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Andrea Baisero

Andrea Baisero contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Rethinking Ratio-Based Trust Regions for Policy Optimization in Multi-Agent Reinforcement Learning

Centralized training with decentralized execution (CTDE) is a standard framework for cooperative multi-agent policy-gradient reinforcement learning, allowing agents to learn from joint information while acting from local observations. Ratio-based trust-region methods such as Multi-Agent Proximal Policy Optimization (MAPPO) and Multi-Agent Simple Policy Optimization (MASPO) update decentralized actors using per-agent probability ratios weighted by joint advantage estimates. Teammate non-stationarity increases the variance of these advantages, which in turn increases the variance in the local ratio updates. This exposes two method-specific failure modes: MAPPO's additive clipping removes gradients for outlier samples and weakens recovery from policy drift, while MASPO's soft quadratic penalty can allow probability collapse. We introduce Multi-Agent Ratio Symmetry (MARS), a novel policy optimization objective that replaces these additive ratio-based trust-region mechanisms with a multiplicatively symmetric geometric barrier. MARS preserves corrective gradients while assigning unbounded cost as probability ratios approach zero. Across 47 tasks spanning eight multi-agent environments, including novel JAX benchmarks PaxMen and AeroJAX, MARS matches or exceeds MAPPO and MASPO in aggregate environment-level performance. Ablations show that these gains arise from the geometry of the symmetric barrier rather than from flexible trust-region boundaries alone.

preprint2022arXiv

A Deeper Understanding of State-Based Critics in Multi-Agent Reinforcement Learning

Centralized Training for Decentralized Execution, where training is done in a centralized offline fashion, has become a popular solution paradigm in Multi-Agent Reinforcement Learning. Many such methods take the form of actor-critic with state-based critics, since centralized training allows access to the true system state, which can be useful during training despite not being available at execution time. State-based critics have become a common empirical choice, albeit one which has had limited theoretical justification or analysis. In this paper, we show that state-based critics can introduce bias in the policy gradient estimates, potentially undermining the asymptotic guarantees of the algorithm. We also show that, even if the state-based critics do not introduce any bias, they can still result in a larger gradient variance, contrary to the common intuition. Finally, we show the effects of the theories in practice by comparing different forms of centralized critics on a wide range of common benchmarks, and detail how various environmental properties are related to the effectiveness of different types of critics.

preprint2022arXiv

Hierarchical Reinforcement Learning under Mixed Observability

The framework of mixed observable Markov decision processes (MOMDP) models many robotic domains in which some state variables are fully observable while others are not. In this work, we identify a significant subclass of MOMDPs defined by how actions influence the fully observable components of the state and how those, in turn, influence the partially observable components and the rewards. This unique property allows for a two-level hierarchical approach we call HIerarchical Reinforcement Learning under Mixed Observability (HILMO), which restricts partial observability to the top level while the bottom level remains fully observable, enabling higher learning efficiency. The top level produces desired goals to be reached by the bottom level until the task is solved. We further develop theoretical guarantees to show that our approach can achieve optimal and quasi-optimal behavior under mild assumptions. Empirical results on long-horizon continuous control tasks demonstrate the efficacy and efficiency of our approach in terms of improved success rate, sample efficiency, and wall-clock training time. We also deploy policies learned in simulation on a real robot.

preprint2022arXiv

Unbiased Asymmetric Reinforcement Learning under Partial Observability

In partially observable reinforcement learning, offline training gives access to latent information which is not available during online training and/or execution, such as the system state. Asymmetric actor-critic methods exploit such information by training a history-based policy via a state-based critic. However, many asymmetric methods lack theoretical foundation, and are only evaluated on limited domains. We examine the theory of asymmetric actor-critic methods which use state-based critics, and expose fundamental issues which undermine the validity of a common variant, and limit its ability to address partial observability. We propose an unbiased asymmetric actor-critic variant which is able to exploit state information while remaining theoretically sound, maintaining the validity of the policy gradient theorem, and introducing no bias and relatively low variance into the training process. An empirical evaluation performed on domains which exhibit significant partial observability confirms our analysis, demonstrating that unbiased asymmetric actor-critic converges to better policies and/or faster than symmetric and biased asymmetric baselines.

preprint2021arXiv

Reconciling Rewards with Predictive State Representations

Predictive state representations (PSRs) are models of controlled non-Markov observation sequences which exhibit the same generative process governing POMDP observations without relying on an underlying latent state. In that respect, a PSR is indistinguishable from the corresponding POMDP. However, PSRs notoriously ignore the notion of rewards, which undermines the general utility of PSR models for control, planning, or reinforcement learning. Therefore, we describe a sufficient and necessary accuracy condition which determines whether a PSR is able to accurately model POMDP rewards, we show that rewards can be approximated even when the accuracy condition is not satisfied, and we find that a non-trivial number of POMDPs taken from a well-known third-party repository do not satisfy the accuracy condition. We propose reward-predictive state representations (R-PSRs), a generalization of PSRs which accurately models both observations and rewards, and develop value iteration for R-PSRs. We show that there is a mismatch between optimal POMDP policies and the optimal PSR policies derived from approximate rewards. On the other hand, optimal R-PSR policies perfectly match optimal POMDP policies, reconfirming R-PSRs as accurate state-less generative models of observations and rewards.