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Anshul Gupta

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Published work

8 published item(s)

preprint2026arXiv

Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models

Vision-language models (VLMs) have rapidly evolved into general-purpose multimodal reasoners with strong zero-shot generalization. In this context, VLMs could greatly benefit the analysis of human gaze and attention, a central task in human behavior understanding that requires reasoning about the physical scene as well as the activity, interactions, and social context. However, the extent to which VLMs can reliably understand human gaze and related attentional behaviors remains largely unexplored. In this work, we present EyeVLM, a systematic evaluation framework for gaze understanding in VLMs across two complementary dimensions: tasks and models. To assess gaze understanding capabilities, we focus on two core tasks. The first, gaze following, i.e., predicting the 2D location where a person is looking, has a geometric and visual processing focus, requiring a precise understanding of the human face, attention direction, 3D scene structure, and spatial grounding of attended targets. The second, social gaze prediction, requires social and relational reasoning over multi-person interactions (e.g., mutual gaze and shared attention), and may benefit more from the LLM semantic reasoning capabilities within VLMs. Regarding models, EyeVLM evaluates these tasks in two ways: a zero-shot setting with a diverse set of state-of-the-art open- and closed-source VLMs, exploring different prompting strategies; and a fine-tuning approach based on task-specific QA pairs, studying the impact of model scale and data scale. As benchmarks, we rely on existing gaze understanding datasets and perform a systematic comparison with state-of-the-art purely visual models. Overall, our results show that current VLMs lack precise gaze understanding capabilities. While standard training helps reduce the gap with visual models, significant improvements are still needed.

preprint2016arXiv

Font Identification in Historical Documents Using Active Learning

Identifying the type of font (e.g., Roman, Blackletter) used in historical documents can help optical character recognition (OCR) systems produce more accurate text transcriptions. Towards this end, we present an active-learning strategy that can significantly reduce the number of labeled samples needed to train a font classifier. Our approach extracts image-based features that exploit geometric differences between fonts at the word level, and combines them into a bag-of-word representation for each page in a document. We evaluate six sampling strategies based on uncertainty, dissimilarity and diversity criteria, and test them on a database containing over 3,000 historical documents with Blackletter, Roman and Mixed fonts. Our results show that a combination of uncertainty and diversity achieves the highest predictive accuracy (89% of test cases correctly classified) while requiring only a small fraction of the data (17%) to be labeled. We discuss the implications of this result for mass digitization projects of historical documents.

preprint2016arXiv

Multiphase hydrogen storage in nanocontainers

Hydrogen can be stored in containers or in materials. In materials it can exist in molecular or atomic forms. The atomic form can further exist as multiple phases. Molecular hydrogen can be adsorbed on the surface or can be present inside the material. In the current work, we demonstrate for the first time, a methodology to store hydrogen in nearly all conceivable forms. At the heart of this strategy is the novel concept of storage of molecular hydrogen in metal Pd nanocontainers. The existence of multiple phases of hydrogen is confirmed by x ray diffraction, Raman spectroscopy, nuclear magnetic resonance and pressure-composition isotherm measurements. Enhancement in storage capacity as compared to nanocrystals of the same mass is observed (36 percent increase at 1 atm and 25C). About 18 percent of the hydrogen stored is in the molecular form and interestingly this is achieved at room temperature and 1 atm pressure.

preprint2015arXiv

Incentive Stackelberg Mean-payoff Games

We introduce and study incentive equilibria for multi-player meanpayoff games. Incentive equilibria generalise well-studied solution concepts such as Nash equilibria and leader equilibria (also known as Stackelberg equilibria). Recall that a strategy profile is a Nash equilibrium if no player can improve his payoff by changing his strategy unilaterally. In the setting of incentive and leader equilibria, there is a distinguished player called the leader who can assign strategies to all other players, referred to as her followers. A strategy profile is a leader strategy profile if no player, except for the leader, can improve his payoff by changing his strategy unilaterally, and a leader equilibrium is a leader strategy profile with a maximal return for the leader. In the proposed case of incentive equilibria, the leader can additionally influence the behaviour of her followers by transferring parts of her payoff to her followers. The ability to incentivise her followers provides the leader with more freedom in selecting strategy profiles, and we show that this can indeed improve the payoff for the leader in such games. The key fundamental result of the paper is the existence of incentive equilibria in mean-payoff games. We further show that the decision problem related to constructing incentive equilibria is NP-complete. On a positive note, we show that, when the number of players is fixed, the complexity of the problem falls in the same class as two-player mean-payoff games. We also present an implementation of the proposed algorithms, and discuss experimental results that demonstrate the feasibility of the analysis of medium sized games.

