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Chanjuan Liu

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3 published item(s)

preprint2026arXiv

MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning

A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals requires estimating how one agent's current action affects its teammates over future interaction steps. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that estimates multi-step action effects between agents and selectively converts them into intrinsic rewards. MAGIC uses counterfactual action interventions to compare teammate futures under factual and counterfactual branches, and introduces a gate based on advantage to direct exploration toward beneficial behaviors aligned with the task goal. Experiments on Multi-Agent Particle Environments (MPE) and StarCraft micromanagement benchmarks (SMAC and SMACv2) show that MAGIC consistently outperforms leading prior methods, with average relative final performance improvements of 26.9% and 10.1%, respectively.

preprint2022arXiv

PHEE: A phased hybrid evaluation-enhanced approach for identifying influential users in social networks

For the purpose of maximizing the spread of influence caused by a certain small number k of nodes in a social network, we are asked to find a k-subset of nodes (i.e., a seed set) with the best capacity to influence the nodes not in it. This problem of influence maximization (IM) has wide application, belongs to subset problems, and is NP-hard. To solve it, we should theoretically examine all seed sets and evaluate their influence spreads, which is time-consuming. Therefore, metaheuristic strategies are generally employed to gain a good seed set within a reasonable time. We observe that many algorithms for the IM problem only adopt a uniform mechanism in the whole solution search process, which lacks a response measure when the algorithm becomes trapped in a local optimum. To address this issue, we propose a phased hybrid evaluation-enhanced (PHEE) approach for IM, which utilizes two distinct search strategies to enhance the search of optimal solutions: a randomized range division evolutionary (RandRDE) algorithm to improve the solution quality, and a fast convergence strategy. Our approach is evaluated on 10 real-world social networks of different sizes and types. Experimental results demonstrate that our algorithm is efficient and obtains the best influence spread for all the datasets compared with three state-of-the-art algorithms, outperforms the time consuming CELF algorithm on four datasets, and performs worse than CELF on only two networks.

preprint2016arXiv

Preference at First Sight

We consider decision-making and game scenarios in which an agent is limited by his/her computational ability to foresee all the available moves towards the future - that is, we study scenarios with short sight. We focus on how short sight affects the logical properties of decision making in multi-agent settings. We start with single-agent sequential decision making (SSDM) processes, modeling them by a new structure of "preference-sight trees". Using this model, we first explore the relation between a new natural solution concept of Sight-Compatible Backward Induction (SCBI) and the histories produced by classical Backward Induction (BI). In particular, we find necessary and sufficient conditions for the two analyses to be equivalent. Next, we study whether larger sight always contributes to better outcomes. Then we develop a simple logical special-purpose language to formally express some key properties of our preference-sight models. Lastly, we show how short-sight SSDM scenarios call for substantial enrichments of existing fixed-point logics that have been developed for the classical BI solution concept. We also discuss changes in earlier modal logics expressing "surface reasoning" about best actions in the presence of short sight. Our analysis may point the way to logical and computational analysis of more realistic game models.