Researcher profile

Chen Guo

Chen Guo contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
6works
0followers
4topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

6 published item(s)

preprint2026arXiv

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

preprint2022arXiv

PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic clothing deformations. PINA does not require complete scans, nor does it require a prior learned from large datasets of clothed humans. Learning a complete avatar in this setting is challenging, since only few depth observations are available, which are noisy and incomplete (i.e. only partial visibility of the body per frame). We propose a method to learn the shape and non-rigid deformations via a pose-conditioned implicit surface and a deformation field, defined in canonical space. This allows us to fuse all partial observations into a single consistent canonical representation. Fusion is formulated as a global optimization problem over the pose, shape and skinning parameters. The method can learn neural avatars from real noisy RGB-D sequences for a diverse set of people and clothing styles and these avatars can be animated given unseen motion sequences.

preprint2020arXiv

A high-repetition rate attosecond light source for time-resolved coincidencespectroscopy

Attosecond pulses, produced through high-order harmonic generation in gases, have been successfully used for observing ultrafast, sub-femtosecond electron dynamics in atoms, molecules and solid state systems. Today's typical attosecond sources, however, are often impaired by their low repetition rate and the resulting insufficient statistics, especially when the number of detectable events per shot is limited. This is the case for experiments where several reaction products must be detected in coincidence, and for surface science applications where space-charge effects compromise spectral and spatial resolution. In this work, we present an attosecond light source operating at 200 kHz, which opens up the exploration of phenomena previously inaccessible to attosecond interferometric and spectroscopic techniques. Key to our approach is the combination of a high repetition rate, few-cycle laser source, a specially designed gas target for efficient high harmonic generation, a passively and actively stabilized pump-probe interferometer and an advanced 3D photoelectron/ion momentum detector. While most experiments in the field of attosecond science so far have been performed with either single attosecond pulses or long trains of pulses, we explore the hitherto mostly overlooked intermediate regime with short trains consisting of only a few attosecond pulses.e also present the first coincidence measurement of single-photon double ionization of helium with full angular resolution, using an attosecond source. This opens up for future studies of the dynamic evolution of strongly correlated electrons.

preprint2020arXiv

Few-cycle lightwave-driven currents in a semiconductor at high repetition rate

When an intense, few-cycle light pulse impinges on a dielectric or semiconductor material, the electric field will interact nonlinearly with the solid, driving a coherent current. An asymmetry of the ultrashort, carrier-envelope-phase-stable waveform results in a net transfer of charge, which can be measured by macroscopic electric contact leads. This effect has been pioneered with extremely short, single-cycle laser pulses at low repetition rate, thus limiting the applicability of its potential for ultrafast electronics. We investigate lightwave-driven currents in gallium nitride using few-cycle laser pulses of nearly twice the duration and at a repetition rate two orders of magnitude higher than in previous work. We successfully simulate our experimental data with a theoretical model based on interfering multiphoton transitions, using the exact laser pulse shape retrieved from dispersion-scan measurements. Substantially increasing the repetition rate and relaxing the constraint on the pulse duration marks an important step forward towards applications of lightwave-driven electronics.

preprint2020arXiv

Phoenixmap: An Abstract Approach to Visualize 2D Spatial Distributions

The multidimensional nature of spatial data poses a challenge for visualization. In this paper, we introduce Phoenixmap, a simple abstract visualization method to address the issue of visualizing multiple spatial distributions at once. The Phoenixmap approach starts by identifying the enclosed outline of the point collection, then assigns different widths to outline segments according to the segments' corresponding inside regions. Thus, one 2D distribution is represented as an outline with varied thicknesses. Phoenixmap is capable of overlaying multiple outlines and comparing them across categories of objects in a 2D space. We chose heatmap as a benchmark spatial visualization method and conducted user studies to compare performances among Phoenixmap, heatmap, and dot distribution map. Based on the analysis and participant feedback, we demonstrate that Phoenixmap 1) allows users to perceive and compare spatial distribution data efficiently; 2) frees up graphics space with a concise form that can provide visualization design possibilities like overlapping; and 3) provides a good quantitative perceptual estimating capability given the proper legends. Finally, we discuss several possible applications of Phoenixmap and present one visualization of multiple species of birds' active regions in a nature preserve.

preprint2020arXiv

Post-compression of picosecond pulses into the few-cycle regime

In this work, we demonstrate post-compression of 1.2 picosecond laser pulses to 13 fs via gas-based multi-pass spectral broadening. Our results yield a single-stage compression factor of about 40 at 200 W in-burst average power and a total compression factor >90 at reduced power. The employed scheme represents a route towards compact few-cycle sources driven by industrial-grade Yb:YAG lasers at high average power.