preprint2015arXiv

Making the Best of Limited Memory in Multi-Player Discounted Sum Games

In this paper, we establish the existence of optimal bounded memory strategy profiles in multi-player discounted sum games. We introduce a non-deterministic approach to compute optimal strategy profiles with bounded memory. Our approach can be used to obtain optimal rewards in a setting where a powerful player selects the strategies of all players for Nash and leader equilibria, where in leader equilibria the Nash condition is waived for the strategy of this powerful player. The resulting strategy profiles are optimal for this player among all strategy profiles that respect the given memory bound, and the related decision problem is NP-complete. We also provide simple examples, which show that having more memory will improve the optimal strategy profile, and that sufficient memory to obtain optimal strategy profiles cannot be inferred from the structure of the game.

preprint2015arXiv

Revisiting Asynchronous Linear Solvers: Provable Convergence Rate Through Randomization

Asynchronous methods for solving systems of linear equations have been researched since Chazan and Miranker's pioneering 1969 paper on chaotic relaxation. The underlying idea of asynchronous methods is to avoid processor idle time by allowing the processors to continue to make progress even if not all progress made by other processors has been communicated to them. Historically, the applicability of asynchronous methods for solving linear equations was limited to certain restricted classes of matrices, such as diagonally dominant matrices. Furthermore, analysis of these methods focused on proving convergence in the limit. Comparison of the asynchronous convergence rate with its synchronous counterpart and its scaling with the number of processors were seldom studied, and are still not well understood. In this paper, we propose a randomized shared-memory asynchronous method for general symmetric positive definite matrices. We rigorously analyze the convergence rate and prove that it is linear, and is close to that of the method's synchronous counterpart if the processor count is not excessive relative to the size and sparsity of the matrix. We also present an algorithm for unsymmetric systems and overdetermined least-squares. Our work presents a significant improvement in the applicability of asynchronous linear solvers as well as in their convergence analysis, and suggests randomization as a key paradigm to serve as a foundation for asynchronous methods.

preprint2013arXiv

The benefit of law-making power

We study optimal equilibria in multi-player games. An equilibrium is optimal for a player, if her payoff is maximal. A tempting approach to solving this problem is to seek optimal Nash equilibria, the standard form of equilibria where no player has an incentive to deviate from her strategy. We argue that a player with the power to define an equilibrium is in a position, where she should not be interested in the symmetry of a Nash equilibrium, and ignore the question of whether or not her outcome can be improved if the other strategies are fixed. That is, she would only have to make sure that the other players have no incentive to deviate. This defines a greater class of equilibria, which may have better (and cannot have worse) optimal equilibria for the designated powerful player. We apply this strategy to concurrent bimatrix games and to turn based multi-player mean-payoff games. For the latter, we show that such political equilibria as well as Nash equilibria always exist, and provide simple examples where the political equilibrium is superior. We show that constructing political and Nash equilibria are NP-complete problems. We also show that, for a fixed number of players, the hardest part is to solve the underlying two-player mean-payoff games: using an MPG oracle, the problem is solvable in polynomial time. It is therefore in UP and CoUP, and can be solved in pseudo polynomial and expected subexponential time.

preprint2012arXiv

Extending Task Parallelism for Frequent Pattern Mining

Algorithms for frequent pattern mining, a popular informatics application, have unique requirements that are not met by any of the existing parallel tools. In particular, such applications operate on extremely large data sets and have irregular memory access patterns. For efficient parallelization of such applications, it is necessary to support dynamic load balancing along with scheduling mechanisms that allow users to exploit data locality. Given these requirements, task parallelism is the most promising of the available parallel programming models. However, existing solutions for task parallelism schedule tasks implicitly and hence, custom scheduling policies that can exploit data locality cannot be easily employed. In this paper we demonstrate and characterize the speedup obtained in a frequent pattern mining application using a custom clustered scheduling policy in place of the popular Cilk-style policy. We present PFunc, a novel task parallel library whose customizable task scheduling and task priorities facilitated the implementation of our clustered scheduling policy.