Observation regime wherein only requests for items currently cached are seen by the cache, making it similar to an online learning problem related to the multi-armed bandit problem. We show how approaching this "caching bandit" using traditional approaches yields either high complexity or regret, but a simple algorithm design that exploits the structure of the distribution can ensure order optimal regret. We conclude by illustrating our insights using numerical simulations.

preprint2020arXiv

QFlow: A Learning Approach to High QoE Video Streaming at the Wireless Edge

The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically, and lack the agility to determine which clients are most in need of service at a given time. Software reconfigurability of networking devices has seen wide adoption, and this in turn implies that agile control policies can be now instantiated on access networks. The goal of this work is to design, develop and demonstrate QFlow, a learning approach to create a value chain from the application on one side, to algorithms operating over reconfigurable infrastructure on the other, so that applications are able to obtain necessary resources for optimal performance. Using YouTube video streaming as an example, we illustrate how QFlow is able to adaptively provide such resources and attain a high QoE for all clients at a wireless access point.

preprint2016arXiv

Approachability in Stackelberg Stochastic Games with Vector Costs

The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of a given agent towards a given target set, irrespective of the strategies of the other agents. In this paper, motivated by the multi-objective optimization/decision making problems in dynamically changing environments, we address the approachability problem in Stackelberg stochastic games with vector valued cost functions. We make two main contributions. Firstly, we give a simple and computationally tractable strategy for approachability for Stackelberg stochastic games along the lines of Blackwell's. Secondly, we give a reinforcement learning algorithm for learning the approachable strategy when the transition kernel is unknown. We also recover as a by-product Blackwell's necessary and sufficient condition for approachability for convex sets in this set up and thus a complete characterization. We also give sufficient conditions for non-convex sets.

preprint2016arXiv

On Regret-Optimal Learning in Decentralized Multi-player Multi-armed Bandits

We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to different players. There is no separate channel for coordination among the players. Any attempt at communication is costly and adds to regret. We propose two decentralizable policies, $\tt E^3$ ($\tt E$-$\tt cubed$) and $\tt E^3$-$\tt TS$, that can be used in both single player and multiplayer settings. These policies are shown to yield expected regret that grows at most as O($\log^{1+ε} T$). It is well known that $\log T$ is the lower bound on the rate of growth of regret even in a centralized case. The proposed algorithms improve on prior work where regret grew at O($\log^2 T$). More fundamentally, these policies address the question of additional cost incurred in decentralized online learning, suggesting that there is at most an $ε$-factor cost in terms of order of regret. This solves a problem of relevance in many domains and had been open for a while.

preprint2016arXiv

Optimal Decentralized Control with Asymmetric One-Step Delayed Information Sharing

We consider optimal control of decentralized LQG problems for plants controlled by two players having asymmetric information sharing patterns between them. In one scenario, players are assumed to have a bidirectional error-free, unlimited rate communication channel with no delay in one direction and a unit delay in the other. In another scenario, the communication channel is assumed to be unidirectional with a unit delay. Delayed information sharing patterns in general do not admit linear optimal control laws and are thus difficult to control optimally. However, in these scenarios, we show that the problem has a partially nested information structure, and thus linear optimal control laws exist. Summary statistics to characterize these laws are developed and deterministic convex optimization problems are formulated whose solutions yield the optimal control laws. The state feedback case is solved for both scenarios and extended to output and partial output feedback in case of bidirectional and unidirectional channels respectively.

preprint2016arXiv

The Sharing Economy for the Smart Grid

The sharing economy has disrupted housing and transportation sectors. Homeowners can rent out their property when they are away on vacation, car owners can offer ride sharing services. These sharing economy business models are based on monetizing under-utilized infrastructure. They are enabled by peer-to-peer platforms that match eager sellers with willing buyers. Are there compelling sharing economy opportunities in the electricity sector? What products or services can be shared in tomorrow's Smart Grid? We begin by exploring sharing economy opportunities in the electricity sector, and discuss regulatory and technical obstacles to these opportunities. We then study the specific problem of a collection of firms sharing their electricity storage. We characterize equilibrium prices for shared storage in a spot market. We formulate storage investment decisions of the firms as a non-convex non-cooperative game. We show that under a mild alignment condition, a Nash equilibrium exists, it is unique, and it supports the social welfare. We discuss technology platforms necessary for the physical exchange of power, and market platforms necessary to trade electricity storage. We close with synthetic examples to illustrate our ideas.

preprint2013arXiv

Empirical Dynamic Programming

We propose empirical dynamic programming algorithms for Markov decision processes (MDPs). In these algorithms, the exact expectation in the Bellman operator in classical value iteration is replaced by an empirical estimate to get `empirical value iteration' (EVI). Policy evaluation and policy improvement in classical policy iteration are also replaced by simulation to get `empirical policy iteration' (EPI). Thus, these empirical dynamic programming algorithms involve iteration of a random operator, the empirical Bellman operator. We introduce notions of probabilistic fixed points for such random monotone operators. We develop a stochastic dominance framework for convergence analysis of such operators. We then use this to give sample complexity bounds for both EVI and EPI. We then provide various variations and extensions to asynchronous empirical dynamic programming, the minimax empirical dynamic program, and show how this can also be used to solve the dynamic newsvendor problem. Preliminary experimental results suggest a faster rate of convergence than stochastic approximation algorithms.

preprint2012arXiv

Decentralized Learning for Multi-player Multi-armed Bandits

We consider the problem of distributed online learning with multiple players in multi-armed bandits (MAB) models. Each player can pick among multiple arms. When a player picks an arm, it gets a reward. We consider both i.i.d. reward model and Markovian reward model. In the i.i.d. model each arm is modelled as an i.i.d. process with an unknown distribution with an unknown mean. In the Markovian model, each arm is modelled as a finite, irreducible, aperiodic and reversible Markov chain with an unknown probability transition matrix and stationary distribution. The arms give different rewards to different players. If two players pick the same arm, there is a "collision", and neither of them get any reward. There is no dedicated control channel for coordination or communication among the players. Any other communication between the users is costly and will add to the regret. We propose an online index-based distributed learning policy called ${\tt dUCB_4}$ algorithm that trades off \textit{exploration v. exploitation} in the right way, and achieves expected regret that grows at most as near-$O(\log^2 T)$. The motivation comes from opportunistic spectrum access by multiple secondary users in cognitive radio networks wherein they must pick among various wireless channels that look different to different users. This is the first distributed learning algorithm for multi-player MABs to the best of our knowledge.