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Benjamin Busam

Benjamin Busam contributes to research discovery and scholarly infrastructure.

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Published work

20 published item(s)

preprint2026arXiv

3D Segmentation Using Viewpoint-Dependent Spatial Relationships

Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations such as "left," "right," "front," and "behind" ambiguous and difficult to evaluate. We introduce a viewpoint-aware 3D referring segmentation dataset containing 220k benchmark samples, and scalable to tens of millions of viewpoint-conditioned samples through dense viewpoint sampling. In this dataset, target objects can only be identified through observer-centric spatial relations, making viewpoint-conditioned grounding necessary. We construct the benchmark by leveraging camera poses to automatically annotate observer-centric relations (left/right, front/behind) together with viewpoint-independent relations (above/under). Using this benchmark, we evaluate several existing 3D large multimodal models in a zero-shot setting and find that current models struggle with viewpoint-dependent spatial instructions. We further study how explicit viewpoint information can be incorporated into 3D large multimodal models. We introduce a viewpoint representation that encodes camera poses and conditions the model on the observation viewpoint, improving segmentation accuracy on viewpoint-dependent relations and increasing mIoU from 0.30 to 0.47 compared to a model without viewpoint conditioning. The dataset, code, and trained models will be made publicly available upon acceptance.

preprint2026arXiv

BenchSeg: A Large-Scale Dataset and Benchmark for Multi-View Food Video Segmentation

Food image segmentation is a critical task for dietary analysis, enabling accurate estimation of food volume and nutrients. However, current methods suffer from limited multi-view data and poor generalization to new viewpoints. We introduce BenchSeg, a novel multi-view food video segmentation dataset and benchmark. BenchSeg aggregates 55 dish scenes (from Nutrition5k, Vegetables & Fruits, MetaFood3D, and FoodKit) with 25,284 meticulously annotated frames, capturing each dish under free 360° camera motion. We evaluate a diverse set of 20 state-of-the-art segmentation models (e.g., SAM-based, transformer, CNN, and large multimodal) on the existing FoodSeg103 dataset and evaluate them (alone and combined with video-memory modules) on BenchSeg. Quantitative and qualitative results demonstrate that while standard image segmenters degrade sharply under novel viewpoints, memory-augmented methods maintain temporal consistency across frames. Our best model based on a combination of SeTR-MLA+XMem2 outperforms prior work (e.g., improving over FoodMem by ~2.63% mAP), offering new insights into food segmentation and tracking for dietary analysis. In addition to frame-wise spatial accuracy, we introduce a dedicated temporal evaluation protocol that explicitly quantifies segmentation stability over time through continuity, flicker rate, and IoU drift metrics. This allows us to reveal failure modes that remain invisible under standard per-frame evaluations. We release BenchSeg to foster future research. The project page including the dataset annotations and the food segmentation models can be found at https://amughrabi.github.io/benchseg.

preprint2025arXiv

PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock immense creative potential. However, current pipelines lack both physical realism and effective language interfaces, requiring slow offline optimization. In contrast, PhysTalk takes a 3D Gaussian Splatting (3DGS) scene as input and translates arbitrary user prompts into real time, physics based, interactive 4D animations. A large language model (LLM) generates executable code that directly modifies 3DGS parameters through lightweight proxies and particle dynamics. Notably, PhysTalk is the first framework to couple 3DGS directly with a physics simulator without relying on time consuming mesh extraction. While remaining open vocabulary, this design enables interactive 3D Gaussian animation via collision aware, physics based manipulation of arbitrary, multi material objects. Finally, PhysTalk is train-free and computationally lightweight: this makes 4D animation broadly accessible and shifts these workflows from a "render and wait" paradigm toward an interactive dialogue with a modern, physics-informed pipeline.

