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Carles Domingo-Enrich

Carles Domingo-Enrich contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

A unified perspective on fine-tuning and sampling with diffusion and flow models

We study the problem of training diffusion and flow generative models to sample from target distributions defined by an exponential tilting of a base density; a formulation that subsumes both sampling from unnormalized densities and reward fine-tuning of pre-trained models. This problem can be approached from a stochastic optimal control (SOC) perspective, using adjoint-based or score matching methods, or from a non-equilibrium thermodynamics perspective. We provide a unified framework encompassing these approaches and make three main contributions: (i) bias-variance decompositions revealing that Adjoint Matching/Sampling and Novel Score Matching have finite gradient variance, while Target and Conditional Score Matching do not; (ii) norm bounds on the lean adjoint ODE that theoretically support the effectiveness of adjoint-based methods; and (iii) adaptations of the CMCD and NETS loss functions, along with novel Crooks and Jarzynski identities, to the exponential tilting setting. We validate our analysis with reward fine-tuning experiments on Stable Diffusion 1.5 and 3.

preprint2026arXiv

Reinforce Adjoint Matching: Scaling RL Post-Training of Diffusion and Flow-Matching Models

Diffusion and flow-matching models scale because pretraining is supervised regression: a clean sample is noised analytically, and a model regresses against a closed-form target. RL post-training aligns the model with a reward. In image generation, this makes samples compose objects correctly, render text legibly, and match human preferences. Existing methods rely on costly SDE rollouts, reward gradients, or surrogate losses, sacrificing pretraining's regression structure. We show that the structure extends to RL post-training. Under KL-regularized reward maximization, the optimal generative process tilts the clean-endpoint distribution towards samples with higher reward and leaves the noising law unchanged. Combining this with the adjoint-matching optimality condition and a REINFORCE identity, we derive Reinforce Adjoint Matching (RAM): a consistency loss that corrects the pretraining target with the reward. At each step, we draw a clean endpoint from the current model, evaluate its reward, noise it as in pretraining, and regress. No SDE rollouts, backward adjoint sweeps, or reward gradients are required. Like the pretraining objective, RAM is simple and scales. On Stable Diffusion 3.5M, RAM achieves the highest reward on composability, text rendering, and human preference, reaching Flow-GRPO's peak reward in up to $50\times$ fewer training steps.

preprint2022arXiv

Auditing Differential Privacy in High Dimensions with the Kernel Quantum Rényi Divergence

Differential privacy (DP) is the de facto standard for private data release and private machine learning. Auditing black-box DP algorithms and mechanisms to certify whether they satisfy a certain DP guarantee is challenging, especially in high dimension. We propose relaxations of differential privacy based on new divergences on probability distributions: the kernel Rényi divergence and its regularized version. We show that the regularized kernel Rényi divergence can be estimated from samples even in high dimensions, giving rise to auditing procedures for $\varepsilon$-DP, $(\varepsilon,δ)$-DP and $(α,\varepsilon)$-Rényi DP.

preprint2022arXiv

Computing the Variance of Shuffling Stochastic Gradient Algorithms via Power Spectral Density Analysis

When solving finite-sum minimization problems, two common alternatives to stochastic gradient descent (SGD) with theoretical benefits are random reshuffling (SGD-RR) and shuffle-once (SGD-SO), in which functions are sampled in cycles without replacement. Under a convenient stochastic noise approximation which holds experimentally, we study the stationary variances of the iterates of SGD, SGD-RR and SGD-SO, whose leading terms decrease in this order, and obtain simple approximations. To obtain our results, we study the power spectral density of the stochastic gradient noise sequences. Our analysis extends beyond SGD to SGD with momentum and to the stochastic Nesterov's accelerated gradient method. We perform experiments on quadratic objective functions to test the validity of our approximation and the correctness of our findings.

preprint2022arXiv

Dual Training of Energy-Based Models with Overparametrized Shallow Neural Networks

Energy-based models (EBMs) are generative models that are usually trained via maximum likelihood estimation. This approach becomes challenging in generic situations where the trained energy is non-convex, due to the need to sample the Gibbs distribution associated with this energy. Using general Fenchel duality results, we derive variational principles dual to maximum likelihood EBMs with shallow overparametrized neural network energies, both in the feature-learning and lazy linearized regimes. In the feature-learning regime, this dual formulation justifies using a two time-scale gradient ascent-descent (GDA) training algorithm in which one updates concurrently the particles in the sample space and the neurons in the parameter space of the energy. We also consider a variant of this algorithm in which the particles are sometimes restarted at random samples drawn from the data set, and show that performing these restarts at every iteration step corresponds to score matching training. These results are illustrated in simple numerical experiments, which indicates that GDA performs best when features and particles are updated using similar time scales.

preprint2020arXiv

Extragradient with player sampling for faster Nash equilibrium finding

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach provably exhibits a better rate of convergence than full extra-gradient for non-smooth convex games with noisy gradient oracle. We propose an additional variance reduction mechanism to obtain speed-ups in smooth convex games. Our approach makes extrapolation amenable to massive multiplayer settings, and brings empirical speed-ups, in particular when using a heuristic cyclic sampling scheme. Most importantly, it allows to train faster and better GANs and mixtures of GANs.