Abstract
We study algorithms for online linear optimization in Hilbert spaces, focusing on the case where the player is unconstrained. We develop a novel characterization of a large class of minimax algorithms, recovering, and even improving, several previous results as immediate corollaries. Moreover, using our tools, we develop an algorithm that provides a regret bound of , where is the norm of an arbitrary comparator and both and are unknown to the player. This bound is optimal up to terms. When is known, we derive an algorithm with an optimal regret bound (up to constant factors). For both the known and unknown case, a Normal approximation to the conditional value of the game proves to be the key analysis tool.
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