preprint2023arXiv

CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion

Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databases or pre-trained shape embeddings, often overlook scene-object and object-object relationships, leading to inconsistent results due to their limited generation capacity. To address this issue, we present CommonScenes, a fully generative model that converts scene graphs into corresponding controllable 3D scenes, which are semantically realistic and conform to commonsense. Our pipeline consists of two branches, one predicting the overall scene layout via a variational auto-encoder and the other generating compatible shapes via latent diffusion, capturing global scene-object and local inter-object relationships in the scene graph while preserving shape diversity. The generated scenes can be manipulated by editing the input scene graph and sampling the noise in the diffusion model. Due to lacking a scene graph dataset offering high-quality object-level meshes with relations, we also construct SG-FRONT, enriching the off-the-shelf indoor dataset 3D-FRONT with additional scene graph labels. Extensive experiments are conducted on SG-FRONT where CommonScenes shows clear advantages over other methods regarding generation consistency, quality, and diversity. Codes and the dataset will be released upon acceptance.

preprint2022arXiv

Bending Graphs: Hierarchical Shape Matching using Gated Optimal Transport

Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the local description of sampled points or discover correspondences based on global shape information. In this work, we investigate a hierarchical learning design, to which we incorporate local patch-level information and global shape-level structures. This flexible representation enables correspondence prediction and provides rich features for the matching stage. Finally, we propose a novel optimal transport solver by recurrently updating features on non-confident nodes to learn globally consistent correspondences between the shapes. Our results on publicly available datasets suggest robust performance in presence of severe deformations without the need for extensive training or refinement.

preprint2022arXiv

BFS-Net: Weakly Supervised Cell Instance Segmentation from Bright-Field Microscopy Z-Stacks

Despite its broad availability, volumetric information acquisition from Bright-Field Microscopy (BFM) is inherently difficult due to the projective nature of the acquisition process. We investigate the prediction of 3D cell instances from a set of BFM Z-Stack images. We propose a novel two-stage weakly supervised method for volumetric instance segmentation of cells which only requires approximate cell centroids annotation. Created pseudo-labels are thereby refined with a novel refinement loss with Z-stack guidance. The evaluations show that our approach can generalize not only to BFM Z-Stack data, but to other 3D cell imaging modalities. A comparison of our pipeline against fully supervised methods indicates that the significant gain in reduced data collection and labelling results in minor performance difference.

preprint2022arXiv

CloudAttention: Efficient Multi-Scale Attention Scheme For 3D Point Cloud Learning

Processing 3D data efficiently has always been a challenge. Spatial operations on large-scale point clouds, stored as sparse data, require extra cost. Attracted by the success of transformers, researchers are using multi-head attention for vision tasks. However, attention calculations in transformers come with quadratic complexity in the number of inputs and miss spatial intuition on sets like point clouds. We redesign set transformers in this work and incorporate them into a hierarchical framework for shape classification and part and scene segmentation. We propose our local attention unit, which captures features in a spatial neighborhood. We also compute efficient and dynamic global cross attentions by leveraging sampling and grouping at each iteration. Finally, to mitigate the non-heterogeneity of point clouds, we propose an efficient Multi-Scale Tokenization (MST), which extracts scale-invariant tokens for attention operations. The proposed hierarchical model achieves state-of-the-art shape classification in mean accuracy and yields results on par with the previous segmentation methods while requiring significantly fewer computations. Our proposed architecture predicts segmentation labels with around half the latency and parameter count of the previous most efficient method with comparable performance. The code is available at https://github.com/YigeWang-WHU/CloudAttention.

preprint2022arXiv

CroMo: Cross-Modal Learning for Monocular Depth Estimation

Learning-based depth estimation has witnessed recent progress in multiple directions; from self-supervision using monocular video to supervised methods offering highest accuracy. Complementary to supervision, further boosts to performance and robustness are gained by combining information from multiple signals. In this paper we systematically investigate key trade-offs associated with sensor and modality design choices as well as related model training strategies. Our study leads us to a new method, capable of connecting modality-specific advantages from polarisation, Time-of-Flight and structured-light inputs. We propose a novel pipeline capable of estimating depth from monocular polarisation for which we evaluate various training signals. The inversion of differentiable analytic models thereby connects scene geometry with polarisation and ToF signals and enables self-supervised and cross-modal learning. In the absence of existing multimodal datasets, we examine our approach with a custom-made multi-modal camera rig and collect CroMo; the first dataset to consist of synchronized stereo polarisation, indirect ToF and structured-light depth, captured at video rates. Extensive experiments on challenging video scenes confirm both qualitative and quantitative pipeline advantages where we are able to outperform competitive monocular depth estimation method.

