Researcher profile

Antonio Agudo

Antonio Agudo contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Deep Image Segmentation via Discriminant Feature Learning

Accurate image segmentation remains challenging, particularly in generating sharp, confident boundaries. While modern architectures have advanced the field, many of them still rely on standard loss functions like Cross-Entropy and Dice, which often neglect the discriminative structure of learned features, leading to inaccurate boundaries. This work introduces Deep Discriminant Analysis (DDA), a differentiable, architecture-agnostic loss function that embeds classical discriminant principles for network training. DDA explicitly maximizes between-class variance while minimizing within-class one, promoting compact and separable feature distributions without increasing inference cost. Evaluations on the DIS5K benchmark demonstrate that DDA consistently improves segmentation accuracy, boundary sharpness, and model confidence across various architectures. Our results show that integrating discriminant analysis offers a simple, effective path for building more robust segmentation models.

preprint2026arXiv

Heteroscedastic Diffusion for Multi-Agent Trajectory Modeling

Multi-agent trajectory modeling traditionally focuses on forecasting, often neglecting more general tasks like trajectory completion, which is essential for real-world applications such as correcting tracking data. Existing methods also generally predict agents' states without offering any state-wise measure of heteroscedastic uncertainty. Moreover, popular multi-modal sampling methods lack error probability estimates for each generated scene under the same prior observations, which makes it difficult to rank the predictions at inference time. We introduce U2Diffine, a unified diffusion model built to perform trajectory completion while simultaneously offering state-wise heteroscedastic uncertainty estimates. This is achieved by augmenting the standard denoising loss with the negative log-likelihood of the predicted noise, and then propagating the latent space uncertainty to the real state space using a first-order Taylor approximation. We also propose U2Diff, a faster baseline that avoids gradient computation during sampling. This approach significantly increases inference speed, making it as efficient as a standard generative-only diffusion model. For post-processing, we integrate a Rank Neural Network (RankNN) that enables error probability estimation for each generated mode, demonstrating strong correlation with ground truth errors. Our method outperforms state-of-the-art solutions in both trajectory completion and forecasting across four challenging sports datasets (NBA, Basketball-U, Football-U, Soccer-U), underscoring the effectiveness of our uncertainty and error probability estimation.

preprint2022arXiv

An Adaptable Approach to Learn Realistic Legged Locomotion without Examples

Learning controllers that reproduce legged locomotion in nature has been a long-time goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems of different morphologies. This is partly because they often rely on precise motion capture references or elaborate learning environments that ensure the naturality of the emergent locomotion gaits but prevent generalization. This work proposes a generic approach for ensuring realism in locomotion by guiding the learning process with the spring-loaded inverted pendulum model as a reference. Leveraging on the exploration capacities of Reinforcement Learning (RL), we learn a control policy that fills in the information gap between the template model and full-body dynamics required to maintain stable and periodic locomotion. The proposed approach can be applied to robots of different sizes and morphologies and adapted to any RL technique and control architecture. We present experimental results showing that even in a model-free setup and with a simple reactive control architecture, the learned policies can generate realistic and energy-efficient locomotion gaits for a bipedal and a quadrupedal robot. And most importantly, this is achieved without using motion capture, strong constraints in the dynamics or kinematics of the robot, nor prescribing limb coordination. We provide supplemental videos for qualitative analysis of the naturality of the learned gaits.

preprint2022arXiv

Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification

A critical limitation of current methods based on Neural Radiance Fields (NeRF) is that they are unable to quantify the uncertainty associated with the learned appearance and geometry of the scene. This information is paramount in real applications such as medical diagnosis or autonomous driving where, to reduce potentially catastrophic failures, the confidence on the model outputs must be included into the decision-making process. In this context, we introduce Conditional-Flow NeRF (CF-NeRF), a novel probabilistic framework to incorporate uncertainty quantification into NeRF-based approaches. For this purpose, our method learns a distribution over all possible radiance fields modelling which is used to quantify the uncertainty associated with the modelled scene. In contrast to previous approaches enforcing strong constraints over the radiance field distribution, CF-NeRF learns it in a flexible and fully data-driven manner by coupling Latent Variable Modelling and Conditional Normalizing Flows. This strategy allows to obtain reliable uncertainty estimation while preserving model expressivity. Compared to previous state-of-the-art methods proposed for uncertainty quantification in NeRF, our experiments show that the proposed method achieves significantly lower prediction errors and more reliable uncertainty values for synthetic novel view and depth-map estimation.

preprint2022arXiv

Permutation-Invariant Relational Network for Multi-person 3D Pose Estimation

The recovery of multi-person 3D poses from a single RGB image is a severely ill-conditioned problem due to the inherent 2D-3D depth ambiguity, inter-person occlusions, and body truncations. To tackle these issues, recent works have shown promising results by simultaneously reasoning for different people. However, in most cases this is done by only considering pairwise person interactions, hindering thus a holistic scene representation able to capture long-range interactions. This is addressed by approaches that jointly process all people in the scene, although they require defining one of the individuals as a reference and a pre-defined person ordering, being sensitive to this choice. In this paper, we overcome both these limitations, and we propose an approach for multi-person 3D pose estimation that captures long-range interactions independently of the input order. For this purpose, we build a residual-like permutation-invariant network that successfully refines potentially corrupted initial 3D poses estimated by an off-the-shelf detector. The residual function is learned via Set Transformer blocks, that model the interactions among all initial poses, no matter their ordering or number. A thorough evaluation demonstrates that our approach is able to boost the performance of the initially estimated 3D poses by large margins, achieving state-of-the-art results on standardized benchmarks. Additionally, the proposed module works in a computationally efficient manner and can be potentially used as a drop-in complement for any 3D pose detector in multi-people scenes.