Researcher profile

Chi-Keung Tang

Chi-Keung Tang contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
15works
0followers
2topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

15 published item(s)

preprint2026arXiv

Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object trajectories, but these trajectories often remain visual artifacts while failing to preserve stable contact, functional manipulation, or physical plausibility when used as reference motions for humanoid-object simulation. This reveals a fundamental interaction gap: HOI reconstruction should not stop at tracking a human and an object, but should recover the relation that makes their motion a coherent interaction. We introduce $\textbf{HA-HOI}$, a framework for reconstructing physically plausible 4D HOI animation from in-the-wild monocular videos. Instead of treating the human and object as independent entities in an ambiguous monocular 3D space, we propose a $\textit{human-first, object-follow}$ formulation. The human motion is recovered as the interaction anchor, and the object is reconstructed, aligned, and refined relative to the human action. The resulting kinematic trajectory is then projected into a physics-based humanoid-object simulation, where it acts as a teacher trajectory for stable physical rollout. Across benchmark and in-the-wild videos, $\textbf{HA-HOI}$ improves human-object alignment, contact consistency, temporal stability, and simulation readiness over prior monocular HOI reconstruction methods. By moving beyond visually plausible trajectory recovery toward physically grounded interaction animation, our work takes a step toward turning general monocular HOI videos into scalable demonstrations for humanoid-object behavior. Project page: https://knoxzhao.github.io/real2sim_in_HOI/

preprint2026arXiv

TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scene behind it. This coupling gives rise to dual surface geometries and dual radiance components within each observation, posing ambiguities for standard methods. We present TransmissiveGS, a novel framework for disentangled reconstruction and rendering of transmissive scenes. Specifically, we model the scene with a dual-Gaussian representation and introduce a deferred shading function to jointly render the two Gaussian components. To separate reflection and transmission, we exploit the inherent multi-view inconsistency of reflections and leverage the residuals from reconstructing multi-view consistent content as cues for disentangled geometry and appearance modeling. We further propose a reflection light field that enables high-fidelity estimation of near-field reflections. During training, we introduce a high-frequency regularization to preserve fine details. We also contribute a new synthetic dataset for evaluating transmissive surface reconstruction. Experiments on both synthetic and real-world scenes demonstrate that TransmissiveGS consistently outperforms prior Gaussian Splatting-based methods in both reconstruction and rendering quality for transmissive scenes.

preprint2024arXiv

FED-NeRF: Achieve High 3D Consistency and Temporal Coherence for Face Video Editing on Dynamic NeRF

The success of the GAN-NeRF structure has enabled face editing on NeRF to maintain 3D view consistency. However, achieving simultaneously multi-view consistency and temporal coherence while editing video sequences remains a formidable challenge. This paper proposes a novel face video editing architecture built upon the dynamic face GAN-NeRF structure, which effectively utilizes video sequences to restore the latent code and 3D face geometry. By editing the latent code, multi-view consistent editing on the face can be ensured, as validated by multiview stereo reconstruction on the resulting edited images in our dynamic NeRF. As the estimation of face geometries occurs on a frame-by-frame basis, this may introduce a jittering issue. We propose a stabilizer that maintains temporal coherence by preserving smooth changes of face expressions in consecutive frames. Quantitative and qualitative analyses reveal that our method, as the pioneering 4D face video editor, achieves state-of-the-art performance in comparison to existing 2D or 3D-based approaches independently addressing identity and motion. Codes will be released.

preprint2023arXiv

Inpaint4DNeRF: Promptable Spatio-Temporal NeRF Inpainting with Generative Diffusion Models

Current Neural Radiance Fields (NeRF) can generate photorealistic novel views. For editing 3D scenes represented by NeRF, with the advent of generative models, this paper proposes Inpaint4DNeRF to capitalize on state-of-the-art stable diffusion models (e.g., ControlNet) for direct generation of the underlying completed background content, regardless of static or dynamic. The key advantages of this generative approach for NeRF inpainting are twofold. First, after rough mask propagation, to complete or fill in previously occluded content, we can individually generate a small subset of completed images with plausible content, called seed images, from which simple 3D geometry proxies can be derived. Second and the remaining problem is thus 3D multiview consistency among all completed images, now guided by the seed images and their 3D proxies. Without other bells and whistles, our generative Inpaint4DNeRF baseline framework is general which can be readily extended to 4D dynamic NeRFs, where temporal consistency can be naturally handled in a similar way as our multiview consistency.