preprint2022arXiv

DA$^2$ Dataset: Toward Dexterity-Aware Dual-Arm Grasping

In this paper, we introduce DA$^2$, the first large-scale dual-arm dexterity-aware dataset for the generation of optimal bimanual grasping pairs for arbitrary large objects. The dataset contains about 9M pairs of parallel-jaw grasps, generated from more than 6000 objects and each labeled with various grasp dexterity measures. In addition, we propose an end-to-end dual-arm grasp evaluation model trained on the rendered scenes from this dataset. We utilize the evaluation model as our baseline to show the value of this novel and nontrivial dataset by both online analysis and real robot experiments. All data and related code will be open-sourced at https://sites.google.com/view/da2dataset.

preprint2022arXiv

Disentangling 3D Attributes from a Single 2D Image: Human Pose, Shape and Garment

For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We focus on the challenging task of extracting disentangled 3D attributes only from 2D image data. Specifically, we focus on human appearance and learn implicit pose, shape and garment representations of dressed humans from RGB images. Our method learns an embedding with disentangled latent representations of these three image properties and enables meaningful re-assembling of features and property control through a 2D-to-3D encoder-decoder structure. The 3D model is inferred solely from the feature map in the learned embedding space. To the best of our knowledge, our method is the first to achieve cross-domain disentanglement for this highly under-constrained problem. We qualitatively and quantitatively demonstrate our framework's ability to transfer pose, shape, and garments in 3D reconstruction on virtual data and show how an implicit shape loss can benefit the model's ability to recover fine-grained reconstruction details.

preprint2022arXiv

Is my Depth Ground-Truth Good Enough? HAMMER -- Highly Accurate Multi-Modal Dataset for DEnse 3D Scene Regression

Depth estimation is a core task in 3D computer vision. Recent methods investigate the task of monocular depth trained with various depth sensor modalities. Every sensor has its advantages and drawbacks caused by the nature of estimates. In the literature, mostly mean average error of the depth is investigated and sensor capabilities are typically not discussed. Especially indoor environments, however, pose challenges for some devices. Textureless regions pose challenges for structure from motion, reflective materials are problematic for active sensing, and distances for translucent material are intricate to measure with existing sensors. This paper proposes HAMMER, a dataset comprising depth estimates from multiple commonly used sensors for indoor depth estimation, namely ToF, stereo, structured light together with monocular RGB+P data. We construct highly reliable ground truth depth maps with the help of 3D scanners and aligned renderings. A popular depth estimators is trained on this data and typical depth senosors. The estimates are extensively analyze on different scene structures. We notice generalization issues arising from various sensor technologies in household environments with challenging but everyday scene content. HAMMER, which we make publicly available, provides a reliable base to pave the way to targeted depth improvements and sensor fusion approaches.

preprint2022arXiv

OSOP: A Multi-Stage One Shot Object Pose Estimation Framework

We present a novel one-shot method for object detection and 6 DoF pose estimation, that does not require training on target objects. At test time, it takes as input a target image and a textured 3D query model. The core idea is to represent a 3D model with a number of 2D templates rendered from different viewpoints. This enables CNN-based direct dense feature extraction and matching. The object is first localized in 2D, then its approximate viewpoint is estimated, followed by dense 2D-3D correspondence prediction. The final pose is computed with PnP. We evaluate the method on LineMOD, Occlusion, Homebrewed, YCB-V and TLESS datasets and report very competitive performance in comparison to the state-of-the-art methods trained on synthetic data, even though our method is not trained on the object models used for testing.

