Researcher profile

Amy Loutfi

Amy Loutfi contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Children's Expectations, Engagement, and Evaluation of an LLM-enabled Spherical Visualization Platform in the Classroom

We present our first stage results from deploying an LLM-augmented visualization software in a classroom setting to engage primary school children with earth-related datasets. Motivated by the growing interest in conversational AI as a means to support inquiry-based learning, we investigate children's expectations, engagement, and evaluation of a spoken LLM interface with a shared, immersive visualization system in a formal educational context. Our system integrates a speech-capable large language model with an interactive spherical display. It enables children to ask natural-language questions and receive coordinated verbal explanations and visual responses through the LLM-augmented visualization updating in real time based on spoken queries. We report on a classroom study with Swedish children aged 9-10, combining structured observation and small-group discussions to capture expectations prior to interaction, interaction patterns during facilitated sessions, and children's reflections on their encounter afterward. Our results provide empirical insights into children's initial encounters with an LLM-enabled visualization platform within a classroom setting and their expectations, interactions, and evaluations of the system. These findings inform the technology's potential for educational use and highlight important directions for future research.

preprint2026arXiv

Contextual Bandits for Resource-Constrained Devices using Probabilistic Learning

Contextual bandits (CB) are online sequential decision-making problems under partial feedback that underpin many adaptive services. There is a growing demand to deploy CB agents directly on-device, under strict constraints on memory, compute, and energy. However, standard linear CB algorithms are often impractical for resource-constrained devices with their unfavorable scaling in computational and memory costs. Recently, HD-CB, a CB approach based on hyperdimensional computing principles, has been proposed to model and solve CB problems by moving into high-dimensional spaces. HD-CB offers faster convergence, favorable scalability, and improves memory efficiency compared to linear CB algorithms. However, its learning rule is accumulation-based: the values of action vectors grow over time, requiring high precision. While periodic binarization can prevent overflow in low-precision components, it may discard important information about magnitudes and degrade decision quality. This paper introduces probabilistic HD-CB, a low-precision variant that replaces deterministic accumulation with a probabilistic update rule. At each step, only a random subset of vector components is updated, with a time-decaying update probability, and component values are constrained to a predefined range [-k,+k]. This approach enables low-precision components, prevents overflow without periodic binarization, and reduces the expected update cost in proportion to the fraction of updated components. Off-policy evaluation on standardized synthetic CB benchmarks using the Open Bandit Pipeline shows that probabilistic HD-CB consistently outperforms binarized HD-CB at equal precision, while approaching the performance of HD-CB with as few as 3 bits per component.

preprint2026arXiv

Measuring Learning Progress via Gradient-Momentum Coupling

Measuring learning progress is essential for curiosity-driven exploration in reinforcement learning, but widely used signals such as prediction error often fail to distinguish meaningful, learnable patterns from random noise. This paper proposes Gradient-Momentum Coupling (GMC), a signal derived from optimization dynamics that quantifies how useful each sample's gradient is for ongoing learning by measuring its per-parameter normalized absolute product with the momentum from previous gradients. By leveraging momentum's natural filtering of noise and oscillations, GMC identifies samples that contribute to ongoing parameter updates. Controlled experiments demonstrate noise robustness and emergent curriculum learning, with the signal prioritizing tasks by learning speed rather than difficulty. Experiments on MiniGrid suggest that replacing prediction error with GMC within existing curiosity-driven architectures can improve robustness to observation noise.

preprint2022arXiv

Levels of Automation for a Mobile Robot Teleoperated by a Caregiver

Caregivers in eldercare can benefit from telepresence robots that allow them to perform a variety of tasks remotely. In order for such robots to be operated effectively and efficiently by non-technical users, it is important to examine if and how the robotic system's level of automation (LOA) impacts their performance. The objective of this work was to develop suitable LOA modes for a mobile robotic telepresence (MRP) system for eldercare and assess their influence on users' performance, workload, awareness of the environment and usability at two different levels of task complexity. For this purpose, two LOA modes were implemented on the MRP platform: assisted teleoperation (low LOA mode) and autonomous navigation (high LOA mode). The system was evaluated in a user study with 20 participants, who, in the role of the caregiver, navigated the robot through a home-like environment to perform control and perception tasks. Results revealed that performance improved in the high LOA when task complexity was low. However, when task complexity increased, lower LOA improved performance. This opposite trend was also observed in the results for workload and situation awareness. We discuss the results in terms of the LOAs' impact on users' attitude towards automation and implications on usability.