preprint2022arXiv

Few-Shot Video Object Detection

We introduce Few-Shot Video Object Detection (FSVOD) with three contributions to real-world visual learning challenge in our highly diverse and dynamic world: 1) a large-scale video dataset FSVOD-500 comprising of 500 classes with class-balanced videos in each category for few-shot learning; 2) a novel Tube Proposal Network (TPN) to generate high-quality video tube proposals for aggregating feature representation for the target video object which can be highly dynamic; 3) a strategically improved Temporal Matching Network (TMN+) for matching representative query tube features with better discriminative ability thus achieving higher diversity. Our TPN and TMN+ are jointly and end-to-end trained. Extensive experiments demonstrate that our method produces significantly better detection results on two few-shot video object detection datasets compared to image-based methods and other naive video-based extensions. Codes and datasets are released at \url{https://github.com/fanq15/FewX}.

preprint2022arXiv

HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignment

Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T skeletons/pixels to improve action recognition accuracy. This paper proposes a new 4D dataset HAA4D which consists of more than 3,300 RGB videos in 300 human atomic action classes. HAA4D is clean, diverse, class-balanced where each class is viewpoint-balanced with the use of 4D skeletons, in which as few as one 4D skeleton per class is sufficient for training a deep recognition model. Further, the choice of atomic actions makes annotation even easier, because each video clip lasts for only a few seconds. All training and testing 3D skeletons in HAA4D are globally aligned, using a deep alignment model to the same global space, making each skeleton face the negative z-direction. Such alignment makes matching skeletons more stable by reducing intraclass variations and thus with fewer training samples per class needed for action recognition. Given the high diversity and skeletal alignment in HAA4D, we construct the first baseline few-shot 4D human atomic action recognition network without bells and whistles, which produces comparable or higher performance than relevant state-of-the-art techniques relying on embedded space encoding without explicit skeletal alignment, using the same small number of training samples of unseen classes.

preprint2022arXiv

Human Instance Matting via Mutual Guidance and Multi-Instance Refinement

This paper introduces a new matting task called human instance matting (HIM), which requires the pertinent model to automatically predict a precise alpha matte for each human instance. Straightforward combination of closely related techniques, namely, instance segmentation, soft segmentation and human/conventional matting, will easily fail in complex cases requiring disentangling mingled colors belonging to multiple instances along hairy and thin boundary structures. To tackle these technical challenges, we propose a human instance matting framework, called InstMatt, where a novel mutual guidance strategy working in tandem with a multi-instance refinement module is used, for delineating multi-instance relationship among humans with complex and overlapping boundaries if present. A new instance matting metric called instance matting quality (IMQ) is proposed, which addresses the absence of a unified and fair means of evaluation emphasizing both instance recognition and matting quality. Finally, we construct a HIM benchmark for evaluation, which comprises of both synthetic and natural benchmark images. In addition to thorough experimental results on complex cases with multiple and overlapping human instances each has intricate boundaries, preliminary results are presented on general instance matting. Code and benchmark are available in https://github.com/nowsyn/InstMatt.

preprint2022arXiv

Interactiveness Field in Human-Object Interactions

Human-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the "interactiveness field". To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent "interactiveness field" underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements over state-of-the-arts. Our code is available at https://github.com/Foruck/Interactiveness-Field.

preprint2022arXiv

Video Mask Transfiner for High-Quality Video Instance Segmentation

While Video Instance Segmentation (VIS) has seen rapid progress, current approaches struggle to predict high-quality masks with accurate boundary details. Moreover, the predicted segmentations often fluctuate over time, suggesting that temporal consistency cues are neglected or not fully utilized. In this paper, we set out to tackle these issues, with the aim of achieving highly detailed and more temporally stable mask predictions for VIS. We first propose the Video Mask Transfiner (VMT) method, capable of leveraging fine-grained high-resolution features thanks to a highly efficient video transformer structure. Our VMT detects and groups sparse error-prone spatio-temporal regions of each tracklet in the video segment, which are then refined using both local and instance-level cues. Second, we identify that the coarse boundary annotations of the popular YouTube-VIS dataset constitute a major limiting factor. Based on our VMT architecture, we therefore design an automated annotation refinement approach by iterative training and self-correction. To benchmark high-quality mask predictions for VIS, we introduce the HQ-YTVIS dataset, consisting of a manually re-annotated test set and our automatically refined training data. We compare VMT with the most recent state-of-the-art methods on the HQ-YTVIS, as well as the Youtube-VIS, OVIS and BDD100K MOTS benchmarks. Experimental results clearly demonstrate the efficacy and effectiveness of our method on segmenting complex and dynamic objects, by capturing precise details.

