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Delin Qu

Delin Qu contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

Openpi Comet: Competition Solution For 2025 BEHAVIOR Challenge

The 2025 BEHAVIOR Challenge is designed to rigorously track progress toward solving long-horizon tasks by physical agents in simulated environments. BEHAVIOR-1K focuses on everyday household tasks that people most want robots to assist with and these tasks introduce long-horizon mobile manipulation challenges in realistic settings, bridging the gap between current research and real-world, human-centric applications. This report presents our solution to the 2025 BEHAVIOR Challenge in a very close 2nd place and substantially outperforms the rest of the submissions. Building on $π_{0.5}$, we focus on systematically building our solution by studying the effects of training techniques and data. Through careful ablation studies, we reveal the scaling benefits in both the pre-training and post-training phases, leading to a validation Q-score of 0.345, significantly surpassing previous state-of-the-art performance. We summarize our practical lessons and design recommendations that we hope will provide actionable insights for the broader embodied AI community when adapting powerful foundation models to complex embodied scenarios. Project page: https://github.com/mli0603/openpi-comet

preprint2026arXiv

UniF$^2$ace: A Unified Fine-grained Face Understanding and Generation Model

Unified multimodal models (UMMs) have emerged as a powerful paradigm in fundamental cross-modality research, demonstrating significant potential in both image understanding and generation. However, existing research in the face domain primarily faces two challenges: $\textbf{(1)}$ $\textbf{fragmentation development}$, with existing methods failing to unify understanding and generation into a single one, hindering the way to artificial general intelligence. $\textbf{(2) lack of fine-grained facial attributes}$, which are crucial for high-fidelity applications. To handle those issues, we propose $\textbf{UniF$^2$ace}$, $\textit{the first UMM specifically tailored for fine-grained face understanding and generation}$. $\textbf{First}$, we introduce a novel theoretical framework with a Dual Discrete Diffusion (D3Diff) loss, unifying masked generative models with discrete score matching diffusion and leading to a more precise approximation of the negative log-likelihood. Moreover, this D3Diff significantly enhances the model's ability to synthesize high-fidelity facial details aligned with text input. $\textbf{Second}$, we propose a multi-level grouped Mixture-of-Experts architecture, adaptively incorporating the semantic and identity facial embeddings to complement the attribute forgotten phenomenon in representation evolvement. $\textbf{Finally}$, to this end, we construct UniF$^2$aceD-1M, a large-scale dataset comprising 130K fine-grained image-caption pairs and 1M visual question-answering pairs, spanning a much wider range of facial attributes than existing datasets. Extensive experiments demonstrate that UniF$^2$ace outperforms existing models with a similar scale in both understanding and generation tasks, with 7.1\% higher Desc-GPT and 6.6\% higher VQA-score, respectively.

preprint2026arXiv

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.