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Chuanxia Zheng

Chuanxia Zheng contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close this gap and generate articulated assets at scale. We reduce the problem of generating an articulated 3D asset to that of writing a program that builds it. We then introduce a new agentic system, Articraft, that writes such programs automatically. We design a programmatic interface and harness to help the LLM do so effectively. The LLM writes code against a domain-specific SDK for defining parts, composing geometry, specifying joints, and writing tests to validate the resulting assets. The harness exposes a restricted workspace and interface to the LLM, validates the resulting assets, and returns structured feedback. In this way, the LLM is not distracted by details such as authoring a URDF file or managing a complex software environment. We show that this produces higher-quality assets than both state-of-the-art articulated-asset generators and general-purpose coding agents. Using Articraft, we build Articraft-10K, a curated dataset of over 10K articulated assets spanning 245 categories, and show its utility both for training models of articulated assets and in downstream applications such as robotics simulation and virtual reality.

preprint2026arXiv

Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video

We propose Mesh4D, a feed-forward model for monocular 4D mesh reconstruction. Given a monocular video of a dynamic object, our model reconstructs the object's complete 3D shape and motion, represented as a deformation field. Our key contribution is a compact latent space that encodes the entire animation sequence in a single pass. This latent space is learned by an autoencoder that, during training, is guided by the skeletal structure of the training objects, providing strong priors on plausible deformations. Crucially, skeletal information is not required at inference time. The encoder employs spatio-temporal attention, yielding a more stable representation of the object's overall deformation. Building on this representation, we train a latent diffusion model that, conditioned on the input video and the mesh reconstructed from the first frame, predicts the full animation in one shot. We evaluate Mesh4D on reconstruction and novel view synthesis benchmarks, outperforming prior methods in recovering accurate 3D shape and deformation.

preprint2026arXiv

Syn4D: A Multiview Synthetic 4D Dataset

Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete, and accurate geometric annotations. To address this limitation, we introduce Syn4D, a multiview synthetic dataset of dynamic scenes that includes ground-truth camera motion, depth maps, dense tracking, and parametric human pose annotations. A key feature of Syn4D is the ability to unproject any pixel into 3D to any time and to any camera. We conduct extensive evaluations across multiple downstream tasks to demonstrate the utility and effectiveness of the proposed dataset, including 4D scene reconstruction, 3D point tracking, geometry-aware camera retargeting, and human pose estimation. The experimental results highlight Syn4D's potential to facilitate research in dynamic scene understanding and spatiotemporal modeling.

preprint2022arXiv

High-Quality Pluralistic Image Completion via Code Shared VQGAN

PICNet pioneered the generation of multiple and diverse results for image completion task, but it required a careful balance between $\mathcal{KL}$ loss (diversity) and reconstruction loss (quality), resulting in a limited diversity and quality . Separately, iGPT-based architecture has been employed to infer distributions in a discrete space derived from a pixel-level pre-clustered palette, which however cannot generate high-quality results directly. In this work, we present a novel framework for pluralistic image completion that can achieve both high quality and diversity at much faster inference speed. The core of our design lies in a simple yet effective code sharing mechanism that leads to a very compact yet expressive image representation in a discrete latent domain. The compactness and the richness of the representation further facilitate the subsequent deployment of a transformer to effectively learn how to composite and complete a masked image at the discrete code domain. Based on the global context well-captured by the transformer and the available visual regions, we are able to sample all tokens simultaneously, which is completely different from the prevailing autoregressive approach of iGPT-based works, and leads to more than 100$\times$ faster inference speed. Experiments show that our framework is able to learn semantically-rich discrete codes efficiently and robustly, resulting in much better image reconstruction quality. Our diverse image completion framework significantly outperforms the state-of-the-art both quantitatively and qualitatively on multiple benchmark datasets.

preprint2022arXiv

Object-Compositional Neural Implicit Surfaces

The neural implicit representation has shown its effectiveness in novel view synthesis and high-quality 3D reconstruction from multi-view images. However, most approaches focus on holistic scene representation yet ignore individual objects inside it, thus limiting potential downstream applications. In order to learn object-compositional representation, a few works incorporate the 2D semantic map as a cue in training to grasp the difference between objects. But they neglect the strong connections between object geometry and instance semantic information, which leads to inaccurate modeling of individual instance. This paper proposes a novel framework, ObjectSDF, to build an object-compositional neural implicit representation with high fidelity in 3D reconstruction and object representation. Observing the ambiguity of conventional volume rendering pipelines, we model the scene by combining the Signed Distance Functions (SDF) of individual object to exert explicit surface constraint. The key in distinguishing different instances is to revisit the strong association between an individual object's SDF and semantic label. Particularly, we convert the semantic information to a function of object SDF and develop a unified and compact representation for scene and objects. Experimental results show the superiority of ObjectSDF framework in representing both the holistic object-compositional scene and the individual instances. Code can be found at https://qianyiwu.github.io/objectsdf/

preprint2022arXiv

Synthesizing Photorealistic Images with Deep Generative Learning

The goal of this thesis is to present my research contributions towards solving various visual synthesis and generation tasks, comprising image translation, image completion, and completed scene decomposition. This thesis consists of five pieces of work, each of which presents a new learning-based approach for synthesizing images with plausible content as well as visually realistic appearance. Each work demonstrates the superiority of the proposed approach on image synthesis, with some further contributing to other tasks, such as depth estimation.