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Anoop Namboodiri

Anoop Namboodiri contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

SABER: A Scalable Action-Based Embodied Dataset for Real-World VLA Adaptation

Robotic deployment in real-world environments depends on rich, domain-specific action data as much as on strong model architecture. General-purpose robot foundation models show modest performance in complex unseen tasks such as manipulation in a retail domain when applied out of the box. The root cause is a data gap: retail environments are structurally absent from general robot pretraining distributions, and the path to filling that gap through teleoperation is prohibitively expensive, logistically constrained, and difficult to scale. We introduce SABER, a high-fidelity retail robotics action dataset built from over 100 hours of natural in-store capture across multiple real grocery environments. Egocentric footage from head-mounted cameras records fine-grained hand activity at the point of interaction, while exocentric 360-degree scene footage from DreamVu's ALIA camera simultaneously observes all actors and activities across the entire space. This combination yields a uniquely complete picture of human retail behavior: dexterous hand activity, whole-body motion, and scene dynamics, all captured without staging, scripting, or teleoperation overhead. The SABER corpus contains 44.8K training samples across three action representation streams: 25K latent action sequences via LAPA-style encoding, 18.6K dexterous hand-pose trajectories retargeted to robot joint space, and 1.2K whole-body synchronized motion sequences retargeted to a humanoid embodiment. When applied to GR00T N1.6 via a shared-backbone multi-task post-training recipe, SABER yields a mean success rate of 29.3% across ten retail manipulation tasks -- more than 2.19x over fine-tuning baselines (13.4%). SABER demonstrates that the path to capable retail robots runs through better data, which can be collected today, at scale, without a robot in the loop. The dataset and code are available at https://dreamvu.ai/saber

preprint2022arXiv

Transformer based Fingerprint Feature Extraction

Fingerprint feature extraction is a task that is solved using either a global or a local representation. State-of-the-art global approaches use heavy deep learning models to process the full fingerprint image at once, which makes the corresponding approach memory intensive. On the other hand, local approaches involve minutiae based patch extraction, multiple feature extraction steps and an expensive matching stage, which make the corresponding approach time intensive. However, both these approaches provide useful and sometimes exclusive insights for solving the problem. Using both approaches together for extracting fingerprint representations is semantically useful but quite inefficient. Our convolutional transformer based approach with an in-built minutiae extractor provides a time and memory efficient solution to extract a global as well as a local representation of the fingerprint. The use of these representations along with a smart matching process gives us state-of-the-art performance across multiple databases. The project page can be found at https://saraansh1999.github.io/global-plus-local-fp-transformer.

preprint2020arXiv

CineFilter: Unsupervised Filtering for Real Time Autonomous Camera Systems

Autonomous camera systems are often subjected to an optimization/filtering operation to smoothen and stabilize the rough trajectory estimates. Most common filtering techniques do reduce the irregularities in data; however, they fail to mimic the behavior of a human cameraman. Global filtering methods modeling human camera operators have been successful; however, they are limited to offline settings. In this paper, we propose two online filtering methods called Cinefilters, which produce smooth camera trajectories that are motivated by cinematographic principles. The first filter (CineConvex) uses a sliding window-based convex optimization formulation, and the second (CineCNN) is a CNN based encoder-decoder model. We evaluate the proposed filters in two different settings, namely a basketball dataset and a stage performance dataset. Our models outperform previous methods and baselines on both quantitative and qualitative metrics. The CineConvex and CineCNN filters operate at about 250fps and 1000fps, respectively, with a minor latency (half a second), making them apt for a variety of real-time applications.

preprint2020arXiv

Towards Accurate Vehicle Behaviour Classification With Multi-Relational Graph Convolutional Networks

Understanding on-road vehicle behaviour from a temporal sequence of sensor data is gaining in popularity. In this paper, we propose a pipeline for understanding vehicle behaviour from a monocular image sequence or video. A monocular sequence along with scene semantics, optical flow and object labels are used to get spatial information about the object (vehicle) of interest and other objects (semantically contiguous set of locations) in the scene. This spatial information is encoded by a Multi-Relational Graph Convolutional Network (MR-GCN), and a temporal sequence of such encodings is fed to a recurrent network to label vehicle behaviours. The proposed framework can classify a variety of vehicle behaviours to high fidelity on datasets that are diverse and include European, Chinese and Indian on-road scenes. The framework also provides for seamless transfer of models across datasets without entailing re-annotation, retraining and even fine-tuning. We show comparative performance gain over baseline Spatio-temporal classifiers and detail a variety of ablations to showcase the efficacy of the framework.

preprint2020arXiv

Understanding Dynamic Scenes using Graph Convolution Networks

We present a novel Multi-Relational Graph Convolutional Network (MRGCN) based framework to model on-road vehicle behaviors from a sequence of temporally ordered frames as grabbed by a moving monocular camera. The input to MRGCN is a multi-relational graph where the graph's nodes represent the active and passive agents/objects in the scene, and the bidirectional edges that connect every pair of nodes are encodings of their Spatio-temporal relations. We show that this proposed explicit encoding and usage of an intermediate spatio-temporal interaction graph to be well suited for our tasks over learning end-end directly on a set of temporally ordered spatial relations. We also propose an attention mechanism for MRGCNs that conditioned on the scene dynamically scores the importance of information from different interaction types. The proposed framework achieves significant performance gain over prior methods on vehicle-behavior classification tasks on four datasets. We also show a seamless transfer of learning to multiple datasets without resorting to fine-tuning. Such behavior prediction methods find immediate relevance in a variety of navigation tasks such as behavior planning, state estimation, and applications relating to the detection of traffic violations over videos.