Researcher profile

Anja Klein

Anja Klein contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Federated Reinforcement Learning for Efficient Mobile Crowdsensing under Incomplete Information

Mobile crowdsensing (MCS) is a distributed sensing architecture that utilizes existing sensors on mobile units (MUs) to perform sensing tasks. A mobile crowdsensing platform (MCSP) publishes the sensing tasks and the MUs decide whether to participate in exchange for money. The MCS system is dynamic: the task requirements, the MUs' availability, and their available resources change over time. The MUs aim to find an efficient task participation strategy to maximize their income while the MCSP focuses on maximizing the number of completed tasks. As optimal strategies require perfect non-causal information about the MCS system, which is unavailable in realistic scenarios, the main challenge is to find an efficient task participation strategy for the MUs under incomplete information. To this end, a novel fully decentralized federated deep reinforcement learning algorithm, FDRL-PPO, is proposed. FDRL-PPO enables every MU to learn its own task participation strategy based on its experiences, available resources, and preferences, without relying on perfect non-causal information about the MCS system. To replenish their batteries, the MUs rely on energy harvesting. As a result, their available energy varies over time, leading to varying availability and fragmented learning experiences. To mitigate these challenges, the proposed approach leverages federated learning, enabling MUs to collaboratively improve their models without sharing private raw data like their own experiences. By exchanging only learned models, MUs collectively compensate for individual limitations, and find more scalable, robust, and efficient task participation strategies. Comprehensive evaluations on both synthetic and real-world datasets show that FDRL-PPO consistently outperforms benchmark algorithms in terms of task completion ratio, fairness in task completion, energy consumption, and number of conflicting proposals.

preprint2023arXiv

Safehaul: Risk-Averse Learning for Reliable mmWave Self-Backhauling in 6G Networks

Wireless backhauling at millimeter-wave frequencies (mmWave) in static scenarios is a well-established practice in cellular networks. However, highly directional and adaptive beamforming in today's mmWave systems have opened new possibilities for self-backhauling. Tapping into this potential, 3GPP has standardized Integrated Access and Backhaul (IAB) allowing the same base station serve both access and backhaul traffic. Although much more cost-effective and flexible, resource allocation and path selection in IAB mmWave networks is a formidable task. To date, prior works have addressed this challenge through a plethora of classic optimization and learning methods, generally optimizing a Key Performance Indicator (KPI) such as throughput, latency, and fairness, and little attention has been paid to the reliability of the KPI. We propose Safehaul, a risk-averse learning-based solution for IAB mmWave networks. In addition to optimizing average performance, Safehaul ensures reliability by minimizing the losses in the tail of the performance distribution. We develop a novel simulator and show via extensive simulations that Safehaul not only reduces the latency by up to 43.2% compared to the benchmarks but also exhibits significantly more reliable performance (e.g., 71.4% less variance in achieved latency).

preprint2022arXiv

Optimal Offloading Strategies for Edge-Computing via Mean-Field Games and Control

The optimal offloading of tasks in heterogeneous edge-computing scenarios is of great practical interest, both in the selfish and fully cooperative setting. In practice, such systems are typically very large, rendering exact solutions in terms of cooperative optima or Nash equilibria intractable. For this purpose, we adopt a general mean-field formulation in order to solve the competitive and cooperative offloading problems in the limit of infinitely large systems. We give theoretical guarantees for the approximation properties of the limiting solution and solve the resulting mean-field problems numerically. Furthermore, we verify our solutions numerically and find that our approximations are accurate for systems with dozens of edge devices. As a result, we obtain a tractable approach to the design of offloading strategies in large edge-computing scenarios with many users.

preprint2020arXiv

Cost Sharing Games for Energy-Efficient Multi-Hop Broadcast in Wireless Networks

We study multi-hop broadcast in wireless networks with one source node and multiple receiving nodes. The message flow from the source to the receivers can be modeled as a tree-graph, called broadcast-tree. The problem of finding the minimum-power broadcast-tree (MPBT) is NP-complete. Unlike most of the existing centralized approaches, we propose a decentralized algorithm, based on a non-cooperative cost-sharing game. In this game, every receiving node, as a player, chooses another node of the network as its respective transmitting node for receiving the message. Consequently, a cost is assigned to the receiving node based on the power imposed on its chosen transmitting node. In our model, the total required power at a transmitting node consists of (i) the transmit power and (ii) the circuitry power needed for communication hardware modules. We develop our algorithm using the marginal contribution (MC) cost-sharing scheme and show that the optimum broadcast-tree is always a Nash equilibrium (NE) of the game. Simulation results demonstrate that our proposed algorithm outperforms conventional algorithms for the MPBT problem. Besides, we show that the circuitry power, which is usually ignored by existing algorithms, significantly impacts the energy-efficiency of the network.

preprint2020arXiv

Energy and Social Cost Minimization for Data Dissemination in Wireless Networks: Centralized and Decentralized Approaches

We study multi-hop data-dissemination in a wireless network from one source to multiple nodes where some of the nodes of the network act as re-transmitting nodes and help the source in data dissemination. In this network, we study two scenarios; i) the transmitting nodes do not need an incentive for transmission and ii) they do need an incentive and are paid by their corresponding receiving nodes by virtual tokens. We investigate two problems; P1) network power minimization for the first scenario and P2) social cost minimization for the second scenario, defined as the total cost paid by the nodes of the network for receiving data. In this paper, to address P1 and P2, we propose centralized and decentralized approaches that determine which of the nodes of the network should act as transmitting nodes, find their transmit powers and their corresponding receiving nodes. For the sake of energy efficiency, in our model, we employ maximal-ratio combining (MRC) at the receivers so that a receiver can be served by multiple transmitters. The proposed decentralized approach is based on a non-cooperative cost-sharing game (CSG). In our proposed game, every receiving node chooses its respective transmitting nodes and consequently, a cost is assigned to it according to the power imposed on its chosen transmitting nodes. We discuss how the network is formed in a decentralized way, find the action of the nodes in the game and show that, despite being decentralized, the proposed game converges to a stable solution. To find the centralized global optimum, which is a benchmark to our decentralized approach, we use a mixed-integer-liner-program (MILP). Simulation results show that our proposed decentralized approach outperforms the conventional algorithms in terms of energy efficiency and social cost while it can address the need for an incentive for collaboration.