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Bingshan Hu

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2 published item(s)

preprint2026arXiv

Worst-Case Regret Bounds for Combinatorial Thompson Sampling in Sleeping Semi-Bandits

We revisit combinatorial Thompson sampling (CTS) for semi-bandits with sleeping arms, where arm availability varies over time and actions must satisfy combinatorial constraints, as in wireless mesh routing with fluctuating link availability. Despite its practical relevance, CTS has been hindered by several long-standing problems: (i) the absence of worst-case regret guarantees in the semi-bandit setting even without sleeping arms, (ii) the lack of theory under adversarially varying availability, and (iii) the consistently weak empirical performance of CTS with Gaussian priors (CTS-G). This paper resolves these long-standing issues by providing the first worst-case regret analysis of CTS-G, proving an upper bound of $\tilde{O}(m\sqrt{NT})$ and a matching lower bound of $\tildeΩ(m\sqrt{NT})$. To bridge the gap between theory and practice, we further propose CL-SG, a simple CTS-G variant that samples a single shared Gaussian seed each round to coordinate exploration across arms. We show that CL-SG achieves an improved regret bound of $\tilde{O}(\sqrt{mNT})$, together with a matching lower bound $Ω(\sqrt{mNT})$. Experiments on real-world datasets demonstrate that CL-SG consistently outperforms strong baselines including CTS-G and CTS-B, and we open-source our implementation for reproducibility.

preprint2020arXiv

Thompson Sampling for Combinatorial Semi-bandits with Sleeping Arms and Long-Term Fairness Constraints

We study the combinatorial sleeping multi-armed semi-bandit problem with long-term fairness constraints~(CSMAB-F). To address the problem, we adopt Thompson Sampling~(TS) to maximize the total rewards and use virtual queue techniques to handle the fairness constraints, and design an algorithm called \emph{TS with beta priors and Bernoulli likelihoods for CSMAB-F~(TSCSF-B)}. Further, we prove TSCSF-B can satisfy the fairness constraints, and the time-averaged regret is upper bounded by $\frac{N}{2η} + O\left(\frac{\sqrt{mNT\ln T}}{T}\right)$, where $N$ is the total number of arms, $m$ is the maximum number of arms that can be pulled simultaneously in each round~(the cardinality constraint) and $η$ is the parameter trading off fairness for rewards. By relaxing the fairness constraints (i.e., let $η\rightarrow \infty$), the bound boils down to the first problem-independent bound of TS algorithms for combinatorial sleeping multi-armed semi-bandit problems. Finally, we perform numerical experiments and use a high-rating movie recommendation application to show the effectiveness and efficiency of the proposed algorithm.