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Aviral Kumar

Aviral Kumar contributes to research discovery and scholarly infrastructure.

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Published work

12 published item(s)

preprint2026arXiv

Recursive Agent Optimization

We introduce Recursive Agent Optimization (RAO), a reinforcement learning approach for training recursive agents: agents that can spawn and delegate sub-tasks to new instantiations of themselves recursively. Recursive agents implement an inference-time scaling algorithm that naturally allows agents to scale to longer contexts and generalize to more difficult problems via divide-and-conquer. RAO provides a method to train models to best take advantage of such recursive inference, teaching agents when and how to delegate and communicate. We find that recursive agents trained in this way enjoy better training efficiency, can scale to tasks that go beyond the model's context window, generalize to tasks much harder than the ones the agent was trained on, and can enjoy reduced wall-clock time compared to single-agent systems.

preprint2022arXiv

COMBO: Conservative Offline Model-Based Policy Optimization

Model-based algorithms, which learn a dynamics model from logged experience and perform some sort of pessimistic planning under the learned model, have emerged as a promising paradigm for offline reinforcement learning (offline RL). However, practical variants of such model-based algorithms rely on explicit uncertainty quantification for incorporating pessimism. Uncertainty estimation with complex models, such as deep neural networks, can be difficult and unreliable. We overcome this limitation by developing a new model-based offline RL algorithm, COMBO, that regularizes the value function on out-of-support state-action tuples generated via rollouts under the learned model. This results in a conservative estimate of the value function for out-of-support state-action tuples, without requiring explicit uncertainty estimation. We theoretically show that our method optimizes a lower bound on the true policy value, that this bound is tighter than that of prior methods, and our approach satisfies a policy improvement guarantee in the offline setting. Through experiments, we find that COMBO consistently performs as well or better as compared to prior offline model-free and model-based methods on widely studied offline RL benchmarks, including image-based tasks.

preprint2022arXiv

Data-Driven Offline Optimization For Architecting Hardware Accelerators

Industry has gradually moved towards application-specific hardware accelerators in order to attain higher efficiency. While such a paradigm shift is already starting to show promising results, designers need to spend considerable manual effort and perform a large number of time-consuming simulations to find accelerators that can accelerate multiple target applications while obeying design constraints. Moreover, such a "simulation-driven" approach must be re-run from scratch every time the set of target applications or design constraints change. An alternative paradigm is to use a "data-driven", offline approach that utilizes logged simulation data, to architect hardware accelerators, without needing any form of simulations. Such an approach not only alleviates the need to run time-consuming simulation, but also enables data reuse and applies even when set of target applications changes. In this paper, we develop such a data-driven offline optimization method for designing hardware accelerators, dubbed PRIME, that enjoys all of these properties. Our approach learns a conservative, robust estimate of the desired cost function, utilizes infeasible points, and optimizes the design against this estimate without any additional simulator queries during optimization. PRIME architects accelerators -- tailored towards both single and multiple applications -- improving performance upon state-of-the-art simulation-driven methods by about 1.54x and 1.20x, while considerably reducing the required total simulation time by 93% and 99%, respectively. In addition, PRIME also architects effective accelerators for unseen applications in a zero-shot setting, outperforming simulation-based methods by 1.26x.

preprint2022arXiv

Design-Bench: Benchmarks for Data-Driven Offline Model-Based Optimization

Black-box model-based optimization (MBO) problems, where the goal is to find a design input that maximizes an unknown objective function, are ubiquitous in a wide range of domains, such as the design of proteins, DNA sequences, aircraft, and robots. Solving model-based optimization problems typically requires actively querying the unknown objective function on design proposals, which means physically building the candidate molecule, aircraft, or robot, testing it, and storing the result. This process can be expensive and time consuming, and one might instead prefer to optimize for the best design using only the data one already has. This setting -- called offline MBO -- poses substantial and different algorithmic challenges than more commonly studied online techniques. A number of recent works have demonstrated success with offline MBO for high-dimensional optimization problems using high-capacity deep neural networks. However, the lack of standardized benchmarks in this emerging field is making progress difficult to track. To address this, we present Design-Bench, a benchmark for offline MBO with a unified evaluation protocol and reference implementations of recent methods. Our benchmark includes a suite of diverse and realistic tasks derived from real-world optimization problems in biology, materials science, and robotics that present distinct challenges for offline MBO. Our benchmark and reference implementations are released at github.com/rail-berkeley/design-bench and github.com/rail-berkeley/design-baselines.

