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Anis Kacem

Anis Kacem contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Text-to-CAD Evaluation with CADTests

Text-to-CAD has recently emerged as an important task with the potential to substantially accelerate design workflows. Despite its significance, there has been surprisingly little work on Text-to-CAD evaluation, and assessing CAD model generation performance remains a considerable challenge. In this work, we introduce a new evaluation perspective for Text-to-CAD based on automated testing. We propose CADTestBench, the first test-based benchmark for Text-to-CAD, based on CADTests, executable software tests that verify whether a generated CAD model satisfies the geometric and topological requirements of the input prompt. Using CADTestBench, we conduct comprehensive benchmarking of recent Text-to-CAD methods and further demonstrate that CADTests can also guide CAD model generation, yielding simple baselines that surpass performance of current methods. CADTestBench code and data are available at GitHub and Hugging Face dataset.

preprint2022arXiv

CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations

3D reverse engineering is a long sought-after, yet not completely achieved goal in the Computer-Aided Design (CAD) industry. The objective is to recover the construction history of a CAD model. Starting from a Boundary Representation (B-Rep) of a CAD model, this paper proposes a new deep neural network, CADOps-Net, that jointly learns the CAD operation types and the decomposition into different CAD operation steps. This joint learning allows to divide a B-Rep into parts that were created by various types of CAD operations at the same construction step; therefore providing relevant information for further recovery of the design history. Furthermore, we propose the novel CC3D-Ops dataset that includes over $37k$ CAD models annotated with CAD operation type labels and step labels. Compared to existing datasets, the complexity and variety of CC3D-Ops models are closer to those used for industrial purposes. Our experiments, conducted on the proposed CC3D-Ops and the publicly available Fusion360 datasets, demonstrate the competitive performance of CADOps-Net with respect to state-of-the-art, and confirm the importance of the joint learning of CAD operation types and steps.

preprint2022arXiv

TSCom-Net: Coarse-to-Fine 3D Textured Shape Completion Network

Reconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications -- e.g., body animation, and virtual dressing. We propose a new neural network architecture for 3D body shape and high-resolution texture completion -- BCom-Net -- that can reconstruct the full geometry from mid-level to high-level partial input scans. We decompose the overall reconstruction task into two stages - first, a joint implicit learning network (SCom-Net and TCom-Net) that takes a voxelized scan and its occupancy grid as input to reconstruct the full body shape and predict vertex textures. Second, a high-resolution texture completion network, that utilizes the predicted coarse vertex textures to inpaint the missing parts of the partial 'texture atlas'. A thorough experimental evaluation on 3DBodyTex.V2 dataset shows that our method achieves competitive results with respect to the state-of-the-art while generalizing to different types and levels of partial shapes. The proposed method has also ranked second in the track1 of SHApe Recovery from Partial textured 3D scans (SHARP [38,1]) 2022 challenge1.

preprint2020arXiv

Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models.