preprint2022arXiv

PhoCaL: A Multi-Modal Dataset for Category-Level Object Pose Estimation with Photometrically Challenging Objects

Object pose estimation is crucial for robotic applications and augmented reality. Beyond instance level 6D object pose estimation methods, estimating category-level pose and shape has become a promising trend. As such, a new research field needs to be supported by well-designed datasets. To provide a benchmark with high-quality ground truth annotations to the community, we introduce a multimodal dataset for category-level object pose estimation with photometrically challenging objects termed PhoCaL. PhoCaL comprises 60 high quality 3D models of household objects over 8 categories including highly reflective, transparent and symmetric objects. We developed a novel robot-supported multi-modal (RGB, depth, polarisation) data acquisition and annotation process. It ensures sub-millimeter accuracy of the pose for opaque textured, shiny and transparent objects, no motion blur and perfect camera synchronisation. To set a benchmark for our dataset, state-of-the-art RGB-D and monocular RGB methods are evaluated on the challenging scenes of PhoCaL.

preprint2022arXiv

Polarimetric Pose Prediction

Light has many properties that vision sensors can passively measure. Colour-band separated wavelength and intensity are arguably the most commonly used for monocular 6D object pose estimation. This paper explores how complementary polarisation information, i.e. the orientation of light wave oscillations, influences the accuracy of pose predictions. A hybrid model that leverages physical priors jointly with a data-driven learning strategy is designed and carefully tested on objects with different levels of photometric complexity. Our design significantly improves the pose accuracy compared to state-of-the-art photometric approaches and enables object pose estimation for highly reflective and transparent objects. A new multi-modal instance-level 6D object pose dataset with highly accurate pose annotations for multiple objects with varying photometric complexity is introduced as a benchmark.

preprint2022arXiv

Wild ToFu: Improving Range and Quality of Indirect Time-of-Flight Depth with RGB Fusion in Challenging Environments

Indirect Time-of-Flight (I-ToF) imaging is a widespread way of depth estimation for mobile devices due to its small size and affordable price. Previous works have mainly focused on quality improvement for I-ToF imaging especially curing the effect of Multi Path Interference (MPI). These investigations are typically done in specifically constrained scenarios at close distance, indoors and under little ambient light. Surprisingly little work has investigated I-ToF quality improvement in real-life scenarios where strong ambient light and far distances pose difficulties due to an extreme amount of induced shot noise and signal sparsity, caused by the attenuation with limited sensor power and light scattering. In this work, we propose a new learning based end-to-end depth prediction network which takes noisy raw I-ToF signals as well as an RGB image and fuses their latent representation based on a multi step approach involving both implicit and explicit alignment to predict a high quality long range depth map aligned to the RGB viewpoint. We test our approach on challenging real-world scenes and show more than 40% RMSE improvement on the final depth map compared to the baseline approach.

preprint2022arXiv

ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation

Establishing correspondences from image to 3D has been a key task of 6DoF object pose estimation for a long time. To predict pose more accurately, deeply learned dense maps replaced sparse templates. Dense methods also improved pose estimation in the presence of occlusion. More recently researchers have shown improvements by learning object fragments as segmentation. In this work, we present a discrete descriptor, which can represent the object surface densely. By incorporating a hierarchical binary grouping, we can encode the object surface very efficiently. Moreover, we propose a coarse to fine training strategy, which enables fine-grained correspondence prediction. Finally, by matching predicted codes with object surface and using a PnP solver, we estimate the 6DoF pose. Results on the public LM-O and YCB-V datasets show major improvement over the state of the art w.r.t. ADD(-S) metric, even surpassing RGB-D based methods in some cases.