preprint2020arXiv

CascadePSP: Toward Class-Agnostic and Very High-Resolution Segmentation via Global and Local Refinement

State-of-the-art semantic segmentation methods were almost exclusively trained on images within a fixed resolution range. These segmentations are inaccurate for very high-resolution images since using bicubic upsampling of low-resolution segmentation does not adequately capture high-resolution details along object boundaries. In this paper, we propose a novel approach to address the high-resolution segmentation problem without using any high-resolution training data. The key insight is our CascadePSP network which refines and corrects local boundaries whenever possible. Although our network is trained with low-resolution segmentation data, our method is applicable to any resolution even for very high-resolution images larger than 4K. We present quantitative and qualitative studies on different datasets to show that CascadePSP can reveal pixel-accurate segmentation boundaries using our novel refinement module without any finetuning. Thus, our method can be regarded as class-agnostic. Finally, we demonstrate the application of our model to scene parsing in multi-class segmentation.

preprint2020arXiv

Commonality-Parsing Network across Shape and Appearance for Partially Supervised Instance Segmentation

Partially supervised instance segmentation aims to perform learning on limited mask-annotated categories of data thus eliminating expensive and exhaustive mask annotation. The learned models are expected to be generalizable to novel categories. Existing methods either learn a transfer function from detection to segmentation, or cluster shape priors for segmenting novel categories. We propose to learn the underlying class-agnostic commonalities that can be generalized from mask-annotated categories to novel categories. Specifically, we parse two types of commonalities: 1) shape commonalities which are learned by performing supervised learning on instance boundary prediction; and 2) appearance commonalities which are captured by modeling pairwise affinities among pixels of feature maps to optimize the separability between instance and the background. Incorporating both the shape and appearance commonalities, our model significantly outperforms the state-of-the-art methods on both partially supervised setting and few-shot setting for instance segmentation on COCO dataset.

preprint2020arXiv

Fast Video Object Segmentation With Temporal Aggregation Network and Dynamic Template Matching

Significant progress has been made in Video Object Segmentation (VOS), the video object tracking task in its finest level. While the VOS task can be naturally decoupled into image semantic segmentation and video object tracking, significantly much more research effort has been made in segmentation than tracking. In this paper, we introduce "tracking-by-detection" into VOS which can coherently integrate segmentation into tracking, by proposing a new temporal aggregation network and a novel dynamic time-evolving template matching mechanism to achieve significantly improved performance. Notably, our method is entirely online and thus suitable for one-shot learning, and our end-to-end trainable model allows multiple object segmentation in one forward pass. We achieve new state-of-the-art performance on the DAVIS benchmark without complicated bells and whistles in both speed and accuracy, with a speed of 0.14 second per frame and J&F measure of 75.9% respectively.

preprint2020arXiv

Few-Shot Object Detection with Attention-RPN and Multi-Relation Detector

Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is https://github.com/fanq15/Few-Shot-Object-Detection-Dataset.

preprint2020arXiv

GSNet: Joint Vehicle Pose and Shape Reconstruction with Geometrical and Scene-aware Supervision

We present a novel end-to-end framework named as GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view. GSNet utilizes a unique four-way feature extraction and fusion scheme and directly regresses 6DoF poses and shapes in a single forward pass. Extensive experiments show that our diverse feature extraction and fusion scheme can greatly improve model performance. Based on a divide-and-conquer 3D shape representation strategy, GSNet reconstructs 3D vehicle shape with great detail (1352 vertices and 2700 faces). This dense mesh representation further leads us to consider geometrical consistency and scene context, and inspires a new multi-objective loss function to regularize network training, which in turn improves the accuracy of 6D pose estimation and validates the merit of jointly performing both tasks. We evaluate GSNet on the largest multi-task ApolloCar3D benchmark and achieve state-of-the-art performance both quantitatively and qualitatively. Project page is available at https://lkeab.github.io/gsnet/.

preprint2020arXiv

One-Shot Object Detection without Fine-Tuning

Deep learning has revolutionized object detection thanks to large-scale datasets, but their object categories are still arguably very limited. In this paper, we attempt to enrich such categories by addressing the one-shot object detection problem, where the number of annotated training examples for learning an unseen class is limited to one. We introduce a two-stage model consisting of a first stage Matching-FCOS network and a second stage Structure-Aware Relation Module, the combination of which integrates metric learning with an anchor-free Faster R-CNN-style detection pipeline, eventually eliminating the need to fine-tune on the support images. We also propose novel training strategies that effectively improve detection performance. Extensive quantitative and qualitative evaluations were performed and our method exceeds the state-of-the-art one-shot performance consistently on multiple datasets.