preprint2022arXiv

Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement Learning

Reinforcement learning (RL) algorithms hold the promise of enabling autonomous skill acquisition for robotic systems. However, in practice, real-world robotic RL typically requires time consuming data collection and frequent human intervention to reset the environment. Moreover, robotic policies learned with RL often fail when deployed beyond the carefully controlled setting in which they were learned. In this work, we study how these challenges can all be tackled by effective utilization of diverse offline datasets collected from previously seen tasks. When faced with a new task, our system adapts previously learned skills to quickly learn to both perform the new task and return the environment to an initial state, effectively performing its own environment reset. Our empirical results demonstrate that incorporating prior data into robotic reinforcement learning enables autonomous learning, substantially improves sample-efficiency of learning, and enables better generalization. Project website: https://sites.google.com/view/ariel-berkeley/

preprint2022arXiv

How to Leverage Unlabeled Data in Offline Reinforcement Learning

Offline reinforcement learning (RL) can learn control policies from static datasets but, like standard RL methods, it requires reward annotations for every transition. In many cases, labeling large datasets with rewards may be costly, especially if those rewards must be provided by human labelers, while collecting diverse unlabeled data might be comparatively inexpensive. How can we best leverage such unlabeled data in offline RL? One natural solution is to learn a reward function from the labeled data and use it to label the unlabeled data. In this paper, we find that, perhaps surprisingly, a much simpler method that simply applies zero rewards to unlabeled data leads to effective data sharing both in theory and in practice, without learning any reward model at all. While this approach might seem strange (and incorrect) at first, we provide extensive theoretical and empirical analysis that illustrates how it trades off reward bias, sample complexity and distributional shift, often leading to good results. We characterize conditions under which this simple strategy is effective, and further show that extending it with a simple reweighting approach can further alleviate the bias introduced by using incorrect reward labels. Our empirical evaluation confirms these findings in simulated robotic locomotion, navigation, and manipulation settings.

preprint2022arXiv

When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?

Offline reinforcement learning (RL) algorithms can acquire effective policies by utilizing previously collected experience, without any online interaction. It is widely understood that offline RL is able to extract good policies even from highly suboptimal data, a scenario where imitation learning finds suboptimal solutions that do not improve over the demonstrator that generated the dataset. However, another common use case for practitioners is to learn from data that resembles demonstrations. In this case, one can choose to apply offline RL, but can also use behavioral cloning (BC) algorithms, which mimic a subset of the dataset via supervised learning. Therefore, it seems natural to ask: when can an offline RL method outperform BC with an equal amount of expert data, even when BC is a natural choice? To answer this question, we characterize the properties of environments that allow offline RL methods to perform better than BC methods, even when only provided with expert data. Additionally, we show that policies trained on sufficiently noisy suboptimal data can attain better performance than even BC algorithms with expert data, especially on long-horizon problems. We validate our theoretical results via extensive experiments on both diagnostic and high-dimensional domains including robotic manipulation, maze navigation, and Atari games, with a variety of data distributions. We observe that, under specific but common conditions such as sparse rewards or noisy data sources, modern offline RL methods can significantly outperform BC.

preprint2021arXiv

D4RL: Datasets for Deep Data-Driven Reinforcement Learning

The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning. However, existing online RL benchmarks are not tailored towards the offline setting and existing offline RL benchmarks are restricted to data generated by partially-trained agents, making progress in offline RL difficult to measure. In this work, we introduce benchmarks specifically designed for the offline setting, guided by key properties of datasets relevant to real-world applications of offline RL. With a focus on dataset collection, examples of such properties include: datasets generated via hand-designed controllers and human demonstrators, multitask datasets where an agent performs different tasks in the same environment, and datasets collected with mixtures of policies. By moving beyond simple benchmark tasks and data collected by partially-trained RL agents, we reveal important and unappreciated deficiencies of existing algorithms. To facilitate research, we have released our benchmark tasks and datasets with a comprehensive evaluation of existing algorithms, an evaluation protocol, and open-source examples. This serves as a common starting point for the community to identify shortcomings in existing offline RL methods and a collaborative route for progress in this emerging area.

