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Danica Kragic

Danica Kragic contributes to research discovery and scholarly infrastructure.

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Published work

22 published item(s)

preprint2026arXiv

XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies

For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks

preprint2022arXiv

Active Nearest Neighbor Regression Through Delaunay Refinement

We introduce an algorithm for active function approximation based on nearest neighbor regression. Our Active Nearest Neighbor Regressor (ANNR) relies on the Voronoi-Delaunay framework from computational geometry to subdivide the space into cells with constant estimated function value and select novel query points in a way that takes the geometry of the function graph into account. We consider the recent state-of-the-art active function approximator called DEFER, which is based on incremental rectangular partitioning of the space, as the main baseline. The ANNR addresses a number of limitations that arise from the space subdivision strategy used in DEFER. We provide a computationally efficient implementation of our method, as well as theoretical halting guarantees. Empirical results show that ANNR outperforms the baseline for both closed-form functions and real-world examples, such as gravitational wave parameter inference and exploration of the latent space of a generative model.

preprint2022arXiv

Augment-Connect-Explore: a Paradigm for Visual Action Planning with Data Scarcity

Visual action planning particularly excels in applications where the state of the system cannot be computed explicitly, such as manipulation of deformable objects, as it enables planning directly from raw images. Even though the field has been significantly accelerated by deep learning techniques, a crucial requirement for their success is the availability of a large amount of data. In this work, we propose the Augment-Connect-Explore (ACE) paradigm to enable visual action planning in cases of data scarcity. We build upon the Latent Space Roadmap (LSR) framework which performs planning with a graph built in a low dimensional latent space. In particular, ACE is used to i) Augment the available training dataset by autonomously creating new pairs of datapoints, ii) create new unobserved Connections among representations of states in the latent graph, and iii) Explore new regions of the latent space in a targeted manner. We validate the proposed approach on both simulated box stacking and real-world folding task showing the applicability for rigid and deformable object manipulation tasks, respectively.

preprint2022arXiv

Back to the Manifold: Recovering from Out-of-Distribution States

Learning from previously collected datasets of expert data offers the promise of acquiring robotic policies without unsafe and costly online explorations. However, a major challenge is a distributional shift between the states in the training dataset and the ones visited by the learned policy at the test time. While prior works mainly studied the distribution shift caused by the policy during the offline training, the problem of recovering from out-of-distribution states at the deployment time is not very well studied yet. We alleviate the distributional shift at the deployment time by introducing a recovery policy that brings the agent back to the training manifold whenever it steps out of the in-distribution states, e.g., due to an external perturbation. The recovery policy relies on an approximation of the training data density and a learned equivariant mapping that maps visual observations into a latent space in which translations correspond to the robot actions. We demonstrate the effectiveness of the proposed method through several manipulation experiments on a real robotic platform. Our results show that the recovery policy enables the agent to complete tasks while the behavioral cloning alone fails because of the distributional shift problem.

preprint2022arXiv

Delaunay Component Analysis for Evaluation of Data Representations

Advanced representation learning techniques require reliable and general evaluation methods. Recently, several algorithms based on the common idea of geometric and topological analysis of a manifold approximated from the learned data representations have been proposed. In this work, we introduce Delaunay Component Analysis (DCA) - an evaluation algorithm which approximates the data manifold using a more suitable neighbourhood graph called Delaunay graph. This provides a reliable manifold estimation even for challenging geometric arrangements of representations such as clusters with varying shape and density as well as outliers, which is where existing methods often fail. Furthermore, we exploit the nature of Delaunay graphs and introduce a framework for assessing the quality of individual novel data representations. We experimentally validate the proposed DCA method on representations obtained from neural networks trained with contrastive objective, supervised and generative models, and demonstrate various use cases of our extended single point evaluation framework.

preprint2022arXiv

Digraphwave: Scalable Extraction of Structural Node Embeddings via Diffusion on Directed Graphs

Structural node embeddings, vectors capturing local connectivity information for each node in a graph, have many applications in data mining and machine learning, e.g., network alignment and node classification, clustering and anomaly detection. For the analysis of directed graphs, e.g., transactions graphs, communication networks and social networks, the capability to capture directional information in the structural node embeddings is highly desirable, as is scalability of the embedding extraction method. Most existing methods are nevertheless only designed for undirected graph. Therefore, we present Digraphwave -- a scalable algorithm for extracting structural node embeddings on directed graphs. The Digraphwave embeddings consist of compressed diffusion pattern signatures, which are twice enhanced to increase their discriminate capacity. By proving a lower bound on the heat contained in the local vicinity of a diffusion initialization node, theoretically justified diffusion timescale values are established, and Digraphwave is left with only two easy-to-interpret hyperparameters: the embedding dimension and a neighbourhood resolution specifier. In our experiments, the two embedding enhancements, named transposition and aggregation, are shown to lead to a significant increase in macro F1 score for classifying automorphic identities, with Digraphwave outperforming all other structural embedding baselines. Moreover, Digraphwave either outperforms or matches the performance of all baselines on real graph datasets, displaying a particularly large performance gain in a network alignment task, while also being scalable to graphs with millions of nodes and edges, running up to 30x faster than a previous diffusion pattern based method and with a fraction of the memory consumption.