preprint2021arXiv

An Open-Source Modular Robotic System for Telepresence and Remote Disinfection

In a pandemic contact between humans needs to be avoided wherever possible. Robots can take over an increasing number of tasks to protect people from being exposed to others. One such task is the disinfection of environments in which infection spread is particularly likely or bears increased risks. It has been shown that UVC light is effective in neutralizing a variety of pathogens, among others the virus causing COVID-19, SARS-CoV-2. Another function which can reduce the need for physical proximity between humans is interaction via telepresence, i.e., the remote embodiment of a person controlling the robot. This work presents a modular mobile robot for telepresence and disinfection with UVC lamps. Both operation modes are supported by adaptable autonomy navigation features for facilitating efficient task execution. The platform's primary contributions are its hardware and software design, which combine consumer-grade components and 3D-printed mounting with open-source software frameworks.

preprint2021arXiv

Reinforcement Learning Approaches in Social Robotics

This article surveys reinforcement learning approaches in social robotics. Reinforcement learning is a framework for decision-making problems in which an agent interacts through trial-and-error with its environment to discover an optimal behavior. Since interaction is a key component in both reinforcement learning and social robotics, it can be a well-suited approach for real-world interactions with physically embodied social robots. The scope of the paper is focused particularly on studies that include social physical robots and real-world human-robot interactions with users. We present a thorough analysis of reinforcement learning approaches in social robotics. In addition to a survey, we categorize existent reinforcement learning approaches based on the used method and the design of the reward mechanisms. Moreover, since communication capability is a prominent feature of social robots, we discuss and group the papers based on the communication medium used for reward formulation. Considering the importance of designing the reward function, we also provide a categorization of the papers based on the nature of the reward. This categorization includes three major themes: interactive reinforcement learning, intrinsically motivated methods, and task performance-driven methods. The benefits and challenges of reinforcement learning in social robotics, evaluation methods of the papers regarding whether or not they use subjective and algorithmic measures, a discussion in the view of real-world reinforcement learning challenges and proposed solutions, the points that remain to be explored, including the approaches that have thus far received less attention is also given in the paper. Thus, this paper aims to become a starting point for researchers interested in using and applying reinforcement learning methods in this particular research field.

preprint2020arXiv

Online Guest Detection in a Smart Home using Pervasive Sensors and Probabilistic Reasoning

Smart home environments equipped with distributed sensor networks are capable of helping people by providing services related to health, emergency detection or daily routine management. A backbone to these systems relies often on the system's ability to track and detect activities performed by the users in their home. Despite the continuous progress in the area of activity recognition in smart homes, many systems make a strong underlying assumption that the number of occupants in the home at any given moment of time is always known. Estimating the number of persons in a Smart Home at each time step remains a challenge nowadays. Indeed, unlike most (crowd) counting solution which are based on computer vision techniques, the sensors considered in a Smart Home are often very simple and do not offer individually a good overview of the situation. The data gathered needs therefore to be fused in order to infer useful information. This paper aims at addressing this challenge and presents a probabilistic approach able to estimate the number of persons in the environment at each time step. This approach works in two steps: first, an estimate of the number of persons present in the environment is done using a Constraint Satisfaction Problem solver, based on the topology of the sensor network and the sensor activation pattern at this time point. Then, a Hidden Markov Model refines this estimate by considering the uncertainty related to the sensors. Using both simulated and real data, our method has been tested and validated on two smart homes of different sizes and configuration and demonstrates the ability to accurately estimate the number of inhabitants.

preprint2020arXiv

Symbolic Learning and Reasoning with Noisy Data for Probabilistic Anchoring

Robotic agents should be able to learn from sub-symbolic sensor data, and at the same time, be able to reason about objects and communicate with humans on a symbolic level. This raises the question of how to overcome the gap between symbolic and sub-symbolic artificial intelligence. We propose a semantic world modeling approach based on bottom-up object anchoring using an object-centered representation of the world. Perceptual anchoring processes continuous perceptual sensor data and maintains a correspondence to a symbolic representation. We extend the definitions of anchoring to handle multi-modal probability distributions and we couple the resulting symbol anchoring system to a probabilistic logic reasoner for performing inference. Furthermore, we use statistical relational learning to enable the anchoring framework to learn symbolic knowledge in the form of a set of probabilistic logic rules of the world from noisy and sub-symbolic sensor input. The resulting framework, which combines perceptual anchoring and statistical relational learning, is able to maintain a semantic world model of all the objects that have been perceived over time, while still exploiting the expressiveness of logical rules to reason about the state of objects which are not directly observed through sensory input data. To validate our approach we demonstrate, on the one hand, the ability of our system to perform probabilistic reasoning over multi-modal probability distributions, and on the other hand, the learning of probabilistic logical rules from anchored objects produced by perceptual observations. The learned logical rules are, subsequently, used to assess our proposed probabilistic anchoring procedure. We demonstrate our system in a setting involving object interactions where object occlusions arise and where probabilistic inference is needed to correctly anchor objects.