preprint2020arXiv

A Multi-Hypothesis Approach to Color Constancy

Contemporary approaches frame the color constancy problem as learning camera specific illuminant mappings. While high accuracy can be achieved on camera specific data, these models depend on camera spectral sensitivity and typically exhibit poor generalisation to new devices. Additionally, regression methods produce point estimates that do not explicitly account for potential ambiguities among plausible illuminant solutions, due to the ill-posed nature of the problem. We propose a Bayesian framework that naturally handles color constancy ambiguity via a multi-hypothesis strategy. Firstly, we select a set of candidate scene illuminants in a data-driven fashion and apply them to a target image to generate of set of corrected images. Secondly, we estimate, for each corrected image, the likelihood of the light source being achromatic using a camera-agnostic CNN. Finally, our method explicitly learns a final illumination estimate from the generated posterior probability distribution. Our likelihood estimator learns to answer a camera-agnostic question and thus enables effective multi-camera training by disentangling illuminant estimation from the supervised learning task. We extensively evaluate our proposed approach and additionally set a benchmark for novel sensor generalisation without re-training. Our method provides state-of-the-art accuracy on multiple public datasets (up to 11% median angular error improvement) while maintaining real-time execution.

preprint2020arXiv

CPS++: Improving Class-level 6D Pose and Shape Estimation From Monocular Images With Self-Supervised Learning

Contemporary monocular 6D pose estimation methods can only cope with a handful of object instances. This naturally hampers possible applications as, for instance, robots seamlessly integrated in everyday processes necessarily require the ability to work with hundreds of different objects. To tackle this problem of immanent practical relevance, we propose a novel method for class-level monocular 6D pose estimation, coupled with metric shape retrieval. Unfortunately, acquiring adequate annotations is very time-consuming and labor intensive. This is especially true for class-level 6D pose estimation, as one is required to create a highly detailed reconstruction for all objects and then annotate each object and scene using these models. To overcome this shortcoming, we additionally propose the idea of synthetic-to-real domain transfer for class-level 6D poses by means of self-supervised learning, which removes the burden of collecting numerous manual annotations. In essence, after training our proposed method fully supervised with synthetic data, we leverage recent advances in differentiable rendering to self-supervise the model with unannotated real RGB-D data to improve latter inference. We experimentally demonstrate that we can retrieve precise 6D poses and metric shapes from a single RGB image.

preprint2020arXiv

DynaMiTe: A Dynamic Local Motion Model with Temporal Constraints for Robust Real-Time Feature Matching

Feature based visual odometry and SLAM methods require accurate and fast correspondence matching between consecutive image frames for precise camera pose estimation in real-time. Current feature matching pipelines either rely solely on the descriptive capabilities of the feature extractor or need computationally complex optimization schemes. We present the lightweight pipeline DynaMiTe, which is agnostic to the descriptor input and leverages spatial-temporal cues with efficient statistical measures. The theoretical backbone of the method lies within a probabilistic formulation of feature matching and the respective study of physically motivated constraints. A dynamically adaptable local motion model encapsulates groups of features in an efficient data structure. Temporal constraints transfer information of the local motion model across time, thus additionally reducing the search space complexity for matching. DynaMiTe achieves superior results both in terms of matching accuracy and camera pose estimation with high frame rates, outperforming state-of-the-art matching methods while being computationally more efficient.

preprint2020arXiv

Project to Adapt: Domain Adaptation for Depth Completion from Noisy and Sparse Sensor Data

Depth completion aims to predict a dense depth map from a sparse depth input. The acquisition of dense ground truth annotations for depth completion settings can be difficult and, at the same time, a significant domain gap between real LiDAR measurements and synthetic data has prevented from successful training of models in virtual settings. We propose a domain adaptation approach for sparse-to-dense depth completion that is trained from synthetic data, without annotations in the real domain or additional sensors. Our approach simulates the real sensor noise in an RGB+LiDAR set-up, and consists of three modules: simulating the real LiDAR input in the synthetic domain via projections, filtering the real noisy LiDAR for supervision and adapting the synthetic RGB image using a CycleGAN approach. We extensively evaluate these modules against the state-of-the-art in the KITTI depth completion benchmark, showing significant improvements.