Towards a General Framework for Searching on a Line and Searching on mm Rays

preprint2014arXivOpen access

Abstract

Consider the following classical search problem: given a target point p∈ℜp\in \Re, starting at the origin, find pp with minimum cost, where cost is defined as the distance travelled. Let DD be the distance of pp from the origin. When no lower bound on DD is given, no competitive search strategy exists. Demaine, Fekete and Gal (Online searching with turn cost, Theor. Comput. Sci., 361(2-3):342-355, 2006) considered the situation where no lower bound on DD is given but a fixed \emph{turn cost} t>0t>0 is charged every time the searcher changes direction. When the total cost is expressed as cD+ϕc D+ϕ, where cc and ϕϕ are positive constants, they showed that if cc is set to 99, then the optimal search strategy has a cost of 9D+2t9D+2t. Although their strategy is optimal for c=9c=9, we prove that the minimum cost in their framework is 5D+t+22D(2D+t)<9D+2t5D+t+2\sqrt{2D(2D+t)} < 9D+2t. Note that the minimum cost requires knowledge of DD. However, given DD, the optimal strategy has a smaller cost of 3D+t3D+t. Therefore, this problem cannot be solved optimally and exactly when no lower bound on DD is given. To resolve this issue, we introduce a general framework where the cost of moving distance xx away from the origin is α1x+β1α_1 x+β_1 and the cost of moving distance yy towards the origin is α2y+β2α_2 y+β_2 for constants α1,α2,β1,β2α_1,α_2,β_1,β_2. Given a lower bound λλ on DD, we provide a provably optimal competitive search strategy when α1,α2,β1,β2≥0α_1,α_2,β_1,β_2 \geq 0 and α1+α2>0α_1+α_2 > 0. Finally, we address the problem of searching for a target lying on one of mm rays extending from the origin where the cost is measured as the total distance travelled plus t≥0t \geq 0 times the number of turns. We provide a search strategy and compute its cost. We prove our strategy is optimal for small values of tt and conjecture it is always optimal.

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