preprint2020arXiv

Conservative Q-Learning for Offline Reinforcement Learning

Effectively leveraging large, previously collected datasets in reinforcement learning (RL) is a key challenge for large-scale real-world applications. Offline RL algorithms promise to learn effective policies from previously-collected, static datasets without further interaction. However, in practice, offline RL presents a major challenge, and standard off-policy RL methods can fail due to overestimation of values induced by the distributional shift between the dataset and the learned policy, especially when training on complex and multi-modal data distributions. In this paper, we propose conservative Q-learning (CQL), which aims to address these limitations by learning a conservative Q-function such that the expected value of a policy under this Q-function lower-bounds its true value. We theoretically show that CQL produces a lower bound on the value of the current policy and that it can be incorporated into a policy learning procedure with theoretical improvement guarantees. In practice, CQL augments the standard Bellman error objective with a simple Q-value regularizer which is straightforward to implement on top of existing deep Q-learning and actor-critic implementations. On both discrete and continuous control domains, we show that CQL substantially outperforms existing offline RL methods, often learning policies that attain 2-5 times higher final return, especially when learning from complex and multi-modal data distributions.

preprint2020arXiv

DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction

Deep reinforcement learning can learn effective policies for a wide range of tasks, but is notoriously difficult to use due to instability and sensitivity to hyperparameters. The reasons for this remain unclear. When using standard supervised methods (e.g., for bandits), on-policy data collection provides "hard negatives" that correct the model in precisely those states and actions that the policy is likely to visit. We call this phenomenon "corrective feedback." We show that bootstrapping-based Q-learning algorithms do not necessarily benefit from this corrective feedback, and training on the experience collected by the algorithm is not sufficient to correct errors in the Q-function. In fact, Q-learning and related methods can exhibit pathological interactions between the distribution of experience collected by the agent and the policy induced by training on that experience, leading to potential instability, sub-optimal convergence, and poor results when learning from noisy, sparse or delayed rewards. We demonstrate the existence of this problem, both theoretically and empirically. We then show that a specific correction to the data distribution can mitigate this issue. Based on these observations, we propose a new algorithm, DisCor, which computes an approximation to this optimal distribution and uses it to re-weight the transitions used for training, resulting in substantial improvements in a range of challenging RL settings, such as multi-task learning and learning from noisy reward signals. Blog post presenting a summary of this work is available at: https://bair.berkeley.edu/blog/2020/03/16/discor/.

preprint2019arXiv

Model Inversion Networks for Model-Based Optimization

In this work, we aim to solve data-driven optimization problems, where the goal is to find an input that maximizes an unknown score function given access to a dataset of inputs with corresponding scores. When the inputs are high-dimensional and valid inputs constitute a small subset of this space (e.g., valid protein sequences or valid natural images), such model-based optimization problems become exceptionally difficult, since the optimizer must avoid out-of-distribution and invalid inputs. We propose to address such problem with model inversion networks (MINs), which learn an inverse mapping from scores to inputs. MINs can scale to high-dimensional input spaces and leverage offline logged data for both contextual and non-contextual optimization problems. MINs can also handle both purely offline data sources and active data collection. We evaluate MINs on tasks from the Bayesian optimization literature, high-dimensional model-based optimization problems over images and protein designs, and contextual bandit optimization from logged data.

preprint2019arXiv

Reward-Conditioned Policies

Reinforcement learning offers the promise of automating the acquisition of complex behavioral skills. However, compared to commonly used and well-understood supervised learning methods, reinforcement learning algorithms can be brittle, difficult to use and tune, and sensitive to seemingly innocuous implementation decisions. In contrast, imitation learning utilizes standard and well-understood supervised learning methods, but requires near-optimal expert data. Can we learn effective policies via supervised learning without demonstrations? The main idea that we explore in this work is that non-expert trajectories collected from sub-optimal policies can be viewed as optimal supervision, not for maximizing the reward, but for matching the reward of the given trajectory. By then conditioning the policy on the numerical value of the reward, we can obtain a policy that generalizes to larger returns. We show how such an approach can be derived as a principled method for policy search, discuss several variants, and compare the method experimentally to a variety of current reinforcement learning methods on standard benchmarks.