preprint2022arXiv

Enabling Visual Action Planning for Object Manipulation through Latent Space Roadmap

We present a framework for visual action planning of complex manipulation tasks with high-dimensional state spaces, focusing on manipulation of deformable objects. We propose a Latent Space Roadmap (LSR) for task planning which is a graph-based structure globally capturing the system dynamics in a low-dimensional latent space. Our framework consists of three parts: (1) a Mapping Module (MM) that maps observations given in the form of images into a structured latent space extracting the respective states as well as generates observations from the latent states, (2) the LSR which builds and connects clusters containing similar states in order to find the latent plans between start and goal states extracted by MM, and (3) the Action Proposal Module that complements the latent plan found by the LSR with the corresponding actions. We present a thorough investigation of our framework on simulated box stacking and rope/box manipulation tasks, and a folding task executed on a real robot.

preprint2022arXiv

GraphDCA -- a Framework for Node Distribution Comparison in Real and Synthetic Graphs

We argue that when comparing two graphs, the distribution of node structural features is more informative than global graph statistics which are often used in practice, especially to evaluate graph generative models. Thus, we present GraphDCA - a framework for evaluating similarity between graphs based on the alignment of their respective node representation sets. The sets are compared using a recently proposed method for comparing representation spaces, called Delaunay Component Analysis (DCA), which we extend to graph data. To evaluate our framework, we generate a benchmark dataset of graphs exhibiting different structural patterns and show, using three node structure feature extractors, that GraphDCA recognizes graphs with both similar and dissimilar local structure. We then apply our framework to evaluate three publicly available real-world graph datasets and demonstrate, using gradual edge perturbations, that GraphDCA satisfyingly captures gradually decreasing similarity, unlike global statistics. Finally, we use GraphDCA to evaluate two state-of-the-art graph generative models, NetGAN and CELL, and conclude that further improvements are needed for these models to adequately reproduce local structural features.

preprint2022arXiv

Training and Evaluation of Deep Policies using Reinforcement Learning and Generative Models

We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.

preprint2021arXiv

Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms

Reinforcement learning methods can achieve significant performance but require a large amount of training data collected on the same robotic platform. A policy trained with expensive data is rendered useless after making even a minor change to the robot hardware. In this paper, we address the challenging problem of adapting a policy, trained to perform a task, to a novel robotic hardware platform given only few demonstrations of robot motion trajectories on the target robot. We formulate it as a few-shot meta-learning problem where the goal is to find a meta-model that captures the common structure shared across different robotic platforms such that data-efficient adaptation can be performed. We achieve such adaptation by introducing a learning framework consisting of a probabilistic gradient-based meta-learning algorithm that models the uncertainty arising from the few-shot setting with a low-dimensional latent variable. We experimentally evaluate our framework on a simulated reaching and a real-robot picking task using 400 simulated robots generated by varying the physical parameters of an existing set of robotic platforms. Our results show that the proposed method can successfully adapt a trained policy to different robotic platforms with novel physical parameters and the superiority of our meta-learning algorithm compared to state-of-the-art methods for the introduced few-shot policy adaptation problem.

preprint2021arXiv

Graph-based Task-specific Prediction Models for Interactions between Deformable and Rigid Objects

Capturing scene dynamics and predicting the future scene state is challenging but essential for robotic manipulation tasks, especially when the scene contains both rigid and deformable objects. In this work, we contribute a simulation environment and generate a novel dataset for task-specific manipulation, involving interactions between rigid objects and a deformable bag. The dataset incorporates a rich variety of scenarios including different object sizes, object numbers and manipulation actions. We approach dynamics learning by proposing an object-centric graph representation and two modules which are Active Prediction Module (APM) and Position Prediction Module (PPM) based on graph neural networks with an encode-process-decode architecture. At the inference stage, we build a two-stage model based on the learned modules for single time step prediction. We combine modules with different prediction horizons into a mixed-horizon model which addresses long-term prediction. In an ablation study, we show the benefits of the two-stage model for single time step prediction and the effectiveness of the mixed-horizon model for long-term prediction tasks. Supplementary material is available at https://github.com/wengzehang/deformable_rigid_interaction_prediction

preprint2021arXiv

Interpretability in Contact-Rich Manipulation via Kinodynamic Images

Deep Neural Networks (NNs) have been widely utilized in contact-rich manipulation tasks to model the complicated contact dynamics. However, NN-based models are often difficult to decipher which can lead to seemingly inexplicable behaviors and unidentifiable failure cases. In this work, we address the interpretability of NN-based models by introducing the kinodynamic images. We propose a methodology that creates images from the kinematic and dynamic data of a contact-rich manipulation task. Our formulation visually reflects the task's state by encoding its kinodynamic variations and temporal evolution. By using images as the state representation, we enable the application of interpretability modules that were previously limited to vision-based tasks. We use this representation to train Convolution-based Networks and we extract interpretations of the model's decisions with Grad-CAM, a technique that produces visual explanations. Our method is versatile and can be applied to any classification problem using synchronous features in manipulation to visually interpret which parts of the input drive the model's decisions and distinguish its failure modes. We evaluate this approach on two examples of real-world contact-rich manipulation: pushing and cutting, with known and unknown objects. Finally, we demonstrate that our method enables both detailed visual inspections of sequences in a task, as well as high-level evaluations of a model's behavior and tendencies. Data and code for this work are available at https://github.com/imitsioni/interpretable_manipulation.

preprint2021arXiv

Learning Stable Normalizing-Flow Control for Robotic Manipulation

Reinforcement Learning (RL) of robotic manipulation skills, despite its impressive successes, stands to benefit from incorporating domain knowledge from control theory. One of the most important properties that is of interest is control stability. Ideally, one would like to achieve stability guarantees while staying within the framework of state-of-the-art deep RL algorithms. Such a solution does not exist in general, especially one that scales to complex manipulation tasks. We contribute towards closing this gap by introducing $\textit{normalizing-flow}$ control structure, that can be deployed in any latest deep RL algorithms. While stable exploration is not guaranteed, our method is designed to ultimately produce deterministic controllers with provable stability. In addition to demonstrating our method on challenging contact-rich manipulation tasks, we also show that it is possible to achieve considerable exploration efficiency--reduced state space coverage and actuation efforts--without losing learning efficiency.

preprint2021arXiv

Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile Sorting

In this work, we address a planar non-prehensile sorting task. Here, a robot needs to push many densely packed objects belonging to different classes into a configuration where these classes are clearly separated from each other. To achieve this, we propose to employ Monte Carlo tree search equipped with a task-specific heuristic function. We evaluate the algorithm on various simulated and real-world sorting tasks. We observe that the algorithm is capable to reliably sort large numbers of convex and non-convex objects, as well as convex objects in the presence of immovable obstacles.

preprint2020arXiv

Benchmarking In-Hand Manipulation

The purpose of this benchmark is to evaluate the planning and control aspects of robotic in-hand manipulation systems. The goal is to assess the system's ability to change the pose of a hand-held object by either using the fingers, environment or a combination of both. Given an object surface mesh from the YCB data-set, we provide examples of initial and goal states (i.e.\ static object poses and fingertip locations) for various in-hand manipulation tasks. We further propose metrics that measure the error in reaching the goal state from a specific initial state, which, when aggregated across all tasks, also serves as a measure of the system's in-hand manipulation capability. We provide supporting software, task examples, and evaluation results associated with the benchmark. All the supporting material is available at https://robot-learning.cs.utah.edu/project/benchmarking_in_hand_manipulation

preprint2020arXiv

Fashion Landmark Detection and Category Classification for Robotics

Research on automated, image based identification of clothing categories and fashion landmarks has recently gained significant interest due to its potential impact on areas such as robotic clothing manipulation, automated clothes sorting and recycling, and online shopping. Several public and annotated fashion datasets have been created to facilitate research advances in this direction. In this work, we make the first step towards leveraging the data and techniques developed for fashion image analysis in vision-based robotic clothing manipulation tasks. We focus on techniques that can generalize from large-scale fashion datasets to less structured, small datasets collected in a robotic lab. Specifically, we propose training data augmentation methods such as elastic warping, and model adjustments such as rotation invariant convolutions to make the model generalize better. Our experiments demonstrate that our approach outperforms stateof-the art models with respect to clothing category classification and fashion landmark detection when tested on previously unseen datasets. Furthermore, we present experimental results on a new dataset composed of images where a robot holds different garments, collected in our lab.

preprint2020arXiv

Free Space of Rigid Objects: Caging, Path Non-Existence, and Narrow Passage Detection

In this work we propose algorithms to explicitly construct a conservative estimate of the configuration spaces of rigid objects in 2D and 3D. Our approach is able to detect compact path components and narrow passages in configuration space which are important for applications in robotic manipulation and path planning. Moreover, as we demonstrate, they are also applicable to identification of molecular cages in chemistry. Our algorithms are based on a decomposition of the resulting 3 and 6 dimensional configuration spaces into slices corresponding to a finite sample of fixed orientations in configuration space. We utilize dual diagrams of unions of balls and uniform grids of orientations to approximate the configuration space. We carry out experiments to evaluate the computational efficiency on a set of objects with different geometric features thus demonstrating that our approach is applicable to different object shapes. We investigate the performance of our algorithm by computing increasingly fine-grained approximations of the object's configuration space.

preprint2020arXiv

Human-centered collaborative robots with deep reinforcement learning

We present a reinforcement learning based framework for human-centered collaborative systems. The framework is proactive and balances the benefits of timely actions with the risk of taking improper actions by minimizing the total time spent to complete the task. The framework is learned end-to-end in an unsupervised fashion addressing the perception uncertainties and decision making in an integrated manner. The framework is shown to provide more fluent coordination between human and robot partners on an example task of packaging compared to alternatives for which perception and decision-making systems are learned independently, using supervised learning. The foremost benefit of the proposed approach is that it allows for fast adaptation to new human partners and tasks since tedious annotation of motion data is avoided and the learning is performed on-line.

preprint2020arXiv

Latent Space Roadmap for Visual Action Planning of Deformable and Rigid Object Manipulation

We present a framework for visual action planning of complex manipulation tasks with high-dimensional state spaces such as manipulation of deformable objects. Planning is performed in a low-dimensional latent state space that embeds images. We define and implement a Latent Space Roadmap (LSR) which is a graph-based structure that globally captures the latent system dynamics. Our framework consists of two main components: a Visual Foresight Module (VFM) that generates a visual plan as a sequence of images, and an Action Proposal Network (APN) that predicts the actions between them. We show the effectiveness of the method on a simulated box stacking task as well as a T-shirt folding task performed with a real robot.

preprint2020arXiv

Learning Task-Oriented Grasping from Human Activity Datasets

We propose to leverage a real-world, human activity RGB dataset to teach a robot Task-Oriented Grasping (TOG). We develop a model that takes as input an RGB image and outputs a hand pose and configuration as well as an object pose and a shape. We follow the insight that jointly estimating hand and object poses increases accuracy compared to estimating these quantities independently of each other. Given the trained model, we process an RGB dataset to automatically obtain the data to train a TOG model. This model takes as input an object point cloud and outputs a suitable region for task-specific grasping. Our ablation study shows that training an object pose predictor with the hand pose information (and vice versa) is better than training without this information. Furthermore, our results on a real-world dataset show the applicability and competitiveness of our method over state-of-the-art. Experiments with a robot demonstrate that our method can allow a robot to preform TOG on novel objects.

preprint2020arXiv

Modelling and Learning Dynamics for Robotic Food-Cutting

Data-driven approaches for modelling contact-rich tasks address many of the difficulties that analytical models bear. For real-world scenarios, the hardware capabilities constrain the available measurements and consequently, every step of the problem's formulation. In this work, we propose a formulation that encapsulates knowledge from a baseline controller for the contact-rich task of food-cutting. Based on this formulation, we employ deep networks to model the dynamics within a model predictive controller. We design a training process based on curriculum training with learning rate decay for multi-step predictions, which are essential for receding horizon control. Experimental results demonstrate that even with a simple architecture, our model achieves consistently good predictive performance on known and unknown object classes and exhibits a good understanding of the long term dynamics.

preprint2020arXiv

The effect of Target Normalization and Momentum on Dying ReLU

Optimizing parameters with momentum, normalizing data values, and using rectified linear units (ReLUs) are popular choices in neural network (NN) regression. Although ReLUs are popular, they can collapse to a constant function and "die", effectively removing their contribution from the model. While some mitigations are known, the underlying reasons of ReLUs dying during optimization are currently poorly understood. In this paper, we consider the effects of target normalization and momentum on dying ReLUs. We find empirically that unit variance targets are well motivated and that ReLUs die more easily, when target variance approaches zero. To further investigate this matter, we analyze a discrete-time linear autonomous system, and show theoretically how this relates to a model with a single ReLU and how common properties can result in dying ReLU. We also analyze the gradients of a single-ReLU model to identify saddle points and regions corresponding to dying ReLU and how parameters evolve into these regions when momentum is used. Finally, we show empirically that this problem persist, and is aggravated, for deeper